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Post by 36cygnar24guy36 on Jan 22, 2018 22:57:14 GMT
privateerpress.com/community/privateer-insider/january-dynamic-update
Notable changes not from CID
- Coven feat loses mat and rat penalty - Egregore can spend one focus to remove damage, then the rest has to go to the witches
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Jan 22, 2018 23:30:37 GMT
Huzzah. Also your link isn't a link and how is this not in Pp News section.
But Huzzah!
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Post by macdaddy on Jan 22, 2018 23:39:03 GMT
Lots of things to chew on here. Coven nerf is nice and does not seem backbreaking for them. The -2 Mat And Rat portion of the Feat was always icing on the cake anyway.
Will be interesting to see how these changes affect cryx.
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Haight
Junior Strategist
Posts: 396
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Post by Haight on Jan 23, 2018 0:09:05 GMT
Wow. They fistFiretrucked Deneghra1. Holy moly.
Were all those changes known previously ? Seems really heavy handed (maybe i just haven't been keeping up with Cryx news.... she was my very first caster i played in MK1, before i took up Cygnar, and i continued playing her well into MK2).
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Post by gobber on Jan 23, 2018 0:18:03 GMT
Ooh, another cool post-CID change: Kribby clouds now work like kodiak clouds and will get used!
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Post by macdaddy on Jan 23, 2018 0:20:07 GMT
Wow. They fistFiretrucked Deneghra1. Holy moly. Were all those changes known previously ? Seems really heavy handed (maybe i just haven't been keeping up with Cryx news.... she was my very first caster i played in MK1, before i took up Cygnar, and i continued playing her well into MK2). If I remember right yes they were all straight from the end of CiD. Eh, she is a hard caster to get right. It’s hard to balance her toolkit because it’s literrally just all about swinging debuffs.
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Haight
Junior Strategist
Posts: 396
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Post by Haight on Jan 23, 2018 0:20:17 GMT
Denny2 looks incredible after these changes. Kinda wondering if i should start up cryx again. macdaddy that's fair and thanks for the head's up. Frankly i'm fairly exhausted by CID's so i don't keep up with them unless they are the factions i play anymore. Too Firetrucking exhausting with all the flux.
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Post by Tom_Bombadil_ on Jan 23, 2018 0:24:50 GMT
Out of all of this I am probably most excited for the changes to unyielding. It makes that rule so much easier to understand for newer players.
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Post by whiskeydave on Jan 23, 2018 2:33:29 GMT
fan of the changes.
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Deller
Junior Strategist
I’m on a Boat
Posts: 605
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Post by Deller on Jan 23, 2018 5:02:38 GMT
Deneghra1 likely disappears in favor of Asphyxious1 who runs most of the lists she was currently running better now. Deneghra2 is great, Iron Mongers can’t come soon enough. I’d rather have just seen Coven’s busted multi Scenario scoring reigned in over a feat nerf. As long as they keep their multi scoring they’ll remain busted. The Egregore nerf should have happened a year and a half ago, good riddens.
Goodbye Ghost Fleet have fun hanging out with Infernal Machines, hello Slaughter Fleet & Scourge.
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Post by greytemplar on Jan 23, 2018 5:09:21 GMT
Yay. Unyielding doesn't suck on .5" melee models anymore! Bad news is Errants still need a CID to be worth their points
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Post by tesoe on Jan 23, 2018 5:21:33 GMT
So the ghost cannon got ghost shot back. Doesn't that sorta exacerbate the problem with ghost fleet?
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Deller
Junior Strategist
I’m on a Boat
Posts: 605
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Post by Deller on Jan 23, 2018 6:01:03 GMT
So the ghost cannon got ghost shot back. Doesn't that sorta exacerbate the problem with ghost fleet? Not really. It’s speed 2-4 rng 13 with no way to recur it’s grunts and RFPing (which you’re likely already bringing into GF) the Cannon prevents Take Up. The Ghost Shot problem with GF has always been no matter how many times you kill the rifles they just keep respawning in threat range, and you need specific tech to stop it. The Cannon doesn’t respawn, if it moves into position, and you kill it that’s it, it’s gone. It doesn’t just come back next turn to shoot you anyway.
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Post by Gamingdevil on Jan 23, 2018 9:10:39 GMT
I think the change to the Ghost Fleet will just make it a pure attrition list, but instead of actually attritioning by killing enemy models, it will gum up the lines while constantly looking to assassinate. Honestly doesn't seem like a very interesting play style.
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Post by 36cygnar24guy36 on Jan 23, 2018 9:14:39 GMT
I think the change to the Ghost Fleet will just make it a pure attrition list, but instead of actually attritioning by killing enemy models, it will gum up the lines while constantly looking to assassinate. Honestly doesn't seem like a very interesting play style. It can still kill enemy models just fine, it just means 3 mangy pie rats can't blow up a heavy
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