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Post by mcdermott on Jun 24, 2018 1:39:58 GMT
So... LnL Dev hangout seemed to have a lot... I might actually shell out for Destors, G4 is playable, Ravyn/Hyperion is making me moist, Shadows just a whole lot more flex, SFA as Houseguard gives us some interesting options... Discuss...! easier to discuss if details are given.
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Post by hrimfaxi on Jun 24, 2018 2:11:04 GMT
Retribution CID Panel Warcasters: Lord Ghyrrshyld - Feat - Enemies that destroy a FF model in melee are stationary, and collects souls in CTRL range, new spell list with Light of Wrath (nuke, aoe, lose Stealth, -2DEF), Dauntless Resolve (+3ARM&Tough, Maddox), Ghostwalk, Revive, Freezing Mist (cloud, Kolgrima), Hand of Ice (-2ARM w/i CMD) Ravyn - Lose Vortex of Destruction and Eliminator, gain Weapon Master, Sprint, Countermeasures (MacBain), Open Fire (Malekus) Thyron - No change Garryth - No change
Myrmidons: Moros - Spd 7, Parry, melee 1”, 12pts, Bond: Acrobatics Gorgon - 8pts Hyperion - Main gun +2”, “on radar” for changes Phoenix - 17pts, MAT 7 Imperatus - 20pts, possibly gain Dawnguard tag, MAT 8
Battle Engines/Structures: Dawnguard Trident - High volume of fire, can gain tokens to boost or use Slipstream (Seraph), “very good with Ossyan”
Solos: House Shyeel Artificers - Force Barrier ability becomes model/unit.
Units: Destors - Gun goes to POW 14, lose Assault and Quick Work but pick up Dual Attack, gain Volley Fire/Close Volley (if charge hits auto hit with gun too) House Shyeel Battle Mages - 8pts, lose Force Barrier, gain Set Defense Dawnguard Invictors - Point decrease (possibly -3) and CA gains Reposition (3”) Mage Hunter Infiltrators - Point increase, gain Combo Strike
Themes: Shadow of the Retribution - Gain Moros and Lyss Healer, CA can be free Vyre Theme - In works. Forges of War - No Vyre myrmidons, no Discordia, 30pts = free Battle Mages or Arcanist unit, gain Elara1 Defenders of Ios - Advance move for all Houseguard units, Stormfalls pick up Houseguard tag Legions of Dawn - Gain Imperatus, gain House Shyeel Artificers
Mercenaries: Aiyana and Holt - Will not gain Partisan
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germanicus
Junior Strategist
No jokes round ear...
Posts: 358
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Post by germanicus on Jun 24, 2018 5:18:32 GMT
Clarifier, atm Impy won't be getting the Dawnguard tag, only inclusion in the Dawnguard theme...
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Post by Ianassa on Jun 24, 2018 7:39:34 GMT
Like that G4 will be one of our better casters with a great ARM buff, and a buff to hitting and damage, plus he keeps ghost walk. Really nice, but will be tricky to keep him alive since he'll want to be up close to use hand of ice. He could be really fun to play. Really exited about myrmidon tweaks! Just the things I hoped for, and Moros got even more. Not sure if phoenix needs more MAT but I won't complain Destors could finally be worth it. I never thought they could get rid of the lance rule since their models so clearly carry extra lance heads, but like that they could pose some serious punch against heavy infantry. If I read the rule interactions right they still get to shoot a second shot even if the lance connects? Mage hunters are getting just the right amount of twist to make them have a fighting change. The pow 9s and 10s just couldn't really make it if it wasn't just the right kind of opponents. Too early to tell but combo strike and possible free 3iryss can potentially increase the amount of matches that theme can take on. Moros in the theme is welcome too. Invictor buff is just insane. They were fine as they were, I don't really understand where that is coming from but I take it. A little sad that sentinels are not mentioned. I really think they should go down to 1" reach and loose a point of two in cost. Still too good in internal faction balance as they are.
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Post by psycomonky on Jun 24, 2018 8:07:09 GMT
Unfortunate about garryth and thryon.
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Post by forthehorde on Jun 24, 2018 23:48:59 GMT
A little sad that sentinels are not mentioned. I really think they should go down to 1" reach and loose a point of two in cost. Still too good in internal faction balance as they are. Why 1" reach? It's our only melee unit in the dawn guard theme. 9 inch charge threat would be extremely bad on 1 health models. You'd be dead to alpha strikes all game. And it also nerfs the theme bonus of flank.
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Post by mcdermott on Jun 25, 2018 0:38:51 GMT
With that tank, dawnguard gunline seems like it could get a lil scary
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isotope
Junior Strategist
Posts: 634
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Post by isotope on Jun 25, 2018 0:42:37 GMT
Somewhere I heard the Defenders theme rule will become "for each unit of houseguard, one unit can AM", that means Nyss and Ellowuyr could AM if you had other units you'd prefer to keep back like HRT.
It would be great to see Thyron as least get tested with flashing blade instead ground zero. I'd love to see them test "Resourceful" on him as well.
Another thing that I'd really like to see tested on imperatus is a reword on Phoenix Protocol where it basically RFPs him then brings him back with 1 box in each system and full shields. This would let him drop debuffs and continuous effects and would intervene grievous wounds. Losing 1/2 your warjacks boxes to grievous ( which is being handed out on a stick these days) is too large of a penalty.
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Post by Demeritus on Jun 25, 2018 2:20:25 GMT
Can we have these changes now? I want to play with these tweaks.
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germanicus
Junior Strategist
No jokes round ear...
Posts: 358
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Post by germanicus on Jun 25, 2018 2:49:04 GMT
Can we have these changes now? I want to play with these tweaks. CID slated for beginning/second week of July... so will need to wait until then, 'cos even though we've been told about these changes, the operative word is 'potential'. In the intervening time, stuff may change (though unlikely given timeframes and how much placating Will P's done lately). That said, you can playtest it now if your opponent is open to it, and prepare feedback for the stuff that does get confirmed as going through the CID process. Nothing's stopping you from giving it a whirl except an intractable opponent.
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Post by mcdermott on Jun 25, 2018 3:18:43 GMT
I honestly have a really hard time imagining invictors will get a full -3 point decrease. Their kit is no joke as is and they're way more passable in melee than most ranged units.
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germanicus
Junior Strategist
No jokes round ear...
Posts: 358
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Post by germanicus on Jun 25, 2018 7:59:20 GMT
I honestly have a really hard time imagining invictors will get a full -3 point decrease. Their kit is no joke as is and they're way more passable in melee than most ranged units. And add GAINING Repo 3 on the CA?! Yeah, -1 to 9/15 will be plenty good.
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Post by psycomonky on Jun 25, 2018 15:33:48 GMT
Compared to other short range 10in guns they don’t really have a lot to offer. Their mele is not good enough to threaten jacks and compared to other similar shooting units they trade useful rules like pathfinder, ad, or other for +1 mat and a higher price tag. Not sure if they will settle at -3 but -2 is defiantly justified
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germanicus
Junior Strategist
No jokes round ear...
Posts: 358
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Post by germanicus on Jun 25, 2018 16:01:38 GMT
Compared to other short range 10in guns they don’t really have a lot to offer. Their mele is not good enough to threaten jacks and compared to other similar shooting units they trade useful rules like pathfinder, ad, or other for +1 mat and a higher price tag. Not sure if they will settle at -3 but -2 is defiantly justified Mini-feat Snipe do anything for you at all? I tend to regard them as a bunch of guys who can spew out 5 POW 14's with re-rolls (CA's shot decided as and when). My issue with them is that considering they should be the ranged unit, they should leave the melee to the Sentinels, because there's no half measures with them. And Assault/Combined Arms is skornergystic as all hell. My ideal fix (keep cost same): MAT 6; ditch Assault unless they can CRA during an Assault via a new special rule; RNG 12"; change mini-feat to gain Flank: FF jack for a turn. Or something like that...
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tanan
Junior Strategist
Posts: 209
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Post by tanan on Jun 25, 2018 17:06:32 GMT
Unfortunate about garryth and thryon. Thyron is a great caster. Changes aren’t needed. Garryth just needs something to hit more reliably Gallows.
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