|
Post by sand20go on Jan 30, 2019 4:40:54 GMT
For those counting at home that is a 22 inch threat with the Bad Santas and 25 with Lady Ayana to land the -4 Arm swing. Hoarfrost can be then cranked to POW 18 along with a serious amount of POW 16 Sprays and Bonds. The clouds on the 6 doomies is boss. And should you get list chickened you still with that 4 point swing have a great ability to crack armor. And, for even MORE fun you can abuse Winters Wind to freeze stuff. Feels pretty damm solid for the same reason that Stalingrad feels good. Dudes be GONE!!! That's pretty close to what I played with her in CID. I didn't like it at all, but play style is probably part of that. With only 2 units of doom reavers and no way of speeding up the 'jacks, it can struggle vs. armor despite the crazy swing. Not that it's a bad list at all - but I'd still be worried about dropping it into any kind of ARM skew. If I were going to run it again, I think I'd actually go with 2x destroyer for the battlegroup. That way the lack of 'jack speed isn't a big deal. I found that with a lot of my Wolves of Winter lists that by the time the melee 'jacks got to the fight it was already over one way or the other. To me that is why you pair her with Sorscha3 and Double Kodiaks Double Mauraders. (and possibly Rags) and Quad tankers. So now you REALLY have screwed them. The Sorscha list isn't GREAT into dude spam but isn't horrible and depending on what they have to weather out the covering fire and the clouds can struggle. It obviously just CRUSHES low armor count stuff it a bit of turtle. But if it looks like you are dropping dudes...well...Z2. conflictchamber.com/?c3201b_-0Tk_7s7skTkT8pl5l4l4l3l39ul27QgdKhador Army - 74 / 75 points [Theme] Armored Corps [Sorscha 3] Kommandant Sorscha Kratikoff [+28] - Kodiak [13] - Kodiak [13] - Marauder [11] - Marauder [11] Man-O-War Drakhun [9] Man-O-War Kovnik [4] Man-O-War Strike Tanker [5] Man-O-War Strike Tanker [5] Man-O-War Suppression Tanker [0(6)] Man-O-War Suppression Tanker [0(6)] Ragman [4] Kommandant Atanas Arconovich & Standard [7] Man-O-War Shocktroopers (max) [16] - Man-O-War Shocktrooper Officer [4] Alternatively, I have been playing around with a Z1 AC list with Double Demos that I like a lot for cracking armor. Or vlad2 in Wolves for sheer insanity of the feat turn.
|
|
|
Post by mcdermott on Jan 30, 2019 9:28:34 GMT
So you can say it sucks now even though you didn't even test the stuff in CID, and the rest of the community has to do detailed testing for another 6 months before we can conclude you're wrong? You're doing exactly the same thing you complain about everyone ride doing. You're taking an unbalanced week of CID as the baseline, arguing exclusively that your faction should have better than it got instead of wanting balance, and arguing your opinion despite doing precisely zero testing. Take your own advice. Go test it and see. I had zero interest in testing until the last week, because the first sets of changes were balls. The last week, I ended up working a lovely 70-something hours due to a work emergency and found myself unable to test. I also detested the beaten shelter dog mentality displayed by a lot of testers, who seemed more than eager to give away good stuff seemingly hoping to preempt PP taking things away. Hell, Circle asked for outrageous stuff in their CID and got their way because they presented such a ridiculously united front. Swapping Bonds of Woe and Brittle Frost was one of those half-baked ideas that two or three people cooked up with two days to go and ran with, and it is a bad idea. But, whatever. This will never get revisited. We’re stuck with it. I’m done with this thread. Sounds like someone has a case of the mondays.
|
|
|
Post by borderprince on Jan 30, 2019 11:49:26 GMT
Sounds like someone has a case of the mondays. But wasn't the post from Tuesday?
|
|
|
Post by welshhoppo on Jan 30, 2019 12:45:28 GMT
Sounds like someone has a case of the mondays. But wasn't the post from Tuesday?
I thought it was Friday I'm in love.
|
|
|
Post by onijet01 on Jan 30, 2019 13:18:03 GMT
Seriously. Brittle Frost moving from the Ternion to the Koldun Lord, where it directly competes against Puppet Master and Lore Master, sucks. It really just about breaks my interest in the theme. Fell Curse moving to a 5” bubble from just straight up Grievous Wounds on the unit also sucks. The Escort could get plugged before or stay at max CMD and the Reavers would extend GW way out. Like, seriously. This sucks. So dont play the theme. did you even try any wonky game breaking combos durring cornicopia? Or like everyone else run doomreaver spam? Im glad they listened to reveiws and nurtured some tech. Example: zerkova 2 running max ternions and lords producing minimum 16 (ice cages and/or brittle frosts) before any other army activates paired with doomereavers gaining both grievous wounds and relentless charge. Taking two fully fueled jugernaughts and two 2 focus beserkers destroyed whole armies. Vlad 1 beserker spam with lords, ternions, and forge seeres alphaing medium based units to dust with sighs backed my reavers. Harkevich using 8 brittlefrosts to destroy targets at range keeping safe or using devistators to rainn of death charged models at pow 20 b2b and pow 11 nearby models with melee backup. Butcher 1 mad a good showing as well with 4 beserkers 3 reavers ternions, lords and forgeseers. Im glad you have to pick between brittle frost and puppet master now as the ternions are your rfp models. (Means you can now puppet the rfp spell) The 5 inch bubble still covers a almost 11 inch circle (circle zones are 12 inches fyi) so crearing zones with reavers to score is not a problem. You can easily have 5 of those bubbles so thats a buff to the whole army over just one models type. But yah the new rules "suck" or are "garbage". Haaa tourniment players.
|
|
mrtuna
Junior Strategist
Posts: 117
|
Post by mrtuna on Jan 30, 2019 14:31:55 GMT
Tell me about puppet master. I have never had access to it.
I assume it's mostly used as an offensive buff? Put on something high value, and boost the first attack that misses or gets a bad roll?
People seem really excited by it, but I am not seeing the maths. Something like Hand of Fate is infinity times better, as it applies to all attacks.
|
|
|
Post by Armchair Warrior on Jan 30, 2019 14:51:15 GMT
Tell me about puppet master. I have never had access to it. I assume it's mostly used as an offensive buff? Put on something high value, and boost the first attack that misses or gets a bad roll? People seem really excited by it, but I am not seeing the maths. Something like Hand of Fate is infinity times better, as it applies to all attacks. It’s not either/or. It’s “and”. They stack. And dice sometimes skew bad. So if you brought Irusk 2 in Wolves with Victor, and put FFE on Victor, it’s goint to suck badly if you miss, or if you hit and roll a bunch of 1s. The puppet master reroll is awesome. Offensively this could come in handy to neutralize a key threat, or make your opponent think twice about banking on an assassination run if you landed puppet master offensively. A narrower application for sure.
|
|
cuberic
Junior Strategist
Posts: 129
|
Post by cuberic on Jan 30, 2019 16:23:25 GMT
Puppet master is amazing. It really swings those dice skews back in your favor. Flubbing rolls on a charge attacks hurts.
|
|
|
Post by Soul Samurai on Jan 30, 2019 16:59:47 GMT
I can see Puppet Master being valuable for things like triggering Overrun with Strakhov, landing Freezing Grip with Sorscha 1, landing a Fighting Dirty attack under Malakov 2, maybe landing Zerkova 1's ranged attack that gives her an arc node; you know, those one-chance attacks that can make a big difference to the game.
|
|
Ganso
Junior Strategist
Posts: 932
|
Post by Ganso on Jan 30, 2019 17:37:01 GMT
Rager Marauder Juggernaut or Kodiak depends on what you feel you need more What I need is a 12 point Juggernaut
|
|
mrtuna
Junior Strategist
Posts: 117
|
Post by mrtuna on Jan 30, 2019 18:25:57 GMT
I can see Puppet Master being valuable for things like triggering Overrun with Strakhov, landing Freezing Grip with Sorscha 1, landing a Fighting Dirty attack under Malakov 2, maybe landing Zerkova 1's ranged attack that gives her an arc node; you know, those one-chance attacks that can make a big difference to the game. Yah I get that, kind of a "Boost anything super important"... and it can stack with normal boosts. Could give a huge boost to many assassination runs, where your first spell has to land for it to happen. For normal crushing people in melee stuff... seems I would rather just cast a spell or swing my sword or something vs puppet master...
|
|
|
Post by kovnikninehouse on Jan 30, 2019 18:37:57 GMT
Rager Marauder Juggernaut or Kodiak depends on what you feel you need more What I need is a 12 point Juggernaut Or a 12pt Kodiak 😂😂😂
|
|
|
Post by auraco on Jan 30, 2019 19:01:53 GMT
I like it for shot against key models (read here Lord of the feast) the reroll on the damage roll can very well mean the difference between killing it and leaving it alive. The reroll to hit against high def models (read here the wolf riders champions) can also really help you, it makes a rat 4 jack go from 50% to hit to 75% to hit, assuming guidance from the adjunct.
|
|
Ganso
Junior Strategist
Posts: 932
|
Post by Ganso on Jan 30, 2019 19:05:46 GMT
Yah I get that, kind of a "Boost anything super important"... and it can stack with normal boosts. Could give a huge boost to many assassination runs, where your first spell has to land for it to happen. For normal crushing people in melee stuff... seems I would rather just cast a spell or swing my sword or something vs puppet master... Sorry if this sounds pedantic, but when discussing the game you may want to use the words Boost only when referencing the actual Boost Mechanic of the game, to avoid confusion. Because the following is completely legal under the right circumstances: A Kayazy Assassin, Charging a Model from the Back, under Butcher_1's Feat, With the Unberboss mini feat, would roll a total of 5d6 for damage: 2d6 Normal Damage Boosted 1d6 Charge Attack Damage Additional 1d6 Butcher_1 Feat Additional 1d6 Underboss Mini Feat Bonus If you manage to get into a multi caster game with Vlad and Irusk, you could in theory be rolling 7d6 of Damage and droping the lowest. But only 1 of those dice is actually a Boost, the rest are Added. While you can Add as many dice as you want (as long as they don't overlap by ability name), you can only ever Boost once. Puppet Master on the other hand is not really a Boost and it's not Adding dice, it's just a second chance to get a roll you wanted. Remember, even getting 7 on 2d6 (the average of 2d6 over multiple rolls) is verily better odds than flipping a coin.
|
|
|
Post by smoothcriminal on Jan 30, 2019 22:32:08 GMT
Doomies back to 10, yay spam.
Koldun lord is damn busted. Can he cast the escort things or are those not spells?
Ternion are ironically more useless than they were before CID.
|
|