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Post by Rowdy Dragon on Jun 9, 2017 17:35:23 GMT
Actually....
The new Gun carriage would actually mow down the Gravediggers like a...I dunno. They reeally have no good answer for it in range, and sans warjacks none in melee. It ignores their tough, can generate rouge terrain even if it fails to do blast damage.
And with its wide base you can hige Winter Guards behind it until we can cleanup.
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Post by tesoe on Jun 9, 2017 18:39:14 GMT
I have to disagree. It's guns are useless while they are dug in or in trenches, the rough terrain doesn't do anything if they keep the trenchers in trenches like the models are designed to work, and its asking to get shot off the board by CRAs, hunters, or Seige1's feat turn.
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Post by Rowdy Dragon on Jun 9, 2017 19:23:03 GMT
I have to disagree. It's guns are useless while they are dug in or in trenches, the rough terrain doesn't do anything if they keep the trenchers in trenches like the models are designed to work, and its asking to get shot off the board by CRAs, hunters, or Seige1's feat turn. Err not really. Arm 20 38 Boxes with no systems. It would still take a billion shots to get it off the table completely (Which is the ONLY way to stop it). Its speed 8, and so runs at 16, which is farther than Trenchers can move and shoot (And actually farther then sieges control range)! Assault yes but that's, not my point. Its guns are not that effective yes, but once its it Impact range, it can impact its way through the whole lot of em. Trenches or no trenches. And yes, if all that effort is spent on killing it and not anything else, then they won't have anything on your Warjacks (because it would be much further up the board then they) or they would have to put themselves into perfect retaliatory position in order to reach them. It would take 7 Boosted damage Hunter shots to do enough damage in order to reach 50/50 percent odds of killing it.
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Post by tapecrawler on Jun 9, 2017 19:42:01 GMT
Ummm . . . If my figuring is right if the trencher unit CRA's and has snipe on it, they will be range 18" RAT16 POW20 and able to shoot twice per turn. That seems pretty darn threatening to anything especially with the destealthing dog in CID.
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Post by Rowdy Dragon on Jun 9, 2017 19:49:26 GMT
Theoretically, everything is threatening, my point was that it would still be able to take it. It would take something like 8 perfect Pow 20 CRA shot before it gets into the range of potentially killing the Gun carriage. But if it spends that much time on the gun carriage, then all your winter guards can advance unmolested for instance.
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Post by tesoe on Jun 9, 2017 20:01:06 GMT
You say unmolested, I ask it you have seen how many templates Trencher models can lay down while a unit of long Gunners removes half the carraige's hit boxes on Seige1's feat turn? I'm expecting we're going to have to deal with a lot more chain guns soon.
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Post by Rowdy Dragon on Jun 9, 2017 20:07:18 GMT
Gunners removes half the carraige's hit boxes on Seige1's feat turn? Awesome. You wasted all of your singular armor cracking feat on a model that isn't even dead yet, and will now be within "Smashing" range for the Gun Carriage. Thats the awesome part. Either you pop it now, and then hope that what follows it can't kick your ass (And we mostly can), or wait a bit before you can feat multiple targets at once, but by that point in time it would have run over half your army! Edit: Bee Tee wubs: Clounds don't block LOS to huge based models.
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Post by tesoe on Jun 9, 2017 20:37:52 GMT
So one unit took out half the boxes on a your armies big point sink, a jack or something else finished it off, your infantry just got shot off the board or is taking the log way around a bunch of templates so they can get shot off the board in a turn or two, his army is completely untouched and you plan to win is...? I guess shove Jack's or another gun carraige down his throat and hope his heavies don't remove those?
I'm not saying throwing high arm with a lot of boxes at Trenchers won't work, but one specific model isn't going to answer the list by itself just because it hasn't hose things.
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Post by Rowdy Dragon on Jun 9, 2017 21:09:18 GMT
So one unit took out half the boxes on a your armies big point sink, a jack or something else finished it off, your infantry just got shot off the board or is taking the log way around a bunch of templates so they can get shot off the board in a turn or two, his army is completely untouched, your caster has been debuffed by every single debuff from every single caster in the game, all your infantry is dead from 3 turns ago only brought back to become ghost pirates so they can attack you, your War Dog has been influenced into killing your own warcaster, the gun carriage leaps off the board and starts attacking a little girl!
Oh god the horror! Its ripping into her flesh! Its eating her, and then its going to eat me! WHY ROWDY! WHY DID YOU EVER BRING THE GUN CARRIAGE TO THIS BATTLE! COULDN'T YOU LEAVE WELL ENOUGH ALONE!
AAAAAAAARUGHHHTHhhhhhh..... and you plan to win is...? I'm being facetious here but my point is that you're creating quite impossible scenario. Im saying the Gun Carriage would be good against trenchers. Not that it would murder them from 10 feet away from the other table. Your quite seriously overestimating Trencher shooting, our infantry, and underestimating everything we have.
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Post by tesoe on Jun 9, 2017 21:40:46 GMT
I'm being facetious here but my point is that you're creating quite impossible scenario. Im saying the Gun Carriage would be good against trenchers. Not that it would murder them from 10 feet away from the other table. Your quite seriously overestimating Trencher shooting, our infantry, and underestimating everything we have. My scenario consisted of Seige1, a unit of long Gunners, two chain guns, and a blockhouse. How is that an impossible situation to be in? It's not even a full list. But if you want to think the gun carraige is going to single handedly win the game while the rest of your army remains untouched, you go ahead.
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Post by smoothcriminal on Jun 10, 2017 0:12:31 GMT
I'm up on the Carriage bandwagon. They need like 2x Long gunners Dual shotting it and then two damage boosted Defender guns. That's basically their whole turn unless they feat. Bad rolls, shieldguard or Strakhov2 arm buff will make it quite miserable for them. And those are shots they're not firing into WGs.
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Post by Rowdy Dragon on Jun 10, 2017 6:03:30 GMT
My scenario consisted of Seige1, a unit of long Gunners, two chain guns, and a blockhouse. How is that an impossible situation to be in? It's not even a full list. Because somehow the army you listed had just devasted my entire army 10 times over without a chance for me to retaliate all because I brought the Gun Carriage. Elaborating further: Siege grants AP ONCE per target. My point is that outside of longunners and Jacks, nothing trencher based can harm the Gun Carriage outside of feat turn which it gets to do ONCE. If its forcing the longunners to concentrate ALL fire on the Wagon (To not kill it even under feat), then the rest of my army advanced unharassed. Either way, it would be able to shrug off everything else (Its not a warrior model so the Pow 10s for the chaingun aren't boosted) and run over most things in the army.
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Post by tesoe on Jun 10, 2017 19:22:35 GMT
I see. So it sounds like you plan for your enemy to bring only a single unit and some jack. I'm starting to think you might not be all that familiar with trencher models and units.
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Post by Rowdy Dragon on Jun 11, 2017 8:14:25 GMT
I see. So it sounds like you plan for your enemy to bring only a single unit and some jack. I'm starting to think you might not be all that familiar with trencher models and units. What? What are are you TALKING about? What is your point? You just seem to be making quips and jabs without a core conceit!
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Post by welshhoppo on Jun 11, 2017 14:29:18 GMT
Will you two act like proper Khadorans and get along.
Please, think of the children!
This is all theory. Go play a game with the GC against GD and see how it goes. Then KGB it.
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