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Post by Demeritus on May 24, 2017 15:44:28 GMT
Yeah this spell needs some CID love. Is there any faction that uses this spell well that has it? Circle morv2 used to do pretty well with it, but I kind of doubt how effective waves of tharn are nowadays. Keep in mind that was her feat though.
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Post by nightflier on May 24, 2017 19:06:47 GMT
In theory i don't think he really fits with either of the themes he could be in. I think he would be good in forges but alas oh well. I think he wants nyss in all honesty. Hunter get stealth on feat, and defenders with tough no knockdown can either screw people over on feat, or make people over comit or make them decide not to even try also 14-13 is nice for delivery
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tanan
Junior Strategist
Posts: 209
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Post by tanan on May 25, 2017 9:23:58 GMT
Another RoS caster with trap battlegroup abilities? In all seriousness, I think that revive will be most useful with small high dmg/utility units such as electromancers, rifle teams, spears, artificers and possibly battle mages. Just remember to add a soulless escort to your units and leave him to your deployment zone next to the old babykiller to babysit, so that your units can never be completely destroyed. His real money spell is hex blast which allows him to safely remove upkeeps and animus from far away with arc nodes. Backlash is also useful, but somewhat more situational. Arcane vortex is most useful with cheap light jacks such as Aspis which can now "shield guard" spells in addition to ranged attacks. The arcane vortex can also be used to block animus, so it's be very useful against factions that heavily rely on them, such as trolls and minions.
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Post by mcdermott on May 26, 2017 5:02:25 GMT
Circle morv2 used to do pretty well with it, but I kind of doubt how effective waves of tharn are nowadays. Keep in mind that was her feat though. Thats fine, i had the strangest brainfart ever because i was actually thinking of Maelok and gatormen posse and morv2 plus tharn came out for some reason.
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Post by HubertJFarnsworth on May 26, 2017 20:27:33 GMT
I tried this list last night:
Theme: No Theme Selected 75 / 75 Army
Lord Ghyrrshyld, the Forgiven - WJ: +28 - Sylys Wyshnalyrr, The Seeker - PC: 4 - Hemera - PC: 16 - Helios - PC: 34 (Battlegroup Points Used: 28) - Manticore - PC: 14 - Manticore - PC: 14 - Hydra - PC: 15
Arcanist Mechanik - PC: 2 Arcanist Mechanik - PC: 2 Arcanist Mechanik - PC: 2
---
GENERATED : 05/25/2017 13:14:10 BUILD ID : 2042.17-05-22
Played against Aiakos2 in the theme force that gives Mechanithralls ambush. He had two units of mechanithralls with max Brutes, the withershadow, a unit of light cav, Noodlejack, two Stalkers, two Shrikes, and one arc node jack.
I think I like this the most out of all the lists I've played with him. I'm pretty sure Revive is a trap (though I'm curious to try it with the HRT) and this list seems way more capable of getting use out of the feat. Frost Field went on the Helios and I was able to drop Ghost Walk when I needed it. Might drop Hemera for a Chimera and either a unit of Arcanists or two HRTs.
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Post by Demeritus on May 26, 2017 22:35:42 GMT
I tried this list last night: Theme: No Theme Selected 75 / 75 Army Lord Ghyrrshyld, the Forgiven - WJ: +28 - Sylys Wyshnalyrr, The Seeker - PC: 4 - Hemera - PC: 16 - Helios - PC: 34 (Battlegroup Points Used: 28) - Manticore - PC: 14 - Manticore - PC: 14 - Hydra - PC: 15 Arcanist Mechanik - PC: 2 Arcanist Mechanik - PC: 2 Arcanist Mechanik - PC: 2 --- GENERATED : 05/25/2017 13:14:10 BUILD ID : 2042.17-05-22 Played against Aiakos2 in the theme force that gives Mechanithralls ambush. He had two units of mechanithralls with max Brutes, the withershadow, a unit of light cav, Noodlejack, two Stalkers, two Shrikes, and one arc node jack. I think I like this the most out of all the lists I've played with him. I'm pretty sure Revive is a trap (though I'm curious to try it with the HRT) and this list seems way more capable of getting use out of the feat. Frost Field went on the Helios and I was able to drop Ghost Walk when I needed it. Might drop Hemera for a Chimera and either a unit of Arcanists or two HRTs. That looks like it was fun, do you feel that Helios would server you better over Hyperion?
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Post by HubertJFarnsworth on Jul 12, 2017 14:10:04 GMT
Haven't gotten much chance to play of late (and my FLGS still hasn't gotten June Wave 2 in...) but I played another Proxy game with this list:
Ghyrrshyld [Defenders of Ios] -Sylys -Hydra -Banshee -Chimera -Aspis Max Swordsmen -CA Max Halberdiers -CA Heavy Rifle Team Heavy Rifle Team Issyen Houseguard Thane Arcanist Arcanist Arcanist I had Spears of Scyrah with Eiryss in there too somehow so apparently I was cheating, not sure how that happened. Did noooot help much though.
vs
Calaban -Wrasler -Blind Walker -Spitter Nyss Hunters Wrongeye & Snapjaw Sacral Vault Might have had some other solos I missed
It did not go well. I went first and tried to jam everything in to him on the top of 2 with Feat up. Carnivore'd Nyss managed to roll 8's on every attack to wipe out the Spears on Calaban's counter feat. He proceeded to wipe out all of the halbs, one of the HRTs, and a little less than half of the Swordsmen thanks to his feat. I tried to go for a hail-mary assassination with the Banshee, Hydra, and an arc'd Hex Blast and left Calaban on like 5 health after two transfers. Next turn he jammed the Banshee with the Blind Walker so Ghyr and the Aspis killed it and the Banshee made another attempt but missed. I ended up getting killed by the Vault since I had no camp.
This was a pretty skewed game because his list was teched for Ghost Fleet and had no problem wiping out a bunch of non-recurring infantry. My list (when not cheating, still not sure how I messed that up) is probably fine but I think I'm trying to hard to use the feat. Going to try an all-jack list next and see how that fairs.
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dagowit
Junior Strategist
Posts: 171
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Post by dagowit on Jul 13, 2017 9:14:37 GMT
I took my new toys out for a spin (which was the main idea behind the list. I have not played Ghyrrshyld enough to construct anything optimal).
Lord Ghyrrshyld - Hemera - Hydra - Sphinx Spears of Scyrah + Soulless Max Dawnguard Sentinels + CA + Soulless Max Ellowuyr Swordsmen + CA + Soulless 2 Arcanists
And played into another anti-infantry list!
Barnabas (Blindwater Theme) - 2 Ironback Spitters - 2 Bull Snappers 2 Sacral Vaults 2 max Bog Trog Ambushers Bog Trog Trawler 2 Gobber Tinkers
The game was closer than I had anticipated but the Ambushers were too effective at clearing zones and scoring, so I lost on scenario at the end of round 7 (SR2017 test game). What I learned was that Reviving Sentinels can significantly swing the tide - both for contesting and damage output. Ghyrrshyld himself ended up almost kiling a Sacral Vault so I respect his damage output and ability to apply Stationary. I also had all sorts of sneaky charge angles through the woods with Ghost Walk and Mage Sight.
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Post by Demeritus on Jul 13, 2017 17:53:51 GMT
Keep the battle reports comin guys!
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Post by HubertJFarnsworth on Jul 13, 2017 18:34:16 GMT
Going in to the store tonight, going to try this if I can get a game in.
Ghyrrshyld -Sylys -Hypnos -Hydra -Manticore -Manticore -Griffon AFG Arcanist Arcanist Arcanist House Shyeel Arcanists
The idea of this one is that the heavies take advantage of Mage Sight and Ghost Shot while the Griffon is used as a Ghostly/Frost Field combo to run around lowering the defense of things. Feat early for concealment and to discourage anyone charging my line. Hypnos is there as an Arc Node with a really good gun so I can use Hex Blast as an extra AOE (Considering switching him for Hemera to get the cheaper spells but I like Ghost Shot).
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Post by Demeritus on Jul 13, 2017 20:02:09 GMT
Hemera may do more for you in this list given that you want to focus on shooting and being able to take advantage of mark target and cheaper spells I think would serve you a bit better overall vs Ghost shot.
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Post by HubertJFarnsworth on Jul 13, 2017 20:28:49 GMT
You're probably right, though I'm curious how much melee power I'll end up needing. I'll try it both ways if I get the chance. Cutting Hypnos and an Arcanist gives me room for Lanyssa as well, which may be a fair trade for one Arcanist.
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Post by Demeritus on Jul 13, 2017 22:49:45 GMT
Test both and post how they go, I'm quite curious. I hope to have some time soon to get back into gaming.
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Post by HubertJFarnsworth on Jul 14, 2017 12:34:41 GMT
Well, that did not go well lol. I played the Hemera variant of the list: Ghyr -Sylys -Hemera -Hydra -Manticore -Manticore AFG Arcanist Arcanist Shyeel Arcanists Lanyssa
vs
Zaal2 -Shaman -Krea -Cannoneer Max Immortals -CA Max Immortals -CA Max Swordsmen -CA Hakaar Beast Handlers
Scenario was the 2017 one with two circle zones and two flags.
He went first. I chose a side of the table with two forests to put him on the side I thought had two houses (turns out they were rubble; I hate 2D terrain) so that I could funnel him into Covering Fire templates. He put a unit of Immortals on each flank and the swordsmen in the center and ran up. I had most of my force bunched up around the AFG on my left with the Griffon on the hard right and Ghyrr centered. I dropped Covering fire in places I thought he'd have to walk through.
He used the covering fire templates to get souls on Hakaar and the Immortal CAs, moved up to threaten, and feated. I decided I would counter-feat but I wanted to get rid of the Immortal CAs if I could. The Cricket slammed one Immortal into the CA on my left, killing it, and I managed to pick off a few other Immortals but not nearly enough. I backed Ghyrrshyld up what I thought was enough but I made the mistake of trying to shoot with one Manticore instead of just placing more CF walls.
Opponent burned a ton of clock having Hakaar kill Hemera on my left and having Swordsmen minifeat to kill the Griffon and put some damage on a Manticore. With 2 minutes left he realized that the Vengeance moves I forgot the Immortals get had put six of them in range of Ghyrrshyld, so he had one unit kill each other to feed Zaal souls for Transference and charged Ghyrr who had a three stack. Between boosts, rerolls, and Veteran Leader they managed to kill Ghyrr with the last attack and 1:15 on the clock.
It's not terribly surprising that a jack-heavy list wouldn't want to see that many troops, but I definitely should have been smarter with Covering Fire and just not bothered trying to kill much of anything on his feat. The terrain mistake also hurt me a lot (I haaaaaate mousepad terrain so friggen much) since that was a huge part of my game plan to keep them contained. As it was even had I survived I would probably have been down two heavies and just drowning in infantry while he could sit happy in the zone. Even an average-speed army can get across the table too quickly I think for me to play pure gunline. I'm going to try some variants of the list against some other list archetypes but I think at least one screening unit is probably needed. Right now I'm leaning towards Ryssovass but Sentinals and Halbs are also viable options.
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Post by Demeritus on Jul 14, 2017 18:40:55 GMT
Actually your opponent cheated you, he cannot gain souls from models killed by friendly attacks.
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