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Post by elshinare on Sept 25, 2017 17:01:39 GMT
So, curious how that works with Tanith's feat. Since her feat cannot reduce an animus to less than one, or do they errata her feat while this new theme is tested? It would make sense, I think
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Post by rezfon on Sept 25, 2017 17:03:51 GMT
Wraithbane, Primal, Amuck, Winter Coat, Lightning Strike, Elusive, Dopple bark... So many things to look forward to.
A gorax throwing out 3 primals in a aingle turn, yes please. Pureblood giving wraithbane to all of them as well.
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Post by DanX not signed in on Sept 25, 2017 17:15:20 GMT
They can only cast one a turn. Still great.
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Post by macdaddy on Sept 25, 2017 17:18:04 GMT
Wraithbane, Primal, Amuck, Winter Coat, Lightning Strike, Elusive, Dopple bark... So many things to look forward to. A gorax throwing out 3 primals in a aingle turn, yes please. Pureblood giving wraithbane to all of them as well. Only one animus a turn haha. Still a good ability but unlimited animi would be dumb
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Post by jisidro on Sept 25, 2017 17:21:35 GMT
Wraithbane, Primal, Amuck, Winter Coat, Lightning Strike, Elusive, Dopple bark... So many things to look forward to. A gorax throwing out 3 primals in a aingle turn, yes please. Pureblood giving wraithbane to all of them as well. Only one animus a turn haha. Still a good ability but unlimited animi would be dumb
If you listen to Pagani interview on full circle and read the insider it seems he thinks of Circle beasts are being primalled all the time... Perhaps the Gorax needs that ability?
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Post by rezfon on Sept 25, 2017 17:24:33 GMT
Only one animus a turn haha. Still a good ability but unlimited animi would be dumb
If you listen to Pagani interview on full circle and read the insider it seems he thinks of Circle beasts are being primalled all the time... Perhaps the Gorax needs that ability?
all the primal, all the time haha
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Post by rezfon on Sept 25, 2017 17:31:23 GMT
I've previously been quite critical of una2 lists, but with scarfell essentially gaining perma dodge, might need to look at it again.
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Post by jisidro on Sept 25, 2017 18:00:31 GMT
I've previously been quite critical of una2 lists, but with scarfell essentially gaining perma dodge, might need to look at it again. Keep in mind that it's not a great ability against stuff that boosts. ARM 13 means you just boost hit... Against troops it's good/better. Also no running and casting.
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Post by macdaddy on Sept 25, 2017 18:10:50 GMT
I've previously been quite critical of una2 lists, but with scarfell essentially gaining perma dodge, might need to look at it again. Keep in mind that it's not a great ability against stuff that boosts. ARM 13 means you just boost hit... Against troops it's good/better. Also no running and casting. Def 15 means even Mat 6 needs a boosted 9 to hit. Mat 7 needs a boosted 8. Plenty of statistical wiggle room to get a dodge off with Def that high. Boosted 9's are actually pretty hard to roll consistently believe it or not. Dodge is an ability that forces an opponent to commit extra resources to make sure it does not go off. That is not insignificant. Now if only we could get the other gryphons up to scarsfell levels of usability...
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Post by darkshroud on Sept 25, 2017 18:19:05 GMT
Boosting to hit means they have less fury/focus to do other stuff.
youre free ability means they have to spend focus to make sure they hit you is a good thing.
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Post by Nahualli on Sept 25, 2017 19:00:43 GMT
I am worried about the survivability of this theme. Besides Lightning Strike and Dodge being up 100% of the time, there is no increased resilience. But I won't be saying the theme is bad, I will do several tests and report my results. My best list so far is Una 2 with Wrong Eye. Possible lists will include Kromac 1 and Kaya 2.
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Post by oncomingstorm on Sept 25, 2017 19:03:01 GMT
Keep in mind that it's not a great ability against stuff that boosts. ARM 13 means you just boost hit... Against troops it's good/better. Also no running and casting. Def 15 means even Mat 6 needs a boosted 9 to hit. Mat 7 needs a boosted 8. Plenty of statistical wiggle room to get a dodge off with Def that high. Boosted 9's are actually pretty hard to roll consistently believe it or not. Dodge is an ability that forces an opponent to commit extra resources to make sure it does not go off. That is not insignificant. Now if only we could get the other gryphons up to scarsfell levels of usability... Scarsfell spam + Wrong Eye and Snapjaw for the lulz?
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Post by macdaddy on Sept 25, 2017 19:04:13 GMT
Def 15 means even Mat 6 needs a boosted 9 to hit. Mat 7 needs a boosted 8. Plenty of statistical wiggle room to get a dodge off with Def that high. Boosted 9's are actually pretty hard to roll consistently believe it or not. Dodge is an ability that forces an opponent to commit extra resources to make sure it does not go off. That is not insignificant. Now if only we could get the other gryphons up to scarsfell levels of usability... Scarsfell spam + Wrong Eye and Snapjaw for the lulz? Could be tilting but an 8" bubble is hard to cover more than a few gryphons.
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Post by Lord_Randall on Sept 25, 2017 19:52:51 GMT
The third bonus should be +1 to starting roll according to Pagani on social medias. This is gross with our fast beasts @mcdaddy: in this theme jamming unit are scarsfells with free dodge
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Post by erythro on Sept 25, 2017 22:01:23 GMT
One problem I see with this theme. It amplifies the already rather good warp wolves and doesn't help the lack later satyrs and griffons. A missed opportunity I feel
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