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Post by maplewhisky on Jan 17, 2018 15:18:43 GMT
So quite a few people asked me to do some Battle Reports, especially because I talk a lot about Circle having strong pairings vs the meta (especially Cygnar and Cryx), as a result, here I am! Oh, most of these games will be on Vassal, much much easier to document those games. I'll start with my lists, in case you haven't been paying attention to Tomasz's excellent BatRep thread (http://lormahordes.freeforums.net/thread/6206/warroom-battle-reports-circle-orboros). Basically, when I got into Circle (which was recently) I really wanted to play Bones. Bones looked so cool, especially with Baldur2, Krueger2, Wurmwood, and after those a couple others. So, I did! I was having a blast with it and then I started playing against Cygnar. Now, I mostly played Baldur2/Wurmwood. I tried Baldur2 into Nemo3, he shot my Woldwrath off the table. I played Wurmwood, and managed to get the matchup to "If I get first and don't roll like garbage I can make it work." So, I just bit the bullet and played Krueger. Then, I started playing against Haley3. My Krueger list at the time (which had 4 Woldwyrds in it) didn't have a good time vs Haley3. So I ended up making a Krueger2 list teched pretty hard for Haley3, and I paired it with Una2 and a bunch of Griffons (stolen straight from Musza). So, my lists at time of writing look like this: Krueger the Stormlord -Woldwrath -Woldwarden -Woldwyrd Lynus Wesselbaum and Edrea Lloryrr Sentry Stone & Mannikins Sentry Stone & Mannikins Shifting Stones Shifting Stones Blackclad Wayfarer Blackclad Wayfarer Blackclad Stoneshaper Gallows Grove Celestial Fulcrum 75 Una the Skyhunter -Druid Wilder -Pureblood Warpwolf -Pureblood Warpwolf -Scarsfell Griffon -Scarsfell Griffon -Scarsfell Griffon -Scarsfell Griffon -Scarsfell Griffon -Scarsfell Griffon -Scarsfell Griffon -Gorax Rager -Gorax Rager Shifting Stones Blackclad Wayfarer Blackclad Wayfarer 75 So, the person I was playing against wanted to test Cephalyx, and as a result had Thexus and Cyphon. He opted to drop Cyphon. I haven't played vs Cephalyx in about a year, and was quite unfamiliar with their theme, as you'll see! My opponent won the roll for first turn and took top, so he could get the wall to hide Cyphon behind. So, I had first! My stuff moved up the board with my Warden trampling 2 mannikins and TKing itself. All my beasts ran hot to fuel Krueger and the Engine for next turn. My Engine and Krueger got TKd up, one Blackclad phase shifted behind the big rock in the middle of the table. I set the Fulcrum, Wyrd, Warden and Krueger up inside stone triangles. In my opponents turn, Blur went on Cyphon and a Wrecker moved to 13" from my Woldwrath, otherwise the horde ran, but slowly. So I thought about feating here. My opponent had been very very cautious with his advance, and a feat and rebuke was certainly on the table to really put the scenario pressure on. But, my opponent had a secret weapon in that spell that stops his models being pushed, and on top of the number of tough models he had and a unit waiting to ambush I figured a scenario rush was risky, I'd instead opt for attrition. So with attrition in mind, my Woldwrath shimmied back outside of 13" of the Wrecker and shot it. Well, turns out they have hyper aggressive, which my opponent used. Well, there goes the playing passive with a wall of lightning and rebuke plan, time to deal with a Wrecker! Krueger walked up to it, TK'd it, shot it and it came running in. He shot it again and it came to a stop just in front of Krueger. Krueger TK'd himself backwards and waited. Then my Mannikins opted to get stuck into melee with it, putting in good damage (10/17 is really just garbage). My Engine aimed and shot at it with the lightning gun (no damage if it misses, and only a boosted 6 to hit) for good damage, taking out its movement, and killed a drudge with the fire gun. With the movement gone, Lynus and Edrea could shoot at it with their rifles and opted to do so, Edrea didn't bolt because the blast could have killed my Mannikins and I wanted them to contest. Edrea's rifle finished it. Otherwise my pieces shimmied towards the centre of the table to prepare for Ambush, the Warden TK'd a stone (still in formation) to port Krueger backwards and used his animus to prevent Gallows. I put a Blackclad in the right zone to contest, but didn't mind giving him a few CPs if he really wanted them, I'm Krueger, it's not like I will struggle to catch up on scenario. Sadly, I forgot to take a picture here, but you can extrapolate a lot of what happened from the previous following photo, considering my pieces didn't move much. Alright, so here I'm going to say my opponent overplayed his hand going for CPs. He ambushed his drudges on to the right, charged the objective and barely didn't kill it. Cyphon feated and walked out from behind his wall(!) to spray the mannikins in the right zone to help clear, critically he failed to damage the Blackclad in there (but did silence him!) and then cast Onslaught. The Warden on the right charged through the rubble and totalled my objective. The Wrecker on the right hand side murdered my Sentry Stone which killed the remaining Mannikin in the zone and also well, murdered my sentry stone. That never feels good. Some drudge sprays came out and another Wrecker charged forwards to get in the left hand zone. Importantly, my blackclad survived, so my opponent only scores 2 and was in I would say a precarious position! Don't tempt the lord of storms, folks. Alright so the writing was on the wall for Cyphon here, the only question was execution, which I, naturally, messed up due to not knowing the guy had Steady! Krueger cut for 2 because this list is funny like that (but Lynus has first aid!). So, I ported Krueger up the table (just within 10" of the engine) because he couldn't see the monstrosity behind the big rock to charge it, he cast Druid's Wrath and put a TK and a Gallows into Cyphon, dealing 5 damage and removing his 1 focus point. The silent blackclad got the hell out of the way, the Stone Shaper gave +2 str to the Woldwrath. The other Blackclad shimmied and put a hunter's mark into Cyphon (boosted MA8 from druid's wrath & the Fulcrum). Then the Woldwrath charged him and obliterated him in 2 hits. I should have done all my guns before the Wrath, but I thought I was going to knock him down. Woops! Sadly a bit of an anticlimactic battle report to start things off with. Me playing vs probably my least familiar faction (or subfaction I suppose) in the game and my opponent getting greedy and killing himself. Woops. In any case, I learned that Cephalyx heavies have hyper aggressive in this theme, Cyphon is steady and otherwise this game seems fine! Thexus is probably much more worrisome but my list is mostly immune to his feat and rampager and is quite happy at clearing infantry, it's really just the heavy stacking builds I'd need to worry about. Expect more reports to follow, hopefully with less derps on both sides.
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xadmar
Junior Strategist
Posts: 173
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Post by xadmar on Jan 17, 2018 18:56:54 GMT
Thanks for the report. I do have one question though. I thought Stones could only be Placed by their own ability?
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Post by maplewhisky on Jan 17, 2018 19:15:36 GMT
Thanks for the report. I do have one question though. I thought Stones could only be Placed by their own ability? That's Sentry Stones. Shifting Stones can be placed by whatever.
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xadmar
Junior Strategist
Posts: 173
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Post by xadmar on Jan 17, 2018 19:37:34 GMT
Makes them that much better with Krueger 2! Keep the reports coming.
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Post by wolfchild on Jan 17, 2018 23:38:32 GMT
I didn’t think (from wording on the card) that manikins die if the Sentry Stone does, just that they won’t come back and can no longer boost anything. Nothing on the card says if sentry Stone is destroyed / RFP that they are also removed. Is this an omission on the card for Stone n twiglets, or is the assumption of removed a hangover from MkII?
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Post by maplewhisky on Jan 18, 2018 0:39:10 GMT
I didn’t think (from wording on the card) that manikins die if the Sentry Stone does, just that they won’t come back and can no longer boost anything. Nothing on the card says if sentry Stone is destroyed / RFP that they are also removed. Is this an omission on the card for Stone n twiglets, or is the assumption of removed a hangover from MkII?
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Post by wolfchild on Jan 18, 2018 23:30:38 GMT
Hmmm, that’s weird. Either my WarRoom needs an update or I’d missed a glaringly obvious line. Thank you and apologies. I think I was thrown off by the “tactical tip”, which suggests a manikin becomes unit leader if the stone dies. As ever the “tactical tips” are never tactical, but just rewrite something already mentioned above, or in this case, downright lie.
Why are they even on the cards?!
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Post by maplewhisky on Jan 18, 2018 23:31:57 GMT
Alright, a new report! Krueger2 vs Ashlynn in the new Llael theme force. My opponent was Charles Soong, of Canada fame, who is probably better than me. But this is a dice game. And you're better lucky than good. Especially me, and not that idiot Charles. <3 So, lists. I played my usual Krueger list, he played (to the best of my knowledge) Ashlynn -Vanguard -Nomad -Talon -Talon 10 Trencher Commandos w/some Scatterguns 10 Trencher Infantry w/UA & some Grenades Blythe & Bull Taryn Gorman Sylys Ragman Alright, so deployment looked like this! So, first up, this table is ass for my list. This is one of the reasons I've been thinking of just plain dropping the Wrath for Megs + a Warden. I basically can't get the Woldwrath into the middle of the board. So he's kind of out on a flank. Otherwise, with the huge amount of resilient stuff, AD models and large model count in his list and the huge scenario zones I figured CPs wouldn't be much of a possibility for me. I won first turn! So I made some mistakes here. Forgot quicken (don't have many Ashlynn reps), so my Sentry Stone was in range of some models shooting it. Kinda just didn't think about Taryn. Krueger TK'd himself and put up Wind Storm, otherwise stuff just kinda bombed up the board. So Charles punishes me, runs Gibbs up for repo goes for some shots with Taryn & some Trenchers into my Sentry Stone, and does 0 damage. Roughly 2% of that happening, start of a trend in this game. Trenchers got cautious advance and Quicken, Chosen Ground goes up, stuff mostly just moves up somewhat aggressively. So, probably the most important turn of the game. Mannikins come down, some sprays come out. Woldwrath walks up goes for an AoE onto the Nomad that would let Krueger's feat push 2 trenchers back into the hazard but the Vanguard Shield Guards and the Trenchers are dug in so no blast damage, then the Wrath puts up Druid's Wrath. Tragic. In any case though, more Sentry sprays come out, some Trenchers die. The Stone makes a forest near the big building in the middle. I drop a Lightning Storm on a Talon with my Warden, who then puts up Wild Growth to stop Gallows. Then Krueger goes, TKs my Engine forward, casts Wind Storm and feats on a lot, hiding behind the forst + building. My Blackclad goes for a boosted spray on Taryn with Druid's Wrath and misses (justice for the Sentry Stone dice flubbening?) and my Stone Shaper throws out a boosted spray onto a Trencher which misses him (didn't sit inside the engine bubble because I didn't wanna kill my Mannikin, shoulda just killed the dumb Mannikin) and puts 4 into my Wrath. Otherwise models take some potshots, Engine gets a really nice deviation and hits I think 4 Commandos (clumped them up with my feat) killing 2 and setting 2 on fire, Lightning Gun puts some damage into a nearby Talon and the Spray kills I think one more. Stones port in front of it to deny some landing space for jamming, because I didn't catch a couple Commandos in feat. So, it's Krueger's feat turn and everything sucks. Taryn aims and murders my Blackclad (vengeance!), all the lights get a charge, killing my Sentry Stone, a Shifting Stone and putting some damage into my Woldwarden. The Commandos shimmy about a bit and get 2pts of damage into my Engine. Eilish gets on the flag to score a CP. Trenchies take a couple potshots (I believe the sniper finished off my Sentry Stone). Ashlynn walks way up onto the flag and feats after putting Admonition on the Vanguard. Mercs score 1CP. Wind Storm is really good vs medium ranged guns. So for an army like mine Ashlynn's feat and Chosen Ground are a whole bag of dicks. I rely a lot on KD to deal with high DEF and Ashlynn's feat makes her BG high DEF so.... Sucks to be me! Shenanigans ensue. As you can see in the above picture the Vanguard has a cheery 22 boxes left. Watch this space. I make a mannikin outside of Ashlynn's feat to try help clear off the Wrath, the other Mannikin walks out her feat. They both shoot some Trenchers and I kill one of two, solid start. My grove ports onto my flag. Krueger casts Druid's Wrath and walks back a bit (not as far as he could've gone, oops), puts a TK through the Grove onto the Nomad (taking 2 from Eilish) and casts Wind Storm to keep the attrition game going. At this point I feel like I need to risk an assassination lest the attrition get away from me. So the Blackclad walks up to spray the Trencher still near my Woldwrath and obliterates him. My Wold Shaper gives my Warden &2Str and the Stones pop him over into the back arc of the Merc Jacks, engaging the Talon and Nomad but not the Vanguard. The Wyrd walks out of Ashlynn's feat and obliterates the Vanguard (expected damage somewhere around 19-20 so I definitely rolled well). The Warden who is in Ashlynn's feat starts hitting the Nomad in the back arc and doesn't roll any misses (need to roll 2 1s on 4d6 to miss), killing it in 4 swings. Then with its last Fury it puts a TK into the Talon to let the Woldwrath more easily get on it. Woldwrath walks up and also doesn't miss in his first 2 swings, then going for a boosted swing to finish off the Talon. Attrition is looking great here, I just need to keep Krueger alive. So, Lynus and Edrea walk in front of Krueger, Edrea casts Wind Barrier and Lynus uses First Aid on Krueger, putting him back to 16 boxes. The Engine kills off some more Commandos and the Stones get in annoying places. I score 1CP and we move to 1-1. So I'm feeling moderately safe here. Turns out Krueger is roughly 1" too close to Ashlynn and attrition wise after feating with Ashlynn with next to nothing to show for it the writing is on the wall for Charles. So, he starts planning his run. Now, I'm feeling pretty clever with my Wind Barrier & Wind Storm combo to keep Krueger alive but like I say, turns out Ashlynn has a 13" threat, and Eilish has a boostable nuke! So, Charles' plan is to walk Eilish up to Lynus (who needs to die for Ashlynn to get LoS on Krueger), boost hit and damage, teleport out the way, have 2 Trenchers have a go at shooting Krueger and then charge him with a Quickened Ashlynn. Ballocks! So, to start with Bull aims at my engaged Warden and misses, trying to free up another Trencher with beat back. Then, Eilish walks up to cast Bleed into Edrea, only to get nuked into orbit by my Woldwyrd. Better lucky than good, das me. With that, the Trenchers are no longer able to contribute, so Ashlynn plans to Quicken, charge, Flashing Blade and then slice Krueger to death with her sword. So, she does just that, Flashing Blade murders everything in her melee range and she redirects her initial onto Krueger. She misses. Then she buys 3 attacks which all miss. A really disappointing end to a game where everything I tried to do worked and only some things of Charles' did the same. In any case, looking back at the pictures I think I had to just let Charles take more of an attritional lead than I was prepared to give him, which involved backing Krueger up and not casting Wind Storm. This would have had the double effect though of allowing me another TK and Krueger to go hide way in the back of the killbox, keeping him much safer while still helping a little bit attritionally. It also would have allowed L&E to take part in nuking the jacks in the middle from orbit with the Woldwyrd (who definitely wins MVP this game by the way). I think overall Charles definitely played better than I did, but was let down by dice. After talking about the matchup and the table some after he thinks the second time we play this game he wouldn't even have a chance. We've agreed to play Krueger2 or Una2 vs Ossrum next, he thinks Krueger should be better, guess we're going to find out! Thanks for reading!
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Post by maplewhisky on Jan 18, 2018 23:33:09 GMT
Hmmm, that’s weird. Either my WarRoom needs an update or I’d missed a glaringly obvious line. Thank you and apologies. I think I was thrown off by the “tactical tip”, which suggests a manikin becomes unit leader if the stone dies. As ever the “tactical tips” are never tactical, but just rewrite something already mentioned above, or in this case, downright lie. Why are they even on the cards?! No worries, Sentry Stones have a lot of text on their card and it is just one sentence! Yeah, the Tip is just a reprint onto every unit with the Officer rule I think. Sometimes they're helpful but usually obvious or in this case, incorrect!
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Post by maplewhisky on Jan 19, 2018 4:45:00 GMT
Got another batrep going up tomorrow, but I think I'm dropping my Wrath from my list. Guy feels like as much of a liability as a help these days, going to go down the dark road of spamming Geomancy and will see what happens.
Krueger the Stormlord -Megalith -Woldwarden -Woldwarden -Woldwarden -Woldwyrd -Woldwyrd Sentry Stone Sentry Stone Shifting Stones Shifting Stones Wayfarer Wayfarer Stoneshaper Stoneshaper Stoneshaper 75
Basically "donewithhugebases.list". We'll see how well undergrowth can replace it and if I end up missing Lynus & Edrea in the Haley3 game. Idea here is that we have an absolute tonne of work models while still keeping a bunch of Krueger tricks due to being able to TK 7 times in a turn. We'll see how it goes.
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Post by potato on Jan 19, 2018 14:37:31 GMT
Really been enjoying your battle reports so far. VASSAL lends itself very well to that. I've been playing K2 lately as well and I can attest that spamming Geomancy certainly is the way to go.
That said the Fulcrum has been doing a lot of work for me as well, and helps a lot with fury management. One piece I would suggest considering is the Mist Speaker. He has been huge so far, allowing for some really dirty spell slinging and shooting that my opponents were not expecting.
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xadmar
Junior Strategist
Posts: 173
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Post by xadmar on Jan 19, 2018 16:49:49 GMT
Nice report! Keep them coming. Been thinking of a Krueger 2 list similar to yours but I don't own the Fulcrum so working with out it.
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Post by maplewhisky on Jan 19, 2018 19:50:31 GMT
Really been enjoying your battle reports so far. VASSAL lends itself very well to that. I've been playing K2 lately as well and I can attest that spamming Geomancy certainly is the way to go. That said the Fulcrum has been doing a lot of work for me as well, and helps a lot with fury management. One piece I would suggest considering is the Mist Speaker. He has been huge so far, allowing for some really dirty spell slinging and shooting that my opponents were not expecting. Yeah, my latest list is very much that idea, and I have a couple on War Room with 6 heavies to try too. >_> I like the Fulcrum a lot, and it definitely does good work, just not 19pts of work, I'll see how much I end up missing it. Krueger2 reminds me a lot of Haley or Deneghra, finding a go-to build for him is very difficult. I like the speaker but I think I would only play it in a list with the Fulcrum. Nice report! Keep them coming. Been thinking of a Krueger 2 list similar to yours but I don't own the Fulcrum so working with out it. You definitely don't need a Fulcrum! I've had a lot of success without it too. The Vet Leader is very hard to let go of once you get used to it, though.
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Post by maplewhisky on Jan 19, 2018 21:38:50 GMT
Another day another batrep! This time Stryker1 with double Colossal! A bit of a thought experiment between some friends and I, what in Cygnar is good vs this Krueger list. Well, here we find out. His list was (again, from memory) Stryker1 -Squire -Hurricane -Stormwall -Charger -Charger Arlan Journeyman -Charger So, I forgot to take a photo of deployment, but you can see the end of my turn one here! Now, my plan here is to abuse the big rock in the middle of the board to get him to either split up his colossals or completely cede the right hand side of the board. It worked to some degree... My opponent opted to run up with most of his stuff, taking a couple potshots and killing some poor twigs from just outside Wind Storm. >: Arcane Shield went on both colossals. Blur went up on Stryker. So I think I made a mistake here by feating first. Definitely made some mistakes this game, but hopefully I can learn something from them. Here, I dragged in the Charger on the left and murdered it with various guns and nastiness, Krueger feated, pushing the right hand chargers outside of the rubble and TK'd one around so my Engine could better shoot it up with guns. He also cast Wind Storm and hid behind a forest. Otherwise my stuff shimmied! So I made a mistake here and had put the forest from my left Sentry within 5" of the Stormwall, forcing me to feat first. I should have been able to put my forest outside of walk range of the Stormwall and as a result hold my feat for Stryker's feat turn. Sloppy execution by me. So, Stryker feated, railed against Wind Storm, the Stormwall charged my Sentry Stone and the Hurricane charged a Mannikin. The Charger that my engine had batterd shot up my contesting Mannikins, the other ran as far into the rubble as it could and Arlan ran onto the flag. A pod came out to contest my zone, and we went to 2-1 to Stryker. Time to misplay some more. I'm really not happy with how I played this game out. So, the plan going in was to put more pressure on the right hand zone, jam the colossals and generally contain them while they struggled to contest everything. I fixated way too hard on getting Arlan off that flag, should have just let him feat for a free CP. Anyway, what I absolutely should have done here was put Rebuke on the Stormwall (right hand) to stop it from trampling, what I did was Wind Storm again and TK the healthy charger out of the zone. I think the TK was fine, but I could have just Rebuked instead of Wind Storm.... if he's shooting at this point in the game we're fine. Anyway, mistakes made! Otherwise I shimmied for position and put my Woldwarden up to TK Arlan off the flag (should have held this back.... giving up 40% or so of my hitting power is not worth 1 CP in this matchup). 4-2 to me. So, somewhat predictably here the Stormwall trampled, murdered some of my jamming models and put damage into my Warden. Hurricane killed my Warden. Charger put some damage into my Engine. A pod came out to contest and Arlan got back on the flag. 4-4 Even (Wyrd should be in the top left zone....) Alright so, here I was like "Aight, time to hit some colossals." The Wrath got strength and the Stormwall got Hunter's Marked. Wrath went in and rolled pretty poorly for damage, I think doing about 10 less than expected. The Woldwyrd did about 2 over average. The plan was that hopefully with random spikes and some help from the engine I would be able to finish it off or at least cripple it to the degree that my Wrath would live for another turn. As it was it lived with 13 boxes and I made a really bad decision. Krueger's original plan was to camp 0 (as both beasts were maxed anyway) but hide completely behind the rock and have my Engine finish off the Charger in the zone or at least block LoS to Krueger, and put Wind Storm up. What I should have done was Rebuke the Stormwall (which should have been on it already....), TK the charger around and put some damage into it with my gun. What I did was after leaving the SW on 13 boxes TK myself and charge into the Charger. I thought the Engine would be able to make it within 10" of my Wrath which I didn't measure and it couldn't. Basically I played this turn really badly. Contested flags and cleared the zones. 6-4 to me. I forgot to take a photo here but basically because I wasn't behind my rock the Hurricane got cleared off and murdered Krueger with its two non electric guns, because I had no eligible transfer targets. I was also on 13 boxes because sometimes in this list you need to cut, but if I'd remembered you get a free fury from dead warbeasts I would have been on 14, thankfully it didn't end up mattering. Here's the post game! So, lots of mistakes here and I think the final nail in the coffin for the Woldwrath in this build for me. I'm going to try a lot more experiments with heavies and Geomancy and see what happens. Still, I don't think the build was the biggest problem in this game, I definitely made some major mistakes. To summarise though: - Shouldn't have placed the Sentry Stone within 5" of the Wall, it forced me to feat first.
- Should have cast Rebuke on the Wall on Stryker's feat turn to stop tramples.
- Shouldn't have traded my Woldwarden to deny my opponent 1CP.
- Shouldn't have monkied out with Krueger and gotten myself killed. Even from the position I was in we played the game out as if I had hid behind the rock and I would have won next turn on CPs.
So, loss taken to heart and lessons learned. Next time I play this game I feel I will be much better prepared.
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Post by maplewhisky on Jan 20, 2018 4:38:09 GMT
Another report another game! At the behest of 2 friends of mine I changed up the previous proto-list and put a Guardian in it. Game one with the new list is Maelok with a screaming horde of lizards that would absolutely have hated to see the Woldwrath. This game is mocking me. -.- So, my list! Krueger the Stormlord -Megalith -Wold Guardian -Woldwarden -Woldwarden -Woldwyrd -Woldwyrd Sentry Stone & Mannikins Sentry Stone & Mannikins Shifting Stones Shifting Stones Blackclad Wayfarer Blackclad Wayfarer Blackclad Stoneshaper Blackclad Stoneshaper Swamp Gobber Chef 75 My opponent's list (to the best of my knowledge!) Maelok the Dreadbound -Gatorman Soul Slave -Blackhide Wrastler -Blind Walker -Bull Snapper 5 Gatorman Posse 5 Gatorman Posse 5 Gatorman Posse 10 Croak Hunters Totem Hunter Kwaak & Gub Gatorman Witch Doctor Gatorman Witch Doctor 75 So, here's deployment! My opponent won the roll and opted to take first! I figured I was gonna get shoved in really hard by a horde of burly lizards so I opted to take the side with the big rock, so I could reduce the footprint of my list, forcing him to clump and hopefully reducing the incoming damage I'd take. You'll also note Krueger deployed in some stones, looking for a sneaky bottom of 1 rebuke! So, my opponent puts up Death Rides, Soul Harvester (optimistically), Death Pact and charges / runs his army forward pretty much full tilt, except the Croaks who play somewhat conservatively. Totem Hunter chills behind the forest, looking to abuse Tracker I assume. So, lets take some potshots and otherwise move conservatively and plan for a big feat! Krueger gets ported up by my stones, puts Rebuke up on the red Gatorman unit and then casts Wind Storm. He gets TK'd back to play around the Incorporeal stuff trampling through the rock in the middle. Otherwise my wolds set up super defensively, Mannikins take some potshot sprays and one Wold throws out a yolo lightning storm, which actually lands in a kind of nice place. Only thing of note is one wold TKs a Wyrd who blows up a gatorman from the unit with Soul Harvester! So, Maelok goes in here! Some gatormans charge and kill some mannikins, some croaks kill some more mannikins. Maelok dropped Soul Harvester, feats, casts Death Pact, Spiny Growth and walks onto his flag. Stuff runs in at me, hard! Alright, hopefully I can remember this right. I'll try my best. Watch the above picture and try to follow along if you like. Maelok is on his flag camping 3, with +6 ARM from Feat, Death Pact and Spiny Growth. Sentries generate fury. Mannikins come down in irrelevant places. Krueger activates, feats, pushes Maelok first into his Witch Doctor and then everything else before moving. He charges the gator now shunted to be nicely to the side but within 8" of Maelok. He puts a boosted TK into Maelok and misses (SPOOKY). He puts another boosted TK into Maelok and hits. He boosts his charge swing onto the Gator and does 0 dmg. Woldwyrd1 activates and walks to 10" from Maelok in his back arc, first shot is Shield Guarded, needs to not damage the Blindwalker (on boxcars, 1/36 to lose to Enliven) and doesn't, puts 4 damage into Maelok. Woldwyrd2 activates and puts in 4 more damage. The left Blackclad walks and Hunters Marks Maelok, it lands. Left Sentry activates, runs somewhere to be out the way. Left Warden activates, advances and boosts Gallows into Maelok, rolls 6 for distance, puts 2 damage into him. Stoneshapers both activate and give Megalith and the Wold Guardian +2 STR. Megalith charges Maelok for free, takes him to 2 hp and 2 transfers. Left Warden activates and TKs the Guardian forward. Brown Stones Teleport the Guardian into melee with Maelok. Guardian kills Maelok with 1 Fury to spare. For what it's worth in terms of damage numbers I think I was about 20~ (guardian itself rolled 12 under) under my expected damage, very spooky but still dead to 2 Wyrds and 2 Heavies connecting, as well as some random Gallows damage. Thank god I got an out like that! This would otherwise have been a total grind through turns and turns of Death Pact, and once the Stone triangles are broken the Revives probably start coming out and guh, sounds horrific. Doable, especially if I spam Undergrowth and KD, but very hard. Still, it was nice getting to flex those Krueger muscles. The 4 heavies build is off to a solid start!
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