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Post by beardowski on Mar 8, 2017 21:43:17 GMT
How are you using Kriel Warriors and at what army size do they most make sense at (50, 75 points for instance). They seem to be a jam/screen unit, but what is the best way to maximize their impact in the tabletop?
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skurkious
Junior Strategist
For Kith and Kriel!
Posts: 206
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Post by skurkious on Mar 8, 2017 22:12:00 GMT
They can still do their job of being a tough screen of cheap infantry. I really liked them with Madrak3 as they ate up a lot of attacks and gave me great board presence. And I still had fun with the Cabers even though they are not as good as they once were. I really miss their prayers but they got some neat tricks in return. I have only really played 75 point games so I usually have room for one tar pit unit and they do it well.
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Mar 9, 2017 6:20:38 GMT
I find them particularly effective against warjack spam lists in smaller point value games. Annoying movement lane blockers. Warjacks don't want to waste attacks on stupid KWs that can't be trampled. Yet in smaller games, KWs are often cheaper then the enemy resources needed to eliminate them (per turn), or the opponent hasn't included them, because moar warjacks!
In bigger point games they evaporate so quickly they almost aren't worth the price.
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Post by TrollBossJusmu on Mar 9, 2017 8:00:45 GMT
For me its always 75pts games and they have served nicely. Always max unit without cabers/ua as i want to keep my jam cheap as possible. Been runing them mainly with Grissel 1 and Maddy2 as those casters cant really be played in PoD
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Mar 9, 2017 9:12:23 GMT
For me its always 75pts games and they have served nicely. Always max unit without cabers/ua as i want to keep my jam cheap as possible. Been runing them mainly with Grissel 1 and Maddy2 as those casters cant really be played in PoD I actually think Grissel1 might be really good in PoD.
That said, I can see why you appreciate the "Hoof It" move for Kriel Warriors.
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Post by Trollock on Mar 9, 2017 9:19:12 GMT
Before PoD became the new hotness i had Kriel Warriors in many many lists. They never kill anything but they can block lanes, contest zones and most importantly: be eaten by your beasts as fury management if you have a chef. Kriel warriors are more reliable as fury management than whelps, since they are much harder to kill. Normal POW 10 shooting might take several hits to get the job done, and blasts are way less efficient too.
post PoD i would only use them with Madrak 2 and Horgle 2 who are the only casters i think are better outside PoD than in theme. With Horgle, they can be super good jammers with +2 ARM and no knockdown. With Madrak 2, they are really cheap and still punch hard with blood fury. Their best feature is their low cost though, so do not expect any miracles from them.
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Post by TrollBossJusmu on Mar 9, 2017 9:51:04 GMT
I actually think Grissel1 might be really good in PoD.
Yeah i didn't mean it would be unplayable or anything just that i think Grissel1 still runs better with infantry that you need to leave out in PoD. That and propably because i played Grissel1 a lot in Mk2 and old habits die hard.
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Post by ryssen2 on Mar 9, 2017 10:47:14 GMT
I haven't fielded them as of yet. I'm liking the fennblades way to much to do it. The reach, longer threatrange, reposition, mat 6, pow 12, cleave just all adds up to better output and better jamming in my mind. Especially when fielded with something that amps their defence, it is easy to get them to def 16 versus shooting.
The innate mat 5 and ps 10 just hurts too much.
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Post by Trollock on Mar 9, 2017 10:50:44 GMT
But 20 Kriels cost 2 points more than 12 Fenns
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Post by Hotwater on Mar 9, 2017 17:53:25 GMT
But 20 Kriels cost 2 points more than 12 Fenns But if the point is to choke your opponent with bodies, I'd definitely prefer Kriel Warriors. I think fenns are just too expensive to be used as a screen.
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Post by beardowski on Mar 9, 2017 18:01:49 GMT
You all are getting my gears turning. I have been loving Grissel 1 as I continue to get a slow grip on the game, she has been working well with my beast heavy 50pt. list and my playstyle. KW's seem to look like a good fit in a 50 pt., or smaller list due to the point cost, essentially allowing for a little more points maneuverability than Fenns. Has anyone tried comboing Heroic Ballad on them, with the unit they're attacking having calamity placed on them? Perhaps that is a way to give them some more bite. Really digging the idea of trying them out as fury management with a chef as well, if not playing a themed list. You guys are tops.
Xoxoxo's,
Beardowski
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jpvague
Baby's First Wargame
Posts: 1
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Post by jpvague on Mar 9, 2017 18:39:54 GMT
Screen/jamming unit with Madrak3. Usually playing at 50 pts, always full with Command attach, and fill in cabers if I have extra points after taking beasties and such. I have never really cared for Fenns, personally.
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Post by cayterpius on Mar 11, 2017 2:31:52 GMT
I loved KW's in MK2. The prayers were a great tactical mechanic. Add in a Fell Caller and they could do some work. However, the KW's and Fenns were essentially filling the same role. Remember the endless 'which one's better' threads?
The MK3 changes made sure they are now clearly different - KW's are cheap bodies to spam out as a jam/roadblock and Fenn's are more of a glass cannon looking for the alpha.
Wonder if they'll errata the cabers somehow to be more useful, I don't understand what they do now, if anything.
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Post by voltron on Mar 11, 2017 5:03:51 GMT
I loved KW's in MK2. The prayers were a great tactical mechanic. Add in a Fell Caller and they could do some work. However, the KW's and Fenns were essentially filling the same role. Remember the endless 'which one's better' threads? The MK3 changes made sure they are now clearly different - KW's are cheap bodies to spam out as a jam/roadblock and Fenn's are more of a glass cannon looking for the alpha. Wonder if they'll errata the cabers somehow to be more useful, I don't understand what they do now, if anything. I agree. Kriel warriors are best kept cheap without their command attachment or weapon attachment. Cheap bodies to throw into the enemy lines. The only major problem I find with them is that they are only speed 5 (hardly effective as a vanguard unit) and we don't have many casters that can speed them up.
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Post by trollsareblue on Mar 12, 2017 13:04:58 GMT
I still don't understand how people think they can jam with KW when it takes them two turns to get past the center of the board. The only use I can see for them is flooding a zone with bodies.
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