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Post by DoktorGrym on Oct 8, 2017 18:09:19 GMT
Are electro leaps considered magical? It states immune to all non magical damage. I'll have to search the q&a for that.
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Post by DoktorGrym on Oct 8, 2017 18:17:23 GMT
After review, lightning Arcs from a spell would hurt them, but not say from a Firefly.
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Oct 8, 2017 20:34:24 GMT
After review, lightning Arcs from a spell would hurt them, but not say from a Firefly. They're immune to non-magical attacks. Electroleaps from Firefly is not an attack, and therefore you take damage.
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Post by danfromchicago on Oct 8, 2017 20:52:42 GMT
After review, lightning Arcs from a spell would hurt them, but not say from a Firefly. They're immune to non-magical attacks. Electroleaps from Firefly is not an attack, and therefore you take damage. Double check the rulebook. It does not specify attack. Just damage
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Oct 8, 2017 21:04:03 GMT
Need to double check that then!
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Post by Azahul on Oct 8, 2017 21:50:45 GMT
Guys, Sabotage on the Gremlin Swarm doesn't cause them to lose Incorporeal. It's a special action, not a special attack.
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Oct 8, 2017 22:24:50 GMT
The Gremlin swarm King hath spoken!
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Post by LoS Jaden on Oct 9, 2017 5:32:46 GMT
I see many times your Gremlin Swarms were eliminated, were they hit by magical attacks each time? I frequently use mine, never ever using the special attack and always staying incorporeal, thus immune to all non-medical damage and continuous effects. Always magical attacks. I never use them to attack. Remember that they can still die to things like electro-leaps and other things that aren't attacks. Uhhh...no they cannot, unless the leap is from a spell. Incorporeal prevents them from being damaged by non-magical damage rolls.
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Oct 9, 2017 11:30:40 GMT
Double-checked this and you guys are correct. Good stuff, that made them even better.
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Oct 15, 2017 21:07:12 GMT
Sunday FUNDAY! Sturm&Drang vs Mordikaar 1 I once again dropped my awesome Sturm&Drang list of doom into my friends Skorne and this time it was up against infantry! Nice to have those double vaults. Note: 2 Slaughterhousers are on the board, they are razor boars proxies for this and the next game. So I go first, Sturm is active and TKs the Vaults, throws up Polarity Shield on the right one and then charges up, everything else runs and since I play WWFF everything is waaay up the board. My opponent is starting and since I'm so close to his lines I actually manage to make him feat first turn. This is quite neat. Sturm dominates and goes top of 2 Since he has feated it's just unnecessary to even try to kill stuff as everything will just be pushed away. Hutchuk comes in on my left and runs into the frey and engages a bunch of Immortals. Razor Boars do the same and the army then shuffles in behind the house. I do however make a mistake here and advance a little too far with the right Vault and I've dropped polarity shield on it and flipped it to the left vault. Big mistake. I also do not feat this turn which perhaps I should have done. So end of my turn looks like so: He fails to kill Hutchuk with his Immortals but the Despoiler manages to kill the Sacral Vault, a shame. Time to bring the hurt! I mean...the DRANG! Top of 3 and Drang takes over, mainly because I have no real need of TK this turn and I really want to be able to use my beasts next turn so I need Pack Hunter instead of Primal. Drang however, does Primal the Road Hog and thanks to Ancillary Attack from Targ the Despoiler bites the dust. Lanyssa and a bone grinder also make short work of the void spirit. The right War Hog also eats through a ridiculous amount of Immortals thanks to overtake and MAT8, I did however forget about vengeance. Left War Hog kills the objective and the vault kills a few immortals and I go to 2CP. Drang also Feats. His left unit of immortals kill hutchuk with Vengeance and then they all charge the War Hog in the zone and the battle boar as well. Dangit...Pow13 hurts when you're only Arm18/17. Both beasts survive but aren't too happy. His Immortals stand in a really sweet semicircle now...that means...yupp...you guessed it! DRANG! Top of 4 and Drang still dominates. Road Hog frenzies and eats a bone grinder or something. Drang spends 7 Fury to Obliterate an Ancenstral Guardian of the Board, expensive but sweet nonetheless. Battle Boar spends 3 Fury to primal himself and then kills both immortals engaging him and overtakes up. Lanyssa charges and kills the Agonizer standing on the short side of the house. The War Hog goes to town and kills every single Immortal in the zone, Mat8 and 7 attacks is awesome. Vault moves up into the zone as well. After my turn the table looks like so: Time is on my side and he makes his Gladiator Ghostly and tries to trample through the house and starts beating on the Road Hog but doesn't have enough attacks to kill it. He doesn't have much time for anything else so pretty much does nothing more than to block some zones, perhaps kills a razor boar or something. Top of 5 Sturm dominates and TKs the gladiator and flips it around. Primals the Road Hog and kill it with a fury to spare so sprints upwards into the Zone. Sturm backs up a little, keeping the battle boar within 3". He advances Mordikaar and tries to shoot Sturm so I Shield guard with the battle boar who takes some damage. He attempts to throw a spell of some sort, I have 2 transfers and his time is up. The game ended 3-0 when I won on time: I think this list is really solid, there isn't really anything I feel doesn't have a place in the list, perhaps the road hog would be better as a War hog but I like having that spray there just in case, also Full Boar is a sweet Gotcha sometimes. So far I think ARM-skew will be an issue and I do have 30p of specialists to use but I just don't know what to put in there for that extra arm-cracking. Anyone has any ideas? Just 2 more War Hogs? They're P+S 20, always something. I dunno.
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Nov 5, 2017 19:53:10 GMT
Alright, I'm back from the tournament at it was great! Sturm&Drang delivered just as expected, and my poor placing of models also went just as expected.
GAME 1 First game VS Ossrum Gun Bunnies
Recon 2
I take the meat thresher instead of one of the vaults and for some reason I also replace the battle boar with more razor boars for those sweet shield guards...remembering afterwards that I actually lost primal in my list now...dangit!
The meat thresher runs up exactly 13.1" away from the drillers (their threat is 13") and then I run a war hog and road hog up but forget do double check those measurements so now they're about 12,7" from the drillers...
All downhill from here and I actually got wiped of the board, Alten taking the last shot into Sturm&Drang and killing him.
Should have kept the vault, run them both up and play the army behind them both, that wins me about 1-2 turns of shooting and my opponent agreed that would have been annoying.
Well, we lose 2 and win 1, our trollblood player beat their cryx player but we lose the round.
GAME 2 Second game, Spread the Net, perfect. Heading into Reznik2 (the guy on the chariot) with all that infantry and man, he doesn't stand a chance. I keep my list as is (no specialists) and he's terrified as he cannot advance with anything and shooting doesn't do much with deceleration and vision and stuff.
Bottom 2 I score 3-0 and he cannot advance. Except...with a single jack...that happens to be bonded to reznik and gets a free 4" move when Reznik kills Hutchuk. Then he clears a path to Sturm&Drang with all his other stuff.. And with boundless charge I get a fully loaded Mat9 p+s22 jack into my Warlock... because I placed him 0.2" too far forward...
GAME 3 Third game into Khador with Irusk2 and all that winterguards and the scenario is standoff.
I run everything up, he walks/runs and shoots and stuff, doesn't do much. I commit both war hogs, one into Uhlans and one into the clamjack (or whatever they're called, the arm23 thing) and I kill a couple of uhlans and manage to dent the clamjack a bit. His turn he doesn't kill the war hogs but leaves them on 3 and 7 boxes.
My turn I use the war hog in his zone to kill the objective, then I clear the zones completely, run bone grinders and TK and move Sturm&Drang into the right circle zone and BAM! 4-0 to me and it's looking good.
Sadly, in his turn he scores 1Cp in his zone. Contests my zones. 4-1. My turn it became 5-1. That's where it stayed for the rest of the game.
With 1min on the clock, with his last attack with an Uhlan, he managed to kill Sturm&Drang. Damnit...
I was in the lead, I had good play. There was no reason for me to commit or move forward at all. I could have just stayed in my zone, taken 1CP per turn and contest his zone in his turn and I would have won. Just like the last game... I need to play more defensively as this list is insanely good at scenario pressure. My last turn I could've just ran S&D behind an obstruction and hide as he didn't have the time to contest my CPs.
GAME 4 Fourth game is into Haley2, classic list with some charges, thornwall and so on. Scenario is the Pit 2. I exchange a Sacral Vault for a Meat Thresher. Big mistake, god the meat thresher sucks donkey balls, it does nothing and it doesn't even do it well...
He runs everything, I run everything and cast deceleration, meat thresher shoots a ironclad and puts 5-10 boxes into it.
He feats on turn 2 and moves up a lot to threaten me as I cannot hurt him. Ironclad charges the meat thresher and kills it with insane damage rolls (he really shouldn't do that).
Hutchuk comes in and kills Jakes so now the Ironclad and a charger are inert. Winning...Road Hog boost a spray (cannot move or aim due to haley feat) but misses journeyman (otherwise another charged would be inert, would have been sweeeeet and probably won me the game). I move stuff forward, feat, jam the stormwall with a 2 box razor boar, lanyssa casts winter storm and the storm wall loses pathfinder (insanely good vs colossals).
His face when he goes "I cannot allocate focus, right?" I tell him "Nope" and then I see him die on the inside when I add "and you cannot use arc nodes", I smiled and giggled and said "this feat is kinda made to kick Haley2 in the kidneys".
So Haley does nothing. Storm Wall does nothing. Some shooting takes place, sadly a War Hog is killed. This means I cannot destroy the Stormwall in 1 round, which is SO bad.
The game becomes a hell of a grind and goes to round 7 where he wins 4-2 on scenario. Shame, it started so well. At least Drang got to play 2 turns this game, which was awesome.
GAME 5 Fifth game!
Severus2 in Outlast.
Forest in the middle of the board, awesome. S&D can camp the flag behind. I run everything up, TK both Vaults. He runs everything as well.
My turn 2 he reminds me of the spell that can make his battlegroup see through forests...dangit... So I camp 3 and keep 4 shield guards next to Sturm. I kill the annoying little light jack that pushes me away when I hit it, luckily I knock it down so DEF14 is no longer an issue. Road Hog gets 2 attacks and then it's 2" away from getting pushed so a War Hog finishes the job. I have feated, Sturm is on my flag, bone grinders in left zone.
He does some crap, moves into positions, 2 jacks try to kill stuff but thanks to vision and shield guards both the War Hog and Road Hog remain fully operational. He doesn't camp his flag or contest the left zone so I go 2-0 on bottom of turn 2.
So I TK and bulldoze his jacks out of the right zone, Sturm TKs and walks into it. Lanyssa runs to my flag and bam, 5-0 top of 3.
This is how many of my games should have been, sadly I've been bad at placing Sturm&Drang safe enough.
We win this round as our Carver player wins vs King of Nothing on clock/attrition.
THOUGHTS
So all in all, we won 1 round (just like last year) but we won 4 games (last year=2) so we did better than last year.
Sturm&Drang is amazing and will keep playing this list but will definitely add a bone shrine and a spell slave, no doubt.
CURRENT LIST AT THE TOURNAMENT WAS THIS: Theme: Will Work For Food
2 / 2 Free Cards 75 / 75 Army 30 / 40 Specialist
Sturm & Drang - WB: +28
- Targ - PC: 4
- Road Hog - PC: 16 (Battlegroup Points Used: 16)
- War Hog - PC: 15 (Battlegroup Points Used: 12)
- War Hog - PC: 15
- Battle Boar - PC: 7
- Razor Boar - 2 Razor Boars: 7
Sacral Vault - PC: 17
Sacral Vault - PC: 17
Hutchuk, Ogrun Bounty Hunter - PC: 0
Lanyssa Ryssyl, Nyss Sorceress - PC: 0
Farrow Bone Grinders - Leader & 3 Grunts: 5
SPECIALISTS
Razor Boar - 2 Razor Boars: 7
Battle Boar - PC: 7
Meat Thresher - PC: 16
NEW LIST AFTER THIS WEEKEND WILL BE THIS: Theme: Will Work For Food
2 / 2 Free Cards 75 / 75 Army
Sturm & Drang - WB: +28
- Gatorman Soul Slave - PC: 0
- Road Hog - PC: 16 (Battlegroup Points Used: 16)
- War Hog - PC: 15 (Battlegroup Points Used: 12)
- War Hog - PC: 15
- Battle Boar - PC: 7
Sacral Vault - PC: 17
Sacral Vault - PC: 17
Bone Shrine - PC: 2
Kwaak Slickspine & Gub, Croak Sorcerers - PC: 4
Lanyssa Ryssyl, Nyss Sorceress - PC: 4
Hutchuk, Ogrun Bounty Hunter - PC: 0
Swamp Gobber Chef - PC: 1
Farrow Bone Grinders - Leader & 3 Grunts: 5
Spell Slave and Bone Shrine greatly help S&D with TK and upkeeps and extra fury, it's fantastic. I will be losing 2 shield guards but I think it'll be worth it considering I'll have fury over for Deceleration every turn if I need it.
Kwaak with Enliven also makes it a lot easier to keep those warbeasts alive as there are only 3 of them, also makes it possible to move a damaged warbeast into shield guard range of healthy warbeasts and so on.
Looing forward to playing this new list.
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Nov 6, 2017 20:50:12 GMT
Alright, before the new toys come out and I get to play them, I'm organizing a Champions tournament with a little funny thing.
Rules are Champions 1-4 lists DnC 1
Now, I need to get quite a bit of stuff painted so I'm thinking of bringing Midas and Helga. Unless the CID drops before december 4th which most likely will make me play JagaJaga and Maelok instead.
Anyways, I'm considering this with Midas:
Minion Army - 75 / 75 points [Theme] The Thornfall Alliance
(Midas 1) Midas [+30] - Gun Boar [9] - Gun Boar [9] - Gun Boar [9] - Splatter Boar [8] Alten Ashley [0(6)] Efaarit Scouts [0(6)] Efaarit Scouts [0(6)] Hutchuck, Ogrun Bounty Hunter [6] Farrow Bone Grinders (max) [8] Farrow Brigands (max) [15] - Farrow Brigand Warlord [4] Farrow Commandos (max) [15] Farrow Slaughterhousers [11] Farrow Slaughterhousers [11]
And this with Helga:
Minion Army - 75 / 75 points [Theme] Will Work for Food
(Helga 1) Helga the Conqueror [+29] - Battle Boar [7] - Battle Boar [7] - Road Hog [16] - War Hog [15] - War Hog [15] - War Hog [15] Alten Ashley [0(6)] Efaarit Scouts [0(6)] Efaarit Scouts [0(6)] Lanyssa Ryssyl, Nyss Sorceress [4] Rorsh [15] Swamp Gobber River Raider [4] Swamp Gobber River Raider [4] Swamp Gobbers Bellows Crew [2]
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Dec 2, 2017 23:33:00 GMT
Back from a small 8-man Champions tournament. Ended up going with Maelok and Helga.
Maelok beat Feora3 on clock. 24min left for me. Nice.
Maelok led 4-0 on scenario vs Caine3 but thanks to the goodness of my heart (allowing him a take-back at reloading twice with Caine3 ended up killing Maelok. Shame. But best way to lose.
Then Helga gets her dream game into Agathia with 30-something banes and a wraith engine and the only magic attacks in my army are Helga and Lanyssa. Right... Helga runs 3 war hogs, 1 road hog, 2 battle boars, 2x River Raiders, 2x Efaarit Scout, Alten, Lanyssa, Bellows Crew and Rorsh&Brine. Sadly, he goes first. Runs everything up. I do the same, staying out of threat of most things. He advances, charges and runs and is really close now. Kills a War Hog thanks to a drag from a reaper. Helga Feats. Kills 24 banes as well as the models that make them reappear thanks to minifeat. He attempts an assassination, Helga camps 1 but has Defenders Ward. Def17 BEATCH! She takes Agathia and a Wraith Engine to the face and doesn't even have to transfer, like a freakin' QUEEEEN. Battleboar Headbutts Agathia. Helga destroys her.
Ended up in 4th place, alright considering.
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Jan 9, 2018 8:37:33 GMT
Last thursday night I received the Dracodile. Tournament started Saturday morning so I had 33 hours. Well, after a day of painting this is what I had: This is without a doubt the most satisfying Minions model I’ve ever painted. Such a beautiful piece (and no freaking strings/ropes all over the place!!) Fit perfectly into the case as well, both lists: Now it was time for the tournament! I brought these two lists: LIST 1 Theme: WILL WORK FOR FOOD Rask - WB: +27 - Dracodile - PC: 36 - Blackhide Wrastler - PC: 16 - Swamp Horror - PC: 15 Wrong Eye - Wrong Eye & Snapjaw: 17 Dahlia Hallyr - Hallyr & Skarath: 17 Swamp Gobber Chef - PC: 1 Mist Speaker - PC: 0 (4) Lanyssa Ryssyl - PC: 0 (4) Hutchuk - PC: 0 (6) Witch Doctor - PC: 0 (4) ----------- LIST 2 Theme: Blindwater Congregation Maelok - WB: +28 - Blind Walker - PC: 10 - Blind Walker - PC: 10 - Blackhide Wrastler - PC: 16 - Bull Snapper - PC: 0 Witch Doctor - PC: 0 (4) Witch Doctor - PC: 0 (4) Croak Hunter - PC: 3 Max Gatorman Posse - : 16 Max Gatorman Posse - : 16 Max Gatorman Posse - : 16 Max Croak Raiders - : 16
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Jan 9, 2018 8:43:48 GMT
Game 1! Maelok vs Madrak1 Mortality goes on the Champions, Croaks shoot them down to 1-2 boxes each in the whole unit. The funny thing about their bond is that I only have to oil in 1 of them and I can boost damage to the whole unit, fun stuff. Top of 3. I score 1. All champions are dead and the majority of fennblades as well. After this he really couldn't do much. I had stuff in his zone from turn 2 so after a few more rounds it was 5-0 to me. Madrak1 is not scarier than Madrak2 when you are running an arm skew with access to Mortality. Trolls without weapon master can barely scratch ARM22 gators.
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