Munindk
Junior Strategist
Posts: 210
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Post by Munindk on Sept 18, 2020 6:58:51 GMT
I'm looking to play minions, preferably pigs, in brawlmachine but I'm finding the format at bit restrictive.
No Arkadius, no Sturm and Drang, and worst of all - everything is FA:1.
I get the restrictions and I like the format, but with a small stable of warlocks and beasts, I think we feel the restrictions more than most.
Any tips or tricks for brawling with pigs?
I'm thinking Helga1 or Carver and lots of infantry?
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Post by Azahul on Sept 18, 2020 12:19:22 GMT
Yeah, the FA1 limitations when we have such a tiny model selection on the Warbeast front and the banning of a full third of Farrow Warlocks makes things a bit awkward. Most lists I've written begin with a Void Archon in WWFF and then pick the Warlock, but I hear the Void Archon may be heading for the ban list. I have actively started writing lists without one just for some variety. Still our options are set to expand dramatically when the Vengeance of Dhunia theme goes live, so we have that to look forward to.
Helga1 is great fun. It's the right point size for her, letting her toss Defender's Ward on herself and pretty much face tank just about everything most lists can throw at her at that point level. I don't think she wants infantry though. Run her in WWFF where you can grab a couple of the jumping/teleporting solos for maximising the utility of her Feat. Flugwug is a must, and she'll be hurt more than most by losing the Void Archon. Totem Hunter is a great piece for her as well should you find the points.
Azazello and Helga2 also deserve mentions. At this point having a Warlock capable of dropping a heavy on their own goes a long way to skewing how piece trading plays out. Helga2 will probably shine most once the new theme actually drops, there aren't enough points for her to do anything too crazy to play the kind of list she normally runs in WWFF, but even as things are right now you can load up on a lesser Warlock and one of each heavy and use her to bully pretty effectively.
I haven't tried Carver just yet, but if I were going to it would look like this:
Minions [Theme] Will Work For Food
[Carver 1] Lord Carver, BMMD, Esq. III [+28] - Battle Boar [7] - Road Hog [15] - War Hog [14] - Gatorman Soul Slave [5] Dhunian Archon [0(6)] Gremlin Swarm [3] Maximus [4] Farrow Bone Grinders (min) [5]
Basic thinking is that Quagmire goes on the Gremlin Swarm and it runs to engage an important enemy model and lock it down somewhere where the opponent won't be able to get to it (stealth and incorporeal are hard enough, and then the Dhunian Archon blocks the first attack that does hit to make things even more problematic). You shouldn't need to worry about infantry too much, between Maximus on Feat turn and the Battle Boar and Road Hog you should be able to remove basically anything. And you will hopefully be able to pick off the hard targets piecemeal with your heavies while the Gremlin Swarm does its thing. The Bone Grinders allow you to score circular zones, hit pretty hard on Feat turn and actually quite hard against warbeasts, are alternative Quagmire targets once the Gremlin Swarm dies, and if nothing else can be cheap body blockers whose deaths heal your high armour warbeasts thanks to the Dhunian Archon. And of course the Dhunian can manage the Fury of the heavies a bit to help out there.
...huh, now that I've written that I actually quite want to play it. Guess I know what I'll be running next time.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Sept 18, 2020 14:32:44 GMT
Helga2 would be my go to pick too. I think she could be really strong together with the Barrage Team - hit and run with her and her beasts, and use the lot to bully the enemy caster / crack armor, meanwhile the rocketeers can score zones, wipe out infantry and deal decent damage to heavy targets. Maybe Barrage team + a unit of Valkyries? Pyre Troll also gets an honorable mention, another +2 POW on Helga is great, plus ROF2 fire AOEs for infantry clearing. And a mention goes to the Axer, rush can be a great bit of tech for piggies.
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Post by Azahul on Sept 18, 2020 14:36:32 GMT
I would probably swing for Boomie3 over an Axer myself. You avoid the damage animus vs threat extension animus dilemma, and can save Helga's Attuned Spirit for making sure Flaming Fists gets onto everything important. Plus he's a touch cheaper. Battlegroup selections get a lot more flexible too. You can actually run three heavies, if you want to, for one!
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Sept 18, 2020 15:30:28 GMT
I would probably swing for Boomie3 over an Axer myself. You avoid the damage animus vs threat extension animus dilemma, and can save Helga's Attuned Spirit for making sure Flaming Fists gets onto everything important. Plus he's a touch cheaper. Battlegroup selections get a lot more flexible too. You can actually run three heavies, if you want to, for one! Which would be your third pick? The Mauler? I feel like Farrow beasts aren't exactly desperate for damage fixers, and the Mauler is completely outclassed by the War Hog. Brawler could be an option, but I think it's still a touch too expensive for what it does.
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Post by Azahul on Sept 18, 2020 22:38:50 GMT
Honestly a Slag Troll as a specialist choice could be one of the most compelling "heavies", once you see that you're playing into Warmachine Otherwise I don't think a Mauler is necessarily a bad idea. The War Hog may not desperately need a damage fixer, but the Road Hog frankly does.
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Munindk
Junior Strategist
Posts: 210
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Post by Munindk on Sept 21, 2020 7:11:29 GMT
Generally the Trollblood lights look more appealing than the heavies, 2 different damage buffs and a speed buff is interesting.
Do the trollblood beasts count as farrow models when under a farrow warlock? If so and Axer under Carvers feat gets silly.
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Post by Azahul on Sept 21, 2020 7:29:43 GMT
No, they only count as Minion beasts (with the theme force allowing the Farrow Warlocks to run them in spite of the "Farrow Warlock" special rule. No shenanigans there.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Sept 21, 2020 10:03:28 GMT
No, they only count as Minion beasts (with the theme force allowing the Farrow Warlocks to run them in spite of the "Farrow Warlock" special rule. No shenanigans there. pretty sure that's wrong. theme force benefit reads: "All models in an army made using this theme force are considered to be both Trollblood and Minion models." Means you can Primal for free once per turn, if you're so inclined. That's also why it's attuned spirit [trollblood] rather than [trollblood and minion].
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Munindk
Junior Strategist
Posts: 210
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Post by Munindk on Sept 21, 2020 10:59:31 GMT
The shenanigans I was thinking of were the Axer getting Overtake from Carvers feat, but the feat is "Farrow models". You can cast Rush for free
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Sept 21, 2020 11:27:32 GMT
The shenanigans I was thinking of were the Axer getting Overtake from Carvers feat, but the feat is "Farrow models". You can cast Rush for free I don't know how I made this mistake, but somehow I mixed up Carver and Midas and thought for sure only the latter is in the theme.
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Post by Azahul on Sept 21, 2020 13:58:37 GMT
Aye, it's set up to allow basically any synergy you can think of, barring a) Carver's Feat, that's still just Farrow, and b) Azazello's Henchman unit will also need to stay Farrow.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Sept 21, 2020 15:05:20 GMT
Aye, it's set up to allow basically any synergy you can think of, barring a) Carver's Feat, that's still just Farrow, and b) Azazello's Henchman unit will also need to stay Farrow. very disappointed big A can't run DEF16 Champions. sad! He has to give up on the Archon train for them so it's not like the combo would've been that crazy either.
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Post by qc on Sept 21, 2020 20:30:36 GMT
You can run Swamp troll and give on fo them swarm to get them to 16
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Munindk
Junior Strategist
Posts: 210
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Post by Munindk on Sept 22, 2020 10:17:06 GMT
Setting the trollblood options aside, I've cooked up this list:
[Theme] Will Work For Food
[Helga 1] Helga the Conqueror [+29] - Battle Boar [7] - Road Hog [15] - War Hog [14] Efaarit Scouts [0(6)] Gatorman Husk [3] Farrow Bone Grinders (max) [7] Farrow Valkyries [8]
Standard beast loadout, Efaarit and Husk to slam into, Valkyries for gangfighter and to protect Helga. If I've understood Helgas feat correctly, Bone Grinders to get an extra dice when slamming beasts? +2 range for Distraction and Muzzle looks good too.
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