Post by sunrunner on May 22, 2017 13:02:15 GMT
I will second the try swapping armies with people. Its a great way to train and improve, its also a good way for people to realize that your stuff is not OP. Another idea is to play average games. Average games are where you sit down and calculate the average result for any set of actions and then apply that result with no dice rolling actually taking place. The biggest reason to do this is it removes any you rolled better then me arguments and results. Ohh 10 of my guys are in range to shoot at your guys, I am RAT 6 you are DEF 13 so I need a 7 to hit, thats a 55ish % chance of any roll being a 7 or better so 6 (its 5.5 ish so round up) of my 10 guys will hit and 4 will miss. Then follow the same process on damage rolls. When your training Average games do two big things, 1st it REALLY drives home probabilities and teaches people what the real chances of success are. Some people are genuinely bad at calculating and understanding probabilities and dont grasp that that 10 shots that only hit on a 12 on 2d6 is just bad as thats like a 2.5ish % success rate so if they had 100 shots they should only be getting 3 hits at the most. In their mind they had like a 50% chance to get that hit because they had 10 shots and its just bad luck that they failed. The second thing it does is remove actual legitimate dice skews from your practice. I have seen games where some did an action that should have succeeded and yet the dice gods said no, a good example is my last Journeyman league where I picked up Ret as a new faction to to take a break from legion, I tried and failed to land a Hand of destruction on a Khador heavy 4 turns in a row. Thats a focus 7 caster trying to hit a Def 10 heavy, I did not boost cause snake eyes was literally the only thing I missed on. Thats basically a 3% miss chance or a 97% hit rate. I manged to miss it four times consecutively. Even my opponent was commenting on how crazy it was. Average games can remove some of the statistical weirdness that can come when some one has crazy hot dice or crazy cold dice and give both players a pretty decent expectation of what the average out comes for a fight are.