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Post by 36cygnar24guy36 on Feb 23, 2018 21:28:59 GMT
My guess is Spread your Legs and Mental Breakdown are the two that have been replaced
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Grimolf
Junior Strategist
Posts: 246
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Post by Grimolf on Feb 23, 2018 21:37:22 GMT
A focused, accessible limited format would be incredible for giving newer players an on-ramp to competitive play. Champions hasn't lived up to it quite yet and I'm hoping these changes make it work better and push it more. I think what Warmachine would desperately need for such a thing however is a sort of proxy rule. A large part of what makes many successful limited formats such as Magic's Draft work is a mix of having to use cards you would ordinarily overlook and having a pre-existing collection not provide an advantage. Without some way to at least partially level the playing field between a newer player and someones who has everything in triplicate, I'm not sure how successful limited-format Warmachine will be. Those are good points. It would be nice to see the limited format shaped to be a way to draw in new players. Perhaps dropping the “painted” requirement would be a place to start?
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Post by minmaximus on Feb 23, 2018 21:53:10 GMT
A focused, accessible limited format would be incredible for giving newer players an on-ramp to competitive play. Champions hasn't lived up to it quite yet and I'm hoping these changes make it work better and push it more. I think what Warmachine would desperately need for such a thing however is a sort of proxy rule. A large part of what makes many successful limited formats such as Magic's Draft work is a mix of having to use cards you would ordinarily overlook and having a pre-existing collection not provide an advantage. Without some way to at least partially level the playing field between a newer player and someones who has everything in triplicate, I'm not sure how successful limited-format Warmachine will be. Those are good points. It would be nice to see the limited format shaped to be a way to draw in new players. Perhaps dropping the “painted” requirement would be a place to start? Dropping the painted requirement and having some sort proxy rule would be where I would start, strictly speaking from a "I am not a business person, I am a community manager" perspective. I for one would be very interested in what the impact would be of permitting say, 35-50 points worth of clearly marked proxy models- it could either make the game more accessible in a limited format, or it could kill interest by making tables look ugly and making purchases not required to play the game. Figuring out the answer would take a lot of market research and I'm not sure how interested any company, much less PP, would be in experimenting with such a rule.
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SR18 CID?
Feb 23, 2018 22:23:38 GMT
via mobile
Post by elshinare on Feb 23, 2018 22:23:38 GMT
So, wasn't the entry to Warmahordes supposed to be Iron Company? or 35 and 50 point games? I play strictly 50 point games since I'm limited on models right now, and for the foreseeable future. If other players want to expand the community, step back and look at what brought you to the game, find out what stops your friends from playing, or quitting. and try to improve those situations in your own community.
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Ganso
Junior Strategist
Posts: 932
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Post by Ganso on Feb 23, 2018 22:29:09 GMT
I've always liked the idea of Champions, would be neat to see it turn in to more of a focused limited format. Looking forward to this. I'm pretty excited for Champions this year. If in addition to limiting the caster selection, the casters that do make it to ADR pair well with one another AND don't have any glaring holes vs other Faction's pairings, then it will be a great format! Maybe in the future non-caster models will also enter rotation to really solidify the format (think CCGs "standard" formats). The fact that Iron Guantlet 2019 is going to be in Champion Format is really going to push the format forward once SR2018 drops after LnL this year
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SR18 CID?
Feb 23, 2018 22:41:13 GMT
via mobile
Post by darkshroud on Feb 23, 2018 22:41:13 GMT
All this talk for a format for new players?
*looks at 2017 steamroller*
...you mean rumble?
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SR18 CID?
Feb 23, 2018 23:36:22 GMT
via mobile
Post by W0lfBane on Feb 23, 2018 23:36:22 GMT
All this talk for a format for new players? *looks at 2017 steamroller* ...you mean rumble? Oh my god. Rumble is such a piece of shit. Why did you remind me of it
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SR18 CID?
Feb 24, 2018 2:42:48 GMT
via mobile
Post by elshinare on Feb 24, 2018 2:42:48 GMT
So, could have a zone close to each deployment zone that can only be scored via opposing Warcaster (kinda like running for a touchdown with your warlock) which promotes moving upheld, but keeping a unit behind for defensive purposes. having a central zone that can only be scored by solos, and then a third zone that jacks/beasts/units can score. but also make the zones smaller. and contesting can only be done by scoring unit types. maybe I am wrong for the idea, but seems more challenging that way.
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tanan
Junior Strategist
Posts: 209
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SR18 CID?
Feb 24, 2018 8:27:56 GMT
via mobile
Post by tanan on Feb 24, 2018 8:27:56 GMT
I find this talk about how going 2nd is a disadvantage very odd. If anything, going 2nd is nearly always an advantage because you can always contest on 2B and opponent can’t. You also get optimal in-matchups because you deploy second.
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Post by oncomingstorm on Feb 24, 2018 9:08:46 GMT
I find this talk about how going 2nd is a disadvantage very odd. If anything, going 2nd is nearly always an advantage because you can always contest on 2B and opponent can’t. You also get optimal in-matchups because you deploy second. I find that the ability to set the line of battle is more important, 90% of the time. If you're getting models threatening across the zones on turn two, you're severely limiting the opponent's ability to commit to said zones without eating a massive alpha strike.
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Post by flamigant on Feb 24, 2018 9:18:27 GMT
I had a very disheartening experience with Magnus2 in Irregulars. He won the start roll and opted to go first. His Nomads together with advanced move and escort and Idrians where on turn 1 just outside charge range of my deployment zone and I was playing Thyra so speed is not unkown to me. I had no chance on scenario, this could ofcourse be a problem with Magnus2 and Irregulars theme that needs to be toned down a little. If anything having to go 2nd needs something extra.
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SR18 CID?
Feb 24, 2018 9:46:33 GMT
via mobile
Post by 36cygnar24guy36 on Feb 24, 2018 9:46:33 GMT
I had a very disheartening experience with Magnus2 in Irregulars. He won the start roll and opted to go first. His Nomads together with advanced move and escort and Idrians where on turn 1 just outside charge range of my deployment zone and I was playing Thyra so speed is not unkown to me. I had no chance on scenario, this could ofcourse be a problem with Magnus2 and Irregulars theme that needs to be toned down a little. If anything having to go 2nd needs something extra. As someone who is sourcing classic metal Nomads I cannot agree with this sentiment
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tanan
Junior Strategist
Posts: 209
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Post by tanan on Feb 24, 2018 14:48:05 GMT
I find that the ability to set the line of battle is more important, 90% of the time. If you're getting models threatening across the zones on turn two, you're severely limiting the opponent's ability to commit to said zones without eating a massive alpha strike. Yeah, but if you are going 2nd, you don't have to be anywhere near the zones during end of your 1st turn. You only need to threaten the corners of the zone, so that enemy has to think twice if he wants to contest during 2A. If you have some cheap throwaway infantry (which you should) you can toe the zones pretty easily by spreading out. Granted, it can be an uphill battle you are playing Outlast against fast, hard hitting control list.
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Post by Big Fat Troll on Feb 24, 2018 16:07:32 GMT
A focused, accessible limited format would be incredible for giving newer players an on-ramp to competitive play. Champions hasn't lived up to it quite yet and I'm hoping these changes make it work better and push it more. I think what Warmachine would desperately need for such a thing however is a sort of proxy rule. A large part of what makes many successful limited formats such as Magic's Draft work is a mix of having to use cards you would ordinarily overlook and having a pre-existing collection not provide an advantage. Without some way to at least partially level the playing field between a newer player and someones who has everything in triplicate, I'm not sure how successful limited-format Warmachine will be. I go out of my way to play Champions format tourneys. I do like being able to focus on a limited stable of casters, but that will be even better if the rosters are designed to be more cohesive in and of themselves.
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Post by Gamingdevil on Feb 26, 2018 8:51:38 GMT
So, could have a zone close to each deployment zone that can only be scored via opposing Warcaster (kinda like running for a touchdown with your warlock) which promotes moving upheld, but keeping a unit behind for defensive purposes. having a central zone that can only be scored by solos, and then a third zone that jacks/beasts/units can score. but also make the zones smaller. and contesting can only be done by scoring unit types. maybe I am wrong for the idea, but seems more challenging that way. This sounds like a complete overhaul and from the preview Insider that they posted, it sounds like they just want to tweak the specific scenarios a bit.
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