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Post by LoS Jaden on Mar 19, 2018 3:52:52 GMT
Hey all, I'm sure some of you have seen the massive amount of battle reports and theory crafting I've done for both Circle and Grymkin and despaired at the thought that I should turn my eye on the kriels.
Well I'm sorry (actually elated) to say that day has come.
I'll be writing battle reports, tactica, and theory for Trolls until at least Lock and Load and probably Warmachine Weekend.
A short teaser for my first set of reports, I played a 23 man Masters Event at Mox Boarding House in Seattle this weekend and went 4-0 with Kolgrimma into Ossrum, King of Nothing, Rask, and Nemo 3.
Kolgrima (Band of Heros) - Runebearer - Mauler - Earthborn
Fell Caller Hero Feralgeist
Krielstone (max) and Stone Scribe Elder Champs and Skaldi Fennblades and CA Double min Tuffalos
Reports to come....
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Post by grabsnikk on Mar 19, 2018 4:27:55 GMT
Looking forward to it all. Really curious about double min Long Riders.
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Mar 19, 2018 4:55:53 GMT
Ditto, especially since that particular build isn't like any I've built for Kolgrima (except for Mauler/Runebearer/KSB of course).
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Post by ninjastars on Mar 19, 2018 9:38:45 GMT
I’ve been using two min units of long riders with madrak and Ragnar and it’s just been really effective. It lets them spread out and cover two zones. Three large bases with reach is enough to tie up a unit or a couple jacks. Itheyre particularly effective with Ragnar because under the feat they just don’t die. I’ve had a fair number of games end on turn 3, with them clearing or slamming things out of zones, repositioning to jam the stuff behind out of the zone, and Living with the feat to let me score.
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Arcaux
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Posts: 724
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Post by Arcaux on Mar 19, 2018 9:46:49 GMT
Honestly I dislike the lack of synergy between Kol-G and the normal stone.
I think you could build a very similar list in SotN and all you would lose is take down and 2 inches deployment while gaining harder hitting, fast infantry and a credible assassination threat.
Kolgrima (SotN) - Runebearer - Mauler - Earthborn Max Ks + NE Min Longriders Min Longriders Max Northkin Raiders Max Champion + Skaldi Fell Caller Hero Feralgheist
The list also still has 5 points left over which could: - Turn the Earthborn into a bomber - Valka the super solo - Min Bonegrinders for long range Hunters marks. - Eilish instead of the feralgheist so you have puppet master on the assassination.
You could even take a Glacier King instead of Mauler and Bomber though I personally dislike 1 beast Battle groups.
Also Northkin Raiders are seriously legit especially with Cursed Fate
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A-Mo
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Post by A-Mo on Mar 19, 2018 15:28:35 GMT
Looking forward to the reports!
Best of luck with the Kriel!
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gdnerd
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Post by gdnerd on Mar 19, 2018 18:10:27 GMT
I'm super interested to see how this plays on the table. My main concern is that 4 clouds isn't enough to cover such a broad force without playing around choke points (forests/houses) that your opponents can use against you. Arcaux - I do not believe that is a good idea. There's a lot of focus in this list on Hunter's Mark and Freezing, much less use of the spray. Also without Mulg it is VERY difficult to get high value sprays off consistently without risking her to an unacceptable degree. Sure it can make the tuffaloes/champs hit harder / move faster as necessary, but I think the Fenns are a severely undervalued unit (cleave plus Cursed fate is cute sometimes too). Also the 2" of deploy and optional RFP > snow banks (she has no upkeeps so the other benefit is moot). That's not to say you couldn't run her in SotN well but I don't think you want to do a Champs build for that. Again super interested to hear the piloting notes here.
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Arcaux
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Posts: 724
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Post by Arcaux on Mar 19, 2018 20:06:13 GMT
Arcaux - I do not believe that is a good idea. There's a lot of focus in this list on Hunter's Mark and Freezing, much less use of the spray. Also without Mulg it is VERY difficult to get high value sprays off consistently without risking her to an unacceptable degree. Sure it can make the tuffaloes/champs hit harder / move faster as necessary, but I think the Fenns are a severely undervalued unit (cleave plus Cursed fate is cute sometimes too). Also the 2" of deploy and optional RFP > snow banks (she has no upkeeps so the other benefit is moot). That's not to say you couldn't run her in SotN well but I don't think you want to do a Champs build for that. I'm assuming you're just theory crafting and haven't actually put Kolgrima with troops on the table, because you're way off. Sprays are excellent at unjamming your own troops. You spray your own troops and unjam them. With a normal stone you're giving away one of your win conditions to gain what? Take down? You're not getting extra deployment because the stone makes up for that turn 1. Playing Kolg in BoH is literally self sabotage.
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gdnerd
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Post by gdnerd on Mar 19, 2018 20:11:01 GMT
I've played her in SotN a couple times and didn't like it. Probably because I'm too bloodthirsty and want to bully with Mulg.
Didn't really have problems with jam in the games that I did play, but maybe I didn't have a good sample size. If their best answer is to run infantry into you then I guess that might be preferable. Still snp pow 12s will kill most jam just fine and if you stone first your high value to jam units should be just fine anyways.
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Post by LoS Jaden on Mar 20, 2018 3:47:31 GMT
Woah this got a lot more attention than I expected.
Arcaux (how do I tag people on here?) - I chose Band of Heroes for two reasons - Grymkin and Convergence. There are several good Grymkin players in the Pacific Northwest and they like to play Bump in the Night, and there's a WTC Convergence player who often shows up playing Axis or Aurora in Clockwork Legions. The ability to completely shut off their recursion mechanics (while also hitting High Reclaimer, Testament, Cryx, etc.) means that I'm okay sacrificing a little bit of speed or hitting power for just straight winning games. It might be a super meta dependent call, but it worked out really well since I ran into arguably the best King of Nothing player in the world in round 2 and I won off the back of RFP on my melee weapons.
gdnerd - I'm not really interested in cloud walling the entire army off, I'm fast enough that I can often bully people into either running at me or staying too far back for it to matter. If I can buy a turn of no shooting with the feat, I just shove Long Riders down their throat and win on Scenario usually. Or at least, that's the theory. I've only got four games with this list (and with Trolls in mark 3 in general...) so I could be totally wrong.
A-Mo - I tried to find you on Facebook to talk troll dojo but you seem to not be there?!
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Post by grabsnikk on Mar 20, 2018 6:22:09 GMT
Woah this got a lot more attention than I expected. Arcaux (how do I tag people on here?) - I chose Band of Heroes for two reasons - Grymkin and Convergence. There are several good Grymkin players in the Pacific Northwest and they like to play Bump in the Night, and there's a WTC Convergence player who often shows up playing Axis or Aurora in Clockwork Legions. The ability to completely shut off their recursion mechanics (while also hitting High Reclaimer, Testament, Cryx, etc.) means that I'm okay sacrificing a little bit of speed or hitting power for just straight winning games. It might be a super meta dependent call, but it worked out really well since I ran into arguably the best King of Nothing player in the world in round 2 and I won off the back of RFP on my melee weapons. gdnerd - I'm not really interested in cloud walling the entire army off, I'm fast enough that I can often bully people into either running at me or staying too far back for it to matter. If I can buy a turn of no shooting with the feat, I just shove Long Riders down their throat and win on Scenario usually. Or at least, that's the theory. I've only got four games with this list (and with Trolls in mark 3 in general...) so I could be totally wrong. A-Mo - I tried to find you on Facebook to talk troll dojo but you seem to not be there?! Pretty sure that the only way to tag someone in a post on this forum is to quote them, that way they will get a notification.
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on Mar 20, 2018 7:03:39 GMT
grabsnikk you can also do it by prepending their name with @
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on Mar 20, 2018 7:12:31 GMT
gdnerd - I'm not really interested in cloud walling the entire army off, I'm fast enough that I can often bully people into either running at me or staying too far back for it to matter. If I can buy a turn of no shooting with the feat, I just shove Long Riders down their throat and win on Scenario usually. Or at least, that's the theory. I've only got four games with this list (and with Trolls in mark 3 in general...) so I could be totally wrong. That is interesting to hear - like I mentioned in reply to Arcaux I didn't care for the infantry based version of Kolgrima because I love being a spray bully too much. That said, I'd figure that the Cloud Wall is at least important for turn 1 - especially when you're going second. When I've played defensive feats like Kolgrima/Gunnbjorn, it has felt REALLY bad to have to feat on bottom of 1 and judicious cloud usage has been crucial. Admittedly it's a LOT easier to use in a beast brick where you are much more compact.
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Post by grabsnikk on Mar 20, 2018 8:48:27 GMT
grabsnikk you can also do it by prepending their name with @ Good to know. Thanks for the heads up.
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Post by Big Fat Troll on Mar 20, 2018 19:08:04 GMT
In my experience, she can use any of our themes but Mulg with her is hard to pass up.
If you are wondering about what our major warlocks and lists are, here's a start:
-Madrak 1 in either Band of Heroes or Storm of the North is basically our Big Deal, at least for now. -He makes a good pairing with Kolgrimma, who is very strong in her own right. -Doomy 2 is still very strong insofar as any Power of Dhunia list is. -Gunny or Ragnor in Kriel Company with 2x War Wagon is not unheard of and can actually be quite strong against infantry lists. -Grim 1 is a fantastic answer to melee lists especially if they are relying on DEF or SPD -Jarl in SOTN is no joke and will start popping up as a bit of a dark horse every now and then. -Grissel 2 might be making a comeback. -I still think Madrak 2 can build a very strong list against almost anything but a gunline.
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