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Post by allinontrolls on Nov 5, 2017 10:01:53 GMT
So i am looking for an second list build to deal with cryx and army's with a lot of dudes.
Casters who have the potential to deal with dudes:
Grim1,Gunny for ranged options and A lot of casters in Boh (madrak1+2+3,pborka egrissel...)
Any ideas of list that work. I tried some boh builts to minor success and gunny. Neither build made me really wanna play into cryx. And for a list built to play into cryx this is really frustrating.
So I need your help and ideas
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Post by trollsareblue on Nov 5, 2017 14:31:25 GMT
Which army of dudes? The two themes have very different requirements.
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ravenfire
Junior Strategist
Me Mulg me SMASSSSSHHHH
Posts: 244
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Post by ravenfire on Nov 5, 2017 15:58:29 GMT
I plan to play my grim1 double bomber list in pod into cryx and hope for the best
My list is in another thread together with trollocks list
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Nov 8, 2017 1:06:43 GMT
I've had success with BoH/Madrak2 prior to the CID: Charging and/or surfing Fenns into Pirate Riflemen or preferably leader models and RFP-ing for denial of opposing recursion. 'Soft' denial of (ranged) assassination attempts via Madrak near 2x3 Warders and in KSB aura. Slag Troll(s) to combat Stalker(s)/arc nodes.
Now though? Mulg 2.0 with 'stank-off' tech makes an anti-Cryx argument for playing without a Theme. Note I didn't say 'strong' argument - if only TB's had a 6" ranged animus for Take Down...Snacking just isn't the same. Recur in Protectorate is present enough in our venue that an Trollblood RFP Theme is still very apropos.
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Post by Trollock on Nov 8, 2017 7:03:07 GMT
I think the problem is that you need to build an army that handles ALL types of cryx lists. If you build a shooty army that has game against ghost fleet, they will just drop dark host. I think that Ghost fleet pretty much requires you to bring some sort of special tech against it. Explosivo or BoH are the most obvious candidates. If the nerfs in CID to Denny 1 holds (and i am sure they will) it is not AS bad to bring infantry against her as it was before. This means that BoH is an actual option, and not just a theoretical one. Now your list needs to be able to fight against Bane Cav that you can not see as well. The shooty units that were great (or at least acceptable) against ghost fleet will REALLY struggle here. Fennblades have some tech though. They punch hard enough to threaten bane cav, and being immune to impact attacks actually matter. If you can get hold of the banes with fennblades or your battle group, you can kill them. This opens up a whole lot of builds that were previously not good. I am currently thinking about the same Madrak 1 with champions and warders-stuff that you will have seen all over this forum. Still havent actually played it though Other options are crazy stuff like Madrak 3 with double fennblades, Gunnbjorn with Fennblades but there are many other options that remain unexplored i think.
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