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Post by Blargaliscious on Sept 6, 2017 12:39:14 GMT
Man-O-War Demolition Corps currently look like this.
SPD: 4 STR: 9 MAT: 7 RAT: 5 DEF: 10 ARM: 16 CMD: 7 Hit Points: 8 40mm Base
Ice Maul RNG: 2 POW: 7 P+S: 16
Point Cost: 9/15 points
Leader & Grunts: Repairable
Ice Maul: Critical Freeze
So, The Demo Corps are generally regarded as not worth their points. Here are some options that I think PP would not be willing to consider:
Point cost reduction MAT increase Extra attack(s) (without an officer command attachment, to be discussed in another thread) Higher POW on the weapon
I think PP would be receptive to fluffy ideas that would increase the Demo Corps effectiveness. My suggestions are to add:
Combined Melee Attack (CMA) to the unit Shatter (This weapon gains an additional damage die against stationary models.) to the Ice Maul rules.
I think that the CMA is a back-door way of giving them a MAT increase and Shatter will allow them to synergize with their critical hit, Greylords, and Sorscha. Considering Sorscha3 is going MOW, Shatter might turn out interesting.
What are your thoughts?
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Post by thebuoyancyofwater on Sept 6, 2017 12:41:10 GMT
What about giving them the effect of the spell Shatterstorm on their mauls? So models are RFP and explode when killed.
Cheers, Dave
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Post by tapecrawler on Sept 6, 2017 12:47:12 GMT
I think they should be given Earthquake with their hammers. Wouldn't be OP at all! 😂
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Post by Blargaliscious on Sept 6, 2017 12:57:28 GMT
I think they should be given Earthquake with their hammers. Wouldn't be OP at all! 😂 Ahh, yes, the Ice Mauls with Critical Freeze... and earthquake... weapons of Khador... (Whispered from the side) Hey Blarg, isn't earthquake "technology" a Cygnar thing? (Whispered back) Um, yeah. (Whispered from the side) And how would something that could freeze its target automatically knock it down? (Whispered back) I'm not sure about that either. OK, I'll take care of this. (Yelling) All right, Tapecrawler, that'll be enough of that silliness!
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Post by tapecrawler on Sept 6, 2017 13:02:53 GMT
Aww come on now, doesn't it make you giggle at least a little bit?
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Post by smoothcriminal on Sept 6, 2017 13:03:47 GMT
You want to fix them baseline without CA? But all mows are bad without CA and so are many other units.
They worked without CA in mk2 even though they were slow with pow 14 and choice between wm and rapid strike. Kovnik fixes the slow part already.
What they should have in the end CA or no is exactly that, two attacks or more dice. One of those could be minifeat, the other always on. Shatter always on and 2 attacks minifeat seem more balanced.
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Post by Rowdy Dragon on Sept 6, 2017 16:29:23 GMT
Because the Shocktroopers have such a high damage output already, the Demo Core would either have to do ridiculous damage to justify guarding them across the field, or B:
Have some super useful utility. Maybe give them actual Freeze, and then the UA could give them shatter. That sounds kinda much but give it a thought for a second. They are Speed 4, and vulnerable to just about everything. If you want them to even get across you would probably want Shocktroopers.
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Post by Blargaliscious on Sept 6, 2017 18:16:00 GMT
You want to fix them baseline without CA? But all mows are bad without CA and so are many other units. Not to be mean or call you out, but I'd like to ask you to choose your words more carefully, because I specifically worded my initial post and we will need to be clear when we get into CID. I said that the Demo Corps are not worth their points. As in, regardless of if you use them in casual play, competitive play, or however, the points that are paid for them are more than what they are worth and need fixed. I'm concerned that your comment above reflects a bias against them simply because their design is not sufficient for your competitive play needs. I have no problem with you holding that opinion, and I hope there is a CA coming in the CID that will help them become viable in competitive play. My concern with this thread is to figure out if they are, or are not, worth their points as-is. If not, what should we expect, request, or demand in CID to make Demolition Corps (without any attachments) worth their points. Then we start to talk about a Command Attachment for the Demo Corps like the Shocktroopers and the Bombardiers. I liked that the rules they had back in Mk2 with the choice between 2 swings or 1 weapon master swing. Do you think that simply adding those rules back in to the basic troops will make them worth 9/15 points, or would that bump them up to 10/16? Should we push for the choice between 2 swings or 1 weapon master swing on the basic troops and push for CMA, Shatter, and/or other benefits on the officer? I'm sorry, I'm not understanding what you're saying here.
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kaos
Junior Strategist
Posts: 268
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Post by kaos on Sept 6, 2017 18:27:08 GMT
Make them have 2 star attacks, one thresher and one weapon master one. Boom instant classic.
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Post by zerosequence on Sept 6, 2017 18:29:51 GMT
I suggest Ice Maul gets Siege Weapon to start. That should just be a given.
I also think Shatter is on order on these guys. It makes Rolling that crit so much more impactful.
CA should give Cleave and Boundless Charge.
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Post by auraco on Sept 6, 2017 19:07:25 GMT
I don't get why they got changed in mk3 the extra PS doesn't compensate for the lack of weapon madter hit they used to have and without the option for two attack they can get swarmed as easily as any other kind of MOW, getting their PS back to 14 and giving them back the option between extra damage dice and extra attack would go a long way to make them usefull, I don't even think that this change would warrant a point increase. As for a CA I'd like it to have No Quarter, it would give them a once per game spd boost and pathfinder, which is pretty much exactly what they want.
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Post by Rowdy Dragon on Sept 6, 2017 19:38:01 GMT
No Quarter, it would give them a once per game spd boost and pathfinder, which is pretty much exactly what they want. That really doesnt work out in practice. In all likelyhood, you will have these guys trundling behind shocktroopers to absorb shots and stuff with better threat ranges. They dont work as well as something like Iron Fang Pikemen
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Post by auraco on Sept 6, 2017 19:55:18 GMT
I guess it will depend on if we get something to give the Man o War tactician.
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Post by ozvelpoon on Sept 6, 2017 21:11:41 GMT
First off I like this series of threads; keep it constructive people!
I currently believe that the Demo Corps are NOT worth their points because there are two in faction units that perform their roll better then they do for comparable price:
Great Bears: Costing the same as a min unit the great bears have +3 DEF and the same ARM as the DC; they also have tough but lack 3 hp each which makes them more survivable in my opinion then the DC. The GB have twice the attacks a min unit has and with flank they hit HARD and ACCURATELY. They have 2" better threat and benefit from all the Iron Fang buffs like Markov and the Kovnic.
Ulhans: A max unit is the same price as a max unit of DC plus a MOW Kovnic so that is my point comparison. Ulhand have +2 DEF and +3 ARM then the DC which is VASTLY superior to the 3 extra hp (+3 ARM is better versus multiple attacks, and merely the same against a single attack). The Ulhans also have 2 attacks each (a mount and a lance) have access to impact attacks; boosted charge attack rolls; and clock in at TWICE the SPD of the DC. The MOW Kovnic increases their threat with +2 movement, but +2" movement on a *action is strictly worse that native +4 SPD obviously.
Assuming both the Great Bears and the Ulhans are performing as intended by PP (which I would say is likely considering they made Iron Legion) then DC are strictly outmatched by our existing in faction unit choices.
DC in my opinion suffer from the worst defensive stats in the game for heavy infantry and a lack of options in melee. I would like to see the base unit gain Shatter and Wall of Steel, with the UA granting a second attack through Rapid Strike or a *attack. In order to get these things I would recommend a point increase to bring them in line with the other MOW units and possibly a reduction in POW by 1 or 2 points. These suggestions can be tweeked if they are found to be to strong when tested obviously.
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Post by Celtkhan on Sept 6, 2017 22:27:48 GMT
I don't get why they got changed in mk3 the extra PS doesn't compensate for the lack of weapon madter hit they used to have and without the option for two attack they can get swarmed as easily as any other kind of MOW, getting their PS back to 14 and giving them back the option between extra damage dice and extra attack would go a long way to make them usefull, I don't even think that this change would warrant a point increase. As for a CA I'd like it to have No Quarter, it would give them a once per game spd boost and pathfinder, which is pretty much exactly what they want. I remember the *attack caused some issues for them initially, especially effects which denied *attacks. I also think that reverting to an old design is a bit lazy. I'd like to see them reworked to make them new and exciting (and relevant). Let's assume their offensive power is about where they want to be vs warjacks. They're still subject to Swarms, so to counteract that issue, possibly give them Cleave? That avoids the issue of either having to nerf their P+S or tack on *attacks. But I'm not sure Cleave by itself is enough; 9/15 is still pretty expensive. They still need a little something. Maybe take the Marauder's extra die vs huge bases (Siege Weapon?) and add it to the Maul; that should give them some added relevance in the age of Colossals everywhere.
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