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Post by vasquez21 on Jul 23, 2020 11:52:54 GMT
Hello guys,
I would be grateful for any advices regarding that list:
conflictchamber.com/?c3201b_-1m7a7q7qkWkWkTkTkTlOkT8y86chchKhador [Theme] Jaws of the Wolf [Karchev 1] Karchev the Terrible [+30] - Devastator [14] - Devastator [14] - Juggernaut [13] - Juggernaut [13] - Marauder [11] - Marauder [11] - Marauder [11] Kovnik Apprentice Kratikoff [4] - Marauder [11] Yuri the Axe [0(5)] Battle Mechaniks (min) [3] Kayazy Eliminators [0(5)] Kayazy Eliminators [0(5)]
I was wandering if I should play Marauder or Juggernaut under Kraitkoff, but I think with countercharge it's better to have both Juggs in Battlegroup.
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Karchev
Jul 23, 2020 12:42:58 GMT
via mobile
Post by Havock on Jul 23, 2020 12:42:58 GMT
Get a Rager on her instead, K gets shot every now and then.
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Post by vasquez21 on Jul 23, 2020 20:23:49 GMT
Thx Havoc for suggestion. I indeed swapped him for test. So I was able to play vs my friend Legion today, run on Bethany II (CID) In the end I died to assassination by my opponent last model (he had 1 more attack). Earlier he shoot Karchev with -2 ARM, and then some shooting took almost half his life. Some thoughts after that game:Karchev the Terrible - He doesn't do much. I think that I moved him too far in feat turn, and in the end he didn't do much. But I also find it hard to balance switching spells on him. I definitely needed "Countercharge" previous turn, but doing that I need to spend 3 focus to cast RTW. And then I was left with just 3 points. I decided to assign those to my jacks. Maybe I should left those on Karchev. But finally I think I could just leave him back, but to be honest I was worry if my only Jack in range would be able to kill his target. Devastator [14] - This are always solid. Takes attention and are hard enough that opponent need to assign enough forces to kill him. Beside that it helps a lot with zone controlling. Juggernaut [13] & Marauder [11] - They were both fine. All I was missing was more focus on my jacks. I am mostly Horde player, so I didn't think about it earlier, but it's hard to fill them all with focus Kovnik Apprentice Kratikoff [4] - Yeah she is definitely great, because of Boundless Charge you can cast twice. This helps a lot this army. Rager[10] - Well he did nothing this game. He was able to shoot once, and he missed (expected), but I know that reason for him is to have Shield Guard. I am just wandering if cost is not to high for that. I am wandering if it wouldn't be better to just put into the list one of the cheep models like Mad Dog or Berserker. Yuri the Axe [0(5)] - He was fine. But vs Legion his Stealth is useless. He was able to charged once with thresher and do some damage. In the end he was fine. I lost him to early. Could play him more defensive way so he could perform better in turn when I am using RTW + Feat. Kayazy Eliminators [0(5)] - I could say the same about them as about Yuri. First unit dissapeared because nothing else was in range of Legion shooting units. The other do some damage to caster, and he lost turn trying to kill them, so I will call it good. Battle Mechanics (min) [3] - not used... Before next game:I definitely need some easier way to trigger RTW, so I was thinking Widowmakers. Also I had a lot problem with focus. So I think I could add Malakov as a mini-caster and assign another Jack to him. If someone has any more suggestions I would be thankful.
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Karchev
Jul 23, 2020 22:43:25 GMT
via mobile
Post by michael on Jul 23, 2020 22:43:25 GMT
The Rager’s cost is far too high. Frankly, you’re better off with a unit of Battle Mechaniks and ~7 spare points if you’re worried about shooting damage.
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Post by Havock on Jul 24, 2020 0:14:28 GMT
The Rager’s cost is far too high. Frankly, you’re better off with a unit of Battle Mechaniks and ~7 spare points if you’re worried about shooting damage. Heh, even better. The mechanics and a Morrowan Archon.
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Post by michael on Jul 24, 2020 1:49:27 GMT
The Rager’s cost is far too high. Frankly, you’re better off with a unit of Battle Mechaniks and ~7 spare points if you’re worried about shooting damage. Heh, even better. The mechanics and a Morrowan Archon. I mean, honestly, why not? Aside from "I don't want to use my mercenary slot on an archon", I can't think of a single reason to take a Rager over a Morrowan Archon. Ever.
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Post by vasquez21 on Jul 24, 2020 7:07:21 GMT
Yeah so after yesterday I made second list: conflictchamber.com/?c3201b_-1m7a7q7qkWkWkThFe3kUlOkT86chchKhador [Theme] Jaws of the Wolf [Karchev 1] Karchev the Terrible [+30] - Devastator [14] - Devastator [14] - Juggernaut [13] - Juggernaut [13] - Marauder [11] Greylord Forge Seer [0(4)] Kovnik Andrei Malakov [4] - Spriggan [17] Kovnik Apprentice Kratikoff [4] - Marauder [11] Battle Mechaniks (min) [3] Kayazy Eliminators [0(5)] Kayazy Eliminators [0(5)] So I swapped out 2x Marrauders for Malakov + Spriggan. It's one lesser Jack, but I like the fact that this combo extends my threat range, and enable RTW. With Malakov upkeep and Boundless Charge from Sorscha, I am able to get 13", so that's maybe not great, but solid. And after upkeep I should have 3 focus on him and free charge. So he is can make some damage (and can shoot some low def models too). I also switched Yuri for Greylord. I like Yuri, but I still think that additional focus would be handy. I also have gone back from Rager to Marauder, because from my experience, I was able to left Kratikoff in save position. The last thing I'm considering is just to replace Mechaniks for another one Greylord. I don't want to replace Kayazy, because they are at least units, and I can use them to score sometimes.
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Karchev
Jul 24, 2020 7:16:32 GMT
via mobile
Post by Soul Samurai on Jul 24, 2020 7:16:32 GMT
Earlier he shoot Karchev with -2 ARM What did he shoot Karchev with? Was it not something the Rager could shield-guard? If it was a spell then maybe worth bringing Midwinter to protect Karchev from debuffs.
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Post by vasquez21 on Jul 24, 2020 7:37:51 GMT
Bethayne 2 has Dissolve as a spell Dissolve 2 6 – – UP No Target friendly Faction model’s/unit’s ranged and melee weapons gain Withering Death. (A model hit by a weapon with Withering Death suffers –2 ARM for one turn unless it has Immunity: Corrosion XICONX.)
And he put this one on Craelix.
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Post by Soul Samurai on Jul 24, 2020 8:04:28 GMT
Hmm, so I guess the ROF 3 meant that one shield guard wasn't enough? That's... pretty broken actually, a ROF 3 arm debuff. And Blessed Arcing Fire no less.
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Post by vasquez21 on Jul 24, 2020 10:56:19 GMT
Yeah don't forget that Craelix also has Weaken so -STR & -2DEF also, and then Poison Well he got some lucky rolls but still he took around 20 damage. That's what I call good requisition investment...
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Karchev
Jul 24, 2020 14:07:37 GMT
via mobile
Post by Havock on Jul 24, 2020 14:07:37 GMT
Heh, even better. The mechanics and a Morrowan Archon. I mean, honestly, why not? Aside from "I don't want to use my mercenary slot on an archon", I can't think of a single reason to take a Rager over a Morrowan Archon. Ever. I guess they are alright under Sorscha3.
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Post by michael on Jul 24, 2020 14:38:49 GMT
I mean, honestly, why not? Aside from "I don't want to use my mercenary slot on an archon", I can't think of a single reason to take a Rager over a Morrowan Archon. Ever. I guess they are alright under Sorscha3. Pay 3 points more and get a Kodiak instead. Trust me.
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Post by wasted79 on Jul 24, 2020 14:44:00 GMT
Just a question for you, guys: does Ogrun Bokur is a good option right now? (in this case, spent 5pts over choosing a Rager)
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Post by vasquez21 on Jul 24, 2020 15:14:02 GMT
I just think that taking model just for using Shield Guard is not worth it Simply. Is Bokur alternative? He's not bad, but I will keep saying that those points could be invested in better ways
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