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Post by Tom_Bombadil_ on Feb 6, 2018 3:17:11 GMT
Great read! I actually just recently went 3-1 at an event with the four posse version of this list (same battle group different solo load out) and I felt like it went really well. I will agree that it struggles with high armor though like you said that is what the pairing is for. Could you go into a little more detail on why you like the croaks in there over the fourth posse? In my experience the amount of board space you can take up in incredible.
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Feb 6, 2018 10:25:38 GMT
Great read! I actually just recently went 3-1 at an event with the four posse version of this list (same battle group different solo load out) and I felt like it went really well. I will agree that it struggles with high armor though like you said that is what the pairing is for. Could you go into a little more detail on why you like the croaks in there over the fourth posse? In my experience the amount of board space you can take up in incredible. Definitely! Well, for starters, shooting is good. Anyone playing a melee-oriented list knows that a bit of shooting helps a lot. Anything from taking out a solo to an objective to be an assassination threat (which croaks really are). Also, with increased Deployment zone combining with Advanced Deployment Croaks get really high up the board fast. With Death Ride from the Witch Doctors and Death Pact from Maelok they also threaten 17" (15" with oil) and can walk right through buildings with the feat. Now with pathfinder if there is a forest in the middle of the board it's not an issue. This threat is important, because it makes armies stay back, even when they want to run at you. This means they're not taking the board space they want and makes it easier for you to go second and get an edge in scenario. With Mortality you basically have a RAT8 POW13 boosted damage rolls, 9 of them, some of them can usually aim (when shooting at larger bases) and RAT10 hits almost anything. When I face Madrak1 I usually shoot 4-5 champions of the board only second turn. Against other armies I can shoot heavies of the board. With RAt10 you can even shoot Fyanna2s flying beasts of the board on her feat (7s to hit is perfectly fine, half of them will hit and that's usually enough to kill a legion heavy). Let's not forget the boosted continuous fire roll, which sometimes kills a light. I had 2 croaks shoot a light warbeast (the other 8 had already killed their target) and one threw oil, the other fire. Opponents turn, the light warbeast died. That's from 2 croaks. I think it was a Frightmare or Gorehound I killed. Basically, a hard-shooting unit with long threat and AD is worth more to me than another unit of Posse
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Hjard
Junior Strategist
Posts: 123
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Post by Hjard on Feb 7, 2018 6:23:57 GMT
With RAt10 you can even shoot Fyanna2s flying beasts of the board on her feat (7s to hit is perfectly fine, half of them will hit and that's usually enough to kill a legion heavy). I'm not really willing to take that chances given that they move 2" after each miss. Otherwise I'm with you, Croaks bring more to the list than just another unit of Posse. Any opponent who can deal with 3 units of Posse can also deal with 4. The more I play Maelok the more I'm torn between bringing him and Jaga-Jaga. Depends on the intended matchups I suppose and with Trolls being a problem Maelok will make it more often than not.
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Aug 20, 2018 14:41:01 GMT
Tournament time! Brought my BLoB list: Minion Army - 75 / 75 points [Theme] The Blindwater Congregation [Barnabas 2] Barnabas, Lord of Blood [+23] - Bull Snapper [0(5)] - Dracodile [36] - Gatorman Soul Slave [0(5)] Gatorman Husk [3] Gatorman Husk [3] Gatorman Husk [3] Swamp Gobber Chef [1] Boil Master & Spirit Cauldron [5] Boil Master & Spirit Cauldron [5] Gatorman Bokor & Bog Trog Swamp Shamblers [10] Gatorman Posse (max) [16] Gatorman Posse (max) [16] GAME 1 Anamag Primal Terrors Sadly he got first turn so it's uphill already. I get greedy and advance BLoB 5", camping 4 with execration and spiny growth. After First turn: Anamag turn 2. Kills a posse, casts a free Gallows that pulls BLoB 6 inches forward, after that Anamag activates and casts a hex blast at Barney doing damage to him which he transfers, then a hellmouth rolls a hard 8 and pulls him in further and does more damage and he spikes a few rolls so I'm transferring as I don't want Golab to come in with weapon master... 2 Rotwings charge and do 11 damage to barnabas who currently has no transfers then Golab eats him up. Ah well, top of 2 assassination just like last time I faced Anamag. Simon did go on to win the whole tournament though and thus qualify for the Iron Gauntlet so good on him! He was a real friendly player and I really enjoyed playing him and discussing various lists, builds and secret tech during the course of the weekend.
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Aug 20, 2018 15:02:28 GMT
GAME 2 Grim1 with ALL THE HUGE BASES! Thanks to his theme benefit he got first turn...sigh... Deployment: Turn 1 was a bunch of running. His turn two he did a bit of shooting and picked of some boxes here and there, the Hooch Hauler put about 8 boxes or so into the dracodile which hurt but he did fail to do any damage with the sprays which felt good. He feated. I in return advanced slowly (because Grim1s feat is like that...) but as he had placed his battle engines so beautifully I could side step an inch or so with the dracodile and spray the objective blinding both his battle engines. Woohoo! The rest of the game was pretty much the dracodile and BLoB playing chicken with the sea king, dracodile spraying the HHH every turn to stop it from doing anything. BLoB went up and killed the War Wagon. I'm getting up on scenario as the Bokor is just filling the left zone with Shamblers and the right zone is a posse unit fighting a war wagon. So I score my zone and he scores nothing basically. Finally he advances to kill the shamblers and the bokor and succeeds and toes my zone, scoring the left zone with Grim. Barney hunters marks the Sea King and the Dracodile charges him and leaves him with 2 boxes and the Boil Master charges in and finishes the job. He concedes at this point, I believe the Score was 5-2 or something.
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Aug 23, 2018 15:38:21 GMT
GAME 3 Jaga-Jaga vs Denny1 Slaughterfleet A heck of a fight, only got 1 photograph in but it was quite tight but he did pull out a win. Sacred Vault was amazing. I also got to live the dream with a spitter getting charged by a Stalker who triggered counterblast, retaliatory strike and then enlived and spitter walked into the uncontested zone so another stalker had to charge it and then I got to death rage. Killing both stalkers down to like half health. It was awesome.
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Aug 23, 2018 16:18:04 GMT
GAME 4 - Spread the Net BLoB vs Iron Mother I get first turn and run everything up as far as I can. I know I can take 2CP on his 2nd turn if I play it correctly. That's my goal. If that happens I should win. He also runs up and starts shooting, kills a gatorman on the right flank I believe. He does however move a little far out on the flanks as he has completely forgotten about the husks. Two of them charge in on the left side TEP and spike both damage rolls and bring it down to 7 boxes (why use tactics when you can roll good instead?) and the gatormen on the right along with a Husk bring down the servitors trying to contest my zone and also jam up the prime axiom. Execration and Spiny goes on BLoB as usual. Dracodile sprays one of my gatormen and hits the prime axiom with blind. Now for the best part! He activates everything and feats and one of Iron Mothers servitors try to shoot the Dracodile but rolls a 3 to hit, and thanks to Execration misses that wonderful DEF12 gargantuan. the TEP on the right sprays down the gators in front of the Prime Axiom. Dangit... With MAT8 it won't be missing attacks vs the dracodile. It charges in and does about 30-something boxes to the dracodile. He then activates the TEP on the far left, it backs out a bit (as to not take free strikes from the husks) and since he's cleaned out the zone except for the two husks and the gatorman leader he puts all servitors on damage and sprays the first spray so he can hit both husks and the gatormen leader. So he misses the gatormen leader, hits both husks and kills them so now he has to clouds in front of him and cannot use his last spray and he has nothing else that can shoot the gatormen leader so I contest his zone. He doesn't contest my zone or his flag. 2-0 Gators BLoB turn 3 Husk activates and runs to the flag. Now I only need to kill the Prime Axiom to go 5-0. Gatormen Posse (2 of them) charge the prime axiom and do about 10 boxes or so and the last Posse member charges the contesting servitor and kills it. BLoB activates, feats and heals the dracodile, casts all his spells and then one cauldron puppet masters the Dracodile which goes in and finishes the Prime Axiom. 5-0 to BLoB I often try to blind colossals as they cannot kill the dracodile with only 3 attacks (so tanked full with focus = 3, 1 for shake, 1 for charge, 1 to buy attack). Also, one of those three attacks should miss as Mat6 vs DEF12 is about 2/3 or something. DEF12 Gargantuans are a thing. I really enjoy the dracodile so far.
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Post by Azahul on Aug 23, 2018 22:10:41 GMT
I often try to blind colossals as they cannot kill the dracodile with only 3 attacks (so tanked full with focus = 3, 1 for shake, 1 for charge, 1 to buy attack). Also, one of those three attacks should miss as Mat6 vs DEF12 is about 2/3 or something. DEF12 Gargantuans are a thing. I really enjoy the dracodile so far. I'd not actually considered that confluence of factors in terms of how much it would impact output against the Dracodile. That's pretty cool.
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Aug 24, 2018 9:25:32 GMT
I often try to blind colossals as they cannot kill the dracodile with only 3 attacks (so tanked full with focus = 3, 1 for shake, 1 for charge, 1 to buy attack). Also, one of those three attacks should miss as Mat6 vs DEF12 is about 2/3 or something. DEF12 Gargantuans are a thing. I really enjoy the dracodile so far. I'd not actually considered that confluence of factors in terms of how much it would impact output against the Dracodile. That's pretty cool. I know, right! Man it's actually awesome to play a DEF12 gargantuan vs other huge bases. Dracodile is in most cases superior.
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Aug 24, 2018 9:47:59 GMT
GAME 5 - Mirage BLoB vs Harkevich! I get to go first so I run everything forwards, including BLoB. No spells this turn. He does the same in his turn, Victor shoots two shots and put a bunch of gators on fire. Facing a wall of jacks on Mirage means the gators are packing up, heading out of the Bayou into Jam-city. So turn 2 I jam everything and put the gobber chef on my flag. Husks weren't allowed to ambush so helped with the jam, a lot. He kills stuff, a bunch of gators die, Yuri runs to contest my flag. Victor shakes blind and charges the dracodile and whoopdidoo manages to bring it down to what, 14 boxes or something. Dice+3 hurts... Harkevich also feated so the Victor is now ARM23. I score 1 for my zone. BLoB charges Victor, hits and dice-5 now without full corpses but keeps hitting a few boxes in here and there, feats and removes the boil masters, about 10-15 shamblers or something. Heals the Dracodile for 6D3 and goes full on corpses and fury and now hits at dice-3 which is more alright. After that the Dracodile activates and starts eating away at the Victor. He just barely kills him with only one attack to spare. Cannot kill Yuri this turn as I need to be able to use the dracodile as a transfer target so charge it with the bull snapper and he toughs, but I leave him be, he cannot do much now, I'll get him next turn. So I score my zone again so 2-0 in my favor. Posse jams the jacks that can get to BLoB. He keeps killing things and trying to get into my zone but doesn't quite manage so I score again, 3-0 in my favor. I Kill Yuri and go to 5-0 on top of 4. All in all I'm very happy with the list and how it worked. I ended up in 17th place out of 64 which felt ok. The only game BLoB lost was to Anamag but I think I'm stealing Azahuls Midas list to be the Primal Terrors drop. Should work. Almost done painting it too. So Jaga is out, Midas is in.
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grimm81
Baby's First Wargame
Posts: 3
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Post by grimm81 on Aug 24, 2018 11:11:02 GMT
Very interesting! I've tried Blob in WWFF a few times but I always feel that after the feat it loses steam by giving up alot of the board-prescense when saccing random models to feat. How do you handle the lack of threathrange (besides from Hunters Mark which I never seem to cast). The list is quite slow. I found hard-hitting Cav to be the bane of Barnabas himself, accurately hitting and long threat.
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Aug 24, 2018 15:05:34 GMT
Very interesting! I've tried Blob in WWFF a few times but I always feel that after the feat it loses steam by giving up alot of the board-prescense when saccing random models to feat. How do you handle the lack of threathrange (besides from Hunters Mark which I never seem to cast). The list is quite slow. I found hard-hitting Cav to be the bane of Barnabas himself, accurately hitting and long threat. Haven't really faced a lot of cav yet. But the assault spray from the dracodile helps as cav hates Blind. If you can blind 2-3 in a unit it's well worth it. Otherwise just keep a posse unit in front of BLoB I have played BLoB in WWFF and I'm much more fond of the BC version, the increased deployment does a lot, as does the def14 posse.
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Post by chevelle on Sept 7, 2018 14:45:18 GMT
Really liked your battle reports. When playing BLoB with a Dracodile what do you think is the best pairing to it and what would you play against Skarre1 and The Dreamer. This seem like really Bad match ups to me and I don't know if there is a list in Minions, that can handle those two lists maybe Rask, but I think the playstyle is maybe to similar to the BLoB?
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Sept 9, 2018 12:35:47 GMT
Really liked your battle reports. When playing BLoB with a Dracodile what do you think is the best pairing to it and what would you play against Skarre1 and The Dreamer. This seem like really Bad match ups to me and I don't know if there is a list in Minions, that can handle those two lists maybe Rask, but I think the playstyle is maybe to similar to the BLoB? I don't know about that actually. BLoB should probably be able to handle dreamer as the dracodile outthreats his heavies and cannot be pushed or dragged and such. Gatormen are also quite good at jammin heavies, but the hounds could be an issue there with their drag. I think BLoB has game into dreamer. I'm pairing this with Azahuls Midas list in Thornfall, shamelessly stolen straight from his thread! Mainly to be able to handle Primal Terrors and in the future also the new Tharn theme. However, I'm considering replacing Midas with Maelok in WWFF, just to be able to get mortality in there, stopping rapid healing and tough seems more important than every nowadays.
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