Hello guys!
So I have played today and I used the list below.
conflictchamber.com/?c3201b_-1m7a7q7qkWkWkThFhFe3kUlOkTchchKhador
[Theme] Jaws of the Wolf
[Karchev 1] Karchev the Terrible [+30]
- Devastator [14]
- Devastator [14]
- Juggernaut [13]
- Juggernaut [13]
- Marauder [11]
Greylord Forge Seer [0(4)]
Greylord Forge Seer [4]
Kovnik Andrei Malakov [4]
- Spriggan [17]
Kovnik Apprentice Kratikoff [4]
- Marauder [11]
Kayazy Eliminators [0(5)]
Kayazy Eliminators [0(5)]
So I was playing VS Circle Tharns (Kaya)
My friend was using full two units of Tharns + 3 heavy Beasts (Loki, Ghatorix and Pureblood Warpwolf)... He also had Wild Argus, and some solos...
1st Round (my)
Anyway I was starting and moved full ahead. Countercharge up.
1st Round (opp)
In his turn he run forward exposing some of his Tharns to some of my shooting etc.
2nd Round (my)
I ignored the Tharns, and decided to just run with both Kayazy clogging a little his Tharns, and staying out of charge range from his warbeasts.
2nd Round (opp)
So as expected he started with Feat and charged mostly both of my Devastators and also with like 3 other models he was able to charge other jacks, and also my Kayazy.
In the end he didn't do much damage by this attack. He took around half of the life of both of Devastators, and done some damage to other jacks, but nothing really serious - He was able to clear both units of Kayazy also.
Unfortunately fir me using Loki he hit with harpoon my Spriggan and with help from another beast he killed him without problem.
Using my countercharge I was able to kill 2 Tharns which wasn't bad.
3rd Round (my)
I know it that with +2 def it would be hard to hit Tharns. So I decided not to use FEAT yet, and played for points that turn. We were playing King of The Hill, and with help of Devastators I was able to push Tharns out of zone, and also use their special attack to auto hit and kill few of them.
Beside that I was able to took down few other Tharns, and one sended Jugger was able to kill objective so It was 3-0 at the end of the round.
3rd Round (opp)
So left Tharns were able to take down one Devastator, and with another Hook from Loki I lost Marauder. He was in need to fight for the zones, to not lost on points. So he need to move forward.
4rd Round (my)
So I started with Karchev FEAT + charging Loki took him in 3 attacks, which was nice, then I also hit twice Ghetorix. I left Karchev with 2 focus just for safety. Another Marauder charged Ghetorix, and took him down.
On the right side I had warpwolf but once again Devastator pushed him out of the zone, and with special attack killed other Tharn in the zone which gives me point 4.
Later I was able to clear middle and take the control of the flag which gives me win but beside Warpwolf there was not much left for him.
THOUGHTS:
I think that Iona 1 would be much more interesting choice vs my list. I think it would be enough so he could take down both devastators, and probably some other stuff. Also Dodge on Tharns is f*** anoying.
Anyway going back to the game. I love both mini-casters. Of course I screw up with placing of Spriggan, but I still think that his upkeep +2MOV, +2STR is great and fact that it's one less jack I need to full with focus is also great.
Eliminators died again not doing much, but I still think it's must to have access to units, but game after game they are not doing much. I think I will try to play with just one unit.
Greylord Forge Seer were "meh" but I can't decline that additional 2 focus was helpful. One was also able to kill Tharn by himself and then cast Empower so, it's not that they can't kill stuff. But still they are very slow.
I also have to admit that I regret some changes I made this game: lack of mechaniks and shield guard (that especially). Mechaniks were in some regards fixed by the fact that I choose healing objective, but without it it could be a problem.
Anyway I want to give another chance to Spriggan before I will resing from him
So I was thinking what I could change and I ended up with something like this:
conflictchamber.com/?c3201b_-1m7a7q7qkWkTkThFe3kUlOkV86chKhador
[Theme] Jaws of the Wolf
[Karchev 1] Karchev the Terrible [+30]
- Devastator [14]
- Devastator [14]
- Juggernaut [13]
- Marauder [11]
- Marauder [11]
Greylord Forge Seer [0(4)]
Kovnik Andrei Malakov [0(4)]
- Spriggan [17]
Kovnik Apprentice Kratikoff [4]
- Beast 09 [18]
Battle Mechaniks (min) [3]
Kayazy Eliminators [0(5)]
I want to give chance to Beast 09. He's expensive but at least doing something and not just standing and taking one shoot per turn. Beside that I think his Hyper Agrresive could mess with some plans when he will take a shoot and then move to better position. In some situation he is presenting 15" threat.
Other version to consider is:
conflictchamber.com/?c3201b_-1m7a7q7qkTkTkToRe3kWlOkVch8eKhador
[Theme] Jaws of the Wolf
[Karchev 1] Karchev the Terrible [+30]
- Devastator [14]
- Devastator [14]
- Marauder [11]
- Marauder [11]
- Marauder [11]
Hermit of Henge Hold [5]
Kovnik Andrei Malakov [0(4)]
- Juggernaut [13]
Kovnik Apprentice Kratikoff [0(4)]
- Beast 09 [18]
Kayazy Eliminators [0(5)]
Widowmaker Scouts [8]
So again I am resigning from Mechaniks & Greylord Forge Seer, and downgrading Spriggan to Marauder effectivly but I got Scouts to trigger my movement and Hermit which should help crack armor of enemies.
That's one of the reason. But I also like the fact that when I charge with him some crappy units, he will get chance to kill something also with his shooting maybe, so it will trigger more RTW.
Also his Bulldozer is nice. But if he will not use his next chance to shine, I will drop him without any regret