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Post by alanryan on May 30, 2017 13:04:22 GMT
But the dervish is an amazing 7pt combat light. MAT7 1" reach and side step is game winning. The reckoner is still an auto-include. I have a hard time not taking at least 1 in a list. Idrians are still boss as ever. Flamebringers arecan astounding fast cav unit. Ive brutalized people in virtually every MKIII game Ive had with them so far. Cinerators are much better, and Im looking to explore them more. KE with the CA are a whole new world of awesome. Vengers are still very good, despite bad press. Daughters are still really strong, with a slightly new flavor. Cleansers. Holy shit you guys, cleansers. These guys are good. Redeemers are a whole new awesome. Most of our characters jacks are way good and only 16pts mostly. Feora3 is the new hotness. Incite is crazy. Rez2 got a huge makeover. Way solid. Durst is still a boss. Thyra is amazing now. And now the CID vessel is crazy good. I mean, seriously, deliverers, and to an extent bastions. That's it. Sure, the purifier is overshadowed by the dervish, but its not a bad or weak piece. I challenge anyone to find a legit Female Dog outside these two. We have really goid stuff. reckoner is auto include is not because it is good, it's because other pom warjack is shit idrian is good but not in any theme now. no theme is mean loss game Flamebringers is ok but their theme is weak Cinerators have only 5 wounds, and spd4 is terrible KE with CA is crazy 14pts, they are a whole new world of rubbish Vengers is weaker than stormlance too much, but they are ok, just ok daughter is ok, but their theme is weak too. weak theme mean weak list Cleansers. rat5 spd5, even in assault they are slower than any other range unit. without HR they are weak redeemer are a 11pts rat1 warjack. its weaker than charger and Grenadier. its ok because it is pom only range lightwarjack! Most of our characters jacks are way good and can't use in theme. can't use in theme mean you have 15—20pts less than your oppenant. Feora3 haven't enough focus. incite mean she is very easy to assassin durst have no attack buff, no damage buff, and defensive feat (totally weaker than stryker1) is not very good at sr2017. maybe with ke theme he is better than before, but i don't belive he could deliver our faction thyra is only 30% Winning percentage at wtc the only real good is cid be. but i don't think BE could beat new cid cryx
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Post by kuririnad on May 30, 2017 13:19:14 GMT
Unrelated question: is there a way to block users like on the old PP forums? Asking for a friend...
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Post by Scrub_of_Menoth on May 30, 2017 13:22:50 GMT
Unrelated question: is there a way to block users like on the old PP forums? Asking for a friend... Hah, there is but you might have to do it on desktop. Go to the profile of the person you want to block, click on that gear and there should be an option to block.
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Post by Scrub_of_Menoth on May 30, 2017 13:25:37 GMT
But the dervish is an amazing 7pt combat light. MAT7 1" reach and side step is game winning. The reckoner is still an auto-include. I have a hard time not taking at least 1 in a list. Idrians are still boss as ever. Flamebringers arecan astounding fast cav unit. Ive brutalized people in virtually every MKIII game Ive had with them so far. Cinerators are much better, and Im looking to explore them more. KE with the CA are a whole new world of awesome. Vengers are still very good, despite bad press. Daughters are still really strong, with a slightly new flavor. Cleansers. Holy shit you guys, cleansers. These guys are good. Redeemers are a whole new awesome. Most of our characters jacks are way good and only 16pts mostly. Feora3 is the new hotness. Incite is crazy. Rez2 got a huge makeover. Way solid. Durst is still a boss. Thyra is amazing now. And now the CID vessel is crazy good. I mean, seriously, deliverers, and to an extent bastions. That's it. Sure, the purifier is overshadowed by the dervish, but its not a bad or weak piece. I challenge anyone to find a legit Female Dog outside these two. We have really goid stuff. reckoner is auto include is not because it is good, it's because other pom warjack is shit idrian is good but not in any theme now. no theme is mean loss game Flamebringers is ok but their theme is weak Cinerators have only 5 wounds, and spd4 is terrible KE with CA is crazy 14pts, they are a whole new world of rubbish Vengers is weaker than stormlance too much, but they are ok, just ok daughter is ok, but their theme is weak too. weak theme mean weak list Cleansers. rat5 spd5, even in assault they are slower than any other range unit. without HR they are weak redeemer are a 11pts rat1 warjack. its weaker than charger and Grenadier. its ok because it is pom only range lightwarjack! Most of our characters jacks are way good and can't use in theme. can't use in theme mean you have 15—20pts less than your oppenant. Feora3 haven't enough focus. incite mean she is very easy to assassin durst have no attack buff, no damage buff, and defensive feat (totally weaker than stryker1) is not very good at sr2017. maybe with ke theme he is better than before, but i don't belive he could deliver our faction thyra is only 30% Winning percentage at wtc the only real good is cid be. but i don't think BE could beat new cid cryx Right, so here's what I'm reading- all your posts so far have said that you believe PoM is complete shit. If that's the case, frankly why are you still playing the faction? Nobody here is going to be able to convince you that PoM has good stuff when you seem to have in your mind an idea that we're the worst faction in game.
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Post by alanryan on May 30, 2017 13:38:15 GMT
reckoner is auto include is not because it is good, it's because other pom warjack is shit idrian is good but not in any theme now. no theme is mean loss game Flamebringers is ok but their theme is weak Cinerators have only 5 wounds, and spd4 is terrible KE with CA is crazy 14pts, they are a whole new world of rubbish Vengers is weaker than stormlance too much, but they are ok, just ok daughter is ok, but their theme is weak too. weak theme mean weak list Cleansers. rat5 spd5, even in assault they are slower than any other range unit. without HR they are weak redeemer are a 11pts rat1 warjack. its weaker than charger and Grenadier. its ok because it is pom only range lightwarjack! Most of our characters jacks are way good and can't use in theme. can't use in theme mean you have 15—20pts less than your oppenant. Feora3 haven't enough focus. incite mean she is very easy to assassin durst have no attack buff, no damage buff, and defensive feat (totally weaker than stryker1) is not very good at sr2017. maybe with ke theme he is better than before, but i don't belive he could deliver our faction thyra is only 30% Winning percentage at wtc the only real good is cid be. but i don't think BE could beat new cid cryx Right, so here's what I'm reading- all your posts so far have said that you believe PoM is complete shit. If that's the case, frankly why are you still playing the faction? Nobody here is going to be able to convince you that PoM has good stuff when you seem to have in your mind an idea that we're the worst faction in game. i still play because i don't play a faction for it's strong, because i play pom more than 4 years and have more than 95% of its model and all painted, and i didn't say we are the worst faction, trollblood and minon are worse than us, but we have lot's of shit rule and worse than almost every other faction
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Post by paradox on May 30, 2017 13:46:26 GMT
But the dervish is an amazing 7pt combat light. MAT7 1" reach and side step is game winning. The reckoner is still an auto-include. I have a hard time not taking at least 1 in a list. Idrians are still boss as ever. Flamebringers arecan astounding fast cav unit. Ive brutalized people in virtually every MKIII game Ive had with them so far. Cinerators are much better, and Im looking to explore them more. KE with the CA are a whole new world of awesome. Vengers are still very good, despite bad press. Daughters are still really strong, with a slightly new flavor. Cleansers. Holy shit you guys, cleansers. These guys are good. Redeemers are a whole new awesome. Most of our characters jacks are way good and only 16pts mostly. Feora3 is the new hotness. Incite is crazy. Rez2 got a huge makeover. Way solid. Durst is still a boss. Thyra is amazing now. And now the CID vessel is crazy good. I mean, seriously, deliverers, and to an extent bastions. That's it. Sure, the purifier is overshadowed by the dervish, but its not a bad or weak piece. I challenge anyone to find a legit Female Dog outside these two. We have really goid stuff. reckoner is auto include is not because it is good, it's because other pom warjack is shit idrian is good but not in any theme now. no theme is mean loss game Flamebringers is ok but their theme is weak Cinerators have only 5 wounds, and spd4 is terrible KE with CA is crazy 14pts, they are a whole new world of rubbish Vengers is weaker than stormlance too much, but they are ok, just ok daughter is ok, but their theme is weak too. weak theme mean weak list Cleansers. rat5 spd5, even in assault they are slower than any other range unit. without HR they are weak redeemer are a 11pts rat1 warjack. its weaker than charger and Grenadier. its ok because it is pom only range lightwarjack! Most of our characters jacks are way good and can't use in theme. can't use in theme mean you have 15—20pts less than your oppenant. Feora3 haven't enough focus. incite mean she is very easy to assassin durst have no attack buff, no damage buff, and defensive feat (totally weaker than stryker1) is not very good at sr2017. maybe with ke theme he is better than before, but i don't belive he could deliver our faction thyra is only 30% Winning percentage at wtc the only real good is cid be. but i don't think BE could beat new cid cryx Im a tad busy now, but I will happily address these line by line later. Here's the first response, RE the CID Vessel and CID Cryx. As it happens, I play vs alot of Cryx. This would include during the CID. The Vessel is very strong into CID Cryx. Im glad you like the Vessel. It's a fantastic anti-Cryx piece. Even post-CID. For one, a magic gun with magic bounces overcomes Incorp, including current Ghost Fleet boogeymen. Two, bounces get past stealth unassisted, and are non-attack damage and boostable, bypassing vengeance. Third, Doors can be used to deny souls/corpses and other on-boxed/destroyed effects Cryx enjoys. Fourth, Bond is just great at patching up jacks that took a debuff and beating, and can clear those debuffscawsy if punish keeping them. Finally, the vessel is great double duty. It scoops up troops with ease, making it great vs spam. And it's very accurate and high pow, also making it great vs Cryx heavies, which are paper thin.
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Post by Scrub_of_Menoth on May 30, 2017 14:08:31 GMT
Right, so here's what I'm reading- all your posts so far have said that you believe PoM is complete shit. If that's the case, frankly why are you still playing the faction? Nobody here is going to be able to convince you that PoM has good stuff when you seem to have in your mind an idea that we're the worst faction in game. i still play because i don't play a faction for it's strong, because i play pom more than 4 years and have more than 95% of its model and all painted, and i didn't say we are the worst faction, trollblood and minon are worse than us, but we have lot's of shit rule and worse than almost every other faction Christ, I'm at almost 100% collected and 3/4 of that painted; I hope I don't become as salty as you when I get faction complete. For the record, I disagree that we're worse than every other faction, but what would I know?
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spideredd
Junior Strategist
Summer Gamer
Posts: 588
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Post by spideredd on May 30, 2017 14:22:07 GMT
i still play because i don't play a faction for it's strong, because i play pom more than 4 years and have more than 95% of its model and all painted, and i didn't say we are the worst faction, trollblood and minon are worse than us, but we have lot's of shit rule and worse than almost every other faction Christ, I'm at almost 100% collected and 3/4 of that painted; I hope I don't become as salty as you when I get faction complete. For the record, I disagree that we're worse than every other faction, but what would I know? I'm about 3 units and 4 jacks away from faction complete, and I don't feel that I can't put up a fight because of my faction. It's mostly down to my lack of experience at tournaments that I do badly. Seriously, we have the answer and potential answer to so many things that the only real difficulty is which questions will you choose to answer. Also, I don't really play in theme and I don't have Flamebringers or Idrians, so I don't notice their lack. I do have Cleansers and I miss those when they're not in my list though.
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Post by Scrub_of_Menoth on May 30, 2017 14:29:41 GMT
Christ, I'm at almost 100% collected and 3/4 of that painted; I hope I don't become as salty as you when I get faction complete. For the record, I disagree that we're worse than every other faction, but what would I know? I'm about 3 units and 4 jacks away from faction complete, and I don't feel that I can't put up a fight because of my faction. It's mostly down to my lack of experience at tournaments that I do badly. Seriously, we have the answer and potential answer to so many things that the only real difficulty is which questions will you choose to answer. Also, I don't really play in theme and I don't have Flamebringers or Idrians, so I don't notice their lack. I do have Cleansers and I miss those when they're not in my list though. Yeah, the only thing I'm missing is the oft-desired Revelator. I've always been a painter/hobbyist and collector first before being a gamer, so I'm planning to get faction 100% painted and then putting all my painting effort into getting gud. Might be an uphill battle, but the meta here in Southern Ontario is full of amazing people that you really can't get too upset when they repeatedly kick your ass.
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Post by 36cygnar24guy36 on May 30, 2017 15:02:38 GMT
Just throwing out some ideas here, but what about Zealots and Monolith bearer with Harby?
Only the Bearer needs to be with Martyrdom range on the turn you pop manifest destiny, position the other aggressively, maybe keeping some back to Sac pawn to as well. the enemy then has to chew through any zealots in the way to get LOS to the monolith bearer, who can then sac pawn, and then be kept alive by martyrdom.
might just be enough to guarantee you bringing them back with Manifest Destiny.
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Post by paradox on May 30, 2017 15:07:07 GMT
Dont fear the salties. Aside from my 1 year Circle break, and a couple short forays into Trolls and Circle around 2006, Ive played Menoth since late 2003. With almost 14 years in the faction, and an extensive collection that includes 2 full units of deliverers, 4 units of daughters, 3-4 or more of each jack, 3 choir, double vessels, 2-5 of most solos, etc, I can assure you that neither time nor collection will make you salty. That's all internal. It comes down to how you respond to a challenge and how you face adversity. If you just like shitting in everyone's Wheatie, as alanryan appears to, then I guess you do you. I'll be here to balance bullshit with some objectivity and creativity. If youre just raw about general changes, take a break. Its ok. Get fresh perspective and come back with some dark horse lists. Play things just to try it. Evaluate on performance and potential, not just win/loss. Dont let sone "name" convince you not to even try things. Question everything, including your own assumptions. Sometimes things are just legitimately bad. Its ok to own that without Female Doging up every thread ever. You can set it aside for now, menition it appropriately and objectively, or even take theory to table and make honest efforts at making stuff work. Be objective in reports. Show your work. PP will hear that louder and clearer than any salt troll like good ole AR here. And when making suggested fixes, dont shoot for the moon. Look to make pieces solid Bs. Asking fot A+s really saps credibility. Its ok to suggest a range of changes, and acknowledge how much better any or all might make it. But leave options open. Youll see better results and more responsivness. And maybe youll find a hidden gem now and then.
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Post by knapsen on May 30, 2017 15:23:19 GMT
Just throwing out some ideas here, but what about Zealots and Monolith bearer with Harby? Only the Bearer needs to be with Martyrdom range on the turn you pop manifest destiny, position the other aggressively, maybe keeping some back to Sac pawn to as well. the enemy then has to chew through any zealots in the way to get LOS to the monolith bearer, who can then sac pawn, and then be kept alive by martyrdom. might just be enough to guarantee you bringing them back with Manifest Destiny. Okay, sounds like a plan. But what would you do with them after bringing them back? Let them die again? They are doing completely nothing with RAT4! Especially because you have to pop mini-feat at the beginning of activation. Oh dear they are so expensive for nothing!
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Post by 36cygnar24guy36 on May 30, 2017 15:30:16 GMT
Just throwing out some ideas here, but what about Zealots and Monolith bearer with Harby? Only the Bearer needs to be with Martyrdom range on the turn you pop manifest destiny, position the other aggressively, maybe keeping some back to Sac pawn to as well. the enemy then has to chew through any zealots in the way to get LOS to the monolith bearer, who can then sac pawn, and then be kept alive by martyrdom. might just be enough to guarantee you bringing them back with Manifest Destiny. Okay, sounds like a plan. But what would you do with them after bringing them back? Let them die again? They are doing completely nothing with RAT4! Especially because you have to pop mini-feat at the beginning of activation. Oh dear they are so expensive for nothing! you can always use the scatters to kill infantry, or you could pair it with a Reckoner and use flare to make them rat 6, his Ashen Veil also stacks nicely with Awe on Harby to give +4 defence against living stuff in melee.
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Post by knapsen on May 30, 2017 16:42:26 GMT
Okay, sounds like a plan. But what would you do with them after bringing them back? Let them die again? They are doing completely nothing with RAT4! Especially because you have to pop mini-feat at the beginning of activation. Oh dear they are so expensive for nothing! you can always use the scatters to kill infantry, or you could pair it with a Reckoner and use flare to make them rat 6, his Ashen Veil also stacks nicely with Awe on Harby to give +4 defence against living stuff in melee. But this is more like a theory machine. No unit except Shield Wall/Defensive Line/... stands so close together that any scattered bomb will hurt them. With a Reckoner on the other hand, you are maybe right. You can put some hurt in targets. But unboosted, unblessed POW14 in the end is more like: Mehhh. Only Cryx Jacks are a solid option for these bombs. Everything above DEF 13 (Legion Beasts, Circle Wolfs) you're not able to hit consequently. And 16 points for this. Thank you. Nope!
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Post by paradox on May 30, 2017 17:18:33 GMT
I could see an argument for zealots being 7/11. They are supposed to be cheap, disposable chaff. Right now, TFG are also contenders at 7/11.
That said, I would play with Harbie, Sevy1, Kreoss1/3, Feora3, Thyra, and Vindictus at least. So 7 casters off the top of my head. That's a good stable.
They can fully activate when returned, so it's about delivery and MB placement. You can also get them killed in ways that allow aiming in return and forces clumped opponents. Low RAT can be overcome that way.
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