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Post by sand20go on Jul 21, 2018 14:05:29 GMT
Doing my first "I can't believe I am driving 100 miles to play warmachine" Steamroller. Sadly still don't have Victor (the Vlad 2 list is MUCH better with Victor+TInker than with Conquest but c'est la vi and my desire to be frugal with money this summer). I will let people know how "Come on - attack my devestators" list goes today as well ;-) conflictchamber.com/#c3201b_-0xdI7q7qkWeQhFkUhF9u8r87ch8e___-0T77kXl5l5chl27Ml0l7l17QgdKhador Army - 75 / 75 points [Theme] Jaws of the Wolf [Butcher 3] Kommander Zoktavir, the Butcher Unleashed [+22] - Devastator [14] - Devastator [14] - Juggernaut [13] - Ruin [17] Greylord Forge Seer [0(4)] - Spriggan [17] Greylord Forge Seer [0(4)] Ragman [4] Widowmaker Marksman [0(4)] Battle Mechaniks (max) [5] Kayazy Eliminators [5] Widowmaker Scouts [8] Khador Army - 74 / 75 points [Theme] Armored Corps [Vladimir 2] Vladimir Tzepesci, the Dark Champion [+27] - Conquest [35] Man-O-War Kovnik [0(4)] Man-O-War Kovnik [4] Kayazy Eliminators [5] Kommandant Atanas Arconovich & Standard [7] Man-O-War Bombardiers (max) [16] - Man-O-War Bombardier Officer [0(5)] Man-O-War Demolition Corps (max) [14] - Sergeant Dragos Dragadovich [0(6)] Man-O-War Shocktroopers (max) [16] - Man-O-War Shocktrooper Officer [4]
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Post by goodk4t on Jul 21, 2018 14:32:20 GMT
wow. no tankers? do you think they don't do enough for there points and its crucial to have that 2nd Kovnik instead of a strike tanker? wish you the best of luck.
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Post by sand20go on Jul 21, 2018 14:41:10 GMT
wow. no tankers? do you think they don't do enough for there points and its crucial to have that 2nd Kovnik instead of a strike tanker? wish you the best of luck. I found that the tanker was too static - AND that the shield doesn't work in back arc/free strikes. And yeah - I want to be able to have that +2 movement on 2 units as often as possible. Shocks do a surprising amount of work with their guns under hand of fate after the 6 inch shield wall and 12 inch charging democorp with the feat tokens are legit. OK. Gotta Scoot. Will let you know how it goes ;-)
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Post by tapecrawler on Jul 21, 2018 18:44:29 GMT
Good luck! I’m looking forward to hearing how it turns out.
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Post by Evola on Jul 21, 2018 20:12:53 GMT
Good luck dude. Keep us posted.The v2 corps list looks really flexible.
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Post by smoothcriminal on Jul 21, 2018 23:59:47 GMT
Good luck.
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Post by Armchair Warrior on Jul 22, 2018 1:30:10 GMT
Update!!!
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Post by sand20go on Jul 22, 2018 5:09:11 GMT
Interesting day at ye old steamroller. 1 and 2 but learned stuff.
First round was against Mother, Double Teps, an Axiom. Decided to drop Vlad. Went pretty well. My opponent went deep in the clock and I ended up winning on time (well to be precise he had three seconds left and I wanted the experience so I killed him with the eliminators. Vlad did have some dicey moments with feedback - but I ended up powering through with 6 health left.
Second round into Primal Terrors with Kallus. Damm hellmouths spoiled my day. I think probably poor positioning cost me - needing to remember that I out threat Gollab with Both Ruin and Butcher3. Ended up losing when I couldn't roll the 7 on 2 dice with a rain of death to get rid of the second hellmouth. I think if that happens it turns into an interesting grind fest where it could be anyone's game. Also made a critical error with the Marshalled Spriggan of not going for crush and using a focus to charge (instead I used "Hurry!" which I think cost me a bit of key damage into the chosen.
Third round lost on a positioning error with Butcher3 into C. Guard. Vulcan went into the two Devestators and killed one and hurt the other bad. But was able to remove it with Butcher vengenace, the spriggan under crush and then ONE flashing blade. But I then didn't think it through and didn't back up Butcher. A road to war, a 10 inch run from a TOra and then jack hammers killed him after ice cages stationary him. I think that if I play it a bit more conservatively I could have made it a more interesting attrition game - but it would have come down to probably Butcher, Jugger and snipers vs. Lock, a Supressor, the cannon and the shield guard jack.
Big news? The three Cruc. Guard players went 8 and 1. First and second place and a 2-1 fourth place. You really need a good piece of tech to deal with it. I guess it is a limited faction so it will eventually pan itself out but for now CG is pretty darn strong - hope PP enjoys selling ;-)
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Post by Evola on Jul 22, 2018 9:15:28 GMT
So c.guard is that good. And /or is it just a new faction people isn't used to play against?
How'd your lists feel btw?
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Post by Netherby on Jul 22, 2018 11:02:50 GMT
CG are good, they have answers to pretty much every question. But being new will certainly help them catch people off guard, similar to how Grymkin did at first.
Time will tell just how badly over the curve they ended up...
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Post by sand20go on Jul 22, 2018 17:25:17 GMT
So c.guard is that good. And /or is it just a new faction people isn't used to play against? How'd your lists feel btw? List #1 (vlad2) I think we can agree that in many (most?) matches the Victor+Tinker is strictly better than Conquest. An important synergy here is Windblast and then the Fire 20 inch mortar shot to light support on fire. I probably will break down next month.... List #2 (Butcher3) Sorscha0 will be a huge upgrade once she is out. Overlooked in everything is just how much more agressivaggressively play with the argus - forcing your opponents to really think about how they can afford to trigger vengeance. I know the devestators are controversial but they really do get the piece trade going in the way you want it, forcing your opponent to put in a decent amount to remove it. They also I think are near mandatory into Primal Terrors - you just can't NOT allow your opponent to drag a jack to a hell mouth and then take it out with Gollub and the stupid birds for "free". Now you CAN doing some things to stop it - including using the mechanics (see below) essentially as road blocks My main question right now is the lights (widows, Marksman, Eliminators). That is (with the freebees) 13/17 points of models. When they are great they are great. When they have nothing to shoot at they are sorta "meH". Then you add in that I have 5 points of mechanics (mostly cause again, meh) and that is 18/22 points that I am not sure are doing sufficient work. So a bit of a loss right now on that front. Probably continue to experiment a bit. Regarding CG. I think there are at least 3 things going on. First, Locke is REALLY strong. In thinking about CG figure taht Alyce is in near every list (and prospero in many) and thus you always are talking an extra focus from Harmonious. Add in resourceful and she NEVER feels focus starved. Vulcan simply eats infantry. You then have either Syvestro or Lucas as a solid infantry option. Interestingly I actually got things to work reasonably well into my game. Again, if I don't make an error with Butcher and get greedy (I wanted to cover the next piece trade with him rather than relying on the jugger to kill a toro). Second, 3 of those wins were from Juris. Look, he was a key element (the key element?) of the winning ATC team. Probably time to say he is a good player ;-) Third, I think in the other cases there were players that hadn't seen GC yet (my local San DIego meta is now getting pretty familiar). But there are some really hard matchups. Legion, in particular, feels in deep trouble into the infantry because it relies alot on fire for crowd control. When you have that much fire immune stuff I am not sure what they do. But I do think you need to think about how you build a list for Locke. Jackhammer WITH precision strike AND lots of icecages is...well...strong. Worth thinking about in your list and how you make it work.
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Post by Evola on Jul 22, 2018 19:58:31 GMT
Something like this then?
War Room Army
Theme: Armored Corps 3 / 3 Free Cards 74 / 75 Army
Vladimir Tzepesci, The Dark Champion - WJ: +27 - Victor - PC: 34 (Battlegroup Points Used: 27)
Man-O-War Kovnik - PC: 4 Man-O-War Kovnik - PC: 4 Man-O-War Strike Tanker - PC: 0 Gobber Tinker - PC: 2
Man-O-War Bombardiers - Leader & 4 Grunts: 16 - Man-O-War Bombardier Officer - PC: 0 Man-O-War Demolition Corps - Leader & 4 Grunts: 14 - Sergeant Dragos Dragadovich - PC: 0 Man-O-War Shocktroopers - Leader & 4 Grunts: 16 - Man-O-War Shocktrooper Officer - PC: 4 Kommandant Atanas Arconovich & Standard - Arconovich & Standard Bearer: 7
THEME: Armored Corps --
When you feated with V2 which models where your primary targets for the feat?
And how crucial is Atanas to the list? Im looking at the list above and thinking that Atanas + Tinker could be another Strike and Ragman or Suppression & Orin/Eilish
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Post by sand20go on Jul 22, 2018 20:25:43 GMT
Something like this then? War Room Army Theme: Armored Corps 3 / 3 Free Cards 74 / 75 Army Vladimir Tzepesci, The Dark Champion - WJ: +27 - Victor - PC: 34 (Battlegroup Points Used: 27) Man-O-War Kovnik - PC: 4 Man-O-War Kovnik - PC: 4 Man-O-War Strike Tanker - PC: 0 Gobber Tinker - PC: 2 Man-O-War Bombardiers - Leader & 4 Grunts: 16 - Man-O-War Bombardier Officer - PC: 0 Man-O-War Demolition Corps - Leader & 4 Grunts: 14 - Sergeant Dragos Dragadovich - PC: 0 Man-O-War Shocktroopers - Leader & 4 Grunts: 16 - Man-O-War Shocktrooper Officer - PC: 4 Kommandant Atanas Arconovich & Standard - Arconovich & Standard Bearer: 7 THEME: Armored Corps -- When you feated with V2 which models where your primary targets for the feat? And how crucial is Atanas to the list? Im looking at the list above and thinking that Atanas + Tinker could be another Strike and Ragman or Suppression & Orin/Eilish No. Vlad2+ 1 of each Man of Wars, Altanas a Victor and a tinker. Then the real question is 2 kovniks (I like that) or 1 + tanker and then the key model - eliminators. You MUST have something fast (sp 7) in the list because you have to have that for spread the net. Otherwise it is a near autolose. And, as yesterday showed, eliminators are totally legit under vlad2 and can end games right then and there. I like Altanas for pathfinder on the charge (yeah) and then retal strike on feated demo corp (double yeah) Feat targets are really flexible and something to consider. Need to tank? ARM 24 shocks that sheild wall up 9 inches and are RAT 8 on the shots are totally legit. Killing off key jacks? Democorp. Even if you wish get the 21 inch threat on the Bombers if the caster is naked and end the game right then and there that way. again, Victor synergize there as well - offering a way of destealthing a caster (or flaring them for the -2 def. One of the reasons I like the 2 kovniks is that it provides a way of dealing with that. Vlad2 in AC in many ways is an all comer of all comer. He just ins't that good into CG or Haley 2 shooting where they can kill man of wars. So my challenge has been to find a good pairing that I like. Butcher 3 seems solid - but still working on it to get it right.
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Post by Evola on Jul 22, 2018 20:58:16 GMT
I forgot the Eliminators completely when i tinkerd with the list. They are a must. You are correct.
And the explanation of the feat sold me totally. I just have to go V2 after the next tournament.
To Atanas or not. That is the question. But he sure gives the army in whole a great boost. Tactician must be great and if course pathfinder on charge and retaliatory strike.
Tnx for explaining.
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Post by cageyj0nny on Jul 23, 2018 10:28:41 GMT
I dont think eliminators are a must personally. I have an assault chariot in my Vlad2 list and he works great at getting to the far zones.
Eliminators are great and all (esp feated ones) but they are points your not spending on MOW and they are not worth the opportunity cost imo.
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