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Post by robbleyourworld on Jan 12, 2018 21:32:58 GMT
Oh sorry yes I meant cursed fate on a unit of arm 23 banes makes for a pretty chewed up unit of banes.
I don't disagree its a difficult matchup (cryx basically always is) but I think kolgrima can play quite well into it. I like her in a beast brick with some minion support as it provides armor cracking, infantry clearing, brings a lot of anti spell tech and allows me to sling spells safely which is what i want to do with kolgrima. I've found that with Kolgrima it takes a bit of practice before you figure out when to use her offensive abilities or when to just step back and protect your models with a cloud wall.
As for playing against Skarre1 (again a matchup I have yet to play so this is speculation). It seems to depend on your ability to protect your beasts during your feat turn or forcing skarre to use take a lot of damage to effect a lot of models. She's probably pretty safe if she only puts her feat on herself and the wraith engines but if she needs to put it on much more than that she's starting to put herself in assassination range even with arm 20. If the WE's can't charge they only have a ~20% shot at one rounding a non-mulg heavy by themselves and <1% on mulg but with raged mulg, hunters mark and 2 other heavies you will kill 1 possibly 2 Wraith Engines even under Skarre's feat.
it doesn't seem like an easy matchup and I'm sure I'll play it and see how tough it really is but I feel like the depth of kolgrima's toolbox presents a possibility to play the match up
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Post by deviantcad on Jan 13, 2018 1:13:06 GMT
I don't have experience with this but it seems like Mulg, who is pretty common with her would be good against the battle engines. If he could make it to one at least.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Jan 13, 2018 1:31:18 GMT
Duh. I forgot about that. Thanks, Windfury!
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Post by grimgor on Jan 13, 2018 12:17:18 GMT
I don't have experience with this but it seems like Mulg, who is pretty common with her would be good against the battle engines. If he could make it to one at least. Mulg is good against the BE, but if you play Mulg you are playing probably PoD and so a brick beast. And against skarre DH i'm not sure it's the best bet to drop PoD against a spam of WM infantery. Maybe borka 2 and his feat can do something... I agree that kolgrimma is maybe the best drop into that, you can have an assassination plan that can work, i'm not sure on the attrition game
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ravenfire
Junior Strategist
Me Mulg me SMASSSSSHHHH
Posts: 244
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Cryx Drop
Jan 18, 2018 13:17:47 GMT
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Post by ravenfire on Jan 18, 2018 13:17:47 GMT
Well as long as the wm can not charge your beasts due to clouds, it is doable
And I can tell you out of first hand. Cursed fated high arm single wound unit will evaporate
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Jan 18, 2018 13:47:05 GMT
I would prefer Kolgrima in PoD or Madrak1 SotN list. I would like to pair it with my Calandra DefSkew PoD list (SK+3xEBDT+Mauler). I know that I should pair it with Madrak1 BoH Double Champs, but I am not 100% sure I would enjoy that kind of a list. I like beasta and gargans Then i guess that Kolgrima PoD is a fine and fun choice. Here is an example: (Kolgrima 1) Kolgrima Stonetruth, Winter Witch [+28] - Dire Troll Bomber [19] - Dire Troll Bomber [19] - Dire Troll Mauler [15] - Mulg the Ancient [22] - Troll Axer [10] - Trollkin Runebearer [0(5)] Northkin Shaman / Janissa [0(4)] Troll Whelps [0(4)] Dhunian Knot [6] Krielstone Bearer & Stone Scribes (max) [9] - Northkin Elder [3] Note the NK elder. It is VERY good to give you a dangerous assasination as well as making your sprays hurt heavier targets more easily. Turns out that jacks that rely on high-ish DEF and carapace to survive do NOT like being made stationary and suffering boosted POW 14 damage rolls with an extra die dropping the lowest. The important features here is that you present an ARM brick but deny cryx the ability to debuff it, as well as charge it. Your scenario presence is weak though. On some scenarios i believe this to be a bad list, but it does very well on attrition. Many players will swear by it against cryx. I'm not 100% convinced about double bomber into cryx at the moment.
Bane lists are typically high enough arm to shrug off the blast damage. Picking off 4 cav a turn would be fine, except they threat a long way and are usually stealthed or under Coven's feat.
Satyxis are immune to blast damage.
Cryx jack lists. All the jacks have carapace.
Basically I don't really see what it works against.
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Post by Trollock on Jan 18, 2018 15:11:43 GMT
I'm not 100% convinced about double bomber into cryx at the moment.
Bane lists are typically high enough arm to shrug off the blast damage. Picking off 4 cav a turn would be fine, except they threat a long way and are usually stealthed or under Coven's feat.
Satyxis are immune to blast damage.
Cryx jack lists. All the jacks have carapace.
Basically I don't really see what it works against.
I can not take responsibility for that list. gdnerd probably has more thoughts about the subject. My thoughts are that Cryx jacks sure does care about POW 16s. They die pretty fast even with carapace. Sure, the ones that are ARM 19 base will shrug it off, but Slayers sure dont. Satyxis will not care much, that is for sure. Banes are still susceptible, especially since you have the knot. Just boost 3 blast damage rolls and you will get a couple of small based banes for sure. Cavalry will have to be directly hit. I guess the main thing here is the clouds and the sprays. The Bombers will not do full work against cryx, but they still fight in melee like an EBDT, so they can kill a cryx jack, two cav or a couple of small bases in melee. The bombers are superb in other match ups, but sub par against cryx. The sprays and clouds though are incredible against cryx. If they cant charge you, their non-jack things do almost nothing to your beasts and you can fight them in melee. Kolgrimma can kill a LOT of satyxis/small based banes with her spray too. I guess the list is more balanced, and not just focused on cryx, but it has game in to cryx for sure. I have only played it in to cryx twice (jack spam) and it was very favorable on attrition. Scenario was terribad though, so beware i guess...
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Cryx Drop
Jan 30, 2018 20:41:52 GMT
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Post by allinontrolls on Jan 30, 2018 20:41:52 GMT
In my opinion it is not about the wraith engine. Your main concern should be the 4+ stalkers which ignore your cloud wall and just jump feared next to your beasts and with gravious wounds it really sucks. Skarre 1 darkhost seems to be the biggest problem for my current pairing.
Perhaps grim1 is the way to go to play vs cryx. Saw a lot of different builds not sure which fits my play style best.
He is in adr so he should really be considered.
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cuberic
Junior Strategist
Posts: 129
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Post by cuberic on Jan 30, 2018 21:57:39 GMT
If you have the stone scribe elder and kolgrimma's feat you can neuter the wrath's engines ability to get where it needs. No pathfinder on a battle engine can make for some annoying positioning with the way terrain is placed in sr2017.
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gdnerd
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Jan 30, 2018 23:32:37 GMT
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Post by gdnerd on Jan 30, 2018 23:32:37 GMT
The wraith engine does not have Pathfinder as they gave it incorporeal. Stone Scribe is all you need.
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Cryx Drop
Jan 31, 2018 14:11:13 GMT
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Post by allinontrolls on Jan 31, 2018 14:11:13 GMT
Still not sure how to beat skarre1 with trolls.
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Post by zwergenkrieger on Jan 31, 2018 19:16:41 GMT
Still not sure how to beat skarre1 with trolls. Ok, what about Double Glacier King?
I do not know Cryx well enough, but that Glacier King Animus shuts down all of their melee power. They end their charge and become knocked down.
Ok, I should read more carefully. On a more serious note: What about Grim1? SotN, Bears and Handlers, Northkin Raiders, Glacier King. Bears ambush, meaning the Bane Riders may not flank in a way they normally like to do, Grims Feat shuts down all kind of melee infantry and even the Stalkers will get their threat ranges reduced, Gargantuans don´t care for Grievious Wounds. Raiders charge, more often than not kill a Bane and then shoot another one.
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gdnerd
Junior Strategist
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Post by gdnerd on Jan 31, 2018 19:51:09 GMT
Still not sure how to beat skarre1 with trolls. Ok, what about Double Glacier King? I do not know Cryx well enough, but that Glacier King Animus shuts down all of their melee power. They end their charge and become knocked down. You should read the Glacier King animus again - the knockdown happens at end of activation. They'll just wreck the Glacier Kings then not care about being knocked down because they just killed 70% of your army (and if they do kill the kings they don't get knocked down).
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Post by tiberius on Jan 31, 2018 19:59:05 GMT
Correct, if I am running Skarre with dark host, all those ghostly charging weapon masters + dark shroud + any feat buffs are probably getting to your gargantuan and getting in all of those charge attacks. Then they fall down if the glacier king is still standing, which is unlikely. Even if they do fall down, any that survive the follow up, get the dead rise at the beginning of their turn. Dark host loves to see gargantuans and colossals. They love big heavy targets. What they don't want to see is high defense or a lot of targets, but even that is mitigated with Skarre's dark guidance.
That said, the weak link in the list is skarre. Someone like Grimm would probably keep her honest and his feat will at least slow down the bane masses. I would be hesitant to close to support the army properly with Grimm sniping at me every turn or the threat of some other nice ranged group.
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ravenfire
Junior Strategist
Me Mulg me SMASSSSSHHHH
Posts: 244
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Post by ravenfire on Jan 31, 2018 20:29:32 GMT
Still not sure how to beat skarre1 with trolls. u can try kolgrima. can not charge what you can not see. Put a list in BOH and rfp whatever comes close to prevent the recursion Or SoTn 2x bears and lookouts min for ambushing fun
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