|
Post by mydnight on Jul 1, 2019 5:08:53 GMT
Those lists have only one solo difference, but how about something like this: Trollbloods Army - 75 / 75 points [Theme] Storm of the North [Borka 2] Borka, Vengeance of the Rimeshaws [+27] - Dire Troll Mauler [15] - Earthborn Dire Troll [14] - Earthborn Dire Troll [14] - Pyre Troll [8] - Troll Axer [10] - Trollkin Runebearer [0(5)] Swamp Gobber Chef [1] Troll Whelps [4] Fell Caller Hero [0(5)] Valka Curseborn, Chieftain of the North [0(6)] Krielstone Bearer & Stone Scribes (min) [6] - Northkin Elder [3] Northkin Bear Handlers & Battle Bears [10] Northkin Bear Handlers & Battle Bears [10] Northkin Fire Eaters [7] Just a quick throw, don't blame list too hard, but idea is to build list based on PoD but combine it to theme that really helps that caster and add some good units. If we're talking about the Oblivion update, I think it's worth swapping the fire eaters for the Dhunian Archon given you have whelps. Also preventing the bear handler from dying is gold. Heck now we can think outside the box and bring things like Valkyries, ambushing Farrow Commandos (apparently they will be updated as such). Primal Archon's countercharge may synergise with this army's fondness of countercharge as well.
|
|
jarrow
Junior Strategist
Posts: 274
|
Post by jarrow on Jul 1, 2019 6:04:33 GMT
If we're talking about the Oblivion update, I think it's worth swapping the fire eaters for the Dhunian Archon given you have whelps. Also preventing the bear handler from dying is gold. Heck now we can think outside the box and bring things like Valkyries, ambushing Farrow Commandos (apparently they will be updated as such). Primal Archon's countercharge may synergise with this army's fondness of countercharge as well. Dhunia Archon is not included, as I don't have any glue when it will be released. Fall I hope so. But Themes will definitely be out before her. Farrow Valkyrien will definitely see tabletime, and I think I have to buy them. As I mentioned list was just quick throw and I didn't think all the possibilies, just show a list where beast are main list backed up with some bears.
|
|
|
Post by dickovdk on Jul 1, 2019 7:56:02 GMT
dickovdk What WILL become more powerful is the lists that are currently weak, cause they do not spam enough infantry. Those lists will now yave an easier time playing against the power lists. This doesnt buff the entire troll(or any other) faction but it opens up builds that were previosly inyeresting but did not have the raw power to succeed. Madrak 2 with a slightly larget BG for example. Madrak is actually a strong beast caster due to warpath, field marshall and feat. He wants infantry too to use blood fury and to have guys to die for him, and since fury 5 is an issue, but lists with 40-50 points of infantry together with a larger BG are now more interesting. Im just saying this opens up new ground to dig in, and there might be gold there for the clever player to find. And I get this very clear however you have been able to do that all along only difference is ONE solo you need to live without. Thats what I am saying. frankly no matter how much a fanboy of PP I want to be, I cannot see that one solo change the game in any shape or form. Like I said one more fell caller to cast pathfinder on a unit or contest a flag - GREAT - but changing the game - NOPE
|
|
|
Post by Trollock on Jul 1, 2019 9:01:26 GMT
dickovdk What WILL become more powerful is the lists that are currently weak, cause they do not spam enough infantry. Those lists will now yave an easier time playing against the power lists. This doesnt buff the entire troll(or any other) faction but it opens up builds that were previosly inyeresting but did not have the raw power to succeed. Madrak 2 with a slightly larget BG for example. Madrak is actually a strong beast caster due to warpath, field marshall and feat. He wants infantry too to use blood fury and to have guys to die for him, and since fury 5 is an issue, but lists with 40-50 points of infantry together with a larger BG are now more interesting. Im just saying this opens up new ground to dig in, and there might be gold there for the clever player to find. And I get this very clear however you have been able to do that all along only difference is ONE solo you need to live without. Thats what I am saying. frankly no matter how much a fanboy of PP I want to be, I cannot see that one solo change the game in any shape or form. Like I said one more fell caller to cast pathfinder on a unit or contest a flag - GREAT - but changing the game - NOPE Oh i see. I guess the difference between us then is that i do not think tye GAME needs to change. The game is better tyan it has ever been, and this adds additional fun options imo.
|
|
snoozer
Junior Strategist
Posts: 467
|
Post by snoozer on Jul 1, 2019 9:58:59 GMT
I do ot see the rational of any of the news being bad. This is a good example of how much doom and gloom comes from the internet, you know for reasons... Whats about to change (from what I picked up at the stream): New Point structure, that allows for more Beasts in Infantry and more Infantry in Beast Themes. This is 100% better than before. We never got 4 freebies because of the Krielstone. We can now be much more flexible in List construction and include more shooting(Spot removal is very important at the moment).
Dhuanian Knot will be free in PoD. This is better than before.
All Themes will be looked at and restricted if need be. Hellmouths for example are being looked at (Hungerford said things like them could for example change points and then not bee free options - no guarantee of course). In 3-4 Months there will also be a dynamic update regarding Circle (Hungerford said, expect small changed, Reach -1 for LoTF etc. - but there is no denying that something will happen). It is not clear if this is positive for Trolls, but it most likely is. Mainly because checking and balancing will benefit us (if it is true that we are in a bad spot).
If you say that this does not help and the faction is bad or the game is bad: Maybe then you might wanna switch faction and prox around what you want to play. Or play 40k and come back crying (if you ever want to play competetively).
If the game is not what it used to be, the system has hardly changed. The new Theme force structures were made with lower point values in mind - if you want to have smaller more streamlined games, maybe a format were huge bases aren't allowed /reasonable that is an option. Or wait for WM5k, because that will probably be a lot more like Mk1 used to be. Mainly because the 15 years miniatures bloat is missing. Or play Champions format, that is much more limited.
|
|
|
Post by dickovdk on Jul 1, 2019 11:04:07 GMT
Oh i see. I guess the difference between us then is that i do not think tye GAME needs to change. The game is better tyan it has ever been, and this adds additional fun options imo. I think this is spot on - I feel PP do make a change to the game, they try to get something more flexible in the game. I am all aboard that, what I do not get is why people see it as a huge change. Just listened to LOS that brought up interesting reasons. What I do feel however is why use effort on small changes when the game is as it is. Yes its a better game right now than ever (in my 5 years at least) but still factions internally are screwed big time making the selected models either CID boosted or useless. Point cost is a fun thing as it should be used to balance things out but do check out a 15 point infernal unit versus highwaymen or warders (costing 17p) and come back with stuff is balanced. So my beef is this isn't that PP arent doing anything, just a find it strange that gaining another model on the table, which I still believe is the result, is a big deal. I do ot see the rational of any of the news being bad. This is a good example of how much doom and gloom comes from the internet, you know for reasons... Noone said anything was bad, Whats about to change (from what I picked up at the stream): New Point structure, that allows for more Beasts in Infantry and more Infantry in Beast Themes. This is 100% better one solo better as you have been able to do this all the time for the cost of one free 4 point model Dhuanian Knot will be free in PoD. This is better than before. Agree - they are pretty good and they suffered from the same as Horthol did, effectivily costing "Own Cost + Solo". All Themes will be looked at and restricted if need be. Hellmouths for example are being looked at (Hungerford said things like them could for example change points and then not bee free options - no guarantee of course). This is where I really put my hope in the changes. Because this "COULD" make a difference. As I wrote earlier we need to see in August what really happens. In 3-4 Months there will also be a dynamic update regarding Circle (Hungerford said, expect small changed, Reach -1 for LoTF etc. - but there is no denying that something will happen). It is not clear if this is positive for Trolls, but it most likely is. Mainly because checking and balancing will benefit us (if it is true that we are in a bad spot). This is complete off topic with the new structure and simply "normal" dynanic updates. They probably would have already been here if it wasn't for Oblivion taking up all the development process (btw only heard good stuff about the Internals, so looking forward to see them in action) If the game is not what it used to be, the system has hardly changed. The new Theme force structures were made with lower point values in mind - if you want to have smaller more streamlined games, maybe a format were huge bases aren't allowed /reasonable that is an option. Or wait for WM5k, because that will probably be a lot more like Mk1 used to be. Mainly because the 15 years miniatures bloat is missing. Or play Champions format, that is much more limited. This come down to what is possible to play frankly. Personally I wouldn't mind playing all kind of strange formats for the fun of it if that would mean my (nearly) complete faction of trolls and circle would be viable. But fact is I live in a place where we are around 40 WM/H players in the whole country so its either SR or nothing. I do think most of you mistake my pointers for hatred toward the changes, it isn't I just look forward to see why people feel it change a lot, my guess is we basically see the same lists going forward with minor tweaks and thats is all I am saying.
|
|
|
Post by profdikweed on Jul 1, 2019 12:10:51 GMT
Im really interested in how this opens up other casters. The 60/75 pts requirement for 3 free solos meant you generally had to play a caster that focussed on dialling all 60 of those points up. Now you can get a bit weird with your caster choices!
People have already put doomy1 as an option, something I had already been considering. Im even looking at doomy3, repudiate and stranglehold is great and his additional dice melee attack benefits everyone, as well as his other scroll for reroll misses.
Gunny cold gun line in sotn? Yes please! And thats the kind of stuff I am looking forward to.
|
|
|
Post by dickovdk on Jul 1, 2019 15:26:37 GMT
People have already put doomy1 as an option, something I had already been considering. Im even looking at doomy3, repudiate and stranglehold is great and his additional dice melee attack benefits everyone, as well as his other scroll for reroll misses. Doomy1 was been in my dojoing already but D3 geez I wish - its my favorite caster. Would love to pair Doomy3 with Madrak3 but that doesn't seem realistic anytime soon
|
|
|
Post by Trollock on Jul 1, 2019 16:12:43 GMT
People have already put doomy1 as an option, something I had already been considering. Im even looking at doomy3, repudiate and stranglehold is great and his additional dice melee attack benefits everyone, as well as his other scroll for reroll misses. Doomy1 was been in my dojoing already but D3 geez I wish - its my favorite caster. Would love to pair Doomy3 with Madrak3 but that doesn't seem realistic anytime soon Yeah, that seems a bit far off 😆
|
|
A-Mo
Junior Strategist
Posts: 204
|
Post by A-Mo on Jul 1, 2019 18:51:27 GMT
People have already put doomy1 as an option, something I had already been considering. Im even looking at doomy3, repudiate and stranglehold is great and his additional dice melee attack benefits everyone, as well as his other scroll for reroll misses. Doomy1 was been in my dojoing already but D3 geez I wish - its my favorite caster. Would love to pair Doomy3 with Madrak3 but that doesn't seem realistic anytime soon Dickovdk, What was the Doomy1 list were you playing that will now only get a single extra solo? I'm just curious.
|
|
|
Post by dickovdk on Jul 1, 2019 19:07:53 GMT
well I was thinking along the line of Trollbloods Army - 75 / 75 points [Theme] Storm of the North
Hoarluk Doomshaper, Shaman of the Gnarls - Trollkin Runebearer (free) - Mulg the Ancient - Dire Troll Brawler - Dire Troll Mauler Lanyssa Ryssyl, Nyss Sorceress Valka Curseborn, Chieftain of the North (free) Krielstone Bearer & Stone Scribes - Northkin Elder 2x Northkin Bear Handlers & Battle Bears Northkin Raiders
|
|