shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Sept 28, 2020 15:22:43 GMT
I'm sure he's also worried Carver and Brigands in VoD are going to completely steamroll the competitive scene. Y'know, the way Tharn did a year ago. Not sure how those things are related was really cynical for a moment there. Azahul mentioned some time back that Hungerford said he thinks Brigands / Thornfall are very competitive right now. I doubt that Ragnor's going to be an A tier caster even with the buff, let alone becoming an oppressive S tier thanks to the Pulverizer change, and I compared that to Tharn (or Exalted, for that matter) which DID end up becoming S tier because of PP's choices.
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Post by anoddman on Sept 28, 2020 17:47:59 GMT
Not sure how those things are related was really cynical for a moment there. Azahul mentioned some time back that Hungerford said he thinks Brigands / Thornfall are very competitive right now. I doubt that Ragnor's going to be an A tier caster even with the buff, let alone becoming an oppressive S tier thanks to the Pulverizer change, and I compared that to Tharn (or Exalted, for that matter) which DID end up becoming S tier because of PP's choices. That’s my bad, I completely whiffed on the tone of your post. Completely agreed
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Post by elricaltovilla on Sept 28, 2020 22:16:18 GMT
So what are trolls excited about from this CID so far? Anything new or old that looks especially good?
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Sept 29, 2020 6:37:17 GMT
Week 3 Impaler rules look actually fun. I personally look for memorable in game moments, rather than simply my win/loss ratio. (ps. I like to win.)
Night Troll's animus gets interesting when Hoof it is added, for disrupting specific opposing model movements, or even more disruptively influencing opposing models order of activation.
Runeshapers AD is helpful.
Madrak3's P-aura change is interesting. More use-able.
Ragnor maintains Pulverizer in model/unit?!
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Sept 29, 2020 6:37:58 GMT
So what are trolls excited about from this CID so far? Anything new or old that looks especially good? Slag Troll's damage output looks absolutely monstrous, but their threat range remains really bad. Pyre troll is going to be the new hotness now that its animus is getting side-buffed and its main gun gets +1 ROF. Most other changes are much more trivial, I think. Champs get native relentless charge which makes Skaldi's buff a quality of life thing rather than nigh-mandatory for them to function. Champion hero's +1 ARM probably still won't make it super relevant. Krielstone dropping in price is another big thing that I think TB players have been eagerly waiting for, and for a very long time. I also would've liked it to be 4/6 more than 5/7, but you work with what you get.
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Sept 29, 2020 13:03:42 GMT
I still refer to Trollocks Guide for Trolls. Ragnor got the best review there. That was with another meta and so on. But just telling you how strong he actually was. Now everything is tuned up farther. This got to be good. Be it with beats and magic 8 through arc node. Or with Meat brick delivery + pow 14 fennblades. If he stays, I don't even know what to try first...
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Sept 29, 2020 13:13:26 GMT
Buffs to champs and runeshapers means some of the best aspects of the factions are now better. Buffs to knot, pyre and impaler mean some of the worst aspects are now up to snuff to. Overall pretty good, but i think the real winners will be minions.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Sept 29, 2020 13:14:57 GMT
Ragnor maintains Pulverizer in model/unit?! The week 3 document say cost 3 and "model" again? So unless thats a typo they reverted the change.
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Sept 29, 2020 14:35:41 GMT
It's a typo. Updated in the document yesterday I believe.
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Sept 29, 2020 17:08:26 GMT
At least the cost should stay. Unit is a game changer to his play style, but cost 3 was really really bad to play with.
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Post by Dev Null on Sept 30, 2020 12:07:53 GMT
Slag Troll's damage output looks absolutely monstrous, but their threat range remains really bad. I feel like the Slag Troll is a piece that lurks around behind a big solid unit like Champions, drops it's animus on a key model, and mostly does not much til the last turn of the game... when it could be really devastating in the right place. Or lurks behind your biggest beat-stick to retaliate on whatever comes in to kill it. It's clearly too slow to be in the front line and too fragile to take a charge on the chin, but it's an animus-bot that I think is going to be super good in the late game free-for-all.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Oct 1, 2020 15:26:27 GMT
My issue with the slag is still rat 5, even boosted it still misses quite often. Make his gun aoe 3 so it always clips the target on the assault and we have a deal
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Oct 2, 2020 13:48:50 GMT
My issue with the slag is still rat 5, even boosted it still misses quite often. Make his gun aoe 3 so it always clips the target on the assault and we have a deal definitely think that would be a bad idea. the slag's damage potential is already huge, if you give it the option to auto-corrode you basically trivialize the Dire Troll Mauler entirely. Its unbuffed melee output is WM POW13s, vs a Mauler's POW16. The damage rolls are auto boosted, so it doesn't benefit from the charge like the Mauler does, but unlike the Mauler it's also looking at boosted attack rolls, so suddenly you're rolling at effective MAT9 versus the Mauler MAT6. AOE3 on the gun also means the Slag can potentially decimate infantry on the approach, without having to commit. FURY3 vs FURY5, but you can argue it's easier to manage the former than the latter in terms of frenzies. The Mauler is bulkier and the actual amount of damage it can potentially deal is higher, but given that it costs 5 extra points (x1.5 the price of a Slag) it'd be a travesty if it wasn't.
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Post by droopingpuppy on Oct 3, 2020 4:43:53 GMT
Only for 5 points I will go Mauler instead. Also remember Mauler is never be the only warbeast in the battlegroup either.
Honestly, Slag seems usable, but not useful. So do Axer. But at least these two are usable.
Impaler will not see the lights, despite it is a fine warbeast. It have nothing to do with the faction with Dire Troll Bomber.
The other warbeasts on CID(other than Pyre that finally 'fixed') is nothing but trash. I can't understand why they are on CID but they solves nothing.
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Post by anoddman on Oct 3, 2020 16:24:48 GMT
Only for 5 points I will go Mauler instead. Also remember Mauler is never be the only warbeast in the battlegroup either. Honestly, Slag seems usable, but not useful. So do Axer. But at least these two are usable. Impaler will not see the lights, despite it is a fine warbeast. It have nothing to do with the faction with Dire Troll Bomber. The other warbeasts on CID(other than Pyre that finally 'fixed') is nothing but trash. I can't understand why they are on CID but they solves nothing. We'll see what the Swamp, Storm and Night Troll look like after the rules drop, but I wouldn't call them trash. Swamp Troll was already great in a flex spot with Gunnbjorn1, and they're fairly decent under Mire with Calandra. Calandra likes having a cloud wall and Bullet Dodger on one with Swarm can be pretty difficult to pin down. Storm Troll is so close. If they drop it to 8 and lower the cost of its animus to 1 (and also change the dumb Mk3 rules on animi and units), then it's solid. I think people underestimate how good Electro Leap and Lightning Generator are. Night Troll is interesting. I really wish they would've dropped those rules earlier 'cause it's the kind of thing that takes some table time to get the hang of. Personally, I would rather see it drop Paralysis, go to 6 points, go up to DEF 14, drop to ARM 13 and gain Extended Control to be a Troll Gorehound/Raek. If it comes out of CID like this, it'll take some time to figure out the animus. Regarding the Impaler, it will absolutely see play. In SotN and BoH where you're trying to maximize army points for units, you will take an Impaler over a Bomber alongside 2-3 animus lights.
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