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Post by Big Fat Troll on Feb 15, 2018 2:39:42 GMT
So apparently there's going to be a CID for Steamroller 2018 before long? This makes me wonder what you guys think of the new system now that we've been playing it for 8 months.
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Post by Big Fat Troll on Feb 15, 2018 3:11:28 GMT
Granted, I play Trolls and a little Khador, but the one change I would like is to replace or overhaul Spread the Net. It is easily the worst scenario in the packet. Here is an idea I have: I think this would do a better job of forcing engagement without punishing less maneuverable armies as much: photos.app.goo.gl/RHmPWYFZozhXe2Go1I also considered moving the flags out to the rectangles but that felt even more similar to Recon: photos.app.goo.gl/j64J0QO67dRPaPZc2Or maybe to the outsides of the rectangles: photos.app.goo.gl/FxFj75AYU9EOVLyL2
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Post by ankiseth on Feb 15, 2018 3:35:54 GMT
I just hope this is a minor change from SR17. Tweak scenarios and objectives but keep the fundamental rules of zones and scoring and all that. 17 was so different than the previous several versions that I feel like I’m still adjusting to it and figuring it out.
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Post by oncomingstorm on Feb 15, 2018 3:50:14 GMT
I would like to see a restriction on warlock units contesting multiple zones, and/or warlocks scoring multiple scenario elements in a single turn (Coven, most notably, but also just the ol' toe two zones trick)
I would like to see created models be unable to contest or score.
(wishlist): I would like to see incorporeal models be unable to score or contest while incorporeal. There is currently a glut of cheap incorporeal models (gremlin swarms, feralgeists, Haley echoes, blackbanes) which give a massive boost on scenario, and require a disproportionate amount of effort to remove (particularly for certain factions).
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bward
Junior Strategist
Posts: 184
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SR18 CID?
Feb 15, 2018 4:27:07 GMT
via mobile
Post by bward on Feb 15, 2018 4:27:07 GMT
Granted, I play Trolls and a little Khador, but the one change I would like is to replace or overhaul Spread the Net. It is easily the worst scenario in the packet. Here is an idea I have: I think this would do a better job of forcing engagement without punishing less maneuverable armies as much: photos.app.goo.gl/RHmPWYFZozhXe2Go1I also considered moving the flags out to the rectangles but that felt even more similar to Recon: photos.app.goo.gl/j64J0QO67dRPaPZc2Or maybe to the outsides of the rectangles: photos.app.goo.gl/FxFj75AYU9EOVLyL2When Hungerford made a poll in the general warmachine group, Spread the net was far and away the favorite. I actually love it too.... but think the flags/rectangles could be a little bit tighter to make contesting easier and less 10+ pt games.
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Post by maximumhippo on Feb 15, 2018 8:28:12 GMT
I love Spread the Net. Easily the most live scenario and lots of fun little plays that can make huge differences. The Pit II and breakdown(?) are IMO the worst scenarios as there is no 'outside' element and it's just a slog in the middle there's no scoring hardly ever and it just feels like there might as well not be a scenario on the table at all. I like your scenario mock-ups troll, but I like them as a replacement for something other than Spread the Net. I would like to see a restriction on warlock units contesting multiple zones, and/or warlocks scoring multiple scenario elements in a single turn (Coven, most notably, but also just the ol' toe two zones trick) I would like to see created models be unable to contest or score. (wishlist): I would like to see incorporeal models be unable to score or contest while incorporeal. There is currently a glut of cheap incorporeal models (gremlin swarms, feralgeists, Haley echoes, blackbanes) which give a massive boost on scenario, and require a disproportionate amount of effort to remove (particularly for certain factions). I dislike all of these ideas. 1. Coven may be an issue but i'm pretty sure toeing two zones is not only intended but a desired strategy. generally to be able to do that your warcaster/warlock has to be fairly far forward and likely in the middle of things. 2. Why? Incubi are still solos, thrall warriors are still solos. I just am not sure what you're trying to achieve other than making uncommon models even less common. 3. I dislike this one least because it kind of makes sense but again, you're trying to punish someone for bringing strong tools. it's not you opponent's fault you can't deal with it. yes incorporeal models are annoying to deal with but it's been a thing for almost a year now, I think most players have adapted to it as best they can.
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Feb 15, 2018 8:46:11 GMT
I vote wholeheartedly for the ability of (most) casters to score multiple zones/flags at once. It's just about the only advantage of Huge based casters. There are a couple outliers of course, but I don't think they're worth killing it for everyone.
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Post by Gamingdevil on Feb 15, 2018 8:50:47 GMT
It was stated during the CID that casters scoring multiple zones at the same time is definitely a feature and not a bug. It's the new "Dominate" from older SR's.
Also, if a Warlock unit is spread out to contest multiple zones, that means the officer of the unit, so the warcaster is somewhere in the middle, that means he's pretty far up the board and you can kill him?
Blackbane's Ghost Raiders is single unit in a single theme that has fallen out of favour and they're not actually cheap (11/17 for victim stats). Haley Echoes are kind of ridiculous, but all the others are fairly easy to kill if you have a single magical weapon in your list. Gremlin Swarms are slightly harder because Stealth and multiple wounds.
I also hope they will just do some slight tweaks, because I really like the current SR. During the CID I was one of the people that gave Spread the Net a thumbs up, because it's one of the most live scenarios, even early on. Though I do think now that perhaps it's a bit too live, but not by much.
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Post by 36cygnar24guy36 on Feb 15, 2018 9:17:31 GMT
I think SR 17 is probably the best packet yet, the only things I would change are
1) Spread the net is slightly too live a scenario, I would push the flags to the 22" mark from the back edge, or even to the mid line.
2)Breakdown is a bit too slow, I would add a pair of flags or a pair of objectives somewhere
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Post by smoothcriminal on Feb 15, 2018 9:27:19 GMT
I would like incorporeal not contesting/scoring unless it's gone corporeal, thank you. Obviously give those models an option to voluntarily become corporeal for a turn.
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Post by 36cygnar24guy36 on Feb 15, 2018 9:29:23 GMT
I would like incorporeal not contesting/scoring unless it's gone corporeal, thank you. Obviously give those models an option to voluntarily become corporeal for a turn. Show me on this doll where the Gremlin Swarms touched you
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Post by oncomingstorm on Feb 15, 2018 9:29:38 GMT
I love Spread the Net. Easily the most live scenario and lots of fun little plays that can make huge differences. The Pit II and breakdown(?) are IMO the worst scenarios as there is no 'outside' element and it's just a slog in the middle there's no scoring hardly ever and it just feels like there might as well not be a scenario on the table at all. I like your scenario mock-ups troll, but I like them as a replacement for something other than Spread the Net. I would like to see a restriction on warlock units contesting multiple zones, and/or warlocks scoring multiple scenario elements in a single turn (Coven, most notably, but also just the ol' toe two zones trick) I would like to see created models be unable to contest or score. (wishlist): I would like to see incorporeal models be unable to score or contest while incorporeal. There is currently a glut of cheap incorporeal models (gremlin swarms, feralgeists, Haley echoes, blackbanes) which give a massive boost on scenario, and require a disproportionate amount of effort to remove (particularly for certain factions). I dislike all of these ideas. 1. Coven may be an issue but i'm pretty sure toeing two zones is not only intended but a desired strategy. generally to be able to do that your warcaster/warlock has to be fairly far forward and likely in the middle of things. 2. Why? Incubi are still solos, thrall warriors are still solos. I just am not sure what you're trying to achieve other than making uncommon models even less common. 3. I dislike this one least because it kind of makes sense but again, you're trying to punish someone for bringing strong tools. it's not you opponent's fault you can't deal with it. yes incorporeal models are annoying to deal with but it's been a thing for almost a year now, I think most players have adapted to it as best they can. Toeing two zones is one thing. Coven scoring 3 scenario elements (potentially) in a turn is quite another, as is Haley Echoes stalling the game and making it virtually impossible to score zones unless you are capable of repeatedly removing a Def 18 Incorporeal model. I personally have no issue killing gremlin swarms. I play Circle and Ret, and have an abundance of magic attacks with which to murder the buggers. I do NOT think it leads to a good game to have incorporeal models be not only a gear check on the attrition level, but also in terms of scenario. It's a particular problem for Khador, but other factions don't have easy access to magic weapons, or have access to them only in a select few places (or centered on one theme). Also, if we happen to be looking at ways to make Grymkin less obnoxious, having them not be able to hold every zone and flag with free Gremlin swarms would be a start. The models offer plenty of utility by body blocking, putting damage on constructs, and Serenity.
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Post by oncomingstorm on Feb 15, 2018 9:30:23 GMT
I would like incorporeal not contesting/scoring unless it's gone corporeal, thank you. Obviously give those models an option to voluntarily become corporeal for a turn. Show me on this doll where the Gremlin Swarms touched you That's a productive response. Play Grymkin or Cryx by any chance, do you?
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Post by 36cygnar24guy36 on Feb 15, 2018 9:37:44 GMT
Show me on this doll where the Gremlin Swarms touched you That's a productive response. Play Grymkin or Cryx by any chance, do you? I play Cygnar believe it or not. I forgot that jokes are not allowed, my bad
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Post by redcathal on Feb 15, 2018 9:42:24 GMT
Quick thoughts; the pit III should replace those objectives with flags like the pit I, standoff is grand, love spread the net, breakdown needs an additional scoring element either flags or objectives, outlast is ok and as the onyl one that doesn't let beasts/jacks score its got it's niche but it could do with something else...like recon II which is grand
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