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Post by chillychinaman on Jul 14, 2017 19:44:00 GMT
Well to get back on topic, it seems that the Ogrun idea might become more viable down the line with the up coming theme+caster. Anyone with additional info from L&L?
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Terrible
Jul 14, 2017 23:15:02 GMT
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Post by cainuslupus on Jul 14, 2017 23:15:02 GMT
Bring soldiers with a caster that can buff damage and allow hit-and-run tactics, like Vayl1 or Thagrosh2. Bleed him for his system boxes and force his jacks to stumble over themselves trying to get to you. Use terrain to your advantage. And at the end of the day regret not taking something that works. Like Angelius or Neraph who can actually pull hit and run tactics really well. Sorry, I've tested them. Not worth it. Love the models though (have three). Also, Vayl1 staying 9" from something damaged by Soldier is extra dead. I would prefer to just take Soldiers because they are good option, not try to make them work having better options to pick from.
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Post by ForEver_Blight on Jul 15, 2017 2:39:49 GMT
pseudo on topic - The new caster could give Soldiers a good home. The feat is grievous wounds and dark shroud. That puts them up to 17 on a charge and whatever they scalpel out stays out. Carnage on top of that for accuracy. Hex blast to knock off spells. I think the potential is there (I'd definitely run Zuriel with her)
More on topic - Orgrun-dragon-centaurs to go with Kallus. Pow 14 mount attacks, likely 15 on the polearm. I thought Kallus was superb with BL on himself in the Blightbringer aura. Now I can have 5 of him? I hate the aesthetic but on that alone I will likely buy a box.
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Terrible
Jul 15, 2017 7:39:46 GMT
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Post by snotling on Jul 15, 2017 7:39:46 GMT
The way they look. Im guessing spd7 reach?
And im having high hopes for the new caster to. My the decortexing begin!
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Jul 15, 2017 8:20:11 GMT
Bring soldiers with a caster that can buff damage and allow hit-and-run tactics, like Vayl1 or Thagrosh2. Bleed him for his system boxes and force his jacks to stumble over themselves trying to get to you. Use terrain to your advantage. And at the end of the day regret not taking something that works. Like Angelius or Neraph who can actually pull hit and run tactics really well. Sorry, I've tested them. Not worth it. Love the models though (have three). Also, Vayl1 staying 9" from something damaged by Soldier is extra dead. I would prefer to just take Soldiers because they are good option, not try to make them work having better options to pick from. And I've tested it and won. Pre-nerf marauders, and pre-oracles. It 'works' just fine.
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Terrible
Jul 15, 2017 9:03:02 GMT
via mobile
Post by cainuslupus on Jul 15, 2017 9:03:02 GMT
And at the end of the day regret not taking something that works. Like Angelius or Neraph who can actually pull hit and run tactics really well. Sorry, I've tested them. Not worth it. Love the models though (have three). Also, Vayl1 staying 9" from something damaged by Soldier is extra dead. I would prefer to just take Soldiers because they are good option, not try to make them work having better options to pick from. And I've tested it and won. Pre-nerf marauders, and pre-oracles. It 'works' just fine. For each their own I guess. It might be meta dependent, but I never saw it in tournament list ever. I don't think they're sleepers.
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unded
Junior Strategist
Posts: 760
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Post by unded on Jul 16, 2017 19:22:17 GMT
Back to the blightbringer, I still can't understand why it isn't in CotD.
CotD is about the blighted legion infantry as much as it is about the nephilim, and the blightbringer's primary purpose is to buff precisely those models. This is exactly where he should be seeing play.
-und_ed
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Terrible
Jul 16, 2017 19:39:58 GMT
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Post by snotling on Jul 16, 2017 19:39:58 GMT
Fron the cid panel.
Anamag has a spell that is non upkeep, cost 3?, target unit give +3 strength. Fury 7 caster. An ogrun can kill something and then she can cast it again.
So we get a warlock with a build in -5arm swing.
That should help
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Whiskie
Junior Strategist
Posts: 288
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Post by Whiskie on Jul 16, 2017 20:08:20 GMT
Yup, that makes me feel a lot better about her pretty average Feat.
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Terrible
Jul 16, 2017 20:08:28 GMT
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Post by yourmumrang on Jul 16, 2017 20:08:28 GMT
Yeah. I really hope the theme is strong.
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Terrible
Jul 16, 2017 20:34:16 GMT
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Post by snotling on Jul 16, 2017 20:34:16 GMT
Yup, that makes me feel a lot better about her pretty average Feat. I actually quite like her feat. +2 and gw is way more usefull than +3 and cont. fire. I see a lot of tough lately. And we have good access to precision strike.
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Whiskie
Junior Strategist
Posts: 288
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Post by Whiskie on Jul 16, 2017 21:07:20 GMT
Yup, that makes me feel a lot better about her pretty average Feat. I actually quite like her feat. +2 and gw is way more usefull than +3 and cont. fire. I see a lot of tough lately. And we have good access to precision strike. Not saying I think her Feat is bad by any means. It's just nothing even close to the levels of madness like Haley2 or Denny1's Feats. If those are 10/10 this one is probably a 6/10. It'll be perfectly fine especially combined with her spell list. I'm already wondering if there are ways to play Anamag in Children of the Dragon in addition to the Ogrun theme.
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Terrible
Jul 16, 2017 21:08:36 GMT
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Post by chillychinaman on Jul 16, 2017 21:08:36 GMT
The reason for no BB is that with it there is no reason to rubrun Nephilim. You would take the BB, and then your favorite Nephilim and lesser. That would get you to 50prs and you full up with Swordsmen.
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Whiskie
Junior Strategist
Posts: 288
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Post by Whiskie on Jul 16, 2017 21:27:33 GMT
The Blightbringer will almost certainly be in the Ogrun theme.
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Post by davycannonhound on Jul 17, 2017 0:08:04 GMT
This may sound bizarre, but bear with me...
(Note that I have not tested this out, nor have I even played against Karchev before, this is literally a plan I came up with on the fly. I just looked up his stats really quick.)
Rhyas1's personal threat range is absolutely insane. I'm almost always able to get to a warlock on turn two. So, here's the idea. Karchev the terrible has more armor and damage boxes than Rhyas can get through. Something like a Scythean will likely be killed before its able to threaten on the feat, as people who know how your list works will be afraid. So, here's the plan: Build a Rhyas1 gunline. Its insane, but hear me out. Peg Karchev with as many "stray" bullets as you can, even it costs you a unit a turn. Continually check up on Karchev's HP (and remove any repairing models you can). When he's at atleast 18 HP, feat and charge in with Rhyas, killing any models that have any leftover focus on them (not that there would be many, in Warmachine). Hopefully you crit at least twice, and chop off his head. Warmachine camp is a lot less threatening than Hordes camp, due to the nature of damage removal.
Seraphs + Bloodseer is required. Do you want Rhyas to have a 16" threat range with 5 fury, or a 17" threat range with 3 fury? Yes, yes you do.
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