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Post by perkyantihero on Jul 31, 2017 9:12:55 GMT
Hey everybody. Im getting back to playing after being out for most of the year due to a hectic work schedule. Im working on expanding my skorne collection a bit and wante to know what the general concensus on runnig more than one archidon is? Currently i use one any time i run morghul 2, and sometimes when running Zaadesh, just to have access to sprint. I have found the archidons ability to kill anything heavier than weak lights or solos to be severely limited.
Question is, for general purposes, can they heavy hunt in pairs, or is it better to relegate them to being just a support piece?
For special application with morghul 2, im looking to build a heavily assassination focused list, is it worth running 2-3 archidons, just to have some far reaching threat projection onnthe caster.
Thanks for the input.
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zich
Junior Strategist
Posts: 690
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Post by zich on Jul 31, 2017 9:38:38 GMT
They are hands-down our best heavy warbeast. They can't kill a heavy unassisted, but the keyword here is unassisted. Throw Mortality on something, put a few shots into it and suddenly the Archidon has an easy time clearing it up and sprinting back to relative safety.
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granor
Junior Strategist
Posts: 353
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Post by granor on Jul 31, 2017 13:52:02 GMT
I run 2 with naaresh. But it really looks like the new beast to run multiples of is the shaman. I have not tried it myself yet.
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Post by sardonicartery on Jul 31, 2017 19:31:07 GMT
Love archidons in pairs with Mordikaar (even outside of essence blast).
If that Minion theme is live, raged archidons will be topz.
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Post by drillbossd on Jul 31, 2017 22:12:48 GMT
A pair of them on Zaadesh is pretty fun, especially with Morghoul1.
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Post by scorp on Aug 4, 2017 4:15:51 GMT
I agree a pair of them with Zaadesh1 for tag team is awesome. I too have had success here.
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Post by toconut on Aug 5, 2017 13:42:10 GMT
I've seen a Naaresh list with something like 6 archidons, krea, agonizer, WE&Snapjaw. It was impressive. I'd say they're good beasts, one could argue that zaadesh1 can really make a pair shine (gang and extended control) and I would play them with morghoul1, 2, Xerxis 2, Hexeris 1. If the minion theme is to be released, access to rage and mortality would make them really good, arguably the best to take.
They don't need assistance, aside from maybe a krea, and are cheap enough to get killed once they're done trading. In my opinion they're great, I own 2 and I'm only waiting for a theme to play them in. To be honest, I fear I'll have to buy more. On top of a €2000+ collection is quite a frightening thought
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Post by fragpalm on Sept 1, 2017 18:05:57 GMT
I've been thinking about running a few under Xerxis1.
Seems weird at first, but there are some benefits. Long leash on control 10 is good in today's scenarios. The extra damage die on feat affects Archidons wherever they are, making them armour crackers, and Defender's Ward on one makes it def16, quite difficult to hit for most things without boosting. With flying the need for a Gladiator is reduced, and with Lurch alone an individual Archidon can threaten 14". I'm imagining positioning 3 Archidons directly behind a forest and lurching them forward to see past the 3" and springing on unsuspecting targets.
Is there any validity to running Archidons with Xerxis1? Has anyone tried it?
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Post by sardonicartery on Sept 1, 2017 20:24:09 GMT
I've been thinking about running a few under Xerxis1. Seems weird at first, but there are some benefits. Long leash on control 10 is good in today's scenarios. The extra damage die on feat affects Archidons wherever they are, making them armour crackers, and Defender's Ward on one makes it def16, quite difficult to hit for most things without boosting. With flying the need for a Gladiator is reduced, and with Lurch alone an individual Archidon can threaten 14". I'm imagining positioning 3 Archidons directly behind a forest and lurching them forward to see past the 3" and springing on unsuspecting targets. Is there any validity to running Archidons with Xerxis1? Has anyone tried it? I typically play a slower game with Xerxis1, but if you're going with a ferox build, why not? Could pull Tiberion for more dudes or archidons: (Xerxis 1) Tyrant Xerxis [+28] - Archidon [10] - Archidon [10] - Basilisk Krea [7] - Cyclops Shaman [8] - Tiberion [22] Mortitheurge Willbreaker [4] Tyrant Rhadeim [9] Legends of Halaak [8] Paingiver Beast Handlers (min) [5] Praetorian Ferox (max) [20]
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Sept 2, 2017 1:34:16 GMT
Hex2 channeling. with 2 archidons he can practically arc the entire board x.x;
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Post by bloodsplatterartist on Sept 2, 2017 3:12:25 GMT
Mordikaar runs them great. They're def 17 with poltergeist on his feat turn and he can make them Immune to free strikes. Fly a bunch into your opponents back line killing important stuff then feat to make them almost impossible to remove and do it again It's also great for getting them in to an ideal spot to essence blast.
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Post by lavkitsune on Sept 9, 2017 14:54:50 GMT
Kinda in topic question. What do people try to accomplish with Archidon spams? I have seen some people running lists with 6-8 Archidons at tournaments with Xerxis2, but to me it just seems tad weak. They lose against def skev, armor skev and infantry heavy lists, so why do people actually run those lists? I can agree though that 1-2 in a list works with almost any caster, so they are versatile models in that aspect.
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Post by macdaddy on Sept 9, 2017 19:29:01 GMT
Mordikaar runs them great. They're def 17 with poltergeist on his feat turn and he can make them Immune to free strikes. Fly a bunch into your opponents back line killing important stuff then feat to make them almost impossible to remove and do it again It's also great for getting them in to an ideal spot to essence blast. Wasn't this peoples primary complaint about 2Una?
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didder
Junior Strategist
Posts: 166
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Post by didder on Sept 10, 2017 0:41:59 GMT
Una2 gave her griffons +3+3. Mordikaar has zero offensive buffs. Also' griffons are cheaper and have two more initials than an archidon. Additionally, one can boost mat alot and overcome mordikaar feat, or use the likes of stationary from goreshade or sorscha. Una just said no to even attempting attacks
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zich
Junior Strategist
Posts: 690
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Post by zich on Sept 10, 2017 6:44:24 GMT
Kinda in topic question. What do people try to accomplish with Archidon spams? I have seen some people running lists with 6-8 Archidons at tournaments with Xerxis2, but to me it just seems tad weak. They lose against def skev, armor skev and infantry heavy lists, so why do people actually run those lists? I can agree though that 1-2 in a list works with almost any caster, so they are versatile models in that aspect. Well that particular list for example makes it 3" past the center line top-of-1. And there is no Rush in that list. It threats incredibly far and Xerxis mitigates all of the weaknesses of this TEN POINT heavy. And that list was played even before it got a theme. In general, I have not used another heavy in a few months. Which is sad because I like our Titans and Bugs, but they're just not good enough.
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