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Post by Hotwater on Nov 2, 2017 16:50:00 GMT
Neat. How do you like the Highwaymen with him? On paper they seem good (he can help them hit, and Hunter is nice too) but i always find that highwaymen without Snipe just do not get to do work due to the short range of the guns. How do you find them? They're in the list as a skirmish unit, they spend a good amount of their time charging in, jamming, and dying. They're the unit that typically suffers the most casualties. I may try switching them and Braylen out with Raiders and a fell caller after the Northkin stuff is released this month. In other words, they're ok and they do the job I put them in there to do.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Nov 2, 2017 17:22:20 GMT
Huh. I figured that skirmish role would be covered by the scouts. How do you differentiate the role of scouts and highwaymen in the list?
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Post by Hotwater on Nov 2, 2017 19:55:23 GMT
Huh. I figured that skirmish role would be covered by the scouts. How do you differentiate the role of scouts and highwaymen in the list? I use them as a flanking unit and support/solo hunters. They can do a decent job of scenario denial on my opponents side of the board. They're pretty self sufficient, so they don't need to stick around support models to help them do their job.
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jarrow
Junior Strategist
Posts: 274
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Post by jarrow on Nov 6, 2017 6:45:01 GMT
Got second game last week, but had no time to write report. But player against Circle and Kaya1 with yo-yo purebloods and screening lightbeasts. Game was quite straight-forward to me and I won it first with clock and after we continued the game I won by scenario. Circle just didn't have enough models to kill my models and moshpit ensures that I kill his high-def stuff. (although fenns and champion tried their best to miss charges to evasive griffons on 2B). At the end Kaya tried to assassinate Borka, but did something like 5p of damage. I really like how tough Borka is.
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jarrow
Junior Strategist
Posts: 274
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Post by jarrow on Nov 10, 2017 13:00:47 GMT
Game three was against retribution. Opponent wanted to try hard matchup and played Rahn even I had Arcane ward. Double mittens, Helios, one light and one heavy jack (don't remember names). Scenario was Pit II, I won roll and choose to go first as I had fast list and wanted to get scenario pressure. Fenns run as first wave at center champions behind and SoB goes towards right zone. Retribution run near zones and arced chain blast killed one fennblade. Eiryss missed fennblade. Fennblades vengeance forward and I charge them to kill light arc-node and tried to kill eiryss but missed. Skinner charged one mitten and other models just run forvard. Polarity shielded colossal is annoying! Rahn charged skinner and killed him and helios killed couple of fenns but arcane ward protect them from mittens. Eiryss missed another shot to fennblade (now aiming). Also lost kithkar to left flank mittens. No scoring. I start turn 3 by dropping arcane ward in order to cast it to champions. Fenns killed some mittens and Skaldi walked to do some damage to Helios. Other champs just walk forward cos they can't charge Helios. Second fennblade try to kill eiryss but missed and RÖK missed spray to mitten solo. SoB killed mittens on right flank. Borka walked to zone to corner of house and I forgot to cast Arcane ward and cast wind wall instead. I scored 1 Rahn cast force hammer to 2 champions blocking line to RÖK (as they didn't have AW) and killed one of them. Helios pull RÖK towards and he just stumble more forward but opponent didn't remember to turn helios so he got only one attack. Heavy jack swings also RÖK but RÖK was left to ~6 box one aspect down. Opponent mostly use his whole army trying to kill rök so game was mostly there. Next turn champions wreck half of the Helios on raged RÖK finished Helios and heavy jack. I also scored 2 points more to 3-0. Last fennblade killed couple of last mittens on left flank and SoB do same on right flank. Last turn Eiryss shoot fury out of Borka and Rahn charged him (take free strike from RÖK and I rolle 5-5-6) but amr21 was too much and Borka was left to 10p. Third win to Borka1.
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Post by marwa on Nov 14, 2017 5:57:58 GMT
For last three weeks I have commited myself to playtesting only one list: Trollbloods Army - 75 / 75 points [Theme] The Power of Dhunia (Calandra 1) Calandra Truthsayer, Oracle of the Glimmerwood [+27] - Dire Troll Mauler [15] - Earthborn Dire Troll [14] - Earthborn Dire Troll [14] - Earthborn Dire Troll [14] - Sea King [36] - Trollkin Runebearer [0(5)] Troll Whelps [0(4)] Troll Whelps [0(4)] Krielstone Bearer & Stone Scribes (min) [6] - Stone Scribe Elder [3] First Game: Calandra vs. Maleok First game with new caster is always a paint in the ass, made a lot of mistakes, because I played it as caster kill list and not as a best brick. I was able to get to his caster, but wasnt able to secure the kill. CK loss in the end. Second Game: Calandra vs Rask Huge counter against my list because of a Dahlia and Scarath with Paralysis. Basically with one hit it ignores the huge defenses in my list so I lost to attrition. Third Game: Calandra vs Fyanna Third game of the day and I am pretty tired. I am scared shitless of her feat and I thought that I am done with Calandra. Faynna got her alpha into me, but didnt kill anything, I counter feated and killed 4 beast, which was a huge attrition swing. Then I have won. Fourth Game: Calandra vs Vlad1 (rockets and gun carriage) I have managed to kill two jacks and gun carriage with my feat, he didnt do much afterwards because of the combination of high DEF and ARM. Lost this game due to deathclock, but otherwise I would have won. Fifth Game: Calandra vs Aurora (lot of infantry) Kinda boring game, he was doing nothing to me, but reviving is a catch. I was pretty sure that I can manage to win on time, which I did. Sixth Game: Calandra vs Goreshade (loooooads of bane a ride infantry) Lost this game terribly to realizing that I cant play this list into infantry at all. So since this I was working on my pairing. Seventh Game: Calandra vs Thagrosh This matchup should be better for my, because he is basically playing without his feat - I am snacking everything and hellmouth cant drag me, becase I have Earths Blessing. Opponent conceded. Eight Game: Calandra vs Hayley2 I really hate this Cygnarian caster I have come with a run to engage plan, but he can TK EBDT even under Earths blessing, so it didnt go as I wanted, but he mage a minor mistake with a Thorn so I have traded EBDT for Thorn = no spell assasination. After this he lost due to deathclock. Ninth Game: Calandra vs Child Again I have started well on attrition due to Starcrossed and high DEF and ARM - 1 EBDT for 2 Skin and Moans and 1 Cage Rager. But again - lost on time. Tenth Game: Calandra vs Tyra Forget about my decision not to play Calandra into infantry and lost this match on scenario. Eleventh Game Calandra vs Fyanna2 I have able to manage the win thx Calandras feat and Fate blessed into her feat. In the end I have won on CK. I like this list with Calandra a lot, if opponent doest have any source of MAT fixer then he is probably done because he will probably underrestimated Star Crossed, hit me with his alpha and fail. If he has a MAT fixer then it is a problem. But I will stay with this list for a while and see. I am going to pair it with Gunnbjorn for a while and see if it is good pairing or not (God I hope it is).
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Post by Trollock on Nov 14, 2017 7:28:44 GMT
Thats some commitment! Feels like you should be able to play in to living infantry at least half way decently. They should be really bad at killing EBDTs and if they ever commit, you can have a trample feast Also, the shooting of the SK should do some work at least. Scenario could be problematic. Against bane riders you are F-ed though i guess. Boosted charge attacks to circumvent your DEF and high enough POW to really hurt. A lot of games went to time. How was scenario looking for you in those games? Thanks for sharing
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Post by marwa on Nov 14, 2017 8:50:30 GMT
Game against Vlad1 was a clear win on attrition and even on scenario. Game against Child was easy on scenario because opponent had no units at all. Against cryx with Goreshade I have lost 0:5 on scenario - but as you said, I am F-ed against bane riders and banes. But as you said - this list is problematic on scenario sometimes, but it is doable. To be honest - I am really bad player in the way of scenario, more of a CK kill kind a guy. But you have three pieces with Earths blessing which can be only placed and unmovable Sea king with large base so with these you have a realy good contest in my opinion. Dont know if it is some commitment or some kind of a brain injury
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Post by elricaltovilla on Nov 23, 2017 18:55:09 GMT
I'm two games into what I've decided will be a 5 game challenge with a Madrak1 list: War Room Army Trollblood - Maddy 1 Heroes Theme: Band of Heroes 3 / 3 Free Cards 75 / 75 Army Fuel Cache - Steamroller Objective Madrak Ironhide, Thornwood Chieftain - WB: +29 - Trollkin Runebearer - PC: 0 - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 19) - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 10) - Troll Axer - PC: 10 Fell Caller Hero - PC: 0 Stone Scribe Chronicler - PC: 0 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Trollkin Champions - Leader & 4 Grunts: 16 - Skaldi Bonehammer - PC: 5 Trollkin Warders - Leader & 2 Grunts: 10 Trollkin Fennblades - Leader & 9 Grunts: 15 - Trollkin Fennblade Officer & Drummer - Officer & Drummer: 5 THEME: Band of Heroes --- GENERATED : 11/23/2017 13:26:55 BUILD ID : 2054.17-11-04 The first game was against Gaspy1 in Satixys theme with Nyss Hunters. The scenario was Standoff with a nice big church right in the middle of the field. I went second, and deployed my fennblades on my right, opposite my opponent's Nyss. The champs were over by the left zone mostly behind a wall opposite my opponent's Satixys Raiders. Madrak and the rest of my stuff was deployed fairly centrally. I lost my fennblade UA to an arced Breath of Corruption (the only fennblade I lost to that) so I couldn't live the dream of sending them off with +2 MAT, Guided Hand and No Quarter (or cleave) but I sent them after the Nyss anyway and they made a decent showing of it. I failed to unpack my champs properly early on, and they got bogged down for a turn or two by satixys before I was able to clear that zone. The Fenns ended up getting wiped out by Asphyxious's feat and the remaining Nyss, but I was able to clear my zone for the champs and heal them all back to full from 1 box (Madrak 1's feat is amazing). I was able to keep Even Ground up the entire game off of blood boons, and eventually assassinated Asphyxious with the bomber after killing everything else off except for one bone chicken. Oh, and Madrak managed to dodge 7 attacks made against him with no fury. Not an experience I'm eager to repeat. Second game was against Shae in Talion Charter with 4 freebooters and a commodore cannon. The scenario was Breakdown. My opponent tucked the cannon behind a curved wall and had an ambushing unit of Press Gangers. This was a pretty good matchup for me because I could RFP to prevent him from using recursion on my models. The Fennblades charged into the zone on my left and laid into a unit of Sea Dogs, although having to RFP them meant I couldn't cleave to take out extras. Doc Killingsworth and Bosun Grogspear made it a pain to try and kill things with Rathrok, but I managed to keep Even Ground up most of the time in spite of that. The champs managed to hold the right zone down themselves pretty well but I wasn't able to score it for most of the game due to needing to use my champs to kill freebooters. Jackhammer was really useful on the mauler to take out the enemy heavies, while the bomber did a good job of keeping infantry honest from atop a hill. My feat saved my butt in multiple ways by healing up my beasts and champs and preventing my opponent from charging into my remaining fennblades and Warders in order to keep him from clearing the left zone. The stone kept the commodore cannon from lighting any of my models on fire, and Madrak's Scroll blocked the only shot that the cannon got on my caster. Again, I had to clear out basically all my opponent's models except for Shae and the Cannon before I could assassinate him, but I managed to put him down with Madrak, which is my favorite way to win. I still need to get more comfortable with the rules for RFPing, as I'm not sure what does or doesn't trigger when I choose to use that, and I'm pretty sure the list isn't optimal since I don't have any magic weapons, nor do I have a second unit of champs. However I'm reluctant to do much to change the list as everything in it has proven useful at one point or another. I will say that it's been really nice to hear my opponents' complain about a Troll caster being "broken" for once.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Nov 23, 2017 19:33:57 GMT
I hear you. Your list is right between my Dodgy Bastards 1.0 and 1.1 lists. The double champs sound really cool, but fitting them and Fenns, whom I love more than any other unit, is really hard. I mean, that plus min stone and elder is ~66 points, before sorcerers. That means no warders, which makes me nervous, although I suspect double champs can handle the attrition.
I think most of my testing is going to be in Storm of the North for a good while, I have really missed being able to do combined arms. Good luck with the other three games!
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Post by Trollock on Nov 23, 2017 20:39:23 GMT
I still need to get more comfortable with the rules for RFPing, as I'm not sure what does or doesn't trigger when I choose to use that... The RFP granted from BoH theme bonus is optional, so you can chose not to trigger it. It still ignores tough! If you chose to RFP, you can not trigger things like Cleave, berserk or overtake, since they require you to DESTROY a model. The Pressganger recursion does not care about RFP though. They do not RETURN a model to a unit. They ADD a model to the unit, so it does not matter if you have RFPed pirates or not. The match up against Shae should be very favorable, since you ignore tough (pretty much makes bosun and the doc useless) AND you cant be knocked down (hampers the commodore and the freebooters) About the magical attacks, i do not think that matters much. You have an elder to remove incorporeal with the stone, and Madrak can throw axes at problematic models. I would probably build the list diferent, but that is not what the 5 game challenge is for! The point here is to play the same list several times to THEN make well informed and reasonable changes. Its great to see other ppl joining in this effort
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Post by Trollock on Nov 23, 2017 20:45:15 GMT
I hear you. Your list is right between my Dodgy Bastards 1.0 and 1.1 lists. The double champs sound really cool, but fitting them and Fenns, whom I love more than any other unit, is really hard. I mean, that plus min stone and elder is ~66 points, before sorcerers. That means no warders, which makes me nervous, although I suspect double champs can handle the attrition. I think most of my testing is going to be in Storm of the North for a good while, I have really missed being able to do combined arms. Good luck with the other three games! How about this? conflictchamber.com/#c7201b_-0a4N0j0j0ijq6GfF0l0miTbKiT0b0ccATrollbloods Army - 75 / 75 points [Theme] Band of Heroes (Madrak 1) Madrak Ironhide, Thornwood Chieftain [+29] - Troll Bouncer [9] - Troll Bouncer [9] - Troll Impaler [11] - Trollkin Runebearer [0(5)] Fell Caller Hero [0(5)] Swamp Gobber Chef [1] Krielstone Bearer & Stone Scribes (max) [9] - Stone Scribe Elder [3] Trollkin Champions (max) [16] - Skaldi Bonehammer [0(5)] Trollkin Champions (max) [16] Trollkin Fennblades (max) [15] - Fennblade Officer and Drummer [5] Trollkin Warders (min) [10] still got 5 shield guards and snipe as well as fennblades and double champs. No sorcerers though...
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Nov 23, 2017 22:27:32 GMT
That looks very interesting. I had some thoughts about changing things, like swapping warders for a chronicler and sorcerers or reducing the stone, but I feel like it would be worth trying as is. Thanks a lot, Trollock, now I'm 2 games in to about fifteen games worth of testing! Assuming I don't get interrupted, that's gonna be about... 3 months of games. Ugh. I miss being able to get two games in per week.
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Post by elricaltovilla on Nov 23, 2017 23:25:49 GMT
I still need to get more comfortable with the rules for RFPing, as I'm not sure what does or doesn't trigger when I choose to use that... The RFP granted from BoH theme bonus is optional, so you can chose not to trigger it. It still ignores tough! If you chose to RFP, you can not trigger things like Cleave, berserk or overtake, since they require you to DESTROY a model. The Pressganger recursion does not care about RFP though. They do not RETURN a model to a unit. They ADD a model to the unit, so it does not matter if you have RFPed pirates or not. The match up against Shae should be very favorable, since you ignore tough (pretty much makes bosun and the doc useless) AND you cant be knocked down (hampers the commodore and the freebooters) About the magical attacks, i do not think that matters much. You have an elder to remove incorporeal with the stone, and Madrak can throw axes at problematic models. I would probably build the list diferent, but that is not what the 5 game challenge is for! The point here is to play the same list several times to THEN make well informed and reasonable changes. Its great to see other ppl joining in this effort Well thank goodness my opponent apparently didn't know that either. I guess that happens though when you're both playing new lists!
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Post by elricaltovilla on Dec 6, 2017 2:42:18 GMT
I played my third game with Madrak1, but with the cold I've been fighting for the last two weeks I'm really too tired to try and write up a battle report. I lost on bottom of 3 to a fyanna2 Ravens of War list on scenario because I don't know how to deal with ambush and played too much to one side which left my fennblades in the lurch.
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