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Post by droopingpuppy on Oct 3, 2020 18:25:20 GMT
Perhaps. Impaler is at least on the 'fine' level so if you can't have much points left you may squeeze in it.
Storm is still weird. At least I doubt it will see the light if Pyre is comming back with no further nerfs from the last CID data. Well, as a Cygnar player that usually field Stormclad, Electro-Leap is indeed good but I don't think that it is good that much. After all it is an anti-infantry melee solution so it is not so fast enough to dispatch the infantry. However grants Immunity: Electricity might handy depend on the matchup.
Night... sigh. Only if it have Pathfinder and increase the effect range of the animus(about 5", but is it too much?) then I think that it may viable, I think.
Swamp... But only for survival is enough? Also the animus' COST is 2. Personally I think that making Swamp some kind of Dig In AD light seems interesting. Then it may fight with the enemy AD skirmishers, and only able to Pull medium or smaller have less problem on the situation.
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Post by mandra on Oct 3, 2020 19:03:29 GMT
Guys don't worry mercs will melts everybody by 3rd turn anyway.🤣
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Post by deathbymelancholy on Oct 4, 2020 2:29:19 GMT
Although I do see some tweaks I am still hoping for I don't see any irredeemable models in our lights. Some are niche'. some are REALLY niche' or you might have to bite your tongue on that one extra point, but they all at least have roles now. I can work with roles.
Of course this all depends on what comes out post-CID. But I was happy with everything I got to test in terms of "I can use this now", as opposed to all the dust I had to knock off them when the CID first started.
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Post by mydnight on Oct 4, 2020 6:48:00 GMT
Boomie3 and Gunny2 are the only 'big' things to come out of this CiD, and Boomie3 is probably better in minions
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Oct 4, 2020 8:01:41 GMT
Bumbles tho
Also boomie3 is good. He loves the kriel stone, ride along, flaming fists/acidic touch, befuddle, ect. He has an excellent statline for buffstacking. Ofc he is good in the buff stacking faction.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Oct 4, 2020 14:01:49 GMT
Only for 5 points I will go Mauler instead. Also remember Mauler is never be the only warbeast in the battlegroup either. Honestly, Slag seems usable, but not useful. So do Axer. But at least these two are usable. Impaler will not see the lights, despite it is a fine warbeast. It have nothing to do with the faction with Dire Troll Bomber. The other warbeasts on CID(other than Pyre that finally 'fixed') is nothing but trash. I can't understand why they are on CID but they solves nothing. We'll see what the Swamp, Storm and Night Troll look like after the rules drop, but I wouldn't call them trash. Swamp Troll was already great in a flex spot with Gunnbjorn1, and they're fairly decent under Mire with Calandra. Calandra likes having a cloud wall and Bullet Dodger on one with Swarm can be pretty difficult to pin down. Storm Troll is so close. If they drop it to 8 and lower the cost of its animus to 1 (and also change the dumb Mk3 rules on animi and units), then it's solid. I think people underestimate how good Electro Leap and Lightning Generator are. Night Troll is interesting. I really wish they would've dropped those rules earlier 'cause it's the kind of thing that takes some table time to get the hang of. Personally, I would rather see it drop Paralysis, go to 6 points, go up to DEF 14, drop to ARM 13 and gain Extended Control to be a Troll Gorehound/Raek. If it comes out of CID like this, it'll take some time to figure out the animus. Regarding the Impaler, it will absolutely see play. In SotN and BoH where you're trying to maximize army points for units, you will take an Impaler over a Bomber alongside 2-3 animus lights. Storm Troll definitely strikes me as still being underwhelming. I kind of wish they would've given the Basher RNG6 on the animus as well, so you could use them for hit fixing as well as damage fixing. The 6 point Night Troll idea sounds like it could've been really cool, and help balance out the point cost curve on TB beasts.
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Post by anoddman on Oct 4, 2020 15:44:37 GMT
We'll see what the Swamp, Storm and Night Troll look like after the rules drop, but I wouldn't call them trash. Swamp Troll was already great in a flex spot with Gunnbjorn1, and they're fairly decent under Mire with Calandra. Calandra likes having a cloud wall and Bullet Dodger on one with Swarm can be pretty difficult to pin down. Storm Troll is so close. If they drop it to 8 and lower the cost of its animus to 1 (and also change the dumb Mk3 rules on animi and units), then it's solid. I think people underestimate how good Electro Leap and Lightning Generator are. Night Troll is interesting. I really wish they would've dropped those rules earlier 'cause it's the kind of thing that takes some table time to get the hang of. Personally, I would rather see it drop Paralysis, go to 6 points, go up to DEF 14, drop to ARM 13 and gain Extended Control to be a Troll Gorehound/Raek. If it comes out of CID like this, it'll take some time to figure out the animus. Regarding the Impaler, it will absolutely see play. In SotN and BoH where you're trying to maximize army points for units, you will take an Impaler over a Bomber alongside 2-3 animus lights. Storm Troll definitely strikes me as still being underwhelming. I kind of wish they would've given the Basher RNG6 on the animus as well, so you could use them for hit fixing as well as damage fixing. The 6 point Night Troll idea sounds like it could've been really cool, and help balance out the point cost curve on TB beasts. Storm was definitely the one I was hoping to see another week of changes on in CID. I think there's enough feedback saying it's not good enough yet to warrant a different version coming out the other side of this.
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Post by mandra on Oct 4, 2020 22:05:40 GMT
generally I'm ok with this cid, however I don't get why make some small changes(of several models) and not a rework of the faction tout court.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Oct 4, 2020 22:10:32 GMT
Because dev time is limited and big sweeping changes are a lot of work.
Personally I'd rather they didnt assign mere cost reductions like Mulg or singular stat increases like the champ hero spots in the CID and gave those spots to models in the need of more work instead.
But over all I'm pretty happy with where we ended up.
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Oct 6, 2020 11:32:43 GMT
generally I'm ok with this cid, however I don't get why make some small changes(of several models) and not a rework of the faction tout court. Simply put, not enough (Wo)man power. And the light Beasts were the biggest problem point that was not touched at all.
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Post by Dev Null on Oct 7, 2020 0:28:49 GMT
Well there's that. But there is also the fact that, if you change everything at once, it's hard to tell what any individual change did. The small changes also don't require much work; I doubt anyone spent much effort "testing" the Troll Champion Hero in CID.
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Post by dickovdk on Oct 7, 2020 11:47:12 GMT
Well there's that. But there is also the fact that, if you change everything at once, it's hard to tell what any individual change did. The small changes also don't require much work; I doubt anyone spent much effort "testing" the Troll Champion Hero in CID. I played the ChampHero in the CID period and forgot completely about the +1Arm. So didn't make a difference at all. Is that then a good fix or just pointless spending resources on ?!?
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snot
Light Addition
Posts: 63
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Post by snot on Oct 13, 2020 16:01:52 GMT
Any news after week3?
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Post by mandra on Oct 13, 2020 16:24:35 GMT
nope, we need to wait until the first release at the end of this year
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Oct 13, 2020 16:51:14 GMT
Well there's that. But there is also the fact that, if you change everything at once, it's hard to tell what any individual change did. The small changes also don't require much work; I doubt anyone spent much effort "testing" the Troll Champion Hero in CID. I played the ChampHero in the CID period and forgot completely about the +1Arm. So didn't make a difference at all. Is that then a good fix or just pointless spending resources on ?!? Well they did not really spend any resources on him I think. I think they just saw the difference adjusted and that's it. Typing it in the pdf was probably all the work they did on that and I do not believe that he took a slot away from something else.
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