npe
Junior Strategist
Posts: 221
|
Post by npe on Mar 23, 2017 0:10:40 GMT
Check your war rooms!
|
|
npe
Junior Strategist
Posts: 221
|
Post by npe on Mar 23, 2017 0:23:43 GMT
I just realized that in theme with Morty2 Stalkers threat 16".
Also, the ILO Seether combo just became cheap with free ILOs via theme.
|
|
kuarnix
Junior Strategist
Posts: 145
|
Post by kuarnix on Mar 23, 2017 0:24:45 GMT
First thought - Hmm, not sure how well this theme will work for Morty2. Also I don't quite see what to do with her, not quite what I was hoping for, but I think there are some fun/funny things to do here. First thought on the theme, probably requires two units of mechanithralls to get most of the benefit out of (well, if you want to use recursion anyway....free Pistol Wraiths are are good alternative though!).
Second thought on the theme: probably pretty good for 'jack heavy Gaspy3 builds. The problem with Unyielding is always that enemy models can stay outside of your melee range, but with Hyper Aggressive, they will only get one hit at base ARM.
|
|
npe
Junior Strategist
Posts: 221
|
Post by npe on Mar 23, 2017 0:36:00 GMT
First thought - Hmm, not sure how well this theme will work for Morty2. Also I don't quite see what to do with her, not quite what I was hoping for, but I think there are some fun/funny things to do here. First thought on the theme, probably requires two units of mechanithralls to get most of the benefit out of (well, if you want to use recursion anyway....free Pistol Wraiths are are good alternative though!). It works well with her field marshal. Hyperaggressive damaged jacks get into melee range and then heal the next turn. Also locomotion + hyperaggressive means that her stuff gets into battle very quickly. This theme might also have a lot of game with Agathia. Hyper aggressive vengeancing DJ is a scary sight. Gaspy3 will get a lot out of this build I think. So will Aiakos2.
|
|
|
Post by tarviche on Mar 23, 2017 0:56:21 GMT
I'm not sure what Morty2 is meant to accomplish. Her field marshal seems okay at best, she has no focus efficiency spells even though she's a jack caster, spell slaves can't really cast any of her spells except her nuke, and worst of all her feat is command range instead of control (probably because of Stalkers, which is understandable) so she has to be played wayyy up front. Curse of Shadows is a decent assassination setup spell, but she'll have a hard time applying her feat to an enemy caster.
I don't know what kind of battlegroup she wants to run, either. Multi-attack jacks (any Slayer chassis, Stalkers, even Shrikes) benefit enormously from flank, and she wants at least one beefy heavy to put Failsafe on, but cheap, numerous light jacks seem more suited to get a lot of juice from feat turn. I could see running a Kraken with her, but she can't Locomote it, so no threat extension. It does have a wide flanking zone, though, and benefits a lot from Failsafe in particular.
Her gameplan looks like it's threat extension + attrition, but I don't see anything here to stop her jacks from being shot off the table. The field marshal won't help if they focus fire on one jack at a time, which they should be doing anyway. She's so focus-starved that she'll only be able to Locomote one or maybe two jacks, and she'll always need to have two Warwitches helping to fuel her jacks. She definitely won't be able to cast Curse of Shadows on the turn she sends her jacks forward, which is annoying.
It's hard to tell at first glance but I definitely don't see anything to make me play her instead of Deneghra1.
The theme looks really interesting, though, and the Hellslinger Phantom is fantastic (and free in Ghost Fleet!). Kharybdis is pretty disappointing, I think.
|
|
|
Post by citadel on Mar 23, 2017 1:05:44 GMT
Morty1 w/ Kharybdis is gross... Overrun > TuneUp + Feat gives a lot of ways to trigger blind effect on key models. 18" threat that opens an -4 def on key pieces isn't anything to sneeze at.
|
|
npe
Junior Strategist
Posts: 221
|
Post by npe on Mar 23, 2017 1:13:13 GMT
The theme looks really interesting, though, and the Hellslinger Phantom is fantastic (and free in Ghost Fleet!). Kharybdis is pretty disappointing, I think. Kharybdis is already Terminus' best friend. 4" melee, mat 7 berserk and the ability to blind. He also has the ability to reach around terminus/wraith engines for malediction hits. You can also take Kribby with any caster using journeyman Aiakos and get easy access to blind and 14" threat with 2 p+s 16 initials. I think Kribby can be useful.
|
|
|
Post by citadel on Mar 23, 2017 1:15:32 GMT
Does Flank apply to trample too? Thinking of running some low cost 2" melee jack into a bunch of things and using a Shrike to get 3d6 pre boost @ blessed ps11, possibly Curse of Shadows or a ragman near the 2" jack for dark shroud for another 4 armor swing. This is assuming Flank applies to tramples.
|
|
npe
Junior Strategist
Posts: 221
|
Post by npe on Mar 23, 2017 1:18:20 GMT
Does Flank apply to trample too? Thinking of running some low cost 2" melee jack into a bunch of things and using a Shrike to get 3d6 pre boost @ blessed ps11, possibly Curse of Shadows or a ragman near the 2" jack for dark shroud for another 4 armor swing. This is assuming Flank applies to tramples. I believe so. Tramples are just melee attacks. The main thing is just being within melee range.
|
|
|
Post by citadel on Mar 23, 2017 1:22:52 GMT
Does Flank apply to trample too? Thinking of running some low cost 2" melee jack into a bunch of things and using a Shrike to get 3d6 pre boost @ blessed ps11, possibly Curse of Shadows or a ragman near the 2" jack for dark shroud for another 4 armor swing. This is assuming Flank applies to tramples. I believe so. Tramples are just melee attacks. The main thing is just being within melee range. I would want Ragman near the 2" jack to trigger the melee range, similar to how one would play Abby2 with Blight Wasps. Place 1 or 2 for the bonuses in the best positions possible and use the others to wipe up. This is a significant point investment but I think there's enough stuff in faction to make it work.
|
|
kuarnix
Junior Strategist
Posts: 145
|
Post by kuarnix on Mar 23, 2017 1:24:21 GMT
Ugh, I didn't see that Mortenabra2's feat is command range. Good lord....that's harsh. I guess the intent here must be for her to plow ahead with an army of heavies and be right up among them. Ugh. So much for using it as an alpha strike, that's pretty limited to late game assassination, 'cuz she's going to get plastered if she's close enough to grant flank, and allocates out her focus / uses other parts of her kit. Maybe....two Inflictors? Bleh.
|
|
|
Post by citadel on Mar 23, 2017 1:26:23 GMT
Ugh, I didn't see that Mortenabra2's feat is command range. Good lord....that's harsh. I guess the intent here must be for her to plow ahead with an army of heavies and be right up among them. Ugh. So much for using it as an alpha strike, that's pretty limited to late game assassination, 'cuz she's going to get plastered if she's close enough to grant flank, and allocates out her focus / uses other parts of her kit. Maybe....two Inflictors? Bleh. Yeah, cmd range flank is... difficult. Other casters get it as flat BG, not sure why CMD was a thing other than to control Stalkers, but there's ways around that such as a hard written 14".
|
|
npe
Junior Strategist
Posts: 221
|
Post by npe on Mar 23, 2017 1:32:49 GMT
Ugh, I didn't see that Mortenabra2's feat is command range. Good lord....that's harsh. I guess the intent here must be for her to plow ahead with an army of heavies and be right up among them. Ugh. So much for using it as an alpha strike, that's pretty limited to late game assassination, 'cuz she's going to get plastered if she's close enough to grant flank, and allocates out her focus / uses other parts of her kit. Maybe....two Inflictors? Bleh. I think the idea is a tide of Brutes and Necrosurgeons, with your own jacks dying to heal her. Morty2's definitely supposed to be a front line caster. Edit: Necrotechs can also heal her.
|
|
Deller
Junior Strategist
I’m on a Boat
Posts: 605
|
Post by Deller on Mar 23, 2017 1:35:33 GMT
Congratulations to Mortenebra2 for being the first undead construct. She doesn't seem that great though. She's a jack caster with no focus efficiency whatsoever. Mortenebra1 has Sac Lamb & Venethrax has Terminal Velocity, but Morty2 doesn't bring anything. Salvage is probably the worst field marshal ever printed, especially in Cryx where our jacks are more likely to get one rounded rather than wounded. She honestly feels like an amazing Warlock who forgot she was using the Focus system & not the fury system. I'm just not seeing how she's suppose to get anything done. The feat being Command range blows so hard it's not even funny. Oh boy, my jacks get flank within 9" of my 14/17 caster. Spellpiercer is the only real reason to play her, but I don't think it's better than Mortenebra1's Interface, Sac Lamb, + Tune Up. I don't see myself ever reaching for her. Probably not picking her up.
Kharybdis seems mediocre. Acid Cloud is just bad Vent Steam. Decent bond considering his cloud. The Spray with Crit Blind is sweet (funny note, spray is on his H system which he has 0 boxes for). Pillow fisted pow 16s although Chain Weapon lessens that a bit and 12" melee threat is solid. 19 points is a bit difficult to swallow though, and I'm not sure he's worth his cost. He definitely requires a bit of testing, but I'm not expecting much.
Hellslinger Phantom is absurd. It's everything I wish Pistol Wraiths were. The moment it's released it's immediately replacing one of the Pistol Wraiths in my Ghost Fleet list.
Infernal Machines is weird, but 100% playable. Ambushing Mechanithralls is odd. I'm not sure what I'd want an ambushing unit of cannon fodder for exactly, although ambushing Brute Thralls might be super legit. Honestly it looks like it's probably best used as a Warjack theme where you take 2 units of Carrion Thralls to screen a hyper aggressive jack brick & get a Free solo. The battlegroup Hyper-Aggressive is definitely the best theme benefit. Honestly the best part of this theme is how broad it is. I have a ton of lists at the moment that are already in this theme just by chance. Skarre1 Stalker spam, Asphyxious3 & Venethrax jack bricks, Terminus Thrall hordes. This will most likely end up as one of the most played Theme Forces in Cryx just because of how open ended it is.
|
|
|
Post by lambstar on Mar 23, 2017 1:42:21 GMT
Technically, Denny3 is the first undead construct.
Also remember that Infernal Machines isn't battlegroup, it's all warjacks. Battlegroup jacks, Aaikos jacks, ILO jacks. You name it, it's Hyper Aggressive.
I put my thoughts on the new stuff up in my blog (Making Cryx Great Again). Check it out if you're interested.
|
|