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Post by piedpiperwtf on Apr 24, 2017 17:57:16 GMT
So double blightbringer with BNB can give you 5" of continuous corrosion and 5" of continuous fire. Or with a single BNB have the two continuous effects on the one AOE
Here's some jank.
War Room Army
Legion of Everblight - bnb oracles dbl bb
Theme: Oracles of Annihilation 3 / 3 Free Cards 75 / 75 Army
Bethayne, Voice of Everblight - WB: +20 - Belphagor - Blightbringer - PC: 38 (Battlegroup Points Used: 20) - Blightbringer - PC: 38
The Forsaken - PC: 0 The Forsaken - PC: 0 Blighted Nyss Shepherd - PC: 1 Blighted Nyss Shepherd - PC: 1 Spell Martyr - PC: 1 Spell Martyr - PC: 1
Blighted Nyss Hex Hunters - Leader & 9 Grunts: 15 - Bayal, Hound of Everblight - PC: 0
THEME: Oracles of Annihilation ---
GENERATED : 04/24/2017 12:51:47 BUILD ID : 2039.17-03-16
Or even swap the unit of hexes and the one point solos for a carnivean. The feat can be a late game annihilation with melded belphagore and the forsaken gaining the flank bonus.
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Post by piedpiperwtf on Apr 24, 2017 18:09:22 GMT
DBL post
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Apr 25, 2017 0:48:57 GMT
So double blightbringer with BNB can give you 5" of continuous corrosion and 5" of continuous fire. Or with a single BNB have the two continuous effects on the one AOE Here's some jank. War Room Army Legion of Everblight - bnb oracles dbl bb Theme: Oracles of Annihilation 3 / 3 Free Cards 75 / 75 Army Bethayne, Voice of Everblight - WB: +20 - Belphagor - Blightbringer - PC: 38 (Battlegroup Points Used: 20) - Blightbringer - PC: 38 The Forsaken - PC: 0 The Forsaken - PC: 0 Blighted Nyss Shepherd - PC: 1 Blighted Nyss Shepherd - PC: 1 Spell Martyr - PC: 1 Spell Martyr - PC: 1 Blighted Nyss Hex Hunters - Leader & 9 Grunts: 15 - Bayal, Hound of Everblight - PC: 0 THEME: Oracles of Annihilation --- GENERATED : 04/24/2017 12:51:47 BUILD ID : 2039.17-03-16 Or even swap the unit of hexes and the one point solos for a carnivean. The feat can be a late game annihilation with melded belphagore and the forsaken gaining the flank bonus. I really don't think dedicating your whole army to jank that threatens all of a single unit is really necessary. Two ravagores, maybe.
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Post by heckler on Apr 25, 2017 2:07:16 GMT
lets be honest; who here really thinks that fuel cache will survive to SR2017 official rules as it is?
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Apr 25, 2017 6:16:21 GMT
lets be honest; who here really thinks that fuel cache will survive to SR2017 official rules as it is? A year ago, I'd have been right there with you. But since june? Since mk3? Stranger things have definitely happened.
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Post by Korianneder on Apr 25, 2017 11:55:17 GMT
lets be honest; who here really thinks that fuel cache will survive to SR2017 official rules as it is? A year ago, I'd have been right there with you. But since june? Since mk3? Stranger things have definitely happened. Hungerford made a comment on the convergence facebook page saying it was going to be changing somehow in week 2. He didn't say how though. We were discussing it with the TEP or a Cipher.
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whydak
Junior Strategist
Posts: 288
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Post by whydak on Apr 25, 2017 12:21:32 GMT
On the CID forum he made a post saying that only for fist basic attack/or critical cont. fire are options being considered.
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Post by snotling on Apr 25, 2017 13:46:13 GMT
crit cont would make it useless
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Post by piedpiperwtf on Apr 25, 2017 14:23:54 GMT
crit cont would make it useless Agreed!
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Whiskie
Junior Strategist
Posts: 288
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Post by Whiskie on Apr 25, 2017 15:35:38 GMT
They could maybe change it to models "directly hit" catch on fire? That'd stop some of the really egregious abuses like Ravagores, Conquests and similar. Doesn't do much about the TEP though.
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walden
Junior Strategist
Posts: 136
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Post by walden on Apr 25, 2017 17:19:35 GMT
They cannot in Recon because of this rule on page 10: "If a warcaster/warlock model B2B with a flag is a member of a warcaster/warlock unit, to control the flag all models in the unit must also be within 4˝ of the flag." True. Nice catch. However this is fantastic for the witch coven, who are actually solos. I think they are they only ones who can do that?
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Post by zerohour on Apr 26, 2017 3:32:26 GMT
Played my first game on the new scenarios using Thagrosh 1. Scenario was the one with the circle zone in the center with rectangular ones on either side, with an objective in each. The game was against nemo1 in the heavy metal theme, so not the most competitive list, but it had something like 4 heavies and 3 lights and some repair dudes.
My list was: Legion of Everblight - Thagrosh1
Theme: No Theme Selected 75 / 75 Army
Thagrosh, Prophet of Everblight - WB: +28 - Typhon - PC: 24 (Battlegroup Points Used: 24) - Azrael - PC: 21 (Battlegroup Points Used: 4) - Carnivean - PC: 19
Sacral Vault - PC: 18
Swamp Gobber Chef - PC: 1 Swamp Gobber Chef - PC: 1
Hellmouth - Hellmouth & 3 Tentacles: 6 Hellmouth - Hellmouth & 3 Tentacles: 6 Spawning Vessel - Vessel & 6 Grunts: 7
---
Small notes on the game itself, it was fairly one sided in my favor as I was just the more experienced player (it was his first game with nemo1). Sacral Vault was mostly useless in the match-up but did help nickel and dime the lights down and keep the pot girls alive from eleap. But learned a lot about how the new scenarios effect the game.
The scenario was mostly dead early, partly due to the Hellmouth trivially contesting early. I allowed my opponent to score a couple points early by killing my objective, and just used that as a trap to start a favorable trade. He sent the double hammer heavy into it under Jake's, and the carniveans charged after, catching Jake's in the spray and taking out the heavy. Basically winning me attrition. At that point even though it was turn 3 and I was down 2 I could guarantee scoring that zone for the rest of the game as I had won attrition so hard. This put me in a position where I hit get to 3 points before he does, and I can camp scenario until turn 7 and deny him catching up, making it so the only way he could really win is caster kill, which thags makes very hard. I think hard to assassinate attrition lists are going to absolutely thrive in the new scenarios, as the game felt like it couldn't be lost once I had a relevant attrition lead.
For those interested in pairing thags with lyly 2
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Whiskie
Junior Strategist
Posts: 288
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Post by Whiskie on May 15, 2017 14:17:55 GMT
It's been a few weeks. Has anyone played any Beta games that they'd like to report on? Especially interested in lists people are finding success with as it seems that Fyanna2 Flying Circus will be a lot less viable once SR2017 hits.
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Post by ForEver_Blight on May 15, 2017 14:48:00 GMT
I miss the Thagrosh avatar I've been testing it at home and it still just seems inert. Aside from blowing up an objective when i have nothing better to attack. I fear this puzzle will take a considerably time to figure out
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Post by heckler on May 15, 2017 16:45:39 GMT
I've played over a dozen games of SR2017 now with the Lylith3 melee list, Fyanna circus and a thag1 COD list with 20 swordsmen and 2 pots.
I found that scenario has never really been pressured in a meaningful way, by my opponents or myself, in any of my games thus far. The highest scoring game has been a player up by 3 points.
I thought that the zones being capture-able by only one type of model would promote model diversity, but really, since everything can contest, it hasn't really shifted list creation that much in my group that I could see. I have some players float the idea that only the type that could capture could contest, but I think that's an artificial shoehorn in the game. What I've noticed is that you can build the list you want and do well with it if you keep scenario in the back of your head.
Another person in my gaming group has always felt that the Armory Objective was too strong and that it needed to be altered to not adversely affect cryx, menoth and the like. I've never really agreed on it until the ability to freely choose your objective came about in the CID rules. I feel that if you wanted the armory to shore up your magic attacks, then committing to taking it in a list every time was a fair trade. Now, the ability to choose the objective that suits the matchup might make a few of them perhaps a little too good. Not 100% on this yet, I need to test more to be sure as I haven't been playing any factions that would be negatively affected by these.
I've not had any games go to the 7th turn yet. With the zones being near each other, the general battlefield flow has been to meet near the middle. I have watched a few games go to the end of turns with 1-5 point differences in control points.
The fyanna circus is not as bad in the SR2017 as speculated in my opinion with some caveats. You need to play differently and not spread out as much. The admonition beast can be the only one to really hang out on its own. You may need to play it tight to trade effectively or to soften up a target so a neraph can then sprint to safety. With the added terrain and LOS blocking terrain near the center, you can set up a punishable area with all of the flying models. Also, use forests to your advantage against huge bases, providing one-sided protection.
I do find that the Lylith3 melee list and fyanna do much the same job in the matchups you would want to use them in. I'm leaning more towards Lylith as she can more often control the flow of battle and can leverage great threat ranges while sniping out support models and getting enough of an alpha strike to force attrition to go your way.
Either way, I think an attrition list to play into other attrition lists might be in order. I'm still trying to find the right one that works as it should on the table almost every time.
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