kuarnix
Junior Strategist
Posts: 145
|
Post by kuarnix on Mar 23, 2017 1:46:45 GMT
Yeah, I think the theme is doable. Ambushing Mechanithralls aren't bad, it's pretty easy to get the run/engage off, and it's liable to push your opponent towards the center which may or may not be exploitable. Also, it's hilarious if you can get rear arc charges off. I think the idea is a tide of Brutes and Necrosurgeons, with your own jacks dying to heal her. Morty2's definitely supposed to be a front line caster. Edit: Necrotechs can also heal her. Oh that's a good point too. So, both her and her 'jacks heal when any 'jack, friendly or enemy, is destroyed near them. Eh...maybe not something to build a plan around, but a good thing to keep in mind.
|
|
|
Post by tarviche on Mar 23, 2017 1:47:00 GMT
The theme is really broad and supports jack lists and hordes of infantry, which is quite nice. My first thought was 20 carrion thralls with Gaspy3 for the free solo as well, but Ashen Veil on Soulhunters is really nice and makes them fantastic jamming models. You could almost justify going to 40 points of thralls even in a Gaspy3 brick list and take the two Warwitches to lighten his focus load (though you do really need models to clear jams at that point).
|
|
kuarnix
Junior Strategist
Posts: 145
|
Post by kuarnix on Mar 23, 2017 1:48:08 GMT
The theme is really broad and supports jack lists and hordes of infantry, which is quite nice. My first thought was 20 carrion thralls with Gaspy3 for the free solo as well, but Ashen Veil on Soulhunters is really nice and makes them fantastic jamming models. You could almost justify going to 40 points of thralls even in a Gaspy3 brick list and take the two Warwitches to lighten his focus load (though you do really need models to clear jams at that point). The thralls can be solos too, so Soul Trappers can get you to an even 20.
|
|
|
Post by lambstar on Mar 23, 2017 1:54:33 GMT
A thought on Morty2. She wants to be near the middle/front to take advantage of her feat, right? Just bring Madelyn Corbeau! With her spell list, she has no compelling reason to bring a Spell Slave along at all, so Madelyn can keep her safe from infantry while you tear up armor with her feat, Spell Piercer and Curse of Shadows. Seriously, I think only Denny1 and Gaspy1 are better at tearing down defenses. Of course, you do lose the ability to bring her in theme this way, but it's a thought.
|
|
npe
Junior Strategist
Posts: 221
|
Post by npe on Mar 23, 2017 2:31:31 GMT
Oh that's a good point too. So, both her and her 'jacks heal when any 'jack, friendly or enemy, is destroyed near them. Eh...maybe not something to build a plan around, but a good thing to keep in mind. I think the idea is that she's got so many survivability mechanisms that she can power through lots of things. With full camp she's effective arm 22 against hits that matter. Another interesting aspect is that she makes anybody's guns blessed, which makes her an interesting ghost fleet caster as well. She has something, but I still need to get a feel for her.
|
|
npe
Junior Strategist
Posts: 221
|
Post by npe on Mar 23, 2017 3:47:06 GMT
Okay, after simulating some games here are some observations:
hyper aggressive + ability to ignore crippled systems + flank on a p+s 16s then heal on destruction is great. They interact in a very clever way.
Ambushing McThralls + blessed are actually kind of scary. If your opponent is too aggressive flanking you can send your thralls *behind* the aggressor and blessed weapons mean that the usual tricks (eg. temporal flux) don't help.
My first list was 8 scavengers, my second was a sepulcher and 2 inflictors. Now I'm trying 4 inflictors.
Here's my tentative list:
Theme: Infernal Machines
Mortenebra, Numen of Necrogenesis - WJ: +27 - Inflictor - PC: 13 (Battlegroup Points Used: 13) - Inflictor - PC: 13 (Battlegroup Points Used: 13) - Inflictor - PC: 13 (Battlegroup Points Used: 1) - Inflictor - PC: 13
Necrotech - PC: 2 Necrotech - PC: 2 Necrotech - PC: 2
Mechanithralls - Leader & 9 Grunts: 10 - Brute Thrall - PC: 2 - Brute Thrall - PC: 2 - Brute Thrall - PC: 2 - Skarlock Commander - PC: 3 Mechanithralls - Leader & 9 Grunts: 10 - Brute Thrall - PC: 2 - Brute Thrall - PC: 2 - Brute Thrall - PC: 2 - Skarlock Commander - PC: 3 Necrosurgeon & Stitch Thralls - Necrosurgeon & 3 Grunts: 0 Necrosurgeon & Stitch Thralls - Necrosurgeon & 3 Grunts: 0 Mechanithralls - Leader & 5 Grunts: 6
|
|
npe
Junior Strategist
Posts: 221
|
Post by npe on Mar 23, 2017 4:15:22 GMT
More observations:
Arcantrik bolt is very useful for thralls and scrappies because a stationary jack is autohit by their attacks anyway.
Infernal machines really feels the lack of bane warriors. The ILO is interesting, because A. he's free and B. he gives access to dark shroud.
|
|
|
Post by citadel on Mar 23, 2017 4:51:00 GMT
Made one with mort
Mort -WSC (free upkeep, free make-another-warjack-get-autohit) -DJ (can't lose system and additional stationary) -Inflictor -Ripjaw (fish for crit on puppetmaster reroll for weaponmaster armorpiercing) ILO (dark shroud) -Seether (with dark shroud + blessed) Hellsinger Phantom Min Mechanithrall (ambush) -Brute -Brute -Brute Max Soulhunters (flank)
Seems real fun.
|
|
kuarnix
Junior Strategist
Posts: 145
|
Post by kuarnix on Mar 23, 2017 6:17:40 GMT
Oh that's a good point too. So, both her and her 'jacks heal when any 'jack, friendly or enemy, is destroyed near them. Eh...maybe not something to build a plan around, but a good thing to keep in mind. I think the idea is that she's got so many survivability mechanisms that she can power through lots of things. With full camp she's effective arm 22 against hits that matter. Another interesting aspect is that she makes anybody's guns blessed, which makes her an interesting ghost fleet caster as well. She has something, but I still need to get a feel for her. Yeah, I'm just not sure how much chip damage she'll ultimately take. I am kind of wondering if this is going to be another case where the Crabjacks are looking good. Locomotion allows shoot 'n scoot, they can shoot through choir / windwall, flank will compensate for their otherwise low damage.
|
|
|
Post by Gamingdevil on Mar 23, 2017 10:27:09 GMT
Technically, Denny3 is the first undead construct. Also remember that Infernal Machines isn't battlegroup, it's all warjacks. Battlegroup jacks, Aaikos jacks, ILO jacks. You name it, it's Hyper Aggressive. I put my thoughts on the new stuff up in my blog (Making Cryx Great Again). Check it out if you're interested. You can't take Aiakos in them though, at least not Aiakos 1. ILO's are legit. Stealthed Seether gets shot within 5" and moves into your face, welp...
|
|
|
Post by lambstar on Mar 23, 2017 11:47:14 GMT
You can't take Aiakos in them though, at least not Aiakos 1. ILO's are legit. Stealthed Seether gets shot within 5" and moves into your face, welp... I'd recommend looking again. Infernal Machine allows "models with battlegroup commander".
|
|
|
Post by Gamingdevil on Mar 23, 2017 12:31:36 GMT
You can't take Aiakos in them though, at least not Aiakos 1. ILO's are legit. Stealthed Seether gets shot within 5" and moves into your face, welp... I'd recommend looking again. Infernal Machine allows "models with battlegroup commander". Woops, you're right.
|
|
|
Post by sideshowlucifer on Mar 23, 2017 14:43:17 GMT
This is more like I want to see for Cryx going forward.
|
|
|
Post by jisidro on Mar 23, 2017 14:58:08 GMT
Can someone post the new stuff?
|
|
npe
Junior Strategist
Posts: 221
|
Post by npe on Mar 23, 2017 14:58:27 GMT
Technically, Denny3 is the first undead construct. Also remember that Infernal Machines isn't battlegroup, it's all warjacks. Battlegroup jacks, Aaikos jacks, ILO jacks. You name it, it's Hyper Aggressive. I put my thoughts on the new stuff up in my blog (Making Cryx Great Again). Check it out if you're interested. You can't take Aiakos in them though, at least not Aiakos 1. ILO's are legit. Stealthed Seether gets shot within 5" and moves into your face, welp... A stealthed seether can just counter charge can't it? One thing that I don't fully grasp about the list is how hyperaggressive interacts with countercharge. It's too bad that spell piercer and mechanism of destruction are turn and not round.
|
|