cassus
Junior Strategist
Posts: 156
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Post by cassus on May 8, 2017 12:41:20 GMT
Thank you for the correction, no it didn't effect the game I played.
One other thing I wanted to clear up, when Mak3 uses either the sprint animus or fate walker it only effects her and no the rest of her warlock unite right?
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granor
Junior Strategist
Posts: 353
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Makeda3
May 8, 2017 13:06:51 GMT
via mobile
Post by granor on May 8, 2017 13:06:51 GMT
One other thing I wanted to clear up, when Mak3 uses either the sprint animus or fate walker it only effects her and no the rest of her warlock unite right? Yes both animi say the spellcaster. This means only the model that casts the spell is affected. So the rest of the unit will not get to fate walk or sprint
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cassus
Junior Strategist
Posts: 156
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Post by cassus on May 9, 2017 12:31:00 GMT
In these Mak3 lists everyone is taking a Krea for its animus which only helps against ranged attacks not spells. Has anyone consider dropping the Krea and a few extra points for a Rhinodon so that Mak3 has access to spiny growth for +2 armor vs anything. Also the d3 damage to warbeasts attacking her could come in handy as well as the Rhinodon's thresher vs infantry.
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Post by dessert hydra on May 9, 2017 12:49:06 GMT
I think it was mentioned as a potential blood boon option earlier in the thread. Its still edge case IMHO on a caster as your probably better keeping the transfers. I do however like the Rhinodons in Skorne 3.5. 12 point heavy that tackles infantry and lighters.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on May 10, 2017 0:50:54 GMT
for the same amount of points as the krea you can switch it up to the razor worm who also has the spiny growth animus. What I like about spiny growth is that it puts almost all infantry into a tight spot; 3 damage to a 5 box infantry unit is still quite a bit of damage. Being able to thwart the nickel and dime melee damage can really help Mak3 stay out of imminent danger. The issue then becomes combined ranged attacks, retaliatory strikes, and boostables. You can generally just screen everything else.
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cassus
Junior Strategist
Posts: 156
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Post by cassus on May 10, 2017 1:12:00 GMT
for the same amount of points as the krea you can switch it up to the razor worm who also has the spiny growth animus. What I like about spiny growth is that it puts almost all infantry into a tight spot; 3 damage to a 5 box infantry unit is still quite a bit of damage. Being able to thwart the nickel and dime melee damage can really help Mak3 stay out of imminent danger. The issue then becomes combined ranged attacks, retaliatory strikes, and boostables. You can generally just screen everything else. Spiny growth only does damage to non warrior models, so it will never hurt infantry. However it gives the +2 armor vs anything.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on May 10, 2017 1:20:17 GMT
wow really? ah fack, yeah just looked over it closer. Keep reading things too quickly, damn it! That's the 4th mistake I've posted on the forums and have to apologize for Still though, that's something PP needs to alter. If a bear mauls a porky pine it doesn't deal as much damage as it does when a human attempts the same thing x.x;
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cassus
Junior Strategist
Posts: 156
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Post by cassus on May 10, 2017 2:37:50 GMT
Thematically I agree but I could see that being way to good in game. That would make anything that has it relatively immune to any melee infantry because no one would want to suicide their entire unite into attacking something with that animus.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on May 10, 2017 4:42:43 GMT
I don't really see it being OP, just something that would cost an additional fury. It would encourage combined arms against the target instead of going in singularly and stacking damage.
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didder
Junior Strategist
Posts: 166
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Post by didder on May 12, 2017 14:22:19 GMT
I tried out an experiment with Branflake's philosophy that ended up being successful.
I focused the whole list around Makeda3. If it didn't help her, it wasn't in list. It was a very atypical list for Skorne.
Makeda3 + Court +24 Archidon -10 Brute -8 Krea -7 Razor Wurm -7
Wrong Eye and Snapjaw +17 Taskmaster +3 (for reposition on Star Crossed) Orin +5 Tyrant Commander +6 Extoller Soulward +3 Willbreaker +4
Legends +8 Min Slingers +8 Min Karax +7
Went against Thags1 with Legionaires, decapitation weaponmaster solo, Raptors+Solo, Warspears + UA, Hellmouth, Carnivean, Bloodseer, BFS, Pot, Sorceress
I posted elsewhere, that a Skorne game often comes down to whether or not the Krea/Agonizer manage to stay relevant. That's mostly what happened here.
The Carnivean went for an early assault spray on the Agonizer, but it lived thanks to Paralytic Aura, and though the cavalry tried to shoot it throughout the game, shield guards were always there to soak it up.
Snapjaw was played poorly into the Carnivean. I kept Makeda back turn 2 because I hadn't managed to activate battledriven (mostly needed pathfinder on both Makeda and the Karax to not die), but I should have used Vortex to make sure that Snapjaw could take out the Carnivean and removed it from play so Thag's wouldn't have a feat. Spiny Growth and Thag's debuff made it stupid to throw sj in without vortex. Live and learn.
There was a neat turn 1 with the min Slingers. They corroded all three tentacles. We looked it up, and still aren't sure, but we played it that the hellmouth can't put a tentacle into play because all three were still there, and then the tentacles all died to corrosion. So, no hell mouth tentacles all turn 2. That's about all they did though. Raptors did waste some time along with the Razor Wurm, and it was important to keep the cavalry off of me.
The TyComm took some shots from the Warspears, lived on 1 box, and then next turn missed his charge attack. Oh well.
The Archidon tried charging the Warspear UA and left it on one box. Sadness.
The Razor Wurm did take out a Raptor and manage to not die the whole game. Spiny Growth being active was important.
Anyway, the Carnivean ate Snapjaw, Makeda ate Legionaires and a couple warspears, Legends ate the Carnivean, who couldn't spiny growth. Orin kept off kiss of lyliss and killed two of the BFS.
Then, Wrong Eye tried and failed a boosted influence on a Warspear. Krea got weapon master decapitated. Makeda tried to take out a spiny growthed bloodseer and failed, keeping two transfers, and bloodbooning spiny growth thanks to a killed legionnaire. I should have spent 1 to Safe Guard, but didn't, and the Bloodseer got his crit knockdown bullcrap off on her. So Makeda was knocked down. 2 warspears attacked her, but didn't have charge distance and the other 2 were facing the wrong way thanks to the flanking Archidon that thags helped finish off the turn previous. Without a charge, even with prey and dragons blood they didn't do much at all to Makeda. I think 5. Thags shifted dragons blood to himself and went in on Makeda. He feated the Carnivean back but it didn't matter.
Agonizer, Battle-driven, and Spiny Growth and some lowish rolls meant that Thags got Makeda down to 5. I transferred one good attack and wasted another transfer on a low damage roll just to get rid of fury. I thought my opponenent was spent. However! the damn pot moved up and plopped a shredder onto makeda without a single millimeter of leeway on any portion of it's base. Even with flank, at dice-12 he only managed to get another 3 damage on makeda and she put thags away easily.
Quite a fun game! not sure it'd do well against a more typical enemy list, but it might.
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cassus
Junior Strategist
Posts: 156
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Post by cassus on May 12, 2017 15:33:00 GMT
I see you didn't take Karn, I assume you dropped him to include wrong eye. Did Wrong Eye's star crossed seem to make up for Karns damage output?
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cassus
Junior Strategist
Posts: 156
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Post by cassus on May 12, 2017 15:34:37 GMT
Also how well does Mak3 and Karn handle fighting counter charge castors like Karchev or Venethrax?
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didder
Junior Strategist
Posts: 166
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Post by didder on May 12, 2017 16:09:04 GMT
Star crossed was a pretty big deal. because of it and agonizer removing snapjaw ensured the carnivean couldn't spiny growth itself, he had to use a pot shredder, and some other things too. If I had cast it instead of influence the turn Makeda got hit by crit knockdown, the knockdown wouldn't have happened.
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Post by branflakes14 on May 12, 2017 19:58:14 GMT
Also how well does Mak3 and Karn handle fighting counter charge castors like Karchev or Venethrax? Pretty well. Karax are great with her since they don't need support to be annoying, and they love running in to bait out countercharges and block lanes.
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Makeda3
May 20, 2017 13:50:26 GMT
via mobile
Post by bloodsplatterartist on May 20, 2017 13:50:26 GMT
I had a thought while theorymachining this morning. It seems like lists are pretty tight but has anyone ever thought about squeezing in a solider or even a reptile hound for access to heightened metabolism. Giving her beasts a RFP ability might make her a decent drop into ghost fleet or any other lists that abuse soul or corpse tokens.
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