Post by Choco on Apr 4, 2018 18:38:23 GMT
I am just copy and pasting the text of the thread. I'm not including any commentary of my own as I am all theory, no playing time this time around.
Hello! Welcome to the Week 5 update. This will be our final week! Testing will end on 4/13. You may notice we've added a few new models to the end of this document. Happy surprise day, and happy 15 years of Warmachine! More info can be found about how these models will be released during the Dev Hangout live stream (Twitch.tv/PrivateerPress) and on our social media outlets.
And here is the update:
Crucible Guard Infantry: A whole unit of infantry removing incorporeal was found to be a bit much - The Vindicator and Mackay will remain the same with the Crucible Guard infantry replacing the Psychomorphic Destabilizer attack type with Blood of Urcaen.
Replace Psychomorphic Destabilizer with Blood of Urcaen.
Blood of Urcaen - This attack causes magic damage XICONX. On a critical hit, upkeep spells and animi on the model/unit hit immediately expire.
Crucible Guard Infantry Officer & Standard: Reposition [3"] was originally removed from the Crucible Guard Infantry to help differentiate them from the Rocket Men. With the changes that have been made to the Rocketmen unit we feel this similarity is no longer an issue and have returned the rule. It should also help address some of the issues players have had with the unit feeling 'static'.
Replace Psychomorphic Destabilizer with Blood of Urcaen.
Blood of Urcaen - This attack causes magic damage XICONX. On a critical hit, upkeep spells and animi on the model/unit hit immediately expire.
Replace Granted: War-Tempered with Granted: Reposition [3"].
Granted: Reposition [3˝] - While this model is in formation, models in its unit gain Reposition [3˝]. (At the end of an activation in which it did not run or fail a charge, a model with Reposition [3˝] can advance up to 3˝, then its activation ends.)
Crucible Guard Mechanik: For some reason this lil fella had better defense than the rest of the Crucible Guard infantry. He has been standardized with the rest of the faction.
DEF 12.
Magnum Opus Theme Force: We have allowed Railless to be counted towards free points in Magnum Opus. This should further incentivize them in non-Mackay lists.
Change the second benefit to:
For every full 20 points of Crucible Guard battle engines, units, and solos in this army, you can add Crucible Guard weapon crew unit, one Crucible Guard command attachment, or Crucible Guard solo to the army free of cost. Free units, command attachments, and solos do not count toward the total point value of units and solos in the army when calculating this bonus.
Hello! Welcome to the Week 5 update. This will be our final week! Testing will end on 4/13. You may notice we've added a few new models to the end of this document. Happy surprise day, and happy 15 years of Warmachine! More info can be found about how these models will be released during the Dev Hangout live stream (Twitch.tv/PrivateerPress) and on our social media outlets.
And here is the update:
Crucible Guard Infantry: A whole unit of infantry removing incorporeal was found to be a bit much - The Vindicator and Mackay will remain the same with the Crucible Guard infantry replacing the Psychomorphic Destabilizer attack type with Blood of Urcaen.
Replace Psychomorphic Destabilizer with Blood of Urcaen.
Blood of Urcaen - This attack causes magic damage XICONX. On a critical hit, upkeep spells and animi on the model/unit hit immediately expire.
Crucible Guard Infantry Officer & Standard: Reposition [3"] was originally removed from the Crucible Guard Infantry to help differentiate them from the Rocket Men. With the changes that have been made to the Rocketmen unit we feel this similarity is no longer an issue and have returned the rule. It should also help address some of the issues players have had with the unit feeling 'static'.
Replace Psychomorphic Destabilizer with Blood of Urcaen.
Blood of Urcaen - This attack causes magic damage XICONX. On a critical hit, upkeep spells and animi on the model/unit hit immediately expire.
Replace Granted: War-Tempered with Granted: Reposition [3"].
Granted: Reposition [3˝] - While this model is in formation, models in its unit gain Reposition [3˝]. (At the end of an activation in which it did not run or fail a charge, a model with Reposition [3˝] can advance up to 3˝, then its activation ends.)
Crucible Guard Mechanik: For some reason this lil fella had better defense than the rest of the Crucible Guard infantry. He has been standardized with the rest of the faction.
DEF 12.
Magnum Opus Theme Force: We have allowed Railless to be counted towards free points in Magnum Opus. This should further incentivize them in non-Mackay lists.
Change the second benefit to:
For every full 20 points of Crucible Guard battle engines, units, and solos in this army, you can add Crucible Guard weapon crew unit, one Crucible Guard command attachment, or Crucible Guard solo to the army free of cost. Free units, command attachments, and solos do not count toward the total point value of units and solos in the army when calculating this bonus.