|
Post by Soul Samurai on Mar 8, 2019 12:08:41 GMT
More Morrowans? Yes please!
|
|
|
Post by mydnight on Mar 8, 2019 22:27:28 GMT
So, what are you thinking about infernal masters, people? My thoughts: 1. Scrollboi - the weekest and the strangest. He is kinda Mk2 Severius 2 on a large base. Srsly needs buffs, otherwise I see not point of playing him. 2. Chainboi - great guy, seems quite balanced. brings out the beasts, beef them up with synergy, has a seriously good feat. 3. Octopusgal - IMHO the strongest of three, the buff-debuff galore machine. And has good stats as well. I love chainboi. Basically witch-king/sauron in terms of concept.
|
|
|
Post by shadowsword751 on Mar 9, 2019 16:39:10 GMT
Excited for both Infernals and the Oblivion stuff that will come next.
Very sorry that I will have to watch these CIDs from the side lines.
|
|
shiver
Junior Strategist
Posts: 150
|
Post by shiver on Mar 9, 2019 17:14:34 GMT
Excited for both Infernals and the Oblivion stuff that will come next. Very sorry that I will have to watch these CIDs from the side lines. Ditto
|
|
|
Post by sand20go on Mar 10, 2019 15:43:22 GMT
Lots of complaining during a CID played at our LGS yesterday about feeling like the opponent of the infernal army was playing 60 points down as horrors kept being summoned. Both players suggested that at least with Osmodeaus (sp) the essence economy felt broken - too cheap to summon activating horrors and too easy to get essence on the table.
Among our skunkworked suggestions would be to make the cultists have to be base to base with the horror to hand off essence (thus making them more vulnerable to counter play.
As someone said
"If you had a 4 focus spell that let you bring in a heavy every turn wouldn't you be casting it ALL GAME LONG?" It is an imperfect analogy but one worth folks thinking about.
|
|
|
Post by scarecrow on Mar 10, 2019 16:16:37 GMT
Is someone going to make an Infernals subforum?
|
|
cain
Junior Strategist
Posts: 243
|
Post by cain on Mar 10, 2019 16:53:52 GMT
I seem to remember that summoning was an balance issue in 40k and warhammer for years. Its difficult too find that sweetspot of not to powerful but not to weak either.
|
|
|
Post by NoSuchMethod on Mar 11, 2019 19:29:01 GMT
I seem to remember that summoning was an balance issue in 40k and warhammer for years. Its difficult too find that sweetspot of not to powerful but not to weak either. I'm pretty sure summoning has been a balance issue in every minis game it has ever appeared in. The most basic implementation (model A creates model B as an action, no other restrictions) is an exponential force multiplier by definition. So you have this moving target with regard to difficulty of summoning, model A survivability, game size, and game duration. You tweak any of those dials and the value of the summoning model changes. And a lot of the time trying to constrain the math in one direction makes it harder to do so in others.
Alexia1 is an example of how this can be accomplished. She can't just randomly summon (she needs corpses) which places a maximum and scales with game size. She has a max number of risen in play at any given time. And the risen themselves are individually weak. And the slider from starting size to max size is only a 100% growth. All those constraints are what make balancing Alexia possible.
|
|
|
Post by onijet01 on Mar 12, 2019 5:36:32 GMT
As of todays update summonning took a small hit.
Now summoning will occur during the control phase. Though this seems at the surface as a non change. It does stop the abusive combo of charge a master forward. Drop a horror fill it up and send it charging deeper into opponents back feild.
|
|
moquan
Junior Strategist
Posts: 193
|
Post by moquan on Mar 12, 2019 7:19:01 GMT
You now are allowed to summon after allocation. This decreases the threat range by a large margin. Also, you cannot fully load said horror as it is after allocation. Now you need cultists for that. Said cultists are now FA:3 and 1 pt more expensive for min and max unit (6/8).
|
|
|
Post by Soul Samurai on Mar 12, 2019 8:18:20 GMT
As of todays update summonning took a small hit. Now summoning will occur during the control phase. Though this seems at the surface as a non change. It does stop the abusive combo of charge a master forward. Drop a horror fill it up and send it charging deeper into opponents back feild. That sounds like a good change to me. Reduces the abusive threat range, but it also sounds to me like summoning is in some ways less of a burden on a master as it does not interfere with their actual activation?
|
|
|
Post by onijet01 on Mar 12, 2019 9:38:14 GMT
As of todays update summonning took a small hit. Now summoning will occur during the control phase. Though this seems at the surface as a non change. It does stop the abusive combo of charge a master forward. Drop a horror fill it up and send it charging deeper into opponents back feild. That sounds like a good change to me. Reduces the abusive threat range, but it also sounds to me like summoning is in some ways less of a burden on a master as it does not interfere with their actual activation? Yah but my reading is that it now does have some limitations. Control phases now go like this. Replenish essence. Upkeep spells/ summon horror Turn souls to essence. I think itnwill start to hurt masters in this stage as they no longer start turns with max essence
|
|
|
Post by apoc2148 on Mar 12, 2019 14:05:19 GMT
That sounds like a good change to me. Reduces the abusive threat range, but it also sounds to me like summoning is in some ways less of a burden on a master as it does not interfere with their actual activation? Yah but my reading is that it now does have some limitations. Control phases now go like this. Replenish essence. Upkeep spells/ summon horror Turn souls to essence. I think itnwill start to hurt masters in this stage as they no longer start turns with max essence That could be a good thing though. It makes the infernal player have to choose between summoning a new horror or using their spell list. It will place more of a value on bringing souls back to the master so they will have more tokens to convert if they choose to summon a horror.
|
|
|
Post by jonnyboy on Mar 12, 2019 15:15:55 GMT
That sounds like a good change to me. Reduces the abusive threat range, but it also sounds to me like summoning is in some ways less of a burden on a master as it does not interfere with their actual activation? Yah but my reading is that it now does have some limitations. Control phases now go like this. Replenish essence. Upkeep spells/ summon horror Turn souls to essence. I think itnwill start to hurt masters in this stage as they no longer start turns with max essence It doesn't cause masters to start with less than max essence, no more than previous. Infernal players are just required to do a bit more planning than previous and now infernals threat ~6" less.
|
|
|
Post by sand20go on Mar 19, 2019 0:02:10 GMT
PP Needs to figure out a way to get about 100 people engaged as Pre-CID play testers. People would do it for minimal compensation (1/2 off Crate subscription?) They have moved into throwing pasta on the wall. I can't believe the internal play testers didn't figure out summoning was back breaking.
|
|