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Post by maxtermynd on Jun 29, 2018 20:37:31 GMT
Honestly I'm trying to concentrate on Irusk_2 in ArmCorp as my "main" to hit some Champions events. So I'm going to try to crack this nut with that list. Although truth be told, I would probably just default to Butcher_3 Jaws for Regular events. Gonna derail a bit, but what list are you looking to pair with the Supreme Kommandant? I too love the Irusk2 AC brick, but finding a Jaws pair is driving me nuts.
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Post by Havock on Jun 29, 2018 20:57:38 GMT
Does CG deal well with clouds?
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Post by hocestbellum on Jun 29, 2018 21:07:17 GMT
They have a 9-point light jack with a cloud-dispelling spray, so kind of, yes.
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Post by jonnyboy on Jun 29, 2018 21:08:02 GMT
Honestly I'm trying to concentrate on Irusk_2 in ArmCorp as my "main" to hit some Champions events. So I'm going to try to crack this nut with that list. Although truth be told, I would probably just default to Butcher_3 Jaws for Regular events. Gonna derail a bit, but what list are you looking to pair with the Supreme Kommandant? I too love the Irusk2 AC brick, but finding a Jaws pair is driving me nuts. i think WGK will be a good pair for AC. With either S1 or B3 as a strong assassin component.
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Ganso
Junior Strategist
Posts: 932
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Post by Ganso on Jun 29, 2018 21:11:05 GMT
Honestly I'm trying to concentrate on Irusk_2 in ArmCorp as my "main" to hit some Champions events. So I'm going to try to crack this nut with that list. Although truth be told, I would probably just default to Butcher_3 Jaws for Regular events. Gonna derail a bit, but what list are you looking to pair with the Supreme Kommandant? I too love the Irusk2 AC brick, but finding a Jaws pair is driving me nuts. I'm guessing you mean in Champions. I'm either gonna go with Kozlov or Zerkova_1 for my Jaws list, I just hope to god that Sorscha_0 is out soon.
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Juris
Junior Strategist
Posts: 578
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Post by Juris on Jun 29, 2018 21:47:06 GMT
I've played with it against Armored Corps once or twice so far. It can kill MoW just fine, between the dispel/purify abilities to remove defensive upkeeps, and good native power on the ranged and melee rolls. I'd need more experience in the MU before deciding where the balance lies. Keep in mind, as well, that Locke can make the single rocket in my list take a free shot during Maintenance with Sentry. As for the control elements, well yes it's pretty good. Suppressor can trample 8" then spray 8", so 16" threat on 2 Ice Cages. If you can directly hit (or drift) a third ice cage from a Combat Alchemist onto a model, it's stationary. The alchemists have AD, so their 12" threat is still something to be worried about. Fortunately, you can kill them with blast damage. If you are facing any Crucible Guard list with Armored Korps, I'd make that a priority, because stationary MoWs are very sad for your army. As for the Arc Node, it's there more for the threat than because I need it. It's also a legit defensive and combat piece. In the MU against Armored Korps it's actually very useful, because it has a 2" reach Chain Weapon that is base POW13. With Redline, that is dice minus 2 against Shocktroopers. Really good for killing one or 2 to start breaking apart Shield Walls. Also really good for finishing them (with Jackhammers). With Ashen Veil, it is DEF15 against living models as well, which is just annoying enough for MAT7 to hit that it presents a problem. Well, the Redlined jack can. Everything else would seriously struggle. Vulcan has the lowest power of a colossal, and 17 on a non-shield or Open Fist weapon is pretty low too. Unless that Dragon rocket hits, you're looking at 2+ hits on average to kill a Shocktrooper. But this is what I meant about being difficult to dojo. You can trample the Suppressors up and spray me, but if I've, say, blown up the Alchemists with my Assault Chariot, you need two Suppressors to freeze anything. You can pop Locke's feat for Dispel, but otherwise you need to send in a Suppressor with its threat range of, what, 9? But doing all this to my Shocktroopers means you're ignoring my Fire For Effect Strike Tanker. Him and his buddy will chunk 20 off of your colossal for 1 focus; you can't leave them around. But if you've popped feat, I don't want to upkeep it if it gives you a Catalytic token. And so on and so on. It just goes back and forth, round and round, and on and on. And that's without even getting into scenario play. Interesting point about the Node, though, I forgot it had Ashen Veil. CG seem to have some very good light jacks. Is anyone in your area playing CG? Play the MU and report back to us, curious to see how it goes. I may have the chance to play against some Khador tomorrow. We'll let you know if that happens.
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Juris
Junior Strategist
Posts: 578
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Post by Juris on Jun 29, 2018 21:56:59 GMT
Does CG deal well with clouds? -The Retaliator (9 point light) has a spray8 that can remove clouds. -Alyce (warcaster attachment) can give Guidance (Eyeless sight and magical weapon) to a model. -You can bring Lynus and Edrea (and they will be a popular choice with Lukas). -If it's an upkeep cloud (like Veil of Mists) then Syvestro can purify it, or Locke can feat it away. -Sprays can go through clouds all the time; you just need to give yourself a target.
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Post by sand20go on Jun 30, 2018 0:00:44 GMT
Well we will see how it goes but I am thinking that without a way to move them (and with the shooting (and trust me, that is really scary) at best up to 4 dice minus 7 against Devestators that Double Ds with B3 is the way to go. No jackhammer assissnation (or at least hard). I think the open question is how many turns B3's jack screen has to suffer the shooting before scenario or B3 gets to where B3 need to be. AVERAGE (and yes...average) dice with 3 Vindicator shots and 2 Vanguard shots into a Devestator doesn't kill the jack. Then everything gets a lot closer (and hopefully healed up decently.
Gets even better once S0 gets on the table cause that would let B3 threaten 14 (5+2+2+3+2 - 17 with vengeance. But who knows when she will be out.
Seems like a plan. Like that match up a hell of a lot better than I like B3 into Haley+Hurricane because of how much control she has with the TK BS.
now then the OPEN question (who knows, we will play it out and sadly you have more experience with playing it than I have into it so who knows about the data) is whether the turn after Butcher eats Vulcan Butcher gets eaten by an Engine of Destruction Locke. IN an IDEAL world she can't charge (feat) but we will have to play it out and see how it works.
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Post by Havock on Jun 30, 2018 11:50:18 GMT
Does CG deal well with clouds? -The Retaliator (9 point light) has a spray8 that can remove clouds. -Alyce (warcaster attachment) can give Guidance (Eyeless sight and magical weapon) to a model. -You can bring Lynus and Edrea (and they will be a popular choice with Lukas). -If it's an upkeep cloud (like Veil of Mists) then Syvestro can purify it, or Locke can feat it away. -Sprays can go through clouds all the time; you just need to give yourself a target. Yeah I was thinking about Zerkova1 seeing as she can be slotted into a fair number of otherwise shit matchups because of feat and clouds.
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Post by hocestbellum on Jun 30, 2018 12:00:48 GMT
Hmm, that might have legs. Shutting down all the shooting of a shooting heavy faction, and being able to strip Redline, would certainly be helpful
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Post by sand20go on Jun 30, 2018 15:21:31 GMT
Hmm, that might have legs. Shutting down all the shooting of a shooting heavy faction, and being able to strip Redline, would certainly be helpful If Z1 can strip redline and live it absolutely screws up a ton of the really derp-eque Run+Jackhammer BS. That said, it STILL can be done with a threat of 14 so you also will need to feat playing round Jacks that walk 6. HOWEVER. Note that the Vulcan CAN strip off cold immunity which makes her vulnerable out of feat to ice cage and shoot and the Supressors have Trample 8 Spray 8 threats. One interesting note about CG. _IF_ they don't bring mechaniks (and I have to assume they often will) they don't have common access to Pathfinder.
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Post by sand20go on Jul 1, 2018 5:45:45 GMT
Juris went 4 and 1 today playing only Locke. His loss was a pilot error (my opinion) into Wormwood when he failed to adequately camp and a Wryd shot him. Otherwise Locke pretty much butt stomped. Not a TON of jackhammers from where I saw (but enough). Just brutally tough attrition.
My game I came probably within 2 focus of getting her. Butcher 3 got to Vulcan but had to chew through a TON of focus (I had to energize and recast Silence). By that time she was Def 19 since three tokens and the Ashen veil jack was nearby. Maybe if I had 4 focus rather than 1 after I finally pulled her in. But that would have taken a huge number of spikes on Vulcan.
I think what you have to do is......
A) Think about leveraging the lack of pathfinder (outside the Vulcan and outside the meckanics). With the objective giving it out easier said than done. B) Find something that hits like a brick. But you need a lot of spam here to make it work. You have to assume that Vulcan will be ARM 22 in most instances on the key turn. Arm Fixer seems like a must. Maybe multiple Maurauders with OW2? Threaten 10 so not very far (at ALL) but perhaps screen with devestators to ensure he doesn't run to pummel her? C) Perhaps Strakov2 with IR and Feat. Even with the Cannon you are looking at ARM 24 which would be dice -5. Pretty hard to one shot them. He does havae the light with the chain weapon - But that would be dice -7 - assuming Prosp's jack knocked IR off. You WILL need a come back though- and I think that is where things get awful for us with the feat tokens.
I think a decent question is whether Locke is better in CG or in Convergence. It is scary to think about Road to war in that faction for the same reason. The flip side is that she is likely going to have to cast Engine of Destruction often to over come her MAT 5.
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Post by Havock on Jul 1, 2018 10:41:05 GMT
Devastators seem like a mixed bag to me. Sure, he can't bulldoze them.
He also kills them just fine it seems.
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Post by onijet01 on Jul 1, 2018 10:51:54 GMT
I know this is a odd wurstion but has anyone thought or tried using butcher 1 vs the list.
I know this is strange but the new man o was solo with the slug gun seems to be a good peice as seige weapon grants an extra die to damage. Add in butchers feat it seems like 2 would be good. Also could you not try running harkevich and demolishers into locke as his feat is a strong counter to the debuff potential on constructs?
I mean featsed man o war models on hark are arm 24 no knockdown no push walls seem good.
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Post by Azuresun on Jul 1, 2018 10:59:23 GMT
Prospero must have a battlegroup of his own (which can't be the Vulcan if you want to Jackhammer). So if he's run up, you can probably kill him and take out his jack next turn. Fact.
Putting "Fact" after statements on the internet makes them sound more impressive. Fact.
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