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Post by macdaddy on Jul 4, 2018 17:37:55 GMT
DH is the most resilient army against shooting that you can field with Circle. Add a bit of accuracy and hitting power a we will be golden. Baldur 2 Bones is actually the most resilient army into shooting. Arm 23 healing Guardians with shield guard will piss on most gunlines. Wurmwood and Krueger, have thier own merits as well.
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Post by Lord_Randall on Jul 4, 2018 18:07:48 GMT
You clearly have to play DH more...
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Jul 4, 2018 18:47:10 GMT
I have watched what a dedicated ranged list does to DH. I have watched Sloan table it by top of 3. Bones is far more resilient.
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Post by oncomingstorm on Jul 4, 2018 18:52:48 GMT
You clearly have to play DH more... I have. Devourer’s Host is – by FAR – our most vulnerable theme to shooting (closely followed by COTW, but then COTW is pretty much just stealth-griffons these days). You can make it less vulnerable with certain casters, but that is 100% those casters, not the theme itself.
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Post by paradox on Jul 4, 2018 20:44:23 GMT
You clearly have to play DH more... I played nothing but for months in a row. Youre so wrong I dont know where to start.
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Post by kuririnad on Jul 4, 2018 21:21:33 GMT
You clearly have to play DH more... Can you elaborate what you've played that works well against ranged armies? 13/15 5 wounds has not done well for me... 15/11 stealth works ok with Baldur1, but only if they are not running true sight or sprays. It also means your speed 7 AD unit has to stay within 12" of your speed 5 caster. Blasts make bloodtrackers sad with any other caster.
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Post by Lord_Randall on Jul 5, 2018 16:51:00 GMT
Your army of def from 15 up to 17 models, immune to knock down, with tough or stealth, pathfinder for abusing terrain, maybe treewalker or prowl or cannibal magic, slap on it a recursion feat if you want... is apparently weak into shooting.
Def, tough and stealth scale in effectivness depending on the number of model... one single high value stealth or high defence piece isn't well protected. Wen you field 40ish low value high def or stealth model they start to be a trouble. You are hit on average by rat6 boostable shooting, but you are missable. Add tough and steady and you reach a point where a charger have like 70ish % chances to kill a ravager. The amount of resources have your opponent to wast for killing few low value pieces is absurd.
And you cross the table super fast and can abuse wood/walls/obstructions/rubbles like nobody else. You can safely play DH into Sloan, Rashet, Caine3, whatever shooting Ret can field, Vlad1, ecc... I played it into Sylvestro too. Blasts and sprays are mitigated with positioning.
You have to pick the right warlock of course... I mean you don't run around with 10 scarfells under Baldur2 or Kaya with an army of Wolves of Orboros!!!
Morv2 with scale reverted to CTRL is going to be amazing, Iona is going to be amazing, Krueger1 is amazing and will be even better.
Just add them a bit of hitting power. And is exactly what is happening.
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Post by jisidro on Jul 5, 2018 17:28:34 GMT
Your expectations are clearly under ours...
- Banking on Tough to survive... is not good. Baldur1 can support a lot of stuff but he has enough match-ups that just ignore his feat to make him awkward in a pair. The list just added PoM with the damm church that gives ghostly 12" away from it so influences a charge up to 20+ inches away from it.
- Morv2 will probably be great (I hope and desire!) but be carefull with shooting. In Devourer's host she has acess to zero shield guards in faction. The joys of ripping the warbeast stable in two.
- Krueger1 competes for the most fury strapped warlock in the game with the problem that his thing is one and one alone. Gale winds. Unlike other warlocks that have their super-spell costing a ridiculous amount ours actually pays a fair price for it leaving him with 3 to play with... I've had games where I really wanted to use tendrils but alas, I played second so no tendrils for me and it would cost me the game. 15/14 is a kind of bullshit statline for him. He can get to ridiculous DEF levels and has acess to no KD... there's that.
- Iona remains to be seen... Looks very cool.
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Post by paradox on Jul 5, 2018 18:17:39 GMT
Your army of def from 15 up to 17 models, immune to knock down, with tough or stealth, pathfinder for abusing terrain, maybe treewalker or prowl or cannibal magic, slap on it a recursion feat if you want... is apparently weak into shooting. Def, tough and stealth scale in effectivness depending on the number of model... one single high value stealth or high defence piece isn't well protected. Wen you field 40ish low value high def or stealth model they start to be a trouble. You are hit on average by rat6 boostable shooting, but you are missable. Add tough and steady and you reach a point where a charger have like 70ish % chances to kill a ravager. The amount of resources have your opponent to wast for killing few low value pieces is absurd. And you cross the table super fast and can abuse wood/walls/obstructions/rubbles like nobody else. You can safely play DH into Sloan, Rashet, Caine3, whatever shooting Ret can field, Vlad1, ecc... I played it into Sylvestro too. Blasts and sprays are mitigated with positioning. You have to pick the right warlock of course... I mean you don't run around with 10 scarfells under Baldur2 or Kaya with an army of Wolves of Orboros!!! Morv2 with scale reverted to CTRL is going to be amazing, Iona is going to be amazing, Krueger1 is amazing and will be even better. Just add them a bit of hitting power. And is exactly what is happening. Your blanket application of concealment/cover/elevation to the base stats already makes your argument weak or apparently dishonest. Assuming whole forces fit in 1-2 6” shaman bubbles further begs belief that this is an acceptable baseline to allege, especially when fircing the shaman to position slows your forces while also exposing the shaman to sniping. Beyond that, relying on Tough is questionable at best. Your premise is so strained and contingent, Im not sure if I should take it seriously.
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Post by oncomingstorm on Jul 5, 2018 19:56:44 GMT
Your army of def from 15 up to 17 models, immune to knock down, with tough or stealth, pathfinder for abusing terrain, maybe treewalker or prowl or cannibal magic, slap on it a recursion feat if you want... is apparently weak into shooting. Def, tough and stealth scale in effectivness depending on the number of model... one single high value stealth or high defence piece isn't well protected. Wen you field 40ish low value high def or stealth model they start to be a trouble. You are hit on average by rat6 boostable shooting, but you are missable. Add tough and steady and you reach a point where a charger have like 70ish % chances to kill a ravager. The amount of resources have your opponent to wast for killing few low value pieces is absurd. And you cross the table super fast and can abuse wood/walls/obstructions/rubbles like nobody else. You can safely play DH into Sloan, Rashet, Caine3, whatever shooting Ret can field, Vlad1, ecc... I played it into Sylvestro too. Blasts and sprays are mitigated with positioning. You have to pick the right warlock of course... I mean you don't run around with 10 scarfells under Baldur2 or Kaya with an army of Wolves of Orboros!!! Morv2 with scale reverted to CTRL is going to be amazing, Iona is going to be amazing, Krueger1 is amazing and will be even better. Just add them a bit of hitting power. And is exactly what is happening. Patently misleading bullcrap. -It is utterly unrealistic to expect all, or even a significant proportion of the list, to have concealment...unless your caster makes it so (in which case, it's the caster being good into ranged attacks, not the theme). -The Tharn that are tough are also not the Tharn that are numerous. Nor, as paradox noted, is it realistic to expect them all to be in No-Kd range. Especially if you're expecting the Shaman to survive (and if he doesn't, goodbye no KD). - Male Tharn are not high defense. Def 13 is average defense. - Any caster that makes Tharn resilient into shooting will do as well or better with any other theme. Wurmwood and Krueger2 are just solid into shooting on their own. Kaya3, Morv2 or Krueger1 can protect their armies just as well in other themes (but typically get more bodies, because tharn are not cheap). Bottom line, shooting is a weakness for Devourer's host. We have casters that can mitigate that weakness, but those same casters can do the exact same thing outside of DevHost, potentially to greater effect.
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Post by Trollock on Jul 6, 2018 8:19:09 GMT
Come on guys. Keep it civil
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Post by elshinare on Jul 6, 2018 16:01:17 GMT
Come on guys. Keep it civil We play animals, gotta act like it some times
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Post by bloodhawk on Jul 6, 2018 17:27:58 GMT
Come on guys. Keep it civil We play animals, gotta act like it some times Does that automatically mean Trollock is going to act like a tro... Haha, he's way too nice for that
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