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Post by Dorgren on Oct 24, 2017 18:11:00 GMT
Been Noodling today and thought about a list surrounding Denying access to scoring while pummeling the opponent. Goal. Move up fast as you can +1 to Northkin speed will help the GK's get there. Park contesting / scoring. Then push around / make stationary the opponent until they concede conflictchamber.com/#c7201b_-0b02esfmfm7dfJfJfp0ki-
Trollbloods Army - 75 / 75 points [Theme] The Power of Dhunia
!!! Your army contains a CID entry.
(Gunnbjorn 1) Captain Gunnbjorn [+28] - Dozer & Smigg [18] - Glacier King [35] - Glacier King [35] Janissa Stonetide [0(4)] Northkin Shaman [0(4)] Northkin Shaman [0(4)] Dhunian Knot [6] Krielstone Bearer & Stone Scribes (min) [6] - Northkin Elder [3]
Advantages - 6 Boosted (guided fire) range 12-16 Pow 16 (northkin Elder) AOE 3 attacks per round that push those hit d3 away
- 6 Potential stationary units at range (guided fire +DK = crit fishing extraordinare)
- 1 range 12-16 pow 14 aoe 3 with Critical Devistation (guided fire +DK = crit fishing extraordinare)
- 1 range 14-18 pow 14 aoe 4 that can be launched after trample for great threat range.
- Lucky Shot battery to make sure you hit (at cost one its easy to cast 3 of these without using your caster)
- Actually using DK to manage fury while hiding them behind Gargs
- Screening (hill + 2 northkin shaman + wall)
- If they get close to hit... 2 GK = everything stationary within 3 in.
- If they get close 2 Shaman's sp 14 (northkin Elder) should do some damage
- 2 GK (FREEZE MOFO)
Cautions
- Lists with a lot of dudes (pow 14 spray's / AOEs)
- Lists with immovable models (good spot removal for granted abilities / Stationary)
- Jackspam (Spam stationary?)
- lists with a lot of stealth (may not be an issue other than scoring) that with stealth shouldn't threaten the GKs and between (hill + 2 northkin shaman + wall)
- lists with a lot of dig in/ immune to blast (spot removal can remove some of the units enabling this)
- Recursion (Explosivo)
Alternate models I have been playing with - -DK, (2) Northkin Shaman / +Bog Trog Mist Speaker, Gobber Bellows, (2) Whelps (eyeless sight - good bye stealthy units/models)
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Post by macdaddy on Oct 24, 2017 18:31:12 GMT
I LOVE IT!
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A-Mo
Junior Strategist
Posts: 204
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Post by A-Mo on Oct 24, 2017 19:02:58 GMT
Keep in mind that the Mist Speakers Guidance ability is friendly faction only, so doesn't work on anything in the list but himself. I do like the like the orignal list build though. Play it and let us know how it goes!
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Oct 24, 2017 19:08:07 GMT
Have you played this list? I'm sorry, but I don't see how this list will win any games (except time) Very hard to win on scenario with so few pieces and no real units. Assassination is the only real option here, and if your opponent has the necessary counter/defence against it, it is off the table. Which is quite easy against Trollbloods tbh. Stealth/high arm/incorporeal/LOS blocker/camp all deny the Kings.. If you insist on 2 x GK I would go with Grimm2 for the Mage Sight (and Mortality) utility. Or maybe swap 1 of them for a MK and go with Doomy3 instead? In many ways the MK's gun is the same as the GK: - Also POW 16 (counting Elder buff included here) - Can often hit 3 models as well, potentially a lot more - Also has a DEF debuff effect - Shoots almost just as far or even further + sprays are so damn good in mk3.
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Post by robbleyourworld on Oct 24, 2017 19:23:18 GMT
Seems like some silly fun worth dropping once or twice. I think its going to have some major weaknesses into the current meta (at least mine) with swarms of recursioning dudes.
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Post by Dorgren on Oct 24, 2017 19:24:19 GMT
Keep in mind that the Mist Speakers Guidance ability is friendly faction only, so doesn't work on anything in the list but himself. I do like the like the orignal list build though. Play it and let us know how it goes! Faction got removed in the latest CID Magic Ability [6] •Guidance (★Action) - RNG CMD. Target friendly model. If the model is in range, it gains Eyeless Sight XICONX and its weapons gain Damage Type: Magical XICONX for one turn.
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Post by macdaddy on Oct 24, 2017 19:29:05 GMT
Seems like some silly fun worth dropping once or twice. I think its going to have some major weaknesses into the current meta (at least mine) with swarms of recursioning dudes. Explosivo cycling will help a lot with that. That and snacking if they happen to be dudes with swords. The list seems pretty potent honestly. You can pump out 3 bombers worth of shooting every turn that also can RFP. Dozer and Smigg can scalpel out support models, You can hit pretty hard in melee with the kings an with Rock wall you can protect them from models who lack pathfinder or reach. I think it is stronger than it looks. Both kings can remove a khador heavy a turn at range and explosivo gives it a bit of infantry removal. The biggest issue is no real scoring units and no welps. If you had welps you could contest a lot better. gobber: Lucky shot is range 6 so gunny can put it on both kings. Also, the explosivo AOE's can trigger when you are lobbing pow 16's
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Post by gobber on Oct 24, 2017 19:33:03 GMT
(Gunnbjorn 1) Captain Gunnbjorn [+28] - Dozer & Smigg [18] - Glacier King [35] - Glacier King [35] Advantages - 6 Boosted (guided fire) range 12-16 Pow 16 (northkin Elder) AOE 3 attacks per round that push those hit d3 away
- Lucky Shot battery to make sure you hit (at cost one its easy to cast 3 of these without using your caster)
Glacier King's ranged attacks aren't AoE's. Explosivo doesn't make them AoE's. Lucky shot doesn't help the glacier kings, just Gunny and D&S.
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Post by robbleyourworld on Oct 24, 2017 19:37:40 GMT
(Gunnbjorn 1) Captain Gunnbjorn [+28] - Dozer & Smigg [18] - Glacier King [35] - Glacier King [35] Advantages - 6 Boosted (guided fire) range 12-16 Pow 16 (northkin Elder) AOE 3 attacks per round that push those hit d3 away
- Lucky Shot battery to make sure you hit (at cost one its easy to cast 3 of these without using your caster)
Glacier King's ranged attacks aren't AoE's. Explosivo doesn't make them AoE's. Lucky shot doesn't help the glacier kings, just Gunny and D&S. also you can't cast a beasts animus more than once off of the beast so you'd have to use your caster to cast it multiple times
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Post by gobber on Oct 24, 2017 19:39:55 GMT
gobber : Lucky shot is range 6 so gunny can put it on both kings. Also, the explosivo AOE's can trigger when you are lobbing pow 16's That doesn't do anything but waste fury though. Lucky shot provides no benefit to the kings, they have no AOE ranged attacks that can get the RAT bonus. Explosivo does not make the attack an AOE. It is a non-AOE ranged attack that creates an AOE when it kills something.
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A-Mo
Junior Strategist
Posts: 204
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Post by A-Mo on Oct 24, 2017 19:47:30 GMT
Keep in mind that the Mist Speakers Guidance ability is friendly faction only, so doesn't work on anything in the list but himself. I do like the like the orignal list build though. Play it and let us know how it goes! Faction got removed in the latest CID Magic Ability [6] •Guidance (★Action) - RNG CMD. Target friendly model. If the model is in range, it gains Eyeless Sight XICONX and its weapons gain Damage Type: Magical XICONX for one turn. Neato! Hopefully that stays the case. It would be a nice option for Gunny for sure. If anything, I like the visual of some heavy standing behind a cloud thinking they're safe.....surprise crit dev rocket in your face!
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Post by Dorgren on Oct 24, 2017 21:01:56 GMT
gobber : Lucky shot is range 6 so gunny can put it on both kings. Also, the explosivo AOE's can trigger when you are lobbing pow 16's That doesn't do anything but waste fury though. Lucky shot provides no benefit to the kings, they have no AOE ranged attacks that can get the RAT bonus. Explosivo does not make the attack an AOE. It is a non-AOE ranged attack that creates an AOE when it kills something. Oops. No idea why I thought wind thrower was AOE 3... Doh!
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Oct 24, 2017 21:53:03 GMT
That doesn't do anything but waste fury though. Lucky shot provides no benefit to the kings, they have no AOE ranged attacks that can get the RAT bonus. Explosivo does not make the attack an AOE. It is a non-AOE ranged attack that creates an AOE when it kills something. Oops. No idea why I thought wind thrower was AOE 3... Doh! Because it SHOULD BE!
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Post by grabsnikk on Oct 24, 2017 22:49:09 GMT
Oops. No idea why I thought wind thrower was AOE 3... Doh! Because it SHOULD BE!
No, it should be a straight ROF3, not a crappy reload 2!
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Post by Trollock on Oct 25, 2017 7:01:31 GMT
First off: The list needs 2 sets of whelps. period. You will produce a lot more fury than gunny can handle.
I totally get what you are going for, but let me dangle this in front of you: Eilish can give puppet master to the GK (or whom ever you think needs it most) or remove an upkeep in a pinch. For the 1 point you save for not bringing the DK, you could upgrade one of the GKs to a MK. I understand that this does not mesh fully with what you had in mind for the list, but it does make the list able to play in to way more things. The MK is absurdly good with gunnbjorn. The combination of the assault spray and kill shot with guided fire and explosivo is incredible.
Also it makes the GK and Dozer very credible melee beaters as well, AND it reduces the amount of whelps required to one set id say, allowing you to bring one more model that actually does work.
The list still has the same weakness though. No unit that is suited to scoring, and it will have a hard time to contest far elements of the board. I do not really think the list is viable in a SR2017 environment. You need to assassinate or go home basically.
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