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Post by tesoe on Jul 14, 2017 17:51:31 GMT
Lock n load. And jump pack assault Kommandos. are you serious?
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Post by maleficoru on Jul 14, 2017 17:51:46 GMT
Yeah and what Welsh said, Assault mari.....I mean jet pack commandos.
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Post by smoothcriminal on Jul 14, 2017 17:52:28 GMT
We're the designated 40k faction now, lads.
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Post by welshhoppo on Jul 14, 2017 17:53:34 GMT
It's the Crucible Guard.
So it might be a Khador sub faction.
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Post by khador247 on Jul 14, 2017 17:55:25 GMT
It's the Crucible Guard. So it might be a Khador sub faction. Yeah I wasn't clear on that. They didn't have much info yet but if I remember correctly we won't be seeing them until next summer.
I was a little bummed that they didn't have details on the MOW theme force like they did some of the others but they showed some pretty pics of new MOW models. Can't wait.
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Post by jonnyboy on Jul 14, 2017 17:56:55 GMT
Do they have said pics of new man o war models anywhere?!?
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Post by maleficoru on Jul 14, 2017 18:00:27 GMT
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Post by tesoe on Jul 14, 2017 18:01:33 GMT
I personally welcome the day Khador becomes Tua Marines.
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Post by tesoe on Jul 14, 2017 18:02:39 GMT
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kaos
Junior Strategist
Posts: 268
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Post by kaos on Jul 14, 2017 18:10:45 GMT
This caster is a bit strange, looks a bit of karchev in disguise with a slightly more tricky game to play. jacks are painfully slow unless they charge, basically purposefully failing charges gives you 1" more movement, nothing to write home about. The fill up jack ability is good only when shit hit the fan and jacks start to charge. Otherwise you don't need 2 focus on a jack. The refill ability is nice and the inbuilt defense mechanic as well. Gun also nice and very interesting spell list. I thing it mainly boils down to have a great feat turn and choke the opponent with boundless charged jacks, loaded with focus and bloody accurate. Scourge problematic targets, make your jacks walk safely the first 2 turns and then charge everything in. I'm not sure if she is better in theme or with the opportunity to take stuff like Orin, since some spells can be problematic on her. Even if it boils down on that, she have an arsenal of spells to set up some traps, like presenting a reconstructed devastator on opponents face and scourge make it as a interesting assassination triggered, especially if you got ranged stuff. I think she is going to be good, maybe not meta defining but surely good. On theme analysis i'm not sure jaws does anything for her, but wgi command surely does. So it's about theme or access to all juicy mercs, like bokur, Orin, the works.
And of course, curse of shadow. Debuff the pesky colossal or go directly trough him for an assassination attempt.
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Post by tentaclone on Jul 14, 2017 23:08:17 GMT
I ran her against her against Cygnar. She did one thing real well. Prevented my 2 units of doom reavers from being shot off the table.
Old Witch 2 Sylys Wyshnalyrr Devastator Juggernaut Marauder Rager W.G. Artillery Captain Koldun Lord Gorman Greylord Ternion Doom Reavers + UA Doom Reavers + UA
Cygnar couldn't get a good shot on her thanks to Windstorm, Vexing alignment and the Kundon Lord's Wind Ravager. It allowed the 2 units of Reavers to wreck shit before getting wiped out. It was also Firetrucking awesome to get the Rager to charge up to a Hunter with three focus to hit it a few times and to blow up killing the Jack Martial near it. Thanks to reconstruction it managed to survive. (I hope I did that part right. It was awesome).
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Post by jonnyboy on Jul 14, 2017 23:20:30 GMT
I ran her against her against Cygnar. She did one thing real well. Prevented my 2 units of doom reavers from being shot off the table. Old Witch 2 Sylys Wyshnalyrr Devastator Juggernaut Marauder Rager W.G. Artillery Captain Koldun Lord Gorman Greylord Ternion Doom Reavers + UA Doom Reavers + UA Cygnar couldn't get a good shot on her thanks to Windstorm, Vexing alignment and the Kundon Lord's Wind Ravager. It allowed the 2 units of Reavers to wreck shit before getting wiped out. It was also Firetrucking awesome to get the Rager to charge up to a Hunter with three focus to hit it a few times and to blow up killing the Jack Martial near it. Thanks to reconstruction it managed to survive. (I hope I did that part right. It was awesome). You had me thinking that berserkers and the like would be great on OW2. But unfortunately the reconstruct spell specifically mentions 'disabled by an enemy attack' D:
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Post by tentaclone on Jul 14, 2017 23:28:36 GMT
I ran her against her against Cygnar. She did one thing real well. Prevented my 2 units of doom reavers from being shot off the table. Old Witch 2 Sylys Wyshnalyrr Devastator Juggernaut Marauder Rager W.G. Artillery Captain Koldun Lord Gorman Greylord Ternion Doom Reavers + UA Doom Reavers + UA Cygnar couldn't get a good shot on her thanks to Windstorm, Vexing alignment and the Kundon Lord's Wind Ravager. It allowed the 2 units of Reavers to wreck shit before getting wiped out. It was also Firetrucking awesome to get the Rager to charge up to a Hunter with three focus to hit it a few times and to blow up killing the Jack Martial near it. Thanks to reconstruction it managed to survive. (I hope I did that part right. It was awesome). You had me thinking that berserkers and the like would be great on OW2. But unfortunately the reconstruct spell specifically mentions 'disabled by an enemy attack' D: Aww... I knew I got that part wrong. Anyways, I get the Rager just in case it would have to get hit by a range attack. It wasn't really meant to charge and detonate. But it was awesome getting a range 14 attack reduced by 5 inches and unable to shoot because of the Koldun Lord. It left the Cygnar player unable to fire some of his stuff because it was out of range or because it fell into the Koldun Lords command.
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Post by tesoe on Jul 14, 2017 23:36:00 GMT
How'd you keep the Koldun alive that close to their units? Just screened him with Doom Reavers?
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Post by tentaclone on Jul 14, 2017 23:42:33 GMT
How'd you keep the Koldun alive that close to their units? Just screened him with Doom Reavers? Screened by the Doom Reavers which were beside the old witch. Range 12 drops to range 7 making it difficult to shoot at the Doom Reavers. The range 14 stuff dropped to 9 so he kept trying to stay outside of the old witch's command. It gave him little space to do much with his shooting.
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