vomath
BattleBox Champ
Posts: 53
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Post by vomath on Apr 22, 2018 3:14:45 GMT
I don't think the Croc Pot ends up being worth it for Midas. Also, FYI, the Soul Slave can't Spell Slave Calamity; it's an upkeep.
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Post by macdaddy on Apr 22, 2018 9:22:49 GMT
Gaston obviously your issue is you are not running enough bone grinders. I think spamming them is the key to really unlocking Midas
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Post by zwergenkrieger on Apr 22, 2018 10:56:23 GMT
I ran a pretty similar Helga list (different battle group, but almost same units) the other evening and I also noticed that there is some danger of support bloat right now. I also had soul slave and 2 bone shrines in the list and I really liked it. They give Helga so much more to do. Suddenly Distraction and Muzzle are interesting spells. I also had a Witch Doc in the list and that ghostly is pure gold. Though this adds up to 13 points of support.
I went against my newly nemesis called Madrak1-double-Champs-Fennblades. I think I have to try either Maelok (mortality) or Midas (with lots of Bone Grinders) into Madrak1 just for the no tough effect and no healing. I start to hate Madrak1 right now...
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Post by Azahul on Apr 22, 2018 12:57:12 GMT
Honestly, I've just gone back to running Midas in Thornfall. My attempts to get him to work in WWFF ended up too heavy on support (as you've noticed) and just don't give him enough workhorses, particularly for the match-ups I want him to play into. I've tried him out of theme a few times too, but similar issues exist there. So... as much as I hate it, I think he may actually work best in our worst theme force. At least we have Valkyries now, but a Thornfall CID can't come soon enough.
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Post by eterenal on Apr 22, 2018 16:34:34 GMT
RE: Maelok posse spam. I actually believe the 6 min units of Possee has significant advantages over four max, but it will never be as popular due to the need to buy more posse or convert your own unit leaders. Six min units equates to trading two possee for an extra solo, which is often times worth it. It also has the advantages of more activations to free yourself up from jamming on non-feat turns and is less weak to unit debuff spells which people commonly throw at possee spam (Kiss, Mortality, Curse of Shadows, etc.). Four max units does give a better target for Soul Harvester and is better for keeping units around for Revive.
The list I've been running is:
Maelok ^ Gatorman Soul Slave ^ Blackhide Wrastler ^ Bullsnapper ^ Boneswarm Gator Witch Doc Gator Witch Doc Thrullg Thrullg Bone Shrine Boilmaster & Spirit Cauldron Gatorman Possee (min) x 6
Game plan is scenario, clock, attrition in that order. I've yet to lose with it on scenarios with defensive scoring elements.
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Post by Gaston on Apr 28, 2018 16:45:35 GMT
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Post by Azahul on Apr 29, 2018 12:12:58 GMT
Well that was hilarious. So much one health...
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Post by zwergenkrieger on Apr 30, 2018 5:48:39 GMT
I had a good time watching this batrep! Very entertaining.
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Post by danfromchicago on Apr 30, 2018 8:05:10 GMT
Was killing the first Templar that important? Wondering if the horror needed boundless or not.
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Apr 30, 2018 11:57:47 GMT
While blaming a loss on dice-failure is poor form, this does seem a good example. On a more critical level, Gaston's point about lacking Primal was insightful. I don't currently have Rorsh+Brine in my Rask Super Friends, but when I did, the Battle Boar was in it too.
Instead, I try to deliver Dahlia+Skarath when I need the MAT adjust. Less universally applicable, but I've found I can position Skarath extremely aggressively with Admonition, Enliven, and possibly Prowl.
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Post by macdaddy on Apr 30, 2018 14:18:28 GMT
Was killing the first Templar that important? Wondering if the horror needed boundless or not. He needed to get the Templar out of the way so Brine could go into Sevvy without taking a free strike. Also, Brine could not see sevvy from where he landed after diversionary move.
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Post by danfromchicago on Apr 30, 2018 15:34:05 GMT
If the extra two inches were needed, so be it
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Post by danfromchicago on Apr 30, 2018 15:36:22 GMT
Meaning if the Templar was within 11, don't boundless, since moving to he Templar was the necessary play. If you don't kill it it doesn't matter so long as Sevy dies
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Post by Gaston on Apr 30, 2018 17:35:47 GMT
While blaming a loss on dice-failure is poor form, this does seem a good example. On a more critical level, Gaston's point about lacking Primal was insightful. I don't currently have Rorsh+Brine in my Rask Super Friends, but when I did, the Battle Boar was in it too. Instead, I try to deliver Dahlia+Skarath when I need the MAT adjust. Less universally applicable, but I've found I can position Skarath extremely aggressively with Admonition, Enliven, and possibly Prowl. I try to learn things beyond blaming dice, in this caseI left Primal at home for scenario security that was unneeded.
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Post by Gaston on Apr 30, 2018 17:37:45 GMT
Meaning if the Templar was within 11, don't boundless, since moving to he Templar was the necessary play. If you don't kill it it doesn't matter so long as Sevy dies Tbh, I have no idea what the distance was. I love to boundless bc it translates into an extra attack, ergo a pseudo damage buff. In this particular game though, keeping those as transfers would have been meaningful.
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