voidsun
Baby's First Wargame
Posts: 9
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Makeda3
Apr 25, 2017 17:35:53 GMT
via mobile
Post by voidsun on Apr 25, 2017 17:35:53 GMT
Hello everyone, I've been eyeing Mak3 and was wondering what the community's thoughts are on her. So far I've only been able to dojo with her but I'm hoping to get some games in soon. Here's what I have so far; she doesn't support infantry or beasts well all she wants is a delivery service so I put together this list.
War Room Army
Skorne - Big momma Mak
Theme: No Theme Selected 73 / 75 Army
Makeda & the Exalted Court - WB: +24 - Makeda & the Exalted Court (Cont.) - Cyclops Brute - PC: 8 (Battlegroup Points Used: 8) - Cyclops Brute - PC: 8 (Battlegroup Points Used: 8) - Molik Karn - PC: 19 (Battlegroup Points Used: 8) - Titan Sentry - PC: 15 - Titan Sentry - PC: 15 - Agonizer - PC: 6
Tyrant Zaadesh - PC: 4 - Titan Gladiator - PC: 15
Paingiver Beast Handlers - Leader & 5 Grunts: 7
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GENERATED : 04/25/2017 13:23:55 BUILD ID : 2039.17-03-16
8 shield guards, rushbot zadeesh, and Molik for the feat and animus. The idea is to go into scenario in waves; brutes first, sentries second and the rest following with Mak herself more or less in the middle. Mak and Molik unjam and repo back into the bunker every turn. Brutes with def15 arm20(aggy) against charges seem like good speed bumps; sentries are good meat walls and if everything goes wrong Mak with VoD and retaliatory strike seems like it could save your skin. Last thoughts, the list is 2 points down cuz I can't think of anything else to put in but i can min the handlers and have 4 points free... Thank you for reading this and let me know what you think of the list and caster.
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didder
Junior Strategist
Posts: 166
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Post by didder on Apr 25, 2017 17:59:30 GMT
Either a razor wurm or a rhinodon might be warranted for spiny growth. Unfortunately, the only time when SG would be good on Makeda3 is if she can Blood Boon it, since otherwise it's not worth the loss of transfers.
Archidon is important for Makeda3, since Sprint is much better than Fate Walker most of the time. It's cheaper and moves her farther. I don't know why FW still costs 2.
Min the beast handlers, put in a Blood Runner Master Tormentor or Willbreaker. If you go the spiny growth route, you'll probably have the points for Orin, who'd be quite important to this list.
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voidsun
Baby's First Wargame
Posts: 9
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Makeda3
Apr 26, 2017 0:33:35 GMT
via mobile
Post by voidsun on Apr 26, 2017 0:33:35 GMT
Either a razor wurm or a rhinodon might be warranted for spiny growth. Unfortunately, the only time when SG would be good on Makeda3 is if she can Blood Boon it, since otherwise it's not worth the loss of transfers. Archidon is important for Makeda3, since Sprint is much better than Fate Walker most of the time. It's cheaper and moves her farther. I don't know why FW still costs 2. Min the beast handlers, put in a Blood Runner Master Tormentor or Willbreaker. If you go the spiny growth route, you'll probably have the points for Orin, who'd be quite important to this list. The only problem I have with the rhinodon/ razorworm is I don't think they'll be doing anything in the list other than be animus bots, but SG might be worth it? What would I take out for them? An archidon on the other hand seems brilliant and has me facepalming why didn't I think of that; probably cuz I was only thinking in terms of what I own but i wouldn't mind investing in an archidon. As a side note I think FW costs 2 because the repo only requires that you didn't run or fail a charge, while for Sprint you need to kill something... in melee... slightly more dangerous. But having both cuz why not seems fun. Lastly I should definitely check out the merc options as you said orin seems extra important to the list. PS. I was wondering if the following would work; Mak has ornery, and VoD on herself; enemy w.e somehow gets a melee atk On her, if she transfers the dmg does the atk still proc battle-driven and retaliatory strike? I'm almost certain it does because IIRC when a Warlock transfers they are still considered to have been dmgd by the atk; just hoping for some ps17 wm retaliatory strikes from Mak....
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Makeda3
Apr 26, 2017 2:33:17 GMT
via mobile
Post by skormedlover87 on Apr 26, 2017 2:33:17 GMT
That's my understanding of how transfers work. Also a reason she might like Chiron. Or even an AG.
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Makeda3
Apr 26, 2017 4:05:16 GMT
via mobile
Post by bloodsplatterartist on Apr 26, 2017 4:05:16 GMT
If you drop the handlers to a min unit you could take a wilbreaker to help keep your beasts in makeda's control. You won't have to play her quite so far forward to send your beasts deep behind enemy lines.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Apr 26, 2017 4:25:47 GMT
The lock is considered to be "attacked" and "hit," not damaged. However, according to Retalitory Strike's explanation, damage is not necessary for it to trigger, only hit in melee, thus it would still trigger if you transferred damage.
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regleant
Junior Strategist
Sometimes things go right
Posts: 267
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Post by regleant on Apr 26, 2017 5:16:54 GMT
I am very curious on any success you have with Makeda3. I want to use her as well, but don't think the answers she brings to the table solves the problems I have. Please keep us posted!
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Post by josephkerr on Apr 26, 2017 6:49:19 GMT
The lock is considered to be "attacked" and "hit," not damaged. However, according to Retalitory Strike's explanation, damage is not necessary for it to trigger, only hit in melee, thus it would still trigger if you transferred damage. Page 102 of Primal states that Warlocks transferring damage are still considered damaged by the attack. Sometimes comes up.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Apr 26, 2017 6:54:09 GMT
nice fix on that. I was using the order in which things happen, but it looks like our beast damage transfer doesn't happen until the amount of damage is already calculated x.x; nifty
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Post by paingiverguy on Apr 26, 2017 14:38:50 GMT
The lock is considered to be "attacked" and "hit," not damaged. However, according to Retalitory Strike's explanation, damage is not necessary for it to trigger, only hit in melee, thus it would still trigger if you transferred damage. Page 102 of Primal states that Warlocks transferring damage are still considered damaged by the attack. Sometimes comes up. I'm sorry I dont mean to go on a tangent but I just want to be clear on this. So, If Naaresh gets hit and he transfers the damage, he still gets his blood token? I'm also intrigued in Mak3. I would think she would get a little more construct synergy but w.e. Anyways, I would like to know about your success.
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zich
Junior Strategist
Posts: 690
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Post by zich on Apr 26, 2017 14:59:25 GMT
Hello everyone, I've been eyeing Mak3 and was wondering what the community's thoughts are on her. So far I've only been able to dojo with her but I'm hoping to get some games in soon. Here's what I have so far; she doesn't support infantry or beasts well all she wants is a delivery service so I put together this list. War Room Army Skorne - Big momma Mak Theme: No Theme Selected 73 / 75 Army Makeda & the Exalted Court - WB: +24 - Makeda & the Exalted Court (Cont.) - Cyclops Brute - PC: 8 (Battlegroup Points Used: 8) - Cyclops Brute - PC: 8 (Battlegroup Points Used: 8) - Molik Karn - PC: 19 (Battlegroup Points Used: 8) - Titan Sentry - PC: 15 - Titan Sentry - PC: 15 - Agonizer - PC: 6 Tyrant Zaadesh - PC: 4 - Titan Gladiator - PC: 15 Paingiver Beast Handlers - Leader & 5 Grunts: 7 --- GENERATED : 04/25/2017 13:23:55 BUILD ID : 2039.17-03-16 8 shield guards, rushbot zadeesh, and Molik for the feat and animus. The idea is to go into scenario in waves; brutes first, sentries second and the rest following with Mak herself more or less in the middle. Mak and Molik unjam and repo back into the bunker every turn. Brutes with def15 arm20(aggy) against charges seem like good speed bumps; sentries are good meat walls and if everything goes wrong Mak with VoD and retaliatory strike seems like it could save your skin. Last thoughts, the list is 2 points down cuz I can't think of anything else to put in but i can min the handlers and have 4 points free... Thank you for reading this and let me know what you think of the list and caster. I played quite a bit of Makeda3 in Mk2 and some more in early Mk3, so I'm not 100% current on the newest tech. I think your list is pretty close to what she wants: Some solid defense to stand behind, lots of personal support and a good Hand of Death target. Something you should probably look into is Wrongeye+Snapjaw. They'll make Makeda and the Brutes a lot more survivable and Makeda doesn't care who gets buffed by Vortex of Destruction. They would slot in perfectly if you took out one Sentry. The real conundrum is the other Sentry and I think I'd take that one out aswell. I like them a lot with a caster-based armor buff and Makeda just doesn't have that. One option would be to take another Brute and a Krea (or Razor Worm if you really don't care about shooting) to go full ham on aura stacking. Game plan would be to put Brutes+Makeda up front, buff them via Wrongeye, Krea and Agonizer and then have Makeda and Snapjaw eat everything that comes in. Apply Molik as needed. Downside is that you'll no longer play 100% in-faction which might be an issue if we ever get theme forces. Orin is also worthy of consideration, but that's probably where the support bloat reaches critical mass.
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granor
Junior Strategist
Posts: 353
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Post by granor on Apr 26, 2017 15:21:41 GMT
Page 102 of Primal states that Warlocks transferring damage are still considered damaged by the attack. Sometimes comes up. I'm sorry I dont mean to go on a tangent but I just want to be clear on this. So, If Naaresh gets hit and he transfers the damage, he still gets his blood token? Yes absolutely, Naaresh gets his blood token when he transfers damage.
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voidsun
Baby's First Wargame
Posts: 9
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Makeda3
Apr 27, 2017 11:49:15 GMT
via mobile
Post by voidsun on Apr 27, 2017 11:49:15 GMT
Wows, thanks for the replies everyone, I'll definitely post some aftermath. By the way my main opponents play menoth and Khador if that makes any difference. zich those are definitely things I'll have to try especially wrong eye. I think I'm going to try each change for a couple games...
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Post by branflakes14 on May 2, 2017 18:34:02 GMT
Here's my Makeda3 list that I've had decent success with at tournaments. It's a 2 model list with 80 points of support, with the general idea being that you sit on a flag or in a zone, and use Makeda's massive damage output to zone your opponent out. Surfing on their army isn't your gameplan, it's just a nice upside. The list performs well against Menoth and Khador owing to how slow their heavies are. Not even Amon and Harkevich can make them out-threat Makeda and Karn, letting you whittle their heavy count down slowly with relative impunity.
(Makeda 3) Makeda & the Exalted Court [+24] - Archidon [10] - Basilisk Krea [7] - Molik Karn [19] - Titan Gladiator [15] - Titan Sentry [15] Mortitheurge Willbreaker [4] Paingiver Bloodrunner Master Tormentor [4] Swamp Gobber Chef [1] Paingiver Beast Handlers (max) [7] Praetorian Karax (max) [11] Tyrant Commander & Standard Bearer [6]
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demonic
Junior Strategist
Posts: 649
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Post by demonic on May 2, 2017 19:10:58 GMT
with the beast handlers I guess it would be possible. Mak3 does have quite a bit of solo capabilities, but any force can generally target kill a caster no matter how strong it is. With free charge/slams on the glad and sentry along with +2 str on all your beasties, you could probably clean a zone pretty easily. Tyrant Commander for negating KD, Willbreaker for moving crap out of the zone. The Archidon is nice for early contestment, but if you are looking for a force that tanks the zone, the Archidon isn't really the piece to take. Perhaps an Aggy and put the Glad under Zaadesh1?
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