doopsie
Junior Strategist
Posts: 341
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Feora4
May 2, 2020 16:20:05 GMT
Post by doopsie on May 2, 2020 16:20:05 GMT
That's true. At the moment, I'm thinking of a pair of Templars. Shield Guard, high ARM, and Tantrum/Hellwrought help with their biggest issue (slow speed).
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Feora4
May 2, 2020 20:48:27 GMT
Post by privvy on May 2, 2020 20:48:27 GMT
I'm honestly thinking of just ignoring Death March on her. It's a great spell, but everything else about her is jack-focused. And I am fully in favor of the WtWB buff. I'd like setting jacks/beasts on fire to actually have a decent chance to do some damage. That said, late-game Hand of Judgement/Archons would result in TONS of damage, so I can see it being too much. I mean if the do give her RtW, death marching idrians will be THE best triggers for her. They also fuel Hand of Vengeance in FM. My plan already was her with 2 units of Idrians, like my Amon FM list, if they throw this in then it seals the deal.
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snap
10 Point Advantage
Posts: 78
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Feora4
May 3, 2020 15:09:03 GMT
Post by snap on May 3, 2020 15:09:03 GMT
Feora 4 - WJ: +28 - Indictor - PC: 14 (Battlegroup Points Used: 14) - Redeemer - PC: 11 (Battlegroup Points Used: 11) - Dervish - PC: 7 (Battlegroup Points Used: 3) - Dervish - PC: 7 - Sanctifier - PC: 14 Vassal of Menoth - PC: 0 Vassal of Menoth - PC: 0 Menite Archon - PC: 8 Menite Archon - PC: 8 Wrack - PC: 1 Hand of Silence - PC: 7 Initiates of the Wall - Leader & Grunts: 0 Initiates of the Wall - Leader & Grunts: 0 Choir of Menoth - Leader & 5 Grunts: 6 Idrian Skirmishers - Leader & 9 Grunts: 15 - Idrian Skirmisher Chieftain & Guide - Chieftain & Guide: 5 Why skip on HoJ? He's not bad. Not amazing but not a paperweight. Might be better than the sancti actually.
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thelat
Junior Strategist
Posts: 480
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Feora4
May 3, 2020 16:46:30 GMT
via mobile
Post by thelat on May 3, 2020 16:46:30 GMT
I am thinking an army more like this:
Feora4 - WJ: +28 - Hand of Judgment - PC: 18 - Templar - PC: 15 - Templar - PC: 15 - Redeemer - PC: 11 - Redeemer - PC: 11
Exemplar Bastion Seneschal - PC: 0 Wrack - PC: 1
Choir of Menoth - Leader & 5 Grunts: 6 Exemplar Cinerators - Leader & 4 Grunts: 13 - Exemplar Cinerator Officer - PC: 0 Exemplar Cinerators - Leader & 4 Grunts: 13 - Exemplar Cinerator Officer - PC: 0
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Feora4
May 3, 2020 22:13:51 GMT
Post by mydnight on May 3, 2020 22:13:51 GMT
I am thinking an army more like this: Feora4 - WJ: +28 - Hand of Judgment - PC: 18 - Templar - PC: 15 - Templar - PC: 15 - Redeemer - PC: 11 - Redeemer - PC: 11 Exemplar Bastion Seneschal - PC: 0 Wrack - PC: 1 Choir of Menoth - Leader & 5 Grunts: 6 Exemplar Cinerators - Leader & 4 Grunts: 13 - Exemplar Cinerator Officer - PC: 0 Exemplar Cinerators - Leader & 4 Grunts: 13 - Exemplar Cinerator Officer - PC: 0: Would find a way to squeeze Sev0 in there
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thelat
Junior Strategist
Posts: 480
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Feora4
May 4, 2020 19:30:00 GMT
via mobile
Post by thelat on May 4, 2020 19:30:00 GMT
I am thinking an army more like this: Feora4 - WJ: +28 - Hand of Judgment - PC: 18 - Templar - PC: 15 - Templar - PC: 15 - Redeemer - PC: 11 - Redeemer - PC: 11 Exemplar Bastion Seneschal - PC: 0 Wrack - PC: 1 Choir of Menoth - Leader & 5 Grunts: 6 Exemplar Cinerators - Leader & 4 Grunts: 13 - Exemplar Cinerator Officer - PC: 0 Exemplar Cinerators - Leader & 4 Grunts: 13 - Exemplar Cinerator Officer - PC: 0: Would find a way to squeeze Sev0 in there He ruins everything. But, yes, I want him in the list, too.
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Feora4
May 5, 2020 1:28:49 GMT
Post by privvy on May 5, 2020 1:28:49 GMT
Remove the Seneshal and put one Templar on Sev, maybe? It's still going to have some fun movement shenanigans with him.
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thelat
Junior Strategist
Posts: 480
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Feora4
May 5, 2020 2:49:18 GMT
via mobile
Post by thelat on May 5, 2020 2:49:18 GMT
Remove the Seneshal and put one Templar on Sev, maybe? It's still going to have some fun movement shenanigans with him. You have a point. Templars just benefit a lot from Aggressive. Also, Tantrum doesn't work on Sevvy's Templar.
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Feora4
May 5, 2020 16:02:20 GMT
Post by privvy on May 5, 2020 16:02:20 GMT
Yeah. It's either a Templar or a Redeemer and both feel fine. Maybe the Redeemer would be better in some cases, you lose the ability to cycle Firestarter and really spread it out, but you also don't have to keep your arc funny to cast on them.
I figured that a Redeemer benefits more from Tantrum since it can keep the aim bonus and still move around a little.
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Feora4
May 26, 2020 17:13:57 GMT
Post by privvy on May 26, 2020 17:13:57 GMT
Bump to say she's live on Warroom. 2 changes: Tantrum was replaced by Road to War and she has a new spell instead of Brand of Fire, called Scorn.
Cost 2 Rng 10 Pow 13 When it hits an enemy, Feora gains an anger token. So you can rush to 5 tokens on turn 3.
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blakeh1
Junior Strategist
Posts: 181
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Feora4
May 26, 2020 18:42:43 GMT
Post by blakeh1 on May 26, 2020 18:42:43 GMT
So, while this is a "stars align"/"rube goldberg like setup, is it still possible?
Hellwrought on an Enlivened Fire Of Salvation. If someone decides to plink Fire on their turn with a ranged shot and an exemplar near him also was killed...then and a full 5" advance from Enliven followed on your turn by a 3" Vengeance move in maintenance phase, as well as a 3" hellwrought move. Then you also can potentially add a 3" Road To War thrown all before Fire Activates and gets pathfinder for Relentless Charge and charges for free due to Aggressive
that like a 22" non linear threat if all that happens, or if 17" if you leave out enliven
Although the Hellwrought/Enliven/Road of war combo might also be nice on a ranged jack like Hand of Judgment
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Post by paradox on May 26, 2020 19:20:46 GMT
Take Sev0 (for EoM help) hieto and wracks in every list. Now Scorn is RNG12 and you can get 4/turn. Youre guaranteed 1 token round 1. If going 2nd or ultra-aggressive opponent, you COULD get 5 tokens your first turn. If nothing else, you should pretty easy fet Feora to 6 tokens turn 2. It should not be terriblly hard to put her at 10-12 tokens turn 3. Factor in EoM and you MAT8 PS24ish and effective 8-10 focus by your 3rd/4th turn. She’ll be a total late game beast. Her biggest weakness will be lists without easy to hit models. But feat should make messes of swarms.
She feels real good.
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Feora4
May 26, 2020 19:42:28 GMT
Post by privvy on May 26, 2020 19:42:28 GMT
Yeah, that sounds pretty good. I would probably shave off most of that movement on an average turn, but you're going to get really surprising angles with the big guy.
Funny enough, I read Scorn as a once per turn thing. With a Revenger, you can really press into low DEF models to hit them over and over to get multiple markers from an enemy heavy or something. I can see that being nerfed in the future, though.
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Feora4
May 26, 2020 21:06:24 GMT
via mobile
Post by paradox on May 26, 2020 21:06:24 GMT
Yeah, that sounds pretty good. I would probably shave off most of that movement on an average turn, but you're going to get really surprising angles with the big guy. Funny enough, I read Scorn as a once per turn thing. With a Revenger, you can really press into low DEF models to hit them over and over to get multiple markers from an enemy heavy or something. I can see that being nerfed in the future, though. If your opponent plunks down a colossal, its lulz-time.
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Feora4
May 26, 2020 21:52:04 GMT
Post by mydnight on May 26, 2020 21:52:04 GMT
I'm glad they added scorn. It makes her cool with a unique dynamic. With Road to War she's the fastest jack caster we have, and she has battlegroup aggressive to boot, and she can do work late game and her feat does work on clearing infantry. Well done!
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