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Post by johnaa on Jan 17, 2018 22:31:18 GMT
So I been playing grim1 quite a bit for past 5 months. Been playing him in KC with double WW for a very long time. Now just recently playing Grim1 in SotN such a fun and great list.
This is the list list and where I am at with it.
Theme: Storm of the North 3 / 3 Free Cards 75 / 75 Army
Grim Angus - WB: +29 - Trollkin Runebearer - PC: 0 - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 19) - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 10)
Valka Curseborn, Chieftain of the North - PC: 0
Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Northkin Elder - PC: 3 Northkin Raiders - Leader & 5 Grunts: 9 Northkin Raiders - Leader & 5 Grunts: 9 Pyg Lookouts - Leader & 3 Grunts: 7 Trollkin Champions - Leader & 4 Grunts: 16 - Skaldi Bonehammer - PC: 0 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10
it has done great, and no major issues this far. This is paired with koldgramma in BoH so it helps out where needed.
What are are you guys doing with Grim1 or not even looking at him
JohnAA
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Post by zwergenkrieger on Jan 18, 2018 6:01:02 GMT
What does "in KC with double WW" mean?
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Post by Phlushot on Jan 18, 2018 6:22:16 GMT
What does "in KC with double WW" mean? In Kriel Company with double War Wagon.
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ravenfire
Junior Strategist
Me Mulg me SMASSSSSHHHH
Posts: 244
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Post by ravenfire on Jan 18, 2018 10:38:05 GMT
I am running my glass Cannon build in my local meta.
Got about a 70 percent win ratio sofar. Works wonders on my local cryx player.
War Room Army
Trollblood - Grim1 - the glass cannon
Theme: The Power of Dhunia 3 / 3 Free Cards 75 / 75 Army
Grim Angus - WB: +29 - Trollkin Runebearer - PC: 0 - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 19) - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 10) - Dire Troll Mauler - PC: 15 - Mulg the Ancient - PC: 22 - Troll Axer - PC: 10
Janissa Stonetide - PC: 0 Troll Whelps - 5 Whelps: 0 Dahlia Hallyr - Hallyr & Skarath: 17 - Skarath
Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2
THEME: The Power of Dhunia ---
GENERATED : 01/18/2018 11:36:04 BUILD ID : 2054.17-11-04
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Post by Trollock on Jan 18, 2018 11:55:11 GMT
So I been playing grim1 quite a bit for past 5 months. Been playing him in KC with double WW for a very long time. Now just recently playing Grim1 in SotN such a fun and great list. This is the list list and where I am at with it. Theme: Storm of the North 3 / 3 Free Cards 75 / 75 Army Grim Angus - WB: +29 - Trollkin Runebearer - PC: 0 - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 19) - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 10) Valka Curseborn, Chieftain of the North - PC: 0 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Northkin Elder - PC: 3 Northkin Raiders - Leader & 5 Grunts: 9 Northkin Raiders - Leader & 5 Grunts: 9 Pyg Lookouts - Leader & 3 Grunts: 7 Trollkin Champions - Leader & 4 Grunts: 16 - Skaldi Bonehammer - PC: 0 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 it has done great, and no major issues this far. This is paired with koldgramma in BoH so it helps out where needed. What are are you guys doing with Grim1 or not even looking at him JohnAA Are Pyg lookouts really a good idea here? I mean you have a lot of tools to hit things without them. Feels a bit expensive to get +2 to attack rolls that are usually +2 to +5 anyway. Maybe Fire Eaters or something would serve better? Double min raiders seem... expensive you pay 3 points (and 80$) to get 2 more guys than one maxed unit. That could easily be a maxed out stone or something instead. Or a Gremlin Swarm to score flags or contest... Grim feels strong to me. I like that your list has a LOT of muscle to crack ARM. You can handle moderate amounts of infantry just by having the feat and Raiders imo.
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Post by johnaa on Jan 18, 2018 12:19:49 GMT
The double min raiders idea, is to have 2 units which can be far forward, or contes/ score when needed. Double raiders so far has helped me out, by jamming units, being a road block before my camps kill the world. So far I have enjoye them, also your opponent is scared seeing how far they can run n jam turn1. Using the northkin elder.
Look outs are a 50/50 for myself. They help non feat turn for sure, for hitting. But they are speed 6 range 10 pow 11 rifles, and on those scenarios where it's hard to contest if payed right, they give me that piece to contest. There rat 4 but most of the time they get their mark the target. Still testing.
This list cracks Arm great has a lot of threat great scenario game. Overall I have enjOyed yes this list
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Post by Big Fat Troll on Jan 19, 2018 11:24:42 GMT
Grim 1 has always been one of my most favorite casters. I think you might be onto something, and I'm actually halfway decent at tweaking builds so here goes: conflictchamber.com/#c7201b_-0G590r0j04jq6Gj20li-iZiZj5iTbKTrollbloods Army - 75 / 75 points [Theme] Storm of the North (Grim 1) Grim Angus [+29] - Dire Troll Bomber [19] - Troll Bouncer [9] - Winter Troll [8] - Trollkin Runebearer [0(5)] Fell Caller Hero [0(5)] Valka Curseborn, Chieftain of the North [0(6)] Krielstone Bearer & Stone Scribes (max) [9] - Northkin Elder [3] Northkin Bear Handle & Battle Bears [10] Northkin Bear Handle & Battle Bears [10] Northkin Raiders (max) [15] Trollkin Champions (max) [16] - Skaldi Bonehammer [5] I'll explain my choices, as they may not be obvious. First of all, the Mauler. Maybe others are better at protecting him until it's time to let him loose, but I for one have terrible luck using a Mauler in an infantry list. Even when he lives, he doesn't get into the fight until it's too little too late, but I can almost never get him into melee past my own troops before he's shot to death. If all he does is draw fire, then I'm better off with a Bouncer for 6 points less. The Bouncer also brings an animus that I do think Grim needs, at least when he doesn't have a huge base to hide behind. I think the Champs and Bears can crack armor well enough to deal with most other infantry lists. That said, I could also forget the lights, keep the Mauler, and use those last 2 points for Swamp Gobbers to block LOS to Grim and/or the Mauler. The Winter Troll is there because I had one warbeast point left and couldn't just play 2x Shaman, which Grim really likes. So I figured that the Winter would get me at least one cold spray with which to unjam cold-immune troopers. On the bright side, the beast can boost his spray and he has crit-freeze on it, so he's much better for that back-pocket assassination. (also something Grim likes very much) The others covered why they would prefer one full unit of Raiders, and I do think that is a valid reason, but it is more so here because I swapped the Lookouts for a Fell Caller. Granted, I don't know if you were using the Raiders' bombs more than their swords, but regardless, the Fell Caller helps the Champs and Bears as well as the Raiders. He also isn't limited to +2 to hit. There are times when standing up troopers helps a lot, and the Champs might need Pathfinder, and he is usually a more capable combatant than the Lookouts. My last tweak is more subtle but still significant. When I am running this much melee infantry, I always max out the stone. That usually makes it easier to cover everything, which can easily be crucial when the Northkin Elder is handing out +2 STR or +1 SPD like candy.
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Post by allinontrolls on Jan 31, 2018 20:26:12 GMT
So where do you think your grim list has it's strength and weaknesses.
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Post by macdaddy on Feb 1, 2018 4:16:06 GMT
johnaa wait a minute...I saw this exact list on the Arcane assist Chanel...does that mean?.... I love that Grim List btw. I think the new Feat makes him a ballin caster to have around! I’m helping my local troll player find another pyg in a barrel so he can run 2 min Units of raiders if he wants to. He owns a max unit right now.
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Post by zwergenkrieger on Feb 1, 2018 5:25:47 GMT
johnaa wait a minute...I saw this exact list on the Arcane assist Chanel...does that mean?.... Me too.
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Post by grabsnikk on Feb 3, 2018 7:23:13 GMT
This is what I am looking at trying out tomorrow:
War Room Army
Trollblood - 75 - Grim1 + SOTN
Theme: Storm of the North 2 / 2 Free Cards 75 / 75 Army
Grim Angus - WB: +29 - Trollkin Runebearer - PC: 0 - Dire Troll Brawler - PC: 16 (Battlegroup Points Used: 16) - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 13) - Troll Axer - PC: 10 - Troll Axer - PC: 10
Valka Curseborn, Chieftain of the North - PC: 0
Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Northkin Elder - PC: 3 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Croak Raiders - Leader & 5 Grunts: 10
THEME: Storm of the North ---
GENERATED : 02/03/2018 20:22:36 BUILD ID : 2059.17-12-30
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Feb 3, 2018 14:11:05 GMT
Grabsnikk, can you explain the second axer and croaks? A pyre (for the croaks) or min raiders (for the axer) seems more obvious to me, but I suppose that Angus can make those threshers really efficient. A third thought would be the HHH to replace both, while it's worse at lighting fire eaters, between Angus and oil they might function well without being on fire.
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Post by grabsnikk on Feb 3, 2018 17:47:04 GMT
Grabsnikk, can you explain the second axer and croaks? A pyre (for the croaks) or min raiders (for the axer) seems more obvious to me, but I suppose that Angus can make those threshers really efficient. A third thought would be the HHH to replace both, while it's worse at lighting fire eaters, between Angus and oil they might function well without being on fire. I don't have Raiders yet, and wanted something that could hit hard in melee and clear infantry so went for the second Axer, also I have been looking for an excuse to play my second Axer for a while now. I really dislike the Pyre at the moment due to its animus being useless outside of our melee casters so he is out. The Croaks offer an AD ranged threat that can deal with some problem situations with the use of oil and continuous fire and gives me more boostable guns which are fairly reliable with Grim1. Also it gives me 6 more infantry for scoring in a list with few infantry models to start off with. The Croaks are also a good way to light up the Fire Eaters reliably allowing them to spread out. While I would like to have a HHH in the list, I outright refuse to buy it at its current price as the New Zealand exchange rate makes it an exorbitant $250 and so will likely convert one at some future point from a War Wagon for only 1/2 the price.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Feb 4, 2018 3:09:20 GMT
Grabsnikk, can you explain the second axer and croaks? A pyre (for the croaks) or min raiders (for the axer) seems more obvious to me, but I suppose that Angus can make those threshers really efficient. A third thought would be the HHH to replace both, while it's worse at lighting fire eaters, between Angus and oil they might function well without being on fire. I don't have Raiders yet, and wanted something that could hit hard in melee and clear infantry so went for the second Axer, also I have been looking for an excuse to play my second Axer for a while now. I really dislike the Pyre at the moment due to its animus being useless outside of our melee casters so he is out. The Croaks offer an AD ranged threat that can deal with some problem situations with the use of oil and continuous fire and gives me more boostable guns which are fairly reliable with Grim1. Also it gives me 6 more infantry for scoring in a list with few infantry models to start off with. The Croaks are also a good way to light up the Fire Eaters reliably allowing them to spread out. While I would like to have a HHH in the list, I outright refuse to buy it at its current price as the New Zealand exchange rate makes it an exorbitant $250 and so will likely convert one at some future point from a War Wagon for only 1/2 the price. That all makes sense. The croaks do seem attractive, even without sharing all the background motivations you have. Thanks for laying that out for me!
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Post by grabsnikk on Feb 4, 2018 5:27:03 GMT
I played the list today into a Cryx theme with Terminus and all the Mechanithralls, list worked pretty well, I disnt really get to test any of the interactions though as the Cryx player placed Terminus on 1-camp behind a forest in the middle that was within 10" of a trampling Mauler and a couple of walking Battle Bears.
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