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Post by Rowdy Dragon on Jun 19, 2017 15:09:05 GMT
Hmmmmmm kinda bummed that my warband can literally just be one full unit with all the bells and whistles and that there is no way to have smaller unit sizes. Like i don't want to invest that many points into a unit but units are usually better point cost-to-value ratio compared to solos. Grumble. Everything else sounds super cool From what I understand, many of the boosts, and buffs that you can actually get issued from a commander, usually benefit a Solo way more then a unit. For instance Granting Duelist to An Allegiant Order of the Fist. So Units have the advantage of Larger amount of Bodies, But Solos have the advantage of making real good upgrade or Buff Targets.
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Post by macdaddy on Jun 19, 2017 15:42:49 GMT
Hmmmmmm kinda bummed that my warband can literally just be one full unit with all the bells and whistles and that there is no way to have smaller unit sizes. Like i don't want to invest that many points into a unit but units are usually better point cost-to-value ratio compared to solos. Grumble. Everything else sounds super cool Depends on the solo. There are some seriously dirty combat solos out there that dont have the predators in a game size and type like this that they normally do. Mage hunter assassins for example are going to be nasty with a sill threat range, stealth and really high def. In circle the reeve hunter who has natively high mat and rat as well as he ability to kill multiple models a turn (pow 8 will be more effectiveagainst the common infantry you will see) as well as sprint make him a very interesting option. Solos with high arm, boxes, or Def will be really useful as well as their naturally good defensive stats become more relevant in this game size. I think solos have certain offerings that still make them viable, but enough limitations associated with their points investment that will keep them form being spammed. Also remember some units have solo equivalent costs per model particularly medium based units
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Post by Rowdy Dragon on Jun 19, 2017 15:44:57 GMT
I think solos have certain offerings that still make them viable, but enough limitations associated with their points investment that will keep them form being spammed. Also remember some units have solo equivalent costs per model particularly medium based units Remember: Everything is FA1. No spam. Not even a CHANCE at spam.
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Post by macdaddy on Jun 19, 2017 16:21:36 GMT
I think solos have certain offerings that still make them viable, but enough limitations associated with their points investment that will keep them form being spammed. Also remember some units have solo equivalent costs per model particularly medium based units Remember: Everything is FA1. No spam. Not even a CHANCE at spam. oops derped out on that one. I think that limitation is for the best. On an unrelated note Im pretty pumped for the custom character part, I have a custom Knights E Senny I made for IKRPG that I really want to be the leader of my merry band of menites.
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Post by ForEver_Blight on Jun 19, 2017 16:22:03 GMT
Still really looking forward to this. I'm curious how things like flank and gang are going to be dealt with. If say Grot. raiders are on the field I know they have to have two models in combat to get the bonus, so it would require a minimum of 3 activations (1 move, 2 move, 1 attacks). So the opponent should just focus one of those and always be able to deny the bonus.
[I'm literally waiting on this to buy the new Ryssovas Defenders and play them in the game. they are sooo pretty!]
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Post by W0lfBane on Jun 19, 2017 17:17:26 GMT
Again I'm mostly bummed we can't have more granular unit sizes. Like individual cost. With a max of how many models can be in said unit. I guess i just have too many preconceived ideas as to how this should operate and need to just accept I'm not gonna agree with the end product and just enjoy the fact that it exists. Do we know if the roles will be available seperately or if we have to buy the box to get the rules
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Post by Rowdy Dragon on Jun 19, 2017 17:21:11 GMT
No information available yet. But it's planned to be supported indefinitely. As in the NQ it can just list adjustments to new releases.
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Post by Korianneder on Jun 20, 2017 3:15:40 GMT
I'm assuming you won't be able to take warcasters and warlocks since the box set has two solos leading the groups. So for Convergence I'd just be looking at solos and units cause no jack marshals. Not a lot of options there, but it could be cool.
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Post by Azahul on Jun 20, 2017 3:28:29 GMT
I'm assuming you won't be able to take warcasters and warlocks since the box set has two solos leading the groups. So for Convergence I'd just be looking at solos and units cause no jack marshals. Not a lot of options there, but it could be cool. They've confirmed no Warcasters or Warlocks. Not even Lessers. But one of the upgrade cards already spoiled turns your commander and one other model into a 'jack marshal and gives them both the Repair rule. No idea how that'd work for Convergence, mind you.
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Post by Korianneder on Jun 20, 2017 3:34:49 GMT
I'm assuming you won't be able to take warcasters and warlocks since the box set has two solos leading the groups. So for Convergence I'd just be looking at solos and units cause no jack marshals. Not a lot of options there, but it could be cool. They've confirmed no Warcasters or Warlocks. Not even Lessers. But one of the upgrade cards already spoiled turns your commander and one other model into a 'jack marshal and gives them both the Repair rule. No idea how that'd work for Convergence, mind you. They'd have to make custom rules for it. There's nothing that says a vector can't be controlled by a jack marshal, but the vector wouldn't have a mat or rat because that rule states they take mat/rat from their controlling warcaster specifically. They'd have to do a work around for it, and they may or may not do that.
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Post by Azahul on Jun 20, 2017 3:49:57 GMT
They'd have to make custom rules for it. There's nothing that says a vector can't be controlled by a jack marshal, but the vector wouldn't have a mat or rat because that rule states they take mat/rat from their controlling warcaster specifically. They'd have to do a work around for it, and they may or may not do that. Edge case rules that don't work in the Company of Iron format are meant to be addressed in the core rulebook, so I reckon there's a good chance it'll be addressed.
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Hjard
Junior Strategist
Posts: 123
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Post by Hjard on Jun 20, 2017 6:12:52 GMT
They'd have to make custom rules for it. There's nothing that says a vector can't be controlled by a jack marshal, but the vector wouldn't have a mat or rat because that rule states they take mat/rat from their controlling warcaster specifically. They'd have to do a work around for it, and they may or may not do that. Edge case rules that don't work in the Company of Iron format are meant to be addressed in the core rulebook, so I reckon there's a good chance it'll be addressed. For Grind they did this incredibly complicated "fix" of adding the sentence "Vectors have MAT 6 RAT 5" Just as an example on how they could possibly solve that "problem"...
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Post by Korianneder on Jun 20, 2017 23:25:13 GMT
Edge case rules that don't work in the Company of Iron format are meant to be addressed in the core rulebook, so I reckon there's a good chance it'll be addressed. For Grind they did this incredibly complicated "fix" of adding the sentence "Vectors have MAT 6 RAT 5" Just as an example on how they could possibly solve that "problem"... I haven't seen the rules for Grind. Thank you for pointing this out to me.
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Post by Aries on Jun 28, 2017 7:25:58 GMT
I hope they'll give us some rules/suggestions to create our own, kinda balanced scenarios. It would be cool f.e., to use the banned huge base models as terrain elements, like a Sacral Vault that moves around the board in a path, and shoot everythang that moves too close to it. Or it can guard an important passageway, and you have to run past through it's threat range, or else it shoots your soul into pieces.
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Post by Aries on Jun 28, 2017 7:56:03 GMT
I'm kinda excited for company of iron, because it might actually be a use for my Devil Dog unit and Talon warjack. And it's actually thematically appropriate for them to fight at that scale. Planned the same. My alternative will be a Thamarite Cult using Alexia1, Acosta, and the Ragman, but I'm not sure how many character models will be allowed in a list.
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