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Post by Phlushot on Apr 25, 2018 15:41:01 GMT
I got my first game with a Hooch Hauler in last night and it performed quite well. It was a lot of fun to play and even helped against heavier armor targets. It wiped out groups of single wound infantry. I played this list: Bearka - Rok - Pyre Troll - Swamp Troll Hooch Hauler Horthol Trollkin Champion Hero Fell Caller Hero Gundrun the Wanderer Long Riders (max) Fire Eaters Krielstone (min) + Elder Against a Convergence list as my friend wanted to try out his prime axiom. We discovered much to his disappointment that when I transfer damage from one of his tow cables, it does not in fact drag Bearka because Bearka didn't take the damage to trigger the drag. Is that correct? That is how we played it. Also, the Oil from the Hooch Hauler gets applied in the AOE on hit, then its own damage is boosted correct? He was playing something like this: Eminient Configurator Orion - Prime Axion - Cipher - Conservator - Corollary - Mitigator - Galvanizer - Monitor and a crap ton of the little floaty ball things of various types...that die in droves to fierly AOEs targeting easy to hit warjacks and they all also die to cavalry impact attacks. Long story short, dice was not on my opponents side as he just had a bad night and everything he tried to do just fell short with dice rolling. I think overall he ended up killing one of my fire eaters...the entire game. Eventually, I was able to oil up his warcaster by targeting an adjacent model and he ended up dieing to the fire roll on the next turn. Cavalry charges were involved in softening him up too. Gundrun held a flank all on his own against a heavy and two light warjacks. Fun game, until my opponents dice made him super frustrated, then I just felt bad. In the Transfer Damage section of the rulebook it specifically states that even if you transfer you are still considered to have been damaged. Remember that also means you trigger his Defiant Rage even if you transfer.
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cuberic
Junior Strategist
Posts: 129
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Post by cuberic on May 14, 2018 23:26:01 GMT
What about Kolgrimma and double hooch? When I play with her she kind of wants self reliant pieces as she's not much off the troll buff bot our other warlocks are. So bring 2 because they can't buff themselves... conflictchamber.com/#c7201b_-0Gj10r9DjqfJfJ0li-iZiZj3j3Trollbloods Army - 75 / 75 points [Theme] Storm of the North (Kolgrima 1) Kolgrima Stonetruth, Winter Witch [+28] - Dire Troll Bomber [19] - Dire Troll Mauler [15] - Trollkin Runebearer [0(5)] Northkin Shaman [0(4)] Northkin Shaman [0(4)] Swamp Gobber Chef [1] Krielstone Bearer & Stone Scribes (max) [9] - Northkin Elder [3] Northkin Bear Handle & Battle Bears [10] Northkin Bear Handle & Battle Bears [10] Hearthgut Hooch Hauler [18] Hearthgut Hooch Hauler [18] The hooch haulers to help clear infantry with the bears to back them up when an enemy heavy kills a hooch. This list will require you to make good use of cursed fate to help the battle engines hit. Even when they are rat 6, I don't think they will be hitting quite as well as you might hope to against small based infantry. If you're lucky and have crushed a flank, you can help threaten assassination with a kolgrimma crit stationary and the hooch double spray. Bonus points if you can get oil on the caster for extra boosted damage. Double shaman to help protect kolgrimma as she is going to be closer than you might want if you try to make cursed fate work on 2 flanks. This list was pure theory craft as I have not played with a Hooch before. I kind of want to, but my wallet says no especially if I want to run 2.
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