gordo
Junior Strategist
My star is green?
Posts: 548
|
Post by gordo on Jan 30, 2018 20:53:26 GMT
Abby2 is pretty straight forward also. Thagrosh2 has a bit more subtlety with his feat (run away, dig in, etc). Kallus2 is super weird, fast, and tricksy so... Given your Fyanna2 comments, I'd go with Kallus2 and Thagrosh2. Which conveniently gets you a beast caster and infantry caster in your pairing.
|
|
gordo
Junior Strategist
My star is green?
Posts: 548
|
Post by gordo on Jan 30, 2018 20:46:40 GMT
Seriously, what the hell happened? Did they really just think 5 new models, 2 of which are attachments and one a character beast, was good enough? Did they not think that including the actual original Ogrun caster was a good idea?
Sure, the new rules are all "for the better", and a few under performing models were bumped a bit. But the main faction issues remain and tons more crappy models that were playable in theme weren't even addressed.
If you are on the CiD forums, you can read that basically people are "happy with some of the changes they got" or "wanted more and are disappointed", but NO ONE is defending the pitifully small scope of the CiD. I don't think I really need to argue that point.
What I am curious is what was PP's reasoning? Did they run out of ideas for Blighted Ogrun models? Did they think that Teraphs were working as intended? What happened?
Many people said that PP did not have a clear idea of what they wanted our faction identity to be right after mk3 dropped. Than the big theme drop hit and many more people said the same thing. Now this CiD hit and I can't help but ask the same question. It feels it was done with a "let's get this done as quickly and with as little work as possible so we can move on to other things" attitude. But maybe I'm missing something?
Don't get me wrong, I think there is a pretty good PT list out there. Like, one of them. With a caster that you can swap out for variation but really should probably just be Anamag. So... What gives? Why is this CiD so much smaller in scope and with much less input (or actual changes, for that matter) than the others?
|
|
gordo
Junior Strategist
My star is green?
Posts: 548
|
Post by gordo on Jan 25, 2018 19:16:36 GMT
Another option would be, y'know, just killing them outright. A couple boosted POW14 shots, stand semi-decent odds of killing them base. A POW17 heavy can also kill a couple of them and probably weather the retaliation. If they're not receiving an armor buff (they should be) or under the BB's aura (most of the time, they will be, at least until they commit). Solving an ARM 21 Rapid healing, tough, 8 box unit is a much different puzzle than killing an ARM 17 tough, rapid healing 8 box unit. The main problem I have with the unit is they take buffs so. Firetrucking. well. when armor buffed to the max, they become extraordinarily difficult to remove, even for heavies, while they maintain high maneuverability, speed, and hitting power (similar to most cav). There are solutions to that as well: forced movement to push them out of the aura, upkeep removal, attacking the models that are giving them buffs in the first place, debuffs of your own, the entire Cryx faction... Plus with at most 10 attacks on a 20 point unit, they are trivially easy to jam, which has been shown in MANY battle reports. People keep trying to defeat them with head on approaches and failing. I think that was the designers intent.
|
|
gordo
Junior Strategist
My star is green?
Posts: 548
|
Post by gordo on Jan 24, 2018 21:47:08 GMT
I imagine the lack of "holy crap that is strong" in this CiD is a factor of the following (in order of how strongly they factor):
1. Being one of the later CiDs, the devs and the players are more wary of power creep. Everyone is ticked off at the Battle Engine and Cryx CiDs as being too strong, so the devs are trying not to compound to problem and the players are trying to prevent it from happening again. 2. Being one of the later CiDs, many faction poster-boys got tired of waiting for an update and left, so there are less people clamoring for "good things" and less people testing. So we end up with the players testing as the ones who have already learned how to make Legion work for them, or who have just "gotten used to it". Case in point: someone argued that the Carnivean should be RAT 4 again because "it felt wrong for him to be able to use his spray". Not because it was too powerful, or made other models less desirable, but because they just preferred their models to not be good because they had gotten used to it. Stockholm? 3. Douchebags, know-it-all's, trolls, and amateurs. Nuff said. 4. The smaller scope of this CiD gives the devs less tools to work with, and many of them are just never exciting. Look at the utter lack luster response to the Rotwings. There simply isn't that much new going into this theme, and many of the ideas are flatly uninteresting. Really, why isn't Thagrosh 1 involved? I don't know if he needs fixing, but he's THE Ogrun caster. You'd figure they'd at least want players to test him and see how well he works in his own damn theme. The devs put this on themselves, much like they did with our weirdo themes during the theme drop. I still don't think they have a great idea of what they want Legion to be in Mk3, that or they just don't have much interest in actually doing much with us in the first place.
|
|
gordo
Junior Strategist
My star is green?
Posts: 548
|
Post by gordo on Jan 24, 2018 21:28:10 GMT
Well, his arguments are pretty hilarious and guy is so blatant it hurts. I also believe Chosen were ok at 12/17 stats. Hope PP sorts it out. Since your voice is far more impportant than average Joes (which is only fair) I'm little hopeful. My voice is only a voice. It carries no more weight than anyone else’s. All the matters is that we work together to give good constructive feedback. Yes and no. I think it is fairer to say that your voice merely offers something "different" than other people's. They can see it as "suggestions from this guy may help us balance top tier competitive play", but that may not be their only goal. But knowing that things you say come from a certain perspective and also knowing that said perspective has the experience to back it up I imagine is very helpful for the devs.
|
|
gordo
Junior Strategist
My star is green?
Posts: 548
|
Cid
Jan 10, 2018 16:50:05 GMT
via mobile
Post by gordo on Jan 10, 2018 16:50:05 GMT
|
|
gordo
Junior Strategist
My star is green?
Posts: 548
|
Post by gordo on Jan 6, 2018 2:59:05 GMT
And that's cool and all but it really has shown me that Legion is just not a cohesive faction.. Yes the tool box is great and all but playing legion currently is playing to capitalize on a mistake, or fishing for hot dice or hoping for a gotcha moment of some sort. I had same realization lately. When I win it's usually because I'm pulling some BS assassination. At the same time my opponents are playing different game, with trading they can afford and gameplan that doesn't crumble because opponent had hot dice and your Throne was casually shooted off the table rather than survive by skin on it's teeth. I win enough, I play Legion for some time and you learn bag of tricks but from the moment you're creating list it feels like uphil battle. Maybe it's time to change game entirelly? With that at least level of optimism should skyrocket in this forum. This is how I felt, and it really crystalized when you play another faction. To realize that you have to work twice as hard as everyone else and your only possible game is to hope your opponent screws up and leave you an opening. And then you realize that most factions play much the same game you are (assassination) with as much competence but without having to rely on it soley.
|
|
gordo
Junior Strategist
My star is green?
Posts: 548
|
Post by gordo on Jan 5, 2018 15:51:58 GMT
What hordes faction and/or individual warbeasts do you guys think has/are (mostly) appropriately costed beasts? I am curious as to what we all think the baseline should be.
From my perspective, it's Skorne (almost across the board except for their Gargantuans and the Canoneer). Circle has some beasts I'm extremely jealous of (namely all their Satyrs). And of course, Grymkin.
|
|
gordo
Junior Strategist
My star is green?
Posts: 548
|
Post by gordo on Jan 5, 2018 15:36:18 GMT
Dammit. We can't have anything nice...
|
|
gordo
Junior Strategist
My star is green?
Posts: 548
|
Post by gordo on Jan 5, 2018 15:35:01 GMT
Carni chassis at Spd 5 was somehow attempt at balance because after loosing Tenacity they also should't outthreat jacks that cost half to two/thirds of their cost by themselves. Because reasons.Because they thought we needed more difference between our land and sky sharks, just in case we didn't know what to choose. I mean, they're all overcosted, fragile, and can't kill an ennemy heavy by themselves. SPD6 vs SPD7 didn't make enough difference, and could leave us wondering which is better you know. At least now we can clearly choose between crashing on our ennemies windshield or being rolled over by ennemy trucks I actually appreciate the difference between our flyer speeds vs our landies. To me it always felt silly that flyers were nearly the same speed. If I look at it from a purely "aesthetics informing mechanics" perspective, that is. They don't "look" that fast to me, though I guess 4 legs should mean something other than "walks over fences better". Eh, moot. We'll see if they ever become worth it.
|
|
gordo
Junior Strategist
My star is green?
Posts: 548
|
Post by gordo on Jan 3, 2018 23:27:42 GMT
Does the last line of Deceptively Mobile actually allow the Archangel to move with Vayls feat and Thags feat and Hyper Aggressive and Dodge, etc?
"This model can move outside its Normal Movement as a result of Deceptively Mobile."
Have I just been missing this all this time?
|
|
gordo
Junior Strategist
My star is green?
Posts: 548
|
Post by gordo on Jan 3, 2018 20:17:13 GMT
Def 11 isn't high for anything. It is trivially hit by any credible threat. Even under Forced Evolution it would still die to any decent shooting, and certainly it's own "for its point cost anemic" shooting wouldn't make up for the damage it is taking in return fire. I specifically said "for a gargantuan". The only garg/collosal that I'm aware of that has higher defense is the storm raptor, and it beats the archangel by one point. I mean, sure? The difference between def 11 and 1 is almost negligible, especially since the few things that might not hit Def 11 would never be a threat to it anyway. It matters only for Fyanna2 and Abby1, and even for them, it is a mistake to bank more than a third of your army's survival on the Def 13-14 they might have. My point being, def 11 on a gargantua is really no better than Def 11 on anything else. Anything that is going to attack it is going to hit it. It's like being the world's tallest midget: what good does that do you? You're still a midget.
|
|
gordo
Junior Strategist
My star is green?
Posts: 548
|
Post by gordo on Jan 3, 2018 18:58:53 GMT
Dunno, wouldn't both her feat and Leash and channelling still be dynamic/tricksy?
|
|
gordo
Junior Strategist
My star is green?
Posts: 548
|
Post by gordo on Jan 3, 2018 18:30:47 GMT
If we are SOME how trying to pretend that Spd5 as something that can reasonably be described as "fast" in the fluff, can anyone cite any fluff that describes any other Spd5 models as fast?
For example, is the Ironclad, Stormclad, or Nomad described as fast?
|
|
gordo
Junior Strategist
My star is green?
Posts: 548
|
Post by gordo on Jan 3, 2018 18:16:17 GMT
If replacing Incite, I say they swap Manifest Destiny and Incite from Thags to Vayl. It lets him play in Primal Terrors well (he should), encourages him to be in the think of things (he should), and fixes Vayls issue of dying if she ever casts it. If we really want to address the issue, gives her Signs and Portents instead. Let's her play into multiple themes well, fits her "oracular" fluff and large fury pool.
|
|