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Post by Rowdy Dragon on May 24, 2017 17:55:16 GMT
At least we get a chance to work with it in CiD though. Here is hoping there is reasonable discussion. The cryx CiD has been going pretty well and I have been keeping an eye and nothing seems OP yet. That gives me hope for future mono faction CiD cycles I think Mad Dogs and other Nuke Nerfs hang high above people's heads. They know that if they step out of line, PP will nuke the whole place from orbit.
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Post by Aegis on May 24, 2017 20:36:23 GMT
If you need a different nightmare think of Caine3 behind a cloud Wall... the only doubt is the flavor. Do you want Grenadiers or Trenchers with your Ice Cream, Bullet-riddled Sir?
At least we get a chance to work with it in CiD though. Here is hoping there is reasonable discussion. The cryx CiD has been going pretty well and I have been keeping an eye and nothing seems OP yet. That gives me hope for future mono faction CiD cycles The difference is that Cryx were, in general, considered a little behind on power, so they didn't attract many nerf doomcallers when they got some buffs. I'm curious about how CID will go now with Cygnar, considered by most between the top factions (Same would be for factions like Circle and Khador). The risk of wars between biased views (Cygnar players asking for buffs or denying potential balance problems and everyone else asking for nerfs or calling everything vaguely interesting as OP) is pretty high. Let's see how mature the community will be on this.
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Post by oncomingstorm on May 25, 2017 0:31:52 GMT
At least we get a chance to work with it in CiD though. Here is hoping there is reasonable discussion. The cryx CiD has been going pretty well and I have been keeping an eye and nothing seems OP yet. That gives me hope for future mono faction CiD cycles The difference is that Cryx were, in general, considered a little behind on power, so they didn't attract many nerf doomcallers when they got some buffs. I'm curious about how CID will go now with Cygnar, considered by most between the top factions (Same would be for factions like Circle and Khador). The risk of wars between biased views (Cygnar players asking for buffs or denying potential balance problems and everyone else asking for nerfs or calling everything vaguely interesting as OP) is pretty high. Let's see how mature the community will be on this. Lolwut? Circle isn't even remotely overpowered, and has quite possibly the largest proportion of complete and utter crap in their model roster of any faction in the entire game. The whole faction crutches on 2 - 3 specific lists, comprised of a total of 15 different model choices between them, and they haven't had anything egregious since the Una2 nerf.
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on May 25, 2017 0:34:37 GMT
I hope someone does this for every primecast so that I never have to listen to them ever again. I also hope that PP's vague hints at new terrain in the form of structures isn't really going to just be stationary battle engines GW fortifications-style. I was really hoping for urban combat with destructible terrain, not just yet another excuse for selling huge base models. Let's see how mature the community will be on this. Lolwut? Circle isn't even remotely overpowered, and has quite possibly the largest proportion of complete and utter crap in their model roster of any faction in the entire game. The whole faction crutches on 2 - 3 specific lists, comprised of a total of 15 different model choices between them, and they haven't had anything egregious since the Una2 nerf. There's your answer That was fast!
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Post by Rowdy Dragon on May 25, 2017 0:54:46 GMT
I hope someone does this for every primecast so that I never have to listen to them ever again. Il try.
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Post by oncomingstorm on May 25, 2017 0:59:02 GMT
I hope someone does this for every primecast so that I never have to listen to them ever again. I also hope that PP's vague hints at new terrain in the form of structures isn't really going to just be stationary battle engines GW fortifications-style. I was really hoping for urban combat with destructible terrain, not just yet another excuse for selling huge base models. Lolwut? Circle isn't even remotely overpowered, and has quite possibly the largest proportion of complete and utter crap in their model roster of any faction in the entire game. The whole faction crutches on 2 - 3 specific lists, comprised of a total of 15 different model choices between them, and they haven't had anything egregious since the Una2 nerf. There's your answer That was fast! Thanks for being utterly dismissive of my point. I'm very tired of Circle being called out as one of the 'power factions' when Mk3 mauled them and left them with nowhere near the options they had in Mk2. The vast majority of Circle options are inarguably crap, and while there are a few good options (some of which may indeed need nerfs) the faction as a whole needs serious help.
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Post by W0lfBane on May 25, 2017 1:33:15 GMT
I hope someone does this for every primecast so that I never have to listen to them ever again. I also hope that PP's vague hints at new terrain in the form of structures isn't really going to just be stationary battle engines GW fortifications-style. I was really hoping for urban combat with destructible terrain, not just yet another excuse for selling huge base models. There's your answer That was fast! Thanks for being utterly dismissive of my point. I'm very tired of Circle being called out as one of the 'power factions' when Mk3 mauled them and left them with nowhere near the options they had in Mk2. The vast majority of Circle options are inarguably crap, and while there are a few good options (some of which may indeed need nerfs) the faction as a whole needs serious help. Your comment feels a lot like the way the protectorate community is like "Protectorate needs buffs naow" even though we have a huge breadth of competative casters. Also Cygnar was a power faction in mark 2 even though they had the problems you just described.
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Post by Rowdy Dragon on May 25, 2017 1:44:37 GMT
Your comment feels a lot like the way the protectorate community is like "Protectorate needs buffs naow" even though we have a huge breadth of competative casters. Also Cygnar was a power faction in mark 2 even though they had the problems you just described. I don't think the point is power. I think the point is more legitimate play options.
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on May 25, 2017 2:02:32 GMT
Your comment feels a lot like the way the protectorate community is like "Protectorate needs buffs naow" even though we have a huge breadth of competative casters. Also Cygnar was a power faction in mark 2 even though they had the problems you just described. I don't think the point is power. I think the point is more legitimate play options. And which faction does that not apply to? Khador maybe?
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Post by Rowdy Dragon on May 25, 2017 2:22:50 GMT
And which faction does that not apply to? Khador maybe? As a Khador Player I'm very very thankful for our very large selection of stuff, but there still are a bunch of stuff that needs a redesign. Anyway regardless some factions are more strapped for options then others.
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on May 25, 2017 2:26:15 GMT
And which faction does that not apply to? Khador maybe? As a Khador Player I'm very very thankful for our very large selection of stuff, but there still are a bunch of stuff that needs a redesign. Anyway regardless some factions are more strapped for options then others. But that's the point. Everyone is in that boat as far as I'm aware. It doesn't stop some factions from being exceptionally competitive, even if they do have a limit on viable lists. That's why the idea of Cygnar going into CID is interesting, as well as other powerful factions.
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Post by Cryptix on May 25, 2017 2:31:04 GMT
As a Khador Player I'm very very thankful for our very large selection of stuff, but there still are a bunch of stuff that needs a redesign. Anyway regardless some factions are more strapped for options then others. But that's the point. Everyone is in that boat as far as I'm aware. It doesn't stop some factions from being exceptionally competitive, even if they do have a limit on viable lists. That's why the idea of Cygnar going into CID is interesting, as well as other powerful factions. Most factions actually have a problem with infantry being, if you excuse my french, dogshit. The only kind worth taking are calvary or 8 boxes because taking single wound with the amount of infantry hate is a problem.
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Post by W0lfBane on May 25, 2017 3:16:02 GMT
Your comment feels a lot like the way the protectorate community is like "Protectorate needs buffs naow" even though we have a huge breadth of competative casters. Also Cygnar was a power faction in mark 2 even though they had the problems you just described. I don't think the point is power. I think the point is more legitimate play options. Yeah except that the person i was responding to was saying that circle can't be a "power faction" cause they have less legit play options. Like lack of play options is a problem but that poster was arguing something else. Their point was options = no power
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Post by oncomingstorm on May 25, 2017 3:56:40 GMT
I don't think the point is power. I think the point is more legitimate play options. Yeah except that the person i was responding to was saying that circle can't be a "power faction" cause they have less legit play options. Like lack of play options is a problem but that poster was arguing something else. Their point was options = no power Except, of course, that if you read my post (and the post I was responding to,) I was specifically objecting to the idea that supposed 'power factions' like Circle (which I disagree is a power faction, but that's an entirely different story) aren't in need of CID. My post was absolutely about a lack of variety in terms of competitive options. If you check Druid's Dice's recent series ranking various Circle models, I largely agree with them. At this point, Circle doesn't have anything that's truly egregious. It has a few things that are above curve (and get taken to the exclusion of everything else,) and a truckload of absolute trash options, many of which were at least playable in Mk2. Cygnar also has some internal balance issues, but I maintain (and I'm also a Cygnar player, by the by) that Cygnar's issues are more to do with their good options eclipsing their other (generally okay) options. Storm Lances and Trenchers are such excellent multipurpose units that there's very little reason to reach for anything else most of the time. There are crap units (stormguard) but they're not as prevalent as some lead you to believe. Also, one thing that often gets overlooked when discussing Cygnar internal balance is the amazing variety of viable jacks the faction has - with a few exceptions, virtually everything is playable (the Reliant and Triumph notwithstanding.) Circle doesn't have anywhere near the stable of viable Warbeast options.
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isotope
Junior Strategist
Posts: 634
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Post by isotope on May 25, 2017 4:59:51 GMT
I really hope we get more info on structures at LnL. Maybe a few sneak peaks at some other concepts beyond the trencher one.
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