Whiskie
Junior Strategist
Posts: 288
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Post by Whiskie on Jul 13, 2017 14:08:46 GMT
No doubt about it. PP has thus far dropped the ball on the Ogrun and Blightbringer. But we know there's a Blighted Ogrun theme coming at some point so I imagine these issues will be addressed then.
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Post by dxman on Jul 13, 2017 14:33:44 GMT
Assuming PP wanted CotD to be "the Nephilim+Infantry theme"... If the Blightbringer were allowed, would anyone ever even bother with the non-character Nephilim, aside from maybe a Protector? Even if players were willing to try, points would get really tight really fast, fitting them in alongside infantry to benefit from the auras. One solution that would never happen, would be to allow Nephilim to benefit from Dragon's Breath.
I agree that CotD still needs some help (possibly a solo with Leadership[Nephilim] and one or two more goodies?) and that it would be great to have a theme that allows the Blightbringer, but I'm not sure that allowing Blightbringer in CotD would achieve the goals that PP is apparently aiming for.
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Post by snotling on Jul 13, 2017 14:48:58 GMT
Three of the four Nephilim are good pieces, Protector, Bolt thrower and Blood Seer are all good pieces that see a lot of play. But you really only need one of each, and almost never in the same list.
But with CotD, you would want to run a couple of soldiers. And they just dont cut it. They don't kill enough infantry, and they dont do enough to heavys. And then there is the same fury problem all lights have. You build 6 fury, to do less than a heavys does building 4.
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Post by dxman on Jul 13, 2017 15:06:14 GMT
Exactly my point. Allowing BB in CotD basically means that nobody would ever take Nephilim in CotD, and I don't know if PP wants that. I'd be fine with it as a player, though.
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Post by ForEver_Blight on Jul 13, 2017 15:38:31 GMT
I would actually love to see the BB in CotD and the Nephilim gain the aura bonus. But for that I would really see it needing to go back to non-character nephilim only.
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Whiskie
Junior Strategist
Posts: 288
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Post by Whiskie on Jul 13, 2017 15:44:11 GMT
Children of the Dragon as a theme is just fine the way it currently exists. It doesn't need the Blightbringer to function. The only thing that needs to change is the Nephilim Soldier itself.
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Post by chillychinaman on Jul 13, 2017 17:19:32 GMT
Children of the Dragon as a theme is just fine the way it currently exists. It doesn't need the Blightbringer to function. The only thing that needs to change is the Nephilim Soldier itself. I'm gonna guess the change to Soldiers would include a buff back to native PS14, but I'll just ask, what type of change do you think Soldiers need?
For the record, I'm of the opinion that Soldiers are just shy of being useful beasts. If they could guarantee at least 12pts of damage for 2-3 Fury to shut down a system or aspect.
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Terrible
Jul 13, 2017 22:15:52 GMT
via mobile
Post by cainuslupus on Jul 13, 2017 22:15:52 GMT
Children of the Dragon as a theme is just fine the way it currently exists. It doesn't need the Blightbringer to function. The only thing that needs to change is the Nephilim Soldier itself. I'm gonna guess the change to Soldiers would include a buff back to native PS14, but I'll just ask, what type of change do you think Soldiers need?
For the record, I'm of the opinion that Soldiers are just shy of being useful beasts. If they could guarantee at least 12pts of damage for 2-3 Fury to shut down a system or aspect.
Right now they're mediocre performance wise and to expensive.
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Terrible
Jul 13, 2017 22:26:35 GMT
via mobile
Post by cainuslupus on Jul 13, 2017 22:26:35 GMT
Children of the Dragon as a theme is just fine the way it currently exists. It doesn't need the Blightbringer to function. The only thing that needs to change is the Nephilim Soldier itself. I'm gonna guess the change to Soldiers would include a buff back to native PS14, but I'll just ask, what type of change do you think Soldiers need?
For the record, I'm of the opinion that Soldiers are just shy of being useful beasts. If they could guarantee at least 12pts of damage for 2-3 Fury to shut down a system or aspect.
Right now they're mediocre performance wise and to expensive. CotD needs workhorse beast, Soldier isn't one. It isn't specialist either. It's in kinda weird place. Very cool conceptwise, not really working on table. It's exactly as that: you need 6 fury to do much less than 4 fury heavy. Make him Pow 12 and cost 7 points. It's vacant price point in Legion.
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Whiskie
Junior Strategist
Posts: 288
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Post by Whiskie on Jul 13, 2017 22:33:12 GMT
Bring him up to base PS14 again like in MK2. Perhaps drop him down to 8 points at the same time. Not sure if both of those changes simultaneously would be too much or not.
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Post by ForEver_Blight on Jul 14, 2017 1:30:28 GMT
I'd still have the Soldier swap animi with either the Scythean or the Raek. Both would give more capability into different, but pretty worthy, roles.
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whydak
Junior Strategist
Posts: 288
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Post by whydak on Jul 14, 2017 12:19:55 GMT
I'm gonna guess the change to Soldiers would include a buff back to native PS14, but I'll just ask, what type of change do you think Soldiers need?
For the record, I'm of the opinion that Soldiers are just shy of being useful beasts. If they could guarantee at least 12pts of damage for 2-3 Fury to shut down a system or aspect.
Right now they're mediocre performance wise and to expensive. CotD needs workhorse beast, Soldier isn't one. It isn't specialist either. It's in kinda weird place. Very cool conceptwise, not really working on table. It's exactly as that: you need 6 fury to do much less than 4 fury heavy. Make him Pow 12 and cost 7 points. It's vacant price point in Legion. I think CotD does not need antything more, when you want to play with mostly beast you don't play CotD anyway. Soldier need some tune up and it would bring some fresh air to theme but CotD is fine now
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Terrible
Jul 14, 2017 14:47:10 GMT
via mobile
Post by cainuslupus on Jul 14, 2017 14:47:10 GMT
Bring him up to base PS14 again like in MK2. Perhaps drop him down to 8 points at the same time. Not sure if both of those changes simultaneously would be too much or not. Probably it would be OK. Right now it's overpriced as do-nothing-well-enough beast.
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Whiskie
Junior Strategist
Posts: 288
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Post by Whiskie on Jul 14, 2017 15:56:37 GMT
Bring him up to base PS14 again like in MK2. Perhaps drop him down to 8 points at the same time. Not sure if both of those changes simultaneously would be too much or not. Probably it would be OK. Right now it's overpriced as do-nothing-well-enough beast. You're probably right. My general philosophy when it comes to making any sort of balance change is that changes should be small and measured. I'd prefer to make one change at a time and then see what happens then make two at once and potentially create a whole new problem. Years of Starcraft2 will do this to a person!
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on Jul 14, 2017 19:35:13 GMT
Bring soldiers with a caster that can buff damage and allow hit-and-run tactics, like Vayl1 or Thagrosh2. Bleed him for his system boxes and force his jacks to stumble over themselves trying to get to you. Use terrain to your advantage.
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