gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on Mar 23, 2018 17:06:34 GMT
On your Nemo game I'm not sure if I agree with your assessment of the matchup. The only reason you were able to bully him in the fashion you did was because you went first. At least that's been the case with every Kolgrima build I've tested into Nemo at this point. Whomever goes first dictates scenario and the other has to choose between a number of bad options.
Id be very interested to see how this list handles going second against him. If I'm wrong and you still have a big advantage I'd seriously consider running this.
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Post by ninjastars on Mar 23, 2018 17:22:56 GMT
Excellent games. I have a big tournament (well big for me) coming up in a few weeks. And these reports have really got me thinking. I haven’t been that into Kolgrima because she’s complicated for me, but these reports are making me reconsider. Ive also tested double long riders and not been impressed, but now I want to give it another shot.
I was wondering about your third game in your third turn. It looks like you might have been able to move Kolgrima behind your champs, then targeted winters tide at the back of the foremost champ and it would have caught dahlia as well. Two or three sprays could have killed dahlia or spartan, or froze dahlia to negate haunting melody. I was wondering if you saw that, and whether you would have done it, assuming the distances and angles matched up.
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Post by LoS Jaden on Mar 23, 2018 18:56:55 GMT
On your Nemo game I'm not sure if I agree with your assessment of the matchup. The only reason you were able to bully him in the fashion you did was because you went first. At least that's been the case with every Kolgrima build I've tested into Nemo at this point. Whomever goes first dictates scenario and the other has to choose between a number of bad options. Id be very interested to see how this list handles going second against him. If I'm wrong and you still have a big advantage I'd seriously consider running this. Yeah I can definitely see that. I'm going to try and get some more games against N3mo next weekend and I'll deliberately go second. Are the more live scenarios better for Kolgrima or worse do you think? I'd like to try it in the worst possible circumstance.
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Post by LoS Jaden on Mar 23, 2018 18:58:52 GMT
Excellent games. I have a big tournament (well big for me) coming up in a few weeks. And these reports have really got me thinking. I haven’t been that into Kolgrima because she’s complicated for me, but these reports are making me reconsider. Ive also tested double long riders and not been impressed, but now I want to give it another shot. I was wondering about your third game in your third turn. It looks like you might have been able to move Kolgrima behind your champs, then targeted winters tide at the back of the foremost champ and it would have caught dahlia as well. Two or three sprays could have killed dahlia or spartan, or froze dahlia to negate haunting melody. I was wondering if you saw that, and whether you would have done it, assuming the distances and angles matched up. Good question! Looking back at it, I believe Dahlia was camping 3 and that moving Kolgrima over would have let a Wrastler get into her. Also, Haunting Melody is still active if she's Stationary :/ That solo is a big problem for infantry based trolls.
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Post by cayterpius on Mar 24, 2018 13:53:00 GMT
Dahlia's "no orders" is only within 8 inches of her right?
Orders being run and/or charge as well as Bull Rush in the case of Toughalos.
Surely any affected Toughalo still has the distance to walk up and hit her?
I'm not sure why you chose to back up instead unless there's something else I'm missing. Transfers vs only 1 attack I'm guessing.
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Post by LoS Jaden on Mar 24, 2018 14:41:09 GMT
Dahlia's "no orders" is only within 8 inches of her right? Orders being run and/or charge as well as Bull Rush in the case of Toughalos. Surely any affected Toughalo still has the distance to walk up and hit her? I'm not sure why you chose to back up instead unless there's something else I'm missing. Transfers vs only 1 attack I'm guessing. Haunting melody also says "living enemy models within 8 inches of this model cannot target it with a melee or ranged attack"
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Post by Loader on Mar 24, 2018 15:25:06 GMT
With that Madrak2 list it seems like you'd be better served by replacing a tuffalo unit with double bears, especially if you're going to stick with the Glacier King. Under Northkin Strength and Blood Fury they do an average of 60 boxes to Arm 19, 54 to Arm 20 and 48 to Arm 21 (assuming you can't also land the handler as it pretty much never happens). They also have 3 initials which seems VERY good with the feat. I have actually been playing double Bears under Madrak2 for quite a while now. They do wreck things. And I mean wreck. In one game a single unit took down a menoth colossal (I don't remember the dice, but i think it wasn't extremely lucky). After a few weeks where I wasn't getting any games in I started to take a step back though. The thing is, that i think Bears under Madrak2 might actually be overkill. Right now I am leaning towards Madrak1, eventhough I didn't want to jump on the hype train before. But having a little more survivability with def 14 and no knockdown could actually have a bigger impact attritionwise. What do you guys think? I have also considered Kolgrima in sotn. Can you tell me if a Madrak1 or Kolgrima List with double Bears and a glacier king is able to crack high armor reliably? Thanks and greetings
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Post by LoS Jaden on Mar 24, 2018 19:46:35 GMT
With that Madrak2 list it seems like you'd be better served by replacing a tuffalo unit with double bears, especially if you're going to stick with the Glacier King. Under Northkin Strength and Blood Fury they do an average of 60 boxes to Arm 19, 54 to Arm 20 and 48 to Arm 21 (assuming you can't also land the handler as it pretty much never happens). They also have 3 initials which seems VERY good with the feat. I have actually been playing double Bears under Madrak2 for quite a while now. They do wreck things. And I mean wreck. In one game a single unit took down a menoth colossal (I don't remember the dice, but i think it wasn't extremely lucky). After a few weeks where I wasn't getting any games in I started to take a step back though. The thing is, that i think Bears under Madrak2 might actually be overkill. Right now I am leaning towards Madrak1, eventhough I didn't want to jump on the hype train before. But having a little more survivability with def 14 and no knockdown could actually have a bigger impact attritionwise. What do you guys think? I have also considered Kolgrima in sotn. Can you tell me if a Madrak1 or Kolgrima List with double Bears and a glacier king is able to crack high armor reliably? Thanks and greetings I think Bears on their own with the Northkin stone will do a fine job killing a heavy each. After that, if there are more than say 2 more heavies I think it could run into bad times. I like Madrak 1 better for that since they have higher DEF and can tough multiple times, which means heavies trade poorly into them. Just my thoughts
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Post by LoS Jaden on Mar 24, 2018 19:48:19 GMT
Started working on something sweet last night Might put in the time to et him competition ready for Lock and Load, I didn't expect to like this sculpt as much as I do.
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Post by LoS Jaden on Mar 24, 2018 19:48:37 GMT
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Post by Big Fat Troll on Mar 24, 2018 23:35:13 GMT
Brian Dugas, one of the best sculptors in the biz.
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Post by macdaddy on Mar 25, 2018 19:36:37 GMT
Started working on something sweet last night Might put in the time to et him competition ready for Lock and Load, I didn't expect to like this sculpt as much as I do. Yay Sea king love I love that guy! He is super scary!
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Post by LoS Jaden on Mar 28, 2018 13:47:39 GMT
Random dojo time!I've been trying to figure out how to actually play with my sea king now that I've got one. The obvious answer is doomie 2, but strangely the lists I keep building feel like they would struggle into large amounts of armor and the sea king would get overwhelmed.
Looking around at the other troll casters, I came up with this:
War Room Army
Trollblood - Grim 1
Theme: Storm of the North 2 / 2 Free Cards 75 / 75 Army 40 / 40 Specialist
Grim Angus - WB: +29 - Trollkin Runebearer - PC: 0 - Sea King - PC: 36 (Battlegroup Points Used: 29) - Dire Troll Bomber - PC: 19
Valka Curseborn, Chieftain of the North - PC: 0 Feralgeist - PC: 2
Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9 - Northkin Elder - PC: 3 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Northkin Raiders - Leader & 9 Grunts: 15
SPECIALISTS Dire Troll Mauler - PC: 15 Skaldi Bonehammer - PC: 5 Northkin Shaman - PC: 4 Trollkin Champions - Leader & 4 Grunts: 16
THEME: Storm of the North ---
This would be a pair for my Kolgrima BoH list.
The idea here is that Grims feat can give you a couple turns of murdering things with the sea king. Bait the line on Grims gun works as pseudo rush, and the rest of the list just does sotn stuff.
If your opponent has significant ability to break single hard targets (Rask for example), the sea king comes out and you get to bring in your entire specialist boat thanks to the extra free solo you'll get.
I have also considered rather than a bomber and Geist putting in an Axer and impaler. This would still give grim access to snipe, but would allow me to stack rush and bait the line. I would miss the damage output of the bomber though.
Anyway, thoughts guys? It's hard to justify the big guy but I really want to play him.
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Post by Big Fat Troll on Mar 29, 2018 22:12:07 GMT
Running him with Grim is pretty clever. Even Return Fire is good there. Have you seen the "Mud Wrestling" lists? The idea is to use the Sea King and the water he makes in combination with multiple Earthborn Dire Trolls to skew both DEF and ARM at the same time. Madrak 1 offers a more straightforward DEF bonus, a defensive feat, Jackhammer, and 2 more warbeast points. conflictchamber.com/#c7201b_-0b4N9DiRiRiRiWjq6R6R0k0m2NTrollbloods Army - 75 / 75 points [Theme] The Power of Dhunia (Madrak 1) Madrak Ironhide, Thornwood Chieftain [+29] - Dire Troll Mauler [15] - Earthborn Dire Troll [14] - Earthborn Dire Troll [14] - Earthborn Dire Troll [14] - Sea King [36] - Trollkin Runebearer [0(5)] Troll Whelps [0(4)] Troll Whelps [0(4)] Krielstone Bearer & Stone Scribes (min) [6] - Stone Scribe Elder [3] Swamp Gobbers Bellows Crew [2] While Calandra has an offensive feat and a much easier time handling the fury load. And since Star-Crossed works with Minions, I wonder if the Nyss could sub in. conflictchamber.com/#c7201b_-0b5aiRiRiRiWjq7d6R740l0mTrollbloods Army - 75 / 75 points [Theme] The Power of Dhunia (Calandra 1) Calandra Truthsayer, Oracle of the Glimmerwood [+27] - Earthborn Dire Troll [14] - Earthborn Dire Troll [14] - Earthborn Dire Troll [14] - Sea King [36] - Trollkin Runebearer [0(5)] Janissa Stonetide [0(4)] Troll Whelps [0(4)] Cylena Raefyll & Nyss Hunters (min) [12] Krielstone Bearer & Stone Scribes (max) [9] - Stone Scribe Elder [3] I should probably leave the stone at minimum there so I can swap out one of the Earthborns and keep the Mauler but I thought it was worth a look.
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Post by LoS Jaden on Apr 16, 2018 16:42:53 GMT
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