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Post by zwergenkrieger on Feb 10, 2018 19:32:12 GMT
hi all,
I'm somewhat intriqued by Northkin Raiders. Therefore what is the best support you can give them? What warlock? SotN or Kriel Company? Are two units overkill?
I'm intrested in Grissel2, Grim2, Doomy1, Madrak3. Can you see the Raiders with one of these?
Thanks in advance!
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Post by allinontrolls on Feb 10, 2018 20:09:08 GMT
They are a good unit to jam. Similar to fennblades. Kind of the same purpose to jam ur opponent to deliver the champions as second wave. 13/14 pathfinder ad is really nice.
Grissel2 should be really good. Deflection so they are def 15 vs shooting. +1 speed. In combination with stone aura they could be speed 8 power 11 or speed 7 power 13 .
In my opinion their biggest drawback is their $ price. But they are a really well designed unit.
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skurkious
Junior Strategist
For Kith and Kriel!
Posts: 206
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Post by skurkious on Feb 10, 2018 21:09:15 GMT
I love them with Grim and the northkin elder. Grim lets them hit everything and they have pathfinder natively so you don't necessarily need a fell caller which is great. Quickwork lets them get those support models that I find so tough to get range to with normal troll shooting.
They are great with anyone that can up their def(Grissel2 as mentioned) so Calandra, Borka1, and Madrak1 come to mind. But really I think their best attribute is how solid they are without buffs. You can make them great by piling it on them but they can also get the job done by themselves.
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jarrow
Junior Strategist
Posts: 274
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Post by jarrow on Feb 12, 2018 6:09:37 GMT
DEF13, SPD6+AD and pathfinder are their key stats. Pathfinder, SotN and SR17 means most of them can get concealment on turn 1 so if you buff them with another +2DEF they are def17 against shooting so boosting or CRA is needed. At turn 2 they most likely charge to melee and if you can keep them def15 on melee, they are pain for enemy infantry to remove. Secondary they have fire-type ranged attacks, so HHH or croak riders can give them oil, and then they wreck heavies ranged.
Drawback is they have cmd7 so they have to keep close formation and can easily jam yourself too.
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Post by Trollock on Feb 12, 2018 7:58:29 GMT
They work with almost any caster imo. They are sort of the "jack of all trades"-unit. They are pretty fast, have pathfinder and AD. They punch reasonably hard in melee (very easily become MAT 8 POW 13) and they can even shoot a bit. I would not consider them a proper ranged unit, but rather a melee unit that happen to have a ranged weapon. Their defensive stats are not superb, but they are not half bad. DEF 13 is "missable" by most attacks, and ARM 14 is not great, but ARM 16 under the stone would make them die only half the time from POW 10s, and way less often than that against blasts. They qualify as "annoying to remove" in my book.
What they will do best will depend on your caster. With Grissel 2, you could play a unit of Raiders with a Hooch Hauler. Grissel knocks a heavy down, and your Raiders/HHH will obliterate it at range. Or they could be very fast (SPD 8 and AD) or very hard to shoot (DEF 17 in a forest).
Grim 2 also makes them shoot well. RNG 12 is a BIG deal, as is the potentially higher RAT and POW. If they can charge something, they can melee it down, and then throw an extra bomb at respectable RAT and POW against targets with Mortality. ALso, potential POW 15 charges are nothing to scoff at.
Doomy 1 has a great accuracy buff for them. MAT 9 rerollable melee attacks (with the HHH) followed by RAT 6 rerollable shooting means they can kill a lot of infantry if they get the alpha.
Madrak 3 also has that accuracy buff, but add spell piercer and the feat on top. What more could you wish for? They become super annoying jammers with the feat up.
So they work very well with all the above mentioned casters (and most others too). If you want to focus on them shooting heavies, the HHH (or croaks) is needed, but they can do great work against infantry and lighter ARM without it. They are a great unit, and if you play SotN you should have one in the box. Not in every list, but they are always a contender imo.
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skurkious
Junior Strategist
For Kith and Kriel!
Posts: 206
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Post by skurkious on Feb 12, 2018 17:53:49 GMT
OMG I even forgot they are AD!!! lol
Pretty much they have everything that the scattergunners have but are better at quite a few things.
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Post by Phlushot on Feb 21, 2018 21:40:04 GMT
I feel that they hit the perfect sweet spot. Their point cost is just a hair high to be a pure tarpit unit but not high enough that you can't use them that way. Their defensive stats are just right so that your opponent has to spend real resources to get rid of them but at the same time they aren't a major threat so your opponent is not going to want to spend the good stuff on them. Their offense is just low enough that they aren't the big threat on the board but if you ignore them then their offense is just high enough that they'll hurt stuff if you ignore them. They're an excellent damned if you do damned if you don't unit.
Especially so with Bearka and his feat. Turn 1 they're Def 15 requiring good guns to kill. Turn 2 they're either stealthed or jammed in and you become stationary if you try to kill them. Turn 3 they get the stone buff and then it just depends on what you're facing.
Really the only downside to them is their Rat 5 and the fire only being a crit but their ranged attacks are typically just a bonus for me not the point of them.
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Post by grabsnikk on Feb 21, 2018 23:35:09 GMT
I feel that they hit the perfect sweet spot. Their point cost is just a hair high to be a pure tarpit unit but not high enough that you can't use them that way. Their defensive stats are just right so that your opponent has to spend real resources to get rid of them but at the same time they aren't a major threat so your opponent is not going to want to spend the good stuff on them. Their offense is just low enough that they aren't the big threat on the board but if you ignore them then their offense is just high enough that they'll hurt stuff if you ignore them. They're an excellent damned if you do damned if you don't unit. Especially so with Bearka and his feat. Turn 1 they're Def 15 requiring good guns to kill. Turn 2 they're either stealthed or jammed in and you become stationary if you try to kill them. Turn 3 they get the stone buff and then it just depends on what you're facing. Really the only downside to them is their Rat 5 and the fire only being a crit but their ranged attacks are typically just a bonus for me not the point of them. They do seem to be rather excellent at what they can do compared to other options in faction. The only gripe I have against them is their CMD 7 which forces them.to really bunch together. This can be easily mitigated by running 2 min units though.
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ravenfire
Junior Strategist
Me Mulg me SMASSSSSHHHH
Posts: 244
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Post by ravenfire on Feb 22, 2018 10:46:41 GMT
I love them with kolgrima. With cured fate up on a unit, the can mow down an inf unit like nobody else. With Madrak1 and a SSC you can make them def 17 vs shooting and def 15 all round. With Gunny they can Quick work 12 inches and might be able to reach out to juicy support solo's etc.etc.
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Post by macdaddy on Feb 22, 2018 13:26:57 GMT
I think they are best run as 2 min units honestly. You can even easily create 2 min units by converting 2 leader models yourself or finding the Pyg barrel riders to use as the UA's. They like being able to spread out and in my past games cmd 7 has really limited the application of a max unit.
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Post by 36cygnar24guy36 on Feb 22, 2018 14:14:33 GMT
They cost £68 here in the UK, that's about 95 USD!
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Post by Ajax on Feb 22, 2018 15:35:26 GMT
I love them with kolgrima. With cured fate up on a unit, the can mow down an inf unit like nobody else. With Madrak1 and a SSC you can make them def 17 vs shooting and def 15 all round. With Gunny they can Quick work 12 inches and might be able to reach out to juicy support solo's etc.etc. Unfortunately, I can't think of a good list in theme that allows both Northkin Raiders and an SSC. I think they have great synergy with the HHH, and I want to try them in a SotN list with Grim2. Seems like a decent cryx/grymkin drop. With mortality, they go up to pow 14, and boosted w/ oil! Grim2 seems to provide answers to a lot of the cloud lists that are popping up as well, though I'm not sure that he can necessarily go head to head with the likes of Haley3 or Nemo3.
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Post by Phlushot on Feb 22, 2018 19:00:34 GMT
I love them with kolgrima. With cured fate up on a unit, the can mow down an inf unit like nobody else. With Madrak1 and a SSC you can make them def 17 vs shooting and def 15 all round. With Gunny they can Quick work 12 inches and might be able to reach out to juicy support solo's etc.etc. Unfortunately, I can't think of a good list in theme that allows both Northkin Raiders and an SSC. I think they have great synergy with the HHH, and I want to try them in a SotN list with Grim2. Seems like a decent cryx/grymkin drop. With mortality, they go up to pow 14, and boosted w/ oil! Grim2 seems to provide answers to a lot of the cloud lists that are popping up as well, though I'm not sure that he can necessarily go head to head with the likes of Haley3 or Nemo3. Raiders with a unit of Croak Raiders under Grim2 is on my list of lists to play (after I purchase Croaks).
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Post by beardmonk on Feb 22, 2018 19:05:34 GMT
They cost £68 here in the UK, that's about 95 USD! Which is why, although they are lovely models, with good rules, I will probably never own a unit. Unless they come up on ebay for cheap. Sad really.
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Post by macdaddy on Feb 22, 2018 19:16:20 GMT
They cost £68 here in the UK, that's about 95 USD! Which is why, although they are lovely models, with good rules, I will probably never own a unit. Unless they come up on ebay for cheap. Sad really. I think gobber did an awesome northkin raider conversion with kreil warriors in the conversion sub forum on here Ill try to find the link but I cannot se it now. maybe gobber can help me out. I found a pic in the thread about the HHH being overpriced. He did some awesome conversion work there: lormahordes.freeforums.net/thread/6361/hooch-hauler-preorder?page=5
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