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Post by rhonlore on Apr 20, 2017 22:31:56 GMT
With the Fyanna2 list I at least felt like I could compete on scenario. With the changes we are back to just having assassination as an out. Frustrating.
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Post by piedpiperwtf on Apr 21, 2017 12:47:54 GMT
Ran this into Menoth Harbinger list on The Pit 2
War Room Army
Legion of Everblight - twins children
Theme: Children of the Dragon 2 / 2 Free Cards 75 / 75 Army
Fuel Cache - Steamroller Objective
Saeryn & Rhyas, Talons of Everblight - WB: +24 - Saeryn & Rhyas, Talons of Everblight (Cont.) - Zuriel - PC: 18 (Battlegroup Points Used: 18) - Nephilim Soldier - PC: 9 (Battlegroup Points Used: 6) - Nephilim Soldier - PC: 9 - Nephilim Protector - PC: 10 - Harrier - PC: 3 - Shredder - PC: 4 - Shredder - PC: 4
Blighted Nyss Warlord - PC: 5 Blighted Nyss Warlord - PC: 5 Blighted Nyss Shepherd - PC: 1 Blighted Nyss Shepherd - PC: 1
Blighted Nyss Swordsmen - Leader & 9 Grunts: 15 - Blighted Nyss Swordsmen Abbot & Champion - Abbot & Champion: 0 Blighted Nyss Swordsmen - Leader & 9 Grunts: 15 - Blighted Nyss Swordsmen Abbot & Champion - Abbot & Champion: 0
THEME: Children of the Dragon ---
GENERATED : 04/21/2017 07:36:21 BUILD ID : 2039.17-03-16
Have since dropped the two shredders for Bloodseer
I was up on scenario 4/2 in round 7 just to slightly over extend both my casters by micrometers to an auto hitting Harby.
I concentrated my efforts on the left half of the board so that I was constantly contesting two zones and threatening the third..... I hate punch monks!!!!!! I spent way too many activations trying to hit him just to watch him dance around my swordsman.
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Post by wwjonnyd on Apr 21, 2017 15:33:45 GMT
drop the shredders and add a raek! countercharge upfield after their caster has activated for a bonus 5 or 6 inches on an assassination run.
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Post by piedpiperwtf on Apr 21, 2017 15:44:11 GMT
drop the shredders and add a raek! countercharge upfield after their caster has activated for a bonus 5 or 6 inches on an assassination run. Raeks aren't allowed in the theme, but sounds good, except I'll be losing 3 solos.
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Post by wwjonnyd on Apr 21, 2017 15:47:40 GMT
right got distracted by theme, and assumed it was oracles. my bad.
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Whiskie
Junior Strategist
Posts: 288
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Post by Whiskie on Apr 21, 2017 16:23:55 GMT
Legion Army - 75 / 75 points [Theme] Oracles of Annihilation
(Thagrosh 1) Thagrosh, Prophet of Everblight [+28] - Carnivean [19] - Carnivean [19] - Carnivean [19] - Typhon [24] The Forsaken [0(4)] The Forsaken [0(4)] Blighted Nyss Hex Hunters (max) [15] - Bayal, Hound of Everblight [0(6)] Spawning Vessel (max) [7] Fuel Cache (Steamroller) [0]
So after playtesting with the Typhon, Azrael, Proteus, Carnivean 2x Hellmouth build I was finding that I still felt the loss of sweet, sweet free points generated by playing in theme. So I decided to see what I could come up with in Oracles.
The result is a list that still has 4 hard hitting and resilient heavy warbeasts but trades the Hellmouths out for Hex Hunters & Bayal plus a Spawning Vessel. The Vessel is there mainly because I had 7 points left to spend but the Hex Hunters are one of the biggest draws imo.
Fog of War keeps them Stealthed as they move up the board. The mix of Hex Bolt stopping Power Attacks and Shadowbind means that the Hunters can hold back a wall of heavies for at least a turn or two which lets Thagrosh and his slow warbeasts get into position. You can also potentially get an early scenario lead by blocking enemy models out of scenario elements.
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Post by neutralyze on Apr 21, 2017 17:33:18 GMT
I've looked at them and I am highly confused. With swapping which models score which zones and then seeing the layouts... I think I would have liked it the other way around. (That's what CID is for but i don't think they will make that change). With circle zones being big enough to fit a unit and spread out, I feel like it will be near impossible to keep that one, or at most two, zones clear of contesting models. But if it were the rectangles the area covered is smaller and to me seemingly more easily managed. But time will tell I guess. I can't say anything stands out to me on how to deal with heavy spam, as the new SR in no way discourages it. It slightly enables infantry to do something but as Whiskie mentioned, with no way to ensure wining on scenario you're not gaining enough of a leg up by taking infantry when you can brick up with jacks and out attrition the enemy instead. I'd love to see the rules worked that models that can't score in a zone, can't contest said zone. So you can't park jacks in a circle and screw over all the infantry from scoring, and vice versa. But I'm sure people would explode over that. some zones look close enough together you could toe two zones with a small bases caster simultaneously..... Furthermore the twins could possibly control three zones themselves. In order for the twins to score a circle zone they both have to be touching it. So in a scenario with the rectangle in the center and the circles on the ends, it is possible for them to score 2 points in one turn by both touching the circle Zone while one touching the rectangle zone. I don't see how they score 3 on one turn.
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Apr 21, 2017 17:36:38 GMT
Legion Army - 75 / 75 points [Theme] Oracles of Annihilation (Thagrosh 1) Thagrosh, Prophet of Everblight [+28] - Carnivean [19] - Carnivean [19] - Carnivean [19] - Typhon [24] The Forsaken [0(4)] The Forsaken [0(4)] Blighted Nyss Hex Hunters (max) [15] - Bayal, Hound of Everblight [0(6)] Spawning Vessel (max) [7] Fuel Cache (Steamroller) [0] So after playtesting with the Typhon, Azrael, Proteus, Carnivean 2x Hellmouth build I was finding that I still felt the loss of sweet, sweet free points generated by playing in theme. So I decided to see what I could come up with in Oracles. The result is a list that still has 4 hard hitting and resilient heavy warbeasts but trades the Hellmouths out for Hex Hunters & Bayal plus a Spawning Vessel. The Vessel is there mainly because I had 7 points left to spend but the Hex Hunters are one of the biggest draws imo. Fog of War keeps them Stealthed as they move up the board. The mix of Hex Bolt stopping Power Attacks and Shadowbind means that the Hunters can hold back a wall of heavies for at least a turn or two which lets Thagrosh and his slow warbeasts get into position. You can also potentially get an early scenario lead by blocking enemy models out of scenario elements. Almost identical to my list, but I've found that carniveans are really fury-hungry and even just keeping them under SG every turn is hugely taxing if anything in the battlegroup wants to do more than that. Recently I've found that I get a better fury balance if I swap one for a ravagore, since it can contribute on lower fury expense, still says 'safe' with distance instead of raw durability, and can still hit pretty hard with draconic blessing (though the MAT 5 can be an issue, but shadowbind can help if you can set it up).
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Post by neutralyze on Apr 21, 2017 18:25:46 GMT
Ravagore?! Blasphemy!
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Post by ComboSmiteNick on Apr 21, 2017 18:52:47 GMT
some zones look close enough together you could toe two zones with a small bases caster simultaneously..... Furthermore the twins could possibly control three zones themselves. In order for the twins to score a circle zone they both have to be touching it. So in a scenario with the rectangle in the center and the circles on the ends, it is possible for them to score 2 points in one turn by both touching the circle Zone while one touching the rectangle zone. I don't see how they score 3 on one turn. They clarified this. Saeryn and Rhyas can score separately without being in the same zone just like any other Warlocks.
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Post by piedpiperwtf on Apr 21, 2017 19:05:25 GMT
some zones look close enough together you could toe two zones with a small bases caster simultaneously..... Furthermore the twins could possibly control three zones themselves. In order for the twins to score a circle zone they both have to be touching it. So in a scenario with the rectangle in the center and the circles on the ends, it is possible for them to score 2 points in one turn by both touching the circle Zone while one touching the rectangle zone. I don't see how they score 3 on one turn. Touche..... Though after further review last night I did figure that out already.
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Post by piedpiperwtf on Apr 21, 2017 19:24:31 GMT
Only the one scenario is twin trix do-able due to eight inch command.
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Post by ComboSmiteNick on Apr 21, 2017 19:59:23 GMT
They can double score on every scenario because warlocks can score any of the scenario elements and every one has at least 2 thing within 8-10" of each other.
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Apr 21, 2017 20:28:26 GMT
They can double score on every scenario because warlocks can score any of the scenario elements and every one has at least 2 thing within 8-10" of each other. Don't the new unit scoring rules necessitate that the whole unit is on one objective?
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Post by piedpiperwtf on Apr 21, 2017 21:57:14 GMT
They can double score on every scenario because warlocks can score any of the scenario elements and every one has at least 2 thing within 8-10" of each other. the circular zones have a 12" diameter preventing them from staying in command.
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